Name: James Becktrom
Attitude: Under-exaggerates and thinks he is weaker than he really is.
Weapon: My pickaxe (Stone or Iron) and a pocket knife.
Bio: Blue eyes, Blonde hair, 17 years old, and usually wears a red shirt with jeans and tennis shoes.
James comes from a small town in Kansas and whittles as a past-time. He enjoys carving and using wooden knives.
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Member for 9 years, 7 months, and 8 days
Last active Mon, Nov, 29 2010 17:43:56
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Apr 25, 2011Posted in: ClansQuote from wormyish »so you accept the alliance?
weve grown considerably since last post btw
If you can find our webpage in this forum I will gladly accept you as a representative for your clan.
(At everyone else)
Try to solve my riddle! Read Between The Lines
Apr 7, 2011Posted in: Minecraft ModsQuote from GnomeWorks »Quote from KodaichiZero »Be assured that the Aether wiill have its fair share of interesting mobs.
...which is fine, I suppose. Judging by the hype - and the screenshots - I expect that the Aether mod will be quite fantastic. Provided compatibility, I'll most likely be using it when it's done.
But that's different. It's a different place; it's quite a bit of a Zelda vibe to it, I suppose, so I'm sort of expecting that kind of experience there. It's like... well, I'm not sure how to explain it.
As an example - it'd be nice if there were a mummy mob, or something, that spawned only in the desert, and had a slightly different behavior than normal mobs. Something to carry the feel of the place, to help differentiate it, to make the world feel more varied and alive and to give the feeling that there's something more to the world than just what you're seeing.
Adding human mobs doesn't work, IMO, because there's too much intelligence in humans, and the mod would have to take that into account. They'd have to act intelligently to be believable. I'm more a fan of ruins, of random chests littered throughout the landscape or hidden in places - they make sense, they give a feel that the world isn't empty, but they don't break the immersion. Ruins don't tell stories, you have to put it together yourself; even if there isn't an actual story behind it, your mind starts to formulate one, subconsciously, to try to make them make sense. It works.
The Aether having its own mobs is one thing, but it's a separate place. They help carry its feel. Core MC doesn't quite have that - you go in a swamp, or the desert, or a deep cave, you're going to see zombies, skeletons, creepers, spiders. That's not to knock on Notch (easy to forget that the game is in beta, and as such isn't really a finished product yet), but it is something that I think should be addressed, if not by him than by the modding community.
To be honest, I'd much rather see small "packs" like this, that introduce one, maybe two mobs, that fill a more specialized niche in the world. Mummies that only crop up in deserts, cockatrices that only appear in forests, salamanders that only show up around lava - things of that nature, that help make the world seem less "same-y."
Does that get what I'm going for across, or does that not make sense?
Wow. I have never seen anyone describe ideas so....
I understand every word you said. Every word.
Apr 7, 2011Hey! I was wondering if I could join this server.Posted in: Minecraft Survival Servers (archive)
I would like to inform you that I have been kicked from a server.
I was walking next to a building when it was being stolen from.
I was kicked for 2 minutes and then was let back on.
The person stealing was still in the building.....
In-Game Name: bjbond007----> (My mom made it when I made a webkinz account when I was five.)
P.S. I read the rules. (Just for secrecy.)
Apr 3, 2011Posted in: SuggestionsQuote from deathguardian97 »Already suggested. Read that huge thread called "Oceancraft" and post your thoughts there
Off Topic: I cannot go to any suggestion that might turn out good with little improvements with-out him ending it saying "Post your crap here!
I actually agree with everyone on how you move faster "underwater" then on the surface.
And for scuba gear? Why create that yet?
Minecraft basically evolves like in time through updates!
Minecraft in a nutshell:
1800's: Basically survival.
1850's (or so): Elecricity! ( Redstone)
1900's:basic flight methods (Soon to be added)
Mar 30, 2011bjbond0071 posted a message on [WIP] [1.5_01] MineRag: Ragdoll Physics for MinecraftI see you have many testers but...Posted in: WIP Mods
Do you have room for another?
Because I can record,do commentary, and post it on my Youtube channel.
I am also pretty good at capturing glitches!
Mar 21, 2011Posted in: Forum GamesQuote from KuruKuruGuy »Clones really come in handy..... *headcrab attacks* Woahh....... Duuuuuude..... *trips out*
A cloning machine?!
Mar 21, 2011Posted in: Forum GamesQuote from KuruKuruGuy »Hmm? What headcrabs? You mean those things that made a mess on my steel-toe boots? Well, they're long gone now....
They jump at your head......
Mar 21, 2011Great! Now you have to use that item to survive the Black-Mesa incident till you find someone!Posted in: Forum Games
HAHAHA! Now try and avoid the head-crabs!
(You have a Half-Life fan on your hands!)
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