• 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from SpittinFire»
    Currently working on a minecraft SAO RPG series. So far we've gotten the episode 1 script done and the calling card intro. However we are still looking for a special intro, seperate from our own. Should I wait for beta or can I start now .3.?

    hmmm. You should wait till beta. Once beta comes around, things will become playable! :D So excited
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from electric69»
    i have a question, will we have sao skills, like the cooking where if you max that skill the food you eat will increase the hunger bar, also other mobs like the rabbit in the same episode i am talking about


    also you guys should make a multyplayer server where we buy houses and stuff like that kill bosses clear dungeons and party up

    Already ahead of you, Problem is, to get a mod going like that will take a really long time. Given, the Multiplayer part is pretty easy. Its just we are far from that at the moment and Giving the Player the Ability to play Solo if he doesnt have access to Multiplayer or what ever the case may be.
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from GhostXRue»
    I absolutely love what you're doing with this mod and can't wait to see it develop further. I would be totally useless at coding or anything down that alley, but I consider myself a pretty good fantasy/medieval builder in minecraft, so I would be glad to help build dungeons or buildings for towns and such for you to work your coding magic on and implement into your world generation. I can either post some pictures of my work or send some directly to you when I get the chance if you are interested.

    I appriciate your feedback. All Credit Goes to the Team. Without them, i couldnt get anywhere close to this :) and as electric69 is doing above, is make some stuff that we could use for the Mod and take a screenshot of it and post it here. So we can review your work and come to a conclusion :)
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from electric69»
    http://imgur.com/a/EHeh6 i made a alley market, the villagers are for the mods npcs

    Looks nice :)
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from SupahAce»
    How did you get all 100 floors when we never got to see the floors above 75?

    Its exactly what Sukurabu Said, we will cleverly plan out the Floors that we dont have knowledge of. Otherwise, The mod would be real simple
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    I want your guys opinions. What would you like to see in progress or finished in the next update?
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from electric69»
    heres a link to the imgur pics that i built for an sao tavern

    http://imgur.com/a/mNsqX hope you like it :D

    We will review your work and get back to you! in the meantime, if you want to be of assistance, create Buildings and Structures the way you feel they should be made in relations to SAO. we can use those when we accept you.
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from BlastZone100»
    OMG!! YAY!! SAO's WORKING!! I looked through all config files and found that the emerald dimension was messing things up (IN YO FACE EMERALDS)! thanks for everything!B) peace out.

    Awesome! Im glad it does :)
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    As of now, you cant change much in our config. However, Twilight forest may be the suspect since it creates a Dimension of its own. But I will be sure to pass this by and find a way to resolve this issue. :)
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from BlastZone100»
    ---- Minecraft Crash Report ----
    // Quite honestly, I wouldn't worry myself about that.

