I think it may have to do with the host you used for the files, as they don't seem to be loading properly to save. May I suggest throwing all the images into a .zip or .rar and putting it on Mediafire, or something like that?
Edit: ... Or I could just wait for them to load all the way before saving them... That'd work, too...
I actually haven't had a single problem at all with the update, besides mobs walking all weirdly. Just finished a tower for my fortress, as a matter of fact.
I'm actually currently in the process of uploading a video to Youtube that demonstrates this very behavior, actually. At least it doesn't really impact gameplay at all, beyond causing the player to go "lolwut".
Stand in front of half block. Toss ores/sand. Results either bounce back onto the half block, where you can grab it, or out the side hole, where you can also grab it. Plus, it's impossible to accidentally be pushed in. No worries in that regard!
Also, interestingly enough, my entire cave-base was built around this forge. I was exploring caves when I first started this map days ago, and came across a small lava pool. I had some iron with me, and wanted some better tools, so I built a forge right there, and started building my whole base around it. It has grown quite a bit since then. But that's a post for a different thread.
I don't like how lava doesn't destroy miniblocks and objects now... I had a lava garbage disposal set up in my base to deal with the massive influx of flint and anything else I wanted to destroy, but now it's pretty much useless. I toss stuff in, and it just sits there, bouncing, making that damn hissing noise, FOREVER. I understand why he did it (people losing ores when trying to smelt with a lava furnace), but still. If anything, just make them last longer in lava, not forever. Make stuff last maybe 10 bounces, and then be destroyed.
Personally, I believe that the tools shouldn't work differently (or not work at all, as some have suggested) depending on what they're made out of. A wooden pickaxe should be able to break stone and ores just as a diamond one would. Just, slower. And break quite a bit faster. I already have to carry at least one of each tool to make work easier, more than one to avoid having to go back and craft more when they break all the time. I don't want to have to carry different kinds of each tool just to be able to destroy different blocks.
Basically, gold shouldn't be able to be mined only by an iron pickaxe. It should be able to be mined by ANY pickaxe. Just have different materials effect how well the tool operates and how fast it breaks. In other words, exactly as it is now.
Edit: Oh, and as far as the hierarchy of materials go... When it comes to swords: Diamond>Iron>Stone>Gold=Wood.
Indeed, and using the crafting table, if you do
:wood::wood::wood:
:wood::sand::wood:
:wood::wood::wood:
Where the sand is an open space, you get a chest.
Ok, /indev/ appears to have been updated again within the last 20 minutes. Now, a second large chest is in the spawn room, filled with hundreds upon hundreds of TNT blocks.
Just a note: the sky brightness value of 64 is actually 100 in decimal, the maximum brightness. Changing the value to 32 would halve the brightness, etc. So just use a calculator to convert a number between 0 and 100 to hexadecimal, and use that value.
Also, a decimal brightness of 25 is too low to support any growing grass, so take that into account.
"Perhaps all floating chunks of blocks should fall down, except for a special block (obsidian?) that can be used to make floating things. Floating islands would need obsidian veins to stay afloat."
Oh god. I am imagining a floating island above another. Someone goes onto the floating island. Mines out all the obsidian. Suddenly, the entire island comes crashing down on everything below it. DESTRUCTION, EVERYWHERE!
"Investigate smoke block: Would be generated by fire, be passable, cast shadows, float upwards and disappear after a short time."
I think smoke would be better off as just a particle effect, personally, instead of it's own block.
This one: I'm assuming it's the one where you toss your blocks, and get unlimited.
Basically, make it so you have an even amount of blocks left of a certain type. Start pressing Q to toss them. When you get down to zero, it'll leave a single block in your inventory that you can keep tossing. Keep doing that for a bit, then feel free to collect the ones you threw again. You'll be able to build infinitely. I'm guessing there's a small math error that puts your block count into the negative, and that's why this works. If you pick up a lot of that block again, though, it could bring it back out of the negative, so be careful.
Second one: Sometimes when you break a block, and it drops miniblocks, a miniblock will get, well, caught on something, for lack of better words. It'll sit there, kind of jittering in place. You can collect that block infinitely, and it will never disappear. Ever. Though it also means you can't build there. Ever. Removing the blocks under it will have no effect whatsoever.
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Yeah, I think something's a bit off here.
I think it may have to do with the host you used for the files, as they don't seem to be loading properly to save. May I suggest throwing all the images into a .zip or .rar and putting it on Mediafire, or something like that?
Edit: ... Or I could just wait for them to load all the way before saving them... That'd work, too...
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Weird.
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Stand in front of half block. Toss ores/sand. Results either bounce back onto the half block, where you can grab it, or out the side hole, where you can also grab it. Plus, it's impossible to accidentally be pushed in. No worries in that regard!
Also, interestingly enough, my entire cave-base was built around this forge. I was exploring caves when I first started this map days ago, and came across a small lava pool. I had some iron with me, and wanted some better tools, so I built a forge right there, and started building my whole base around it. It has grown quite a bit since then. But that's a post for a different thread.
...And I just noticed my entity count. Wow.
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Basically, gold shouldn't be able to be mined only by an iron pickaxe. It should be able to be mined by ANY pickaxe. Just have different materials effect how well the tool operates and how fast it breaks. In other words, exactly as it is now.
Edit: Oh, and as far as the hierarchy of materials go... When it comes to swords: Diamond>Iron>Stone>Gold=Wood.
Diamond=16 damage
Iron=12 damage
Stone=8 damage
Gold=4 damage
Wood=4 damage
So at the moment, the only use for gold is to look pretty. Other than that, it's not the best tool material in the least bit.
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Seriously, do people even scan over the threads in here before posting?
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:wood::wood::wood:
:wood::sand::wood:
:wood::wood::wood:
Where the sand is an open space, you get a chest.
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Press B.
:biggrin.gif:
Here's a hint: Has to do with the blog updates.
Also: Check the chests.
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WHAT COULD THIS MEAN?!
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Also, a decimal brightness of 25 is too low to support any growing grass, so take that into account.
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Oh god. I am imagining a floating island above another. Someone goes onto the floating island. Mines out all the obsidian. Suddenly, the entire island comes crashing down on everything below it. DESTRUCTION, EVERYWHERE!
"Investigate smoke block: Would be generated by fire, be passable, cast shadows, float upwards and disappear after a short time."
I think smoke would be better off as just a particle effect, personally, instead of it's own block.
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This one: I'm assuming it's the one where you toss your blocks, and get unlimited.
Basically, make it so you have an even amount of blocks left of a certain type. Start pressing Q to toss them. When you get down to zero, it'll leave a single block in your inventory that you can keep tossing. Keep doing that for a bit, then feel free to collect the ones you threw again. You'll be able to build infinitely. I'm guessing there's a small math error that puts your block count into the negative, and that's why this works. If you pick up a lot of that block again, though, it could bring it back out of the negative, so be careful.
Second one: Sometimes when you break a block, and it drops miniblocks, a miniblock will get, well, caught on something, for lack of better words. It'll sit there, kind of jittering in place. You can collect that block infinitely, and it will never disappear. Ever. Though it also means you can't build there. Ever. Removing the blocks under it will have no effect whatsoever.
Those are the two that I know of.