For me, it all started out about 5 years ago at the end of 2008. I was playing the Kongregate game IncrediBots (I think it was), an amazing game where you could build robots using shapes. I registered at first using the name "bilde", which is Norwegian for "picture". I chose it because I liked drawing at the time (I was 10 years), and the name wasn't taken, so I proceeded to use it. When I wanted to register on Kongregate a few months later, the name was taken, so I added my birthday, and it worked. Now you'll find me on a whole bunch of websites using bilde2910, and I've gotten a few comments that it's maybe a bit childish, but I like it so I've kept it.
Whether or not I'm going to keep my name I'm not sure. As I'm getting into archery, and really enjoy it, I was thinking that if I'm going to change my nickname, it would be to something with "Archer" in it. But it's my guess that I'm gonna stay with bilde2910 a little longer
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Just taking a wild guess, but download Meddle into c as you would in a, just rename the Meddle json to c instead of a, and do the same in the ID field in the json itself. I looked through the jar file and json file from Meddle, and by the looks of it, this should work.
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This is actually pretty interesting. Where did you find resources on tweak classes? Figure it would be great to port some mods of mine to Meddle, as it would simplify the cross version porting quite significantly. Anyway, this looks super cool, keep up this!
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Hi! Glad you like the mod
A tutorial is available at https://yampst.net/tutorial, this is linked to after you create a tracker for your mod pack. Most of the information you need to know is written there, and a lot of other general questions are answered at https://yampst.net/faq. Let me know if you would like more information added to either of those pages.
As for individual player tracking; this makes for a few privacy implications and capacity problems which aren't very easy to address. From a technical standpoint, it's very easy to implement something like this. However, many players will not be comfortable with their modpack author tracking them individually. As for capacity issues, collecting statistic for hundreds of thousands of users individually, per modpack, will cost a lot of space and slow down the system compared to aggregate collection. There are no plans to implement any of this before we are sure that we have an implementation plan that will work under the load levels YAMPST typically experience. Sorry about that :/
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Update ahead of time! ChatLog now supports 1.8.8 before 1.8.8 has even been released as a true release!! This means the current version of ChatLog should support the real 1.8.8 when it comes out, ChatLog v1.4.0.47 was built on the snapshot 1.8.8, which was released today. If you've got any problems, let me know
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The IP addresses in my post were example only. See if your Linksys router has an external IP address assigned from a local range. To do this on your router, login and go to Troubleshooting section on the left hand side menu. Go to the Diagnostics tab in the window that appears and check IPv4 address under Internet Address.
If this address is a local address (192.168.x.x, 10.x.x.x, 172.(16-31).x.x ranges), take off the last number of the address and replace that with 1, e.g. 192.168.7.181, for example, becomes 192.168.7.1. Go to this address and see if you get a login prompt; then set a port forward on there to whatever address is listed as Internet Address on your Linksys router.
If it is any other IP address, then you should double check that your port forwarding was done correctly on the Linksys, and also check all firewalls.
Remember, do all this at your own risk. Feel free to ask your parents or anyone else who might know about any modems if you can't figure out where it is. Also note that you need to restart any routers you change settings for. Also, don't change settings you don't know what are for on your modem, or you may lose Internet access.
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Ah, didn't see your edit.
No, range extenders aren't modems; range extenders just pick up a wireless signal and relays it on to elsewhere in the house. The modem should be the piece of networking equipment given to you by your Internet Service Provider (ISP). Do you see if there is a network cable that goes from the back of the Linksys router (specifically, the yellow one labeled "Internet", as in this picture)? If you see one, can you follow that cable and see if it connects to anything else? (Do not unplug anything!)
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Well, yeah, basically this^
I have no idea how I missed this. I don't even know what to say anymore. I'm a mod developer myself. How did I miss this.
Anyway, sorry for literally wasting your time; that was not my intention. The files which are dev releases are Voltz Engine, ICBM and Inventory Tweaks. Replace those with non-dev versions. You can probably also go ahead and add Forestry again too.
Either way, you've been really helpful in reporting the errors and providing all the information requested when asked for it. Most wouldn't even bother reporting the error. Thank you very much for being such a helpful guy!
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Asking some friends on IRC about this now. Will get back to you!
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Do you have any applications that you can use to change where you are on the Internet? E.g. make your IP address appear as different one, possibly from a different country. These applications are VPNs, and can cause this type of issue. Normally, this should not be a problem, though. Could you go to http://www.ip-tracker.org/ and check that the country and region that is specified match the physical location you're at? If they do, then there likely isn't a VPN in place, and Badlion has made a mistake.
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I have no idea anymore. If you look at the list of mods at the bottom of the report, there will be some mods that start with "UE" instead of "UC". These are the ones that are failing. You could try to experiment some more on your own, though I'm afraid I'm no longer of any help
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This sounds somewhat like a graphics card issue. Have you tried updating the drivers for the GPU?
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There is not any list showing which mods are available for an exact Forge build. There is, however, a list of all compatible mods for 1.7.10. http://bot.notenoughmods.com/1.7.10.html
1448 is an old Forge build, though, so you should really consider updating it to 1490, which is the latest available build for 1.7.10 at the time of writing this. Keeping 1448 may cause some mods to not work properly.
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There are still several mods that don't work properly here, and Forestry seems to be the main issue this time. Try re-downloading 3.6.2.19 from Curse. Something tells me the jar might have been corrupted on download.
Probably, it will still crash, but I prefer handling one problem at a time, as several of the malfunctioning mods may have connection to each other, and if we fix one, it might fix several in one go. Let me know of any other crash reports you get.
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It should remain blank. It should only be specified when you want to only let people connect over one network interface, such as on servers, which may have multiple Ethernet ports with different public IPs.
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Do you have an additional router/modem than the Netgear? If that is the case, you'll need to forward each router to the next one in the chain until you get to the server. E.g. ISP modem forwards to Netgear router, Netgear router forwards to server.