- bk201soren
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Member for 12 years, 9 months, and 24 days
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Jul 20, 2011bk201soren posted a message on 1.8 Updates: Taller Worlds, Delicious FoodsDon't be mistaken. Experience orbs were confirmed, but Notch said himself that this was only a possiblity and might not be minecraft material, this means it is unlikely a experience bar. We do infact know that the armor bar needs a new spot now, and we know for a fact that a stamina is in 1.8(so it probably means stamina bar), so an exp bar just seems unlikely right now.Posted in: News
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Well, the OP was almost dead, but he decided to show a little back-bone when someone else FINALLY agreed with him. That someone shall remain unnameless... but I assure you, I have a passionate hatred for him because of previous experiences pertaining his involvement.
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Damnit, another irrational Notch hating spambot got past the spam guard. I think we need better protection to keep these blasted things out the forums. Like asking them what 2+2 is.
Edit: I hope to ****ing god I don't have to deal with Amazingbob's ignorance again. Not after the whole "minecraft isn't a game that needs any sort of challenge" affair.
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The Notch Defence Force isn't nearly as bad as the irrational haters that plague the forum.
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The internetz is not governed by American laws contrary to popular belief(of some idiots). Freedom of speech would imply you could say (or type in this case) whatever you want here, which is not what you agreed to when you signed up to these forums. You agreed that if you break forums rules(which in this case, exercising your rights of the freedom of speech can) they can take actions from having you do it again. So freedom of speech does not technically apply to here. Just thought I'd point that out because I see so many American's acting like their first amendment is the law of the forum and some even thinking it applies to the entire internetz.
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I said "as", so he isn't worse than them. Just on par in my opinion.
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Okay, I'm not even going address this one here because of all the other people who already have.
Okay, upon reading this part, I'm questioning whether this person is reviewing Minecraft or not. What does this have to do with the game itself that you are buying? This seems to be a problem more with the developer than the game, so why it is in the review? That seems very biased.
Try getsatifaction.com or whatever it is called. People asked for this content to be in the vanilla. So this person is calling Notch greedy for listening to the fans? Either that or he didn't review his facts of why this content was actually added, which would be failure on the reviewer's part then.
This is the first point the reviewer actually addressed the game. All be it one could argue the significance of these points. Fallout 3: New Vegas and Dead Island were far worse with bugs upon there release. And do not say this is what the beta was for, to remove bugs. The beta was to add more content, whether the word "beta" means that or not. That was the function of Minecraft’s beta. Bugs came with that content. They will be fixed in online updates, just like Fallout and Dead Island were.
Last time I checked it is an amateur move of a reviewer to not give solid reason why. I don’t know if that is in the video or not but judging from here he is hating on these features without saying his exact reasoning, which I am even less inclined to believe him because I’ve been playing minecraft for nine months now and that is a lot more than I can say for any other game in my library. And as for multiplayer, playing competitively and cooperatively seem to be the some of the more wanted aspects. Not only that, you build creations and you wish others to view it, so multiplayer is a no brainer for a lot of people.
Funny, I was going to say the same about this reviewer. He is obviously prejudice towards minecraft and makes a lot of mistakes in reviewing 101. Heck, it seems like he is trying to be controversial right here just for the attention. And it’s working too, look at how many people he has made mad just here with his ignorance.
Okay, if you are reviewing Minecraft, this information should affect the score why? That’s like reviewers giving Skyrim a lower score because their publisher is sewing Notch. This is the epitome of subjectiveness right here. I was calling him biased before but maybe I should’ve waited until now because at this point I’m just becoming redundant. It’s obvious at this point why this person hates minecraft, this is one of his bias reasons why and he was stupid enough to list it in the review.
I know it is going to get redundant with me saying redundant and biased so much, but here it is again. Wow, I’m thinking this guy is about as biased as “Fox News”. I’ve never seen a review quite this bad, this one even beats that movie review of Schindler’s list I saw, and that was pretty bad. A quote from it to prove my point “This movie is made by Jews, for Jews”.
Yes, I am putting this review here as even worse than the review done by a reviewer who said that! AND I’M JEWISH!
At this point, he just wants to get Yogscast fans to agree with him. It’s rather pathetic actually.
Wow, the first signs of him actually reviewing the game again. Do I finally detect a hint of professionalism with him pointing out how the game could be improved or what it is lacking? Wait, no, it is immediately destroyed because he went back to attacking personally Notch again instead of reviewing the game itself. Which is about the worst thing you can do as a reviewer.