    Time: 09/11/14 05:52
    Description: Initializing game

    java.lang.IllegalArgumentException: Failed to register dimension for id 2, One is already registered
    at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:118)
    at net.teamsao.mcsao.proxy.CommonProxy.registerDimension(CommonProxy.java:46)
    at net.teamsao.mcsao.SwordArtOnline.preInit(SwordArtOnline.java:67)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:118)
    at net.teamsao.mcsao.proxy.CommonProxy.registerDimension(CommonProxy.java:46)
    at net.teamsao.mcsao.SwordArtOnline.preInit(SwordArtOnline.java:67)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 207039480 bytes (197 MB) / 683671552 bytes (652 MB) up to 7635730432 bytes (7282 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -Xmx8192M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.25.1208 Minecraft Forge 10.13.0.1208 Optifine OptiFine_1.7.10_HD_U_A4 36 mods loaded, 36 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{7.10.25.1208} [Forge Mod Loader] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed->Pre-initialized
    Forge{10.13.0.1208} [Minecraft Forge] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{1.0.3.26} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.0.3.56} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.56-universal.jar) Unloaded->Constructed->Pre-initialized
    FamiliarsAPI{1.7.10} [Familiars API] (FamiliarsAPI-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0(1).jar) Unloaded->Constructed->Pre-initialized
    DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized
    animalbikes{1.7.10} [Animal Bikes] (AnimalBikes_1.7.10.jar) Unloaded->Constructed->Pre-initialized
    ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized
    Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    emeraldmod{3.5.1} [EmeraldMod] (EmeraldMod 1.7.10 Forge V3.5.1.jar) Unloaded->Constructed->Pre-initialized
    DefaultMobPack{1.7.10} [DefaultMobPack] (FamiliarsDefaultMobPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    ExtendedFamPack{1.7.10} [ExtendedFamPack] (FamiliarsExtendedFamPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    HerobrineFamPack{1.7.10} [HerobrineFamPack] (FamiliarsHerobrineFamPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    cfm{3.3.6} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.6(1.7.10).jar) Unloaded->Constructed->Pre-initialized
    ChainCraft{1.01} [ChainCraft] (saddlecraft-1.7.10-1.1.jar.zip) Unloaded->Constructed->Pre-initialized
    SaddleCraft{1.1} [SaddleCraft] (saddlecraft-1.7.10-1.1.jar.zip) Unloaded->Constructed->Pre-initialized
    SelfieMod{1.0.0-beta3} [Selfie Mod] (selfiemod-1.0.0-rc1.jar) Unloaded->Constructed->Pre-initialized
    examplemod{1.0} [examplemod] (SwordArtOnline-1.7.10-0.5.5-alpha.jar) Unloaded->Constructed->Pre-initialized
    sao{0.0.3-Dev} [Sword Art Online] (SwordArtOnline-1.7.10-0.5.5-alpha.jar) Unloaded->Constructed->Errored
    kitchen{1.2.3} [The Kitchen Mod] (TheKitchenMod-1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized
    SpecialArmor{1.7.10} [TeeLuk's SpecialArmor] (TLSpecialArmor-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar) Unloaded->Constructed->Pre-initialized
    weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar) Unloaded->Constructed->Pre-initialized
    nolpfij_wildycraft{1.5.10} [Wildycraft] (wildycraft-1.7.2-1.5.10.jar) Unloaded->Constructed->Pre-initialized
    Launched Version: 1.7.10
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 5450 GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [Minecraft Plastic Texture Pack]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Oh thats simple basically whats happening is that, another mod is already taking our dimension. ours is registered as 2, so some other mod you have is taking it as well.
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from BlastZone100»
    What do you use to code/make this mod? I am interested because I wanna start making some mods :cake: by JerenVidsPC

    Forge. Pretty simple. Head over to files.minecraftforge.net and download the src. That should get you started, Their are tons of tutorials and how to get going. :)
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from jimmylam0610»
    for what version


    1.7.10, if your asking me :P
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Anything SAO related, maybe a few buildings, houses, nothing to big. :)
    Posted in: WIP Mods
  • 0

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    Quote from electric69»
    i would like to be apart of your team as a builder......plz i love sao

    my skype is live:mexico155 (electric69 B))

    IGN: electric69
    Age: technically 15 by november 18
    Timezone: pst
    Job applying for: builder for the aincrad dimension
    Experience with chosen job: i like to build alot in minecraft but sometimes i dont have the right color for my builds, do yo know what i mean, also i mostly build in minecraft than any other thing

    Cool. Im glad you want to join our team, before we say anything, we would like to see the different types of structures you can build. You can either PM me the Links(Gyazo, imgur, etc) of the photos of some buildings you have create to give us a better idea of who you are and what style of building you have
    Posted in: WIP Mods
  • 1

    posted a message on Welcome to MCSAO! Sword Art Online mod - Anime inside Minecraft! [Aincrad Dimension][Swords and items]
    So it took me some time to do this, but here is a list of ALL the changes and additions since the mod was first released.



    Items:

    • Nerve Gear
    • Antidote Potion(Will relieve any negative potion effects and extinguish fires)
    • Teleport Crystal(While sneaking and right-clicking, you will open a gui to teleport. Currently doesnt do anything)
    • The Coat of midnight armor (which hasnt been textured nor worked on yet)
    • Some debug armor for weapon testing
    • SAO Cartridge(Can be found in Overworld Dungeons)
    • Elixer of healing(Currently does nothing)
    • Empty Vial(Currently does nothing)
    Swords:

    • Mostly all Swords have a powered up mode by shift-right-clicking with it. Most of these affects the strengths and abilities of the player and sword tremendously.
    • To obtain the Object Eraser simply type the command /give {name} sao:ObjectEraser
    • Neat Animations exist for the KagemitsuG4 and the Object Eraser
    Commands

    • /sao {Name}



            • tpAincrad(To teleport into Aincrad, Take note, This command is only intended for admin purposes.)
            • tpOverworld(To teleport back to the Overworld.)
            • getCol(Gets the Amount of col you have)
            • setCol(Sets the amount of col to add)
            • addCol(Adds an amount to you)




    Most of these commands are Tester commands and shouldnt be expected to be available in the official release

    • Health Overlay should be visible in Aincrad.
    • all 100 Floors should be available.



    This is all for now, this should keep you guys updated. Again, we can use your assistance and help. Spread the word and get us known. Our main mission is to release the First Near-Anime experience of Sword Art Online in minecraft.
    Posted in: WIP Mods
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