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Feb 16, 2010Rock is actually surprisingly good to use to deter creeper blasts. Their explosions can only destroy a single layer of rock, and that's only when the explosion goes off right by it, where as several layers of dirt would be destroyed from a far greater distance. Having my base made completely out of stone has saved me quite a bit of time rebuilding on multiple occasions.Posted in: Alpha - Survival Single Player
Feb 15, 2010Posted in: Alpha - Survival Single Player
That's my moon. Pretty simple. Kept a bit of the glow that was around the original moon, cause it actually fit the shape of this one.
Sun all the way up in the sky.
And as far as sun textures go, it'd appear as though any black in the texture is replaced by transparency. So darker colors will actually be more transparent. Hence, why the Mario sun's face is sky colored. It's face is black, making it completely transparent.
Feb 13, 2010Posted in: Alpha - Survival Single PlayerQuote from Jonnyborg »I figure that it's somehow related to the fact that torches no longer can float if you remove the block they had been attached to... which is a new development.
Indeed. Torches now attach to specific block surfaces, and I'm guessing that data is now stored in the level file as well. On the plus side, it means you can be a bit more specific with how they're placed.
Feb 13, 2010Another thing. Try placing a torch in a small 1x1x1 alcove. Before, it'd automatically attach to a certain surface, whether you wanted it to or not. Now, it attaches to the surface you're facing. Precursor to direction-aware blocks, perhaps?Posted in: Alpha - Survival Single Player
Also, no more rain with F5. Perhaps Notch is actually planning a weather system, then?
Feb 12, 2010Posted in: Alpha - Survival Single PlayerQuote from Bates »What, so now I am the only one with a broken game or something? Seriously?
I spawn on a huge map. I can play for around 10 - 15 seconds and then Java crashes. NOBODY is having this problem???
Small maps work fine.
As do normal ones.But huge maps just..crash....
EDIT: No, normal maps don't work either, they still crash after a short amount of time..
Yep, huge maps crash Java for me, too. You're not the only one.
It sucks, though, cause my main save is on a huge map...
Feb 12, 2010Posted in: Alpha - Survival Single PlayerQuote from SteGriff »Quote from Notch »
And software sound is now gone
Minecraft now uses OpenAL only.
If it fails to start OpenAL for any reason, it’ll set the options for sound and music to off.
So if your game crashes the first time you start it, it’ll remember that it crashed, but if you turn on either sound or music again, it’ll blow up again.
posted 4 days ago
Read the devblog. I've posted the relevant entry above.
No, the sound is indeed broken at the moment. It was working fine for me after the sound engine update, but now also crashes the game. I noticed in the task manager, that at the title screen, Minecraft uses about 65MB ram, but as soon as I click one of the sound buttons, it jumps to about 250BMB, along with freezing up Java.
Edit: I may have spoken too soon... It doesn't crash Java... Not quite. It locks it up, spitting errors out to the console, but after a bit, it restarts the sound system into silent mode, and it's unfrozen. Weird. This is what my console spits out:
Feb 12, 2010When I load the savegame I've been using for most of /indev/, It gets in game, and about a minute later, Java crashes. Don't know why at all. Nothing comes up in the console or anything. I was able to make it outside, though, and it looks like everything's not quite lit up, so that may have something to do with it.Posted in: Alpha - Survival Single Player
Also, a good portion of the wheat in my underground farm was actually harvested now, when it wasn't before. Which is... Peculiar. At best.
Feb 10, 2010Posted in: Mods DiscussionQuote from alka »Quote from betasword »
I get the feeling you're not going to be too fun of a person to play with when multiplayer hits...
I will be, i promise :roll:
Just don't go telling me to mine stuff for ya :tongue.gif:
Feb 10, 2010Posted in: Alpha - Survival Single PlayerQuote from Jsk2003 »That's proof that Occlusion is working.
Umm... No. Just no.
First of all, those screenshots were taken before occlusion was even added. Second, if occlusion were working in those shots, you wouldn't be able to see anything, because it wouldn't be rendering any of that. Cause it's on the other side of a wall. That's how occlusion works.
Feb 9, 2010Posted in: Alpha - Survival Single PlayerQuote from Bonabopn »Wow. Why does my rain look so s*** when yours doesn't?
You can thank Orj for that. Check out his texture thread in the maps/mods section. Great stuff, including /indev/ retextures.
Quote from Menen »Why is it so dark?
Because the sun brightness of the map has been altered. Brought it down to 60, if I recall.
Quote from Cheeze »Texture mods. Notice how there are no borders around his tool list.
As I said already, the rain and weapons are Orj's work. The rest was actually done for a movie that I'm in the process of figuring out how to finish. But I do actually have my own UI reskin for normal gameplay as well. I just didn't want anything more than the bare minimum cluttering up the screen for filming.
Feb 9, 2010Posted in: Alpha - Survival Single Player
My redone indoor farm, using the design Notch deemed to be "optimal". Water runs under the halfblocks and trees.
A top down view of my outdoor farm, along with the farm house and orchard. Rain's getting pretty bad. I think we're in for a storm.
Front of the farm house. Yep, a storm it is.
Entrance to the farm area itself. The double fence and entrance hole keep out wandering animals, and the inside only being paved with half blocks seems to keep them from spawning inside it. Not a single crop has been trampled as of yet.
Inside the farmhouse. A crafting table and storage box, so I don't have to go back to my fort to make new hoes and other farm equipment. There's also a table and some chairs in the house, but it hasn't been fully furnished yet.
Oh, and if you're having trouble seeing the full picture, right click and choose View Image. That should do the trick. Hopefully the board will start properly scaling images to fit the page, soon...
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