You’re pretty generous considering what I’d give this review. I’d give this review a 0.00/10000 if I was a reviewer. Worst review of my life. My life was utterly wasted even just reading the summary. Just some angry irrational hater trying to get some attention.
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Congrats, you're a better player than myself. I might actually try this sort of challenge.
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Well, you haven't seen "Super Paper Mario". It mocked those whiners on their own forums BIG time. Those "whiners" must have gotten to the developers on some level or another.
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Some of this thread was spurred on by some people (who shall remain nameless) saying Minecraft is an RPG(or even "pseudo RPG" in one case), but that is not the only reason behind this discussion. There are some folks who maintain that "hack-and-slash" style games no longer qualify as RPGs, especially if they are heavy on the action. Or at least they belong in their own category. And there are some who maintain that Diablo wasn't a "true" RPG, too.
Now, I'm not going to argue against RPGs being a broad enough category that it couldn't use some additional subdivision. If there were more RPGs coming out each year, I'm sure many gaming sites would be happy to break the category up a little more. After all, I’ve seen an entire category devoted to "Aquanoid Clones" back in the day, because there were just so many of them. But I'm going to go for a more general, inclusive classification here. Here's my criteria for determining whether or not a game is worthy of the "RPG" label (even as a hybrid... a "slash-rpg?")
Note that when I say "Avatar" in the context of this discussion, this can actually mean a set of characters that fall under the player's control. So the Avatar may switch in mid-game (as in the Final Fantasy games), or it may be an entire party of characters (I'm thinking Dragon Age when I say this).
So if all these tests come up positive, I'd be hard-pressed NOT to call the game an RPG. If you have an example of a false positive or false negative, I'd like to hear it. We can create a new rules or modify the old ones. In fact, I'd love to hear some arguments.
However because this is the Minecraft forums and first and most importantly I am looking address why Minecraft is NOT an RPG. I will start with some very common false criteria for RPGs especially the ones being applies here to Minecraft.
Some False Criteria:
Okay, now here are some false criteria that I often see applied, and why I think they are false:
Roleplaying Games Are Fantasy Games?
Nope, nope, nope. Twilight: 2000 is an old RPG that took on a gritty 'realistic' view of a post-apocalyptic speculative fiction. In fact, there wasn't anything really "sci-fi" about it. It was a fun dice-and-paper RPG, too. Fallout has some really fantastic elements, but it's not what most people think of when they think "fantasy." And it's considered by many to be the best computer RPG of all time.
Literary genre has nothing to do with it. Fantasy RPGs are certainly among the best-selling computer and console RPGs, but in the tabletop realm there is a plethora of different genres. Pulp detective / adventure fiction, westerns, science fiction, martial arts, cyberpunk (also science fiction), even classic Saturday-morning cartoons... these have all been fodder for pen-and-paper.
RPG means Role-Playing-Game, so I choose “role-playing” for 100$
Okay, this is perhaps the worst false criteria here on the Minecraft Forums. I wasn’t even going to stick this one in here but I was surprised how many times I can see this argument on the internetz.
There are two problems with appealing to the term "role-playing games." That became really popular during the 90's as more story-heavy, less mechanically-focused pen-and-paper RPGs hit the market (specifically, the World of Darkness games, which I really enjoyed!).
The first is that the games predate the term. The term "role-playing game" didn't hit common usage until 1978 or 1979 or so, about half a decade after this type of game become popular. Before then, it was called all kinds of names, including "Fantasy Gaming," and "Adventure Gaming." Role-Playing Games seemed to be the best fit.
Secondly, there are many, many types of games out there that let you play a role, and put you in the virtual shoes of somebody else. In fact, that's practically a central theme of most core games.
The top priority of the developers of Falcon 4.0 was to give the player the "feeling" of being a fighter pilot (minus the boring parts). Does that make it an RPG? Thief probably made me feel more like I was a medieval burglar than any fantasy RPG where I rolled up a thief (though a couple of games - mainly the Elder Scrolls games - came close). Does that make it an RPG?
A levelling system or experience bar?
This might be the number one reason on the MC forums why Minecraft is being called an RPG. First off, a level system is just a progression system of sorts. Money can act the exact same as experience. Usually currency is just another form of a progression system in a game.
Consider it a choice of words. You kill the bad creature it drops coins(instead of experience for example) and you take those coins to upgrade your character with new goodies being purchased. Many games that are not RPG’s incorporate a progression system. Some popular games that come to mind would be some of the more recent Call of Duty games with their online play and Gears of War III‘s hoard mode. Grand Theft auto: San Andreas also used a skill level system too I might add.
At the very least I can name Final Fantasy II doesn’t have experience or levels. Your stats increase only if they were used severally in a battle, but they had no experience bar nor were they governed by levels.
An RPG Must Have a Story?
Yes, RPGs are a form of cooperative storytelling. I think this is a false requirement because a story can be a simple one-sentence premise next to the controls of an arcade machine. It can even be implied. "These heroes are seeking fame and fortune by exploring a dangerous dungeon" is a story. Not a very compelling one, no, but then we're getting into qualitative measures.
This doesn't mean an RPG can't be judged by the quality of its story (or by its ability to let the player create his own story). I just don't think there is a binary answer to the question of whether or not a game has a story. Only the most abstract of games have no story whatsoever that the player can't infer from the action.
An RPG is Combat-Oriented?
Oooh, oooh! I've got this one! My answer is "no, not necessarily" only because it shouldn't have to be. But I don't think anybody has taken on the challenge of making a non-combat RPG. I have fuzzy little desired to take on the challenge someday.
An RPG Must Have A Conversation / Equipment / Quest System!
Nope! Like combat systems, these are common but not defining or necessary features of an RPG. I can imagine an RPG without them. I have a very tough time imagining a GOOD modern RPG without any of these systems, but that doesn't mean it's impossible. Maybe you play a some mute kung-fu master who wanders from town to town without possessions, trying to avenge your master's death or something.
Is This Game An RPG?
#1 - The success or failure of the player's actions are significantly influenced by (or modified by) the attributes of the player's avatar.
For example, even if the game makes you aim your bow manually (as in an action / RPG), whether or not you hit and / or the damage you do is based upon the avatar's attributes (a combination of inherent ability and the attributes of any active equipment or effects in use by the avatar).
Many games might pass this test, for very small values of the word "significantly." FPS games, for example, have attributes of your avatar - principally determined by power-ups and current health status. However, with such a small variety of changes to the attributes, and the fact that rocket launcher doesn't really vary from player to player (unless they have quad damage, but that's a small variant), I'd argue that it fails this rule.
#2 - Some non-determinism should influence the outcome of critical player actions.
This is something of an artifact of criterion #1. I have a tough time accepting a game as an RPG if attacking monster A with weapon B with a character with stats set C will ALWAYS hit for X points of damage. I'd start looking for Adventure or Strategy labels for the game.
I BELIEVE that the range of damage done by an attack in Oblivion was determined randomly (at least I couldn't perceive a deterministic pattern). There seemed to be some randomness in creatures detecting you when you were hidden too, but that might not be the case. And if you chose to let the game automatically handle lockpicking for you, it seemed to be a random determination of success or failure as well (depending upon your character's skill level). So Oblivion counts. Though it really walks near the edge between FPS and RPG.
This is one rule I could give some leeway on, as there are non-computer examples of RPGs with little randomness. The Amber "diceless" RPG comes to mind, as well as some Live Action Role Playing (LARP) games. But I'd be really, really suspicious in a computer / console game.
#3 - There is a strong correlation between the player's progress in the game, and the level of the player-avatar's attributes.
In other words, the longer you play, the better your avatar becomes. Generally. There can be exceptions here and there. For example, I can envision a Call of Cthulhu computer RPG where your character's sanity might drop during the course of the game, even though his other attributes improve.
If a game gives you a "level" that governs your in-game capabilities as a reward as you make progress, it easily qualifies under this rule.
#4 - The Game Encourages the Player to Identify With the Avatar
This one is very subjective. But it helps rule out certain games that would apply under the previous criteria. For example, X-Com is a game which would fit under the other criteria. While most people would say it has RPG elements, it's really not an RPG. The game encourages you to take an omniscient role as a commander over your squaddies. Likewise, while Falcon 3.0 had a squadron of pilots with different abilities that you could control (and their ability to hit their target certainly FELT random), when you jumped into the cockpit you 'took over' as the pilot. Ditto for wargames.
Some legitimate RPGs are weak in this area, particularly early ones. They made no attempt to integrate your character (or your party) into the fiction of the game. But they still took on the conceit that the character (or party) were "you" in the game. If the last party member died, the game was over. You saw the game from their perspective. You "play" those characters, rather than just playing the game.
So.... there's my latest attempt at defining the genre. Please feel free to challenge this... I'm sure I'm leaving stuff out. Let me hear your own ideas! Especially if you have counter-examples.