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    posted a message on [32x][1.6] Blockman DASH (MegaMan Legends) v1.3
    Check your PMs, dude. :iapprove:
    Posted in: Resource Packs
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Well, I tried out the anti-aliasing, and while it seems to be working properly, as far as I can tell, changing the options in the menu causes Minecraft to lock up, specifically when I try to hit OK on the pop-up message that comes up when I change the anti-aliasing setting. Minecraft still saves when it changes to, but it's slightly annoying having Minecraft actually crash every time you try to change the setting.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    To kinda add to my previous post about the light maps, I did a quick search and found this: http://fabiensanglard.net/shadowmapping/index.php. I'm not sure if that'd be able to apply to Minecraft using these shaders or not, but I figure I might as well throw that in here, in case it hasn't already shown up in this thread somewhere.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    This may just be a crazy question, but once light source locations can be accessed by the shaders, is there any possibility of something like realtime shadows being implemented? Something kinda like how S.T.A.L.K.E.R. does it (and most games nowadays, actually), with having a certain resolution shadow map and such. I don't really know how better to explain it...

    Other than that, though, I'd have to say this is definitely one of my favorite mods, and the fact that so much work is being done on it so quickly is pretty darn awesome.
    Posted in: Minecraft Mods
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    posted a message on Please Delete This
    Trolling in a troll thread.

    Well, I had a good time reporting most of Twag's posts in both this and Delons' threads. I mean, considering the fact that Twag seems unable to formulate any sort of coherent thought without resorting to cussing up a storm. You were yelling at people in the other thread to stop saying you sound like a seven year old? Well, all we have to work on is your internet demeanor. And really, you sound like a seven year old. More specifically, one who just found out they could swear on the internet without mommy and daddy finding out and punishing them, and therefore make a point of doing it often.

    Anyways. As far as the mods are concerned, unless Delons edited a post somewhere or something, it does not appear he stopped it because he thought you were the far superior coder. It seems as though there might have been other reasons for that. If that was the reason, however, you both are acting incredibly immature.

    Grow up, and make your project if you want. And if you don't do it, don't blame other people. Blame yourself for backing out because of other people.
    Posted in: Mods Discussion
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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Quote from Yrael »
    I know, I was using the unofficial patcher that makes it work with BL and BG - I do get both wildgrass and betterlight/grass, but the water texture plays up.


    ...Oh. Derp. Didn't read the last page. Never mind! In that case, I'd say it may have something to do with the HD fix, perhaps...
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Quote from Yrael »
    Quote from repkam09 »
    Quick unofficial patch to make this work with BetterLight and BetterGrass:
    Download (MediaFire)

    Hardly tested, but it seemed to work fine for me. Tried with BOTH BetterLight and BetterGrass, I'm not sure what happens if you didn't install them both. If this doesn't work for you, just wait for the official one. :Sheep:

    I am not the creator of "Wild Grass" I just tweaked it to work with Bl+BG.


    I'm getting an odd little glitch when I use this patch:



    ^ Water looks like that to me. I'm also using a HD texture pack, along with BL and BG. Is anyone else having this problem?


    Well, at the moment, it'd appear that Wild Grass is incompatible with BL and BG. So either remove Wild Grass, or BL and BG.
    Posted in: Minecraft Mods
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    posted a message on [1.9] [Windows] Minecraft AutoMap 0.7.9.2 - Advanced Realtime Map
    For whatever reason, the Automap mod does not work well with the BiomeTerrain mod. If I patch minecraft.jar with BiomeTerrain first, it'll work fine with the new biome stuff, until I patch with Automap, at which point Minecraft reverts to using the default land generation. If I try to patch BiomeTerrain in after Automap, Winrar tells me that minecraft.jar is corrupted, and it doesn't work.

    Oddly enough, other mods do work with Automap, including MrMessiah's ambient occlusion, minimap, and the flymod.

    Edit: Oddly enough, they work fine together if I take an Automap-patched Minecraft, unzip it into a folder, add in the BiomeTerrain files, then rezip it back into a brand new minecraft.jar. Weird.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from codewarrior »
    nowwer: Thanks for your support!

    betasword: Wow, haven't seen you back here in months. Your new error report suggests something with the way Windows searches the PATH for .dll files. I don't know why it's using the glut32.dll from Java's setup instead of the one in the MCEdit directory (which should be highest priority). Maybe when you reinstalled Java, it rearranged the PATH variable?

    Anyway, while I was getting the 64-bit version to work, I noticed glut32 was of course a 32-bit binary, so I had to find and include the freeglut.dll from the 64-bit distro of PyOpenGL. So I guess we've found one locus of problems.


    Interestingly enough, completely uninstalling and then reinstalling Java solved all of the problems. Both the CG error one, and the weird 64-bit one. Both versions now work just as they should for me. Finally! It only took me long enough to figure that ridiculous bit out.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    ...Ignore every error report I've ever submitted. As it turns out, I am a complete idiot. The answer was staring me right in the face.

    Reinstall Java.

    Seriously. That's all I had to do. And now it works. Damnit!
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)


    On the plus side, at least it's a different error than the one I previously got! After checking, though, it appears I do have opengl32.dll exactly where the program thinks it should be, which makes me think it may have to do with all those double slashes... Not sure, though.

    Edit: Note, that was using the 64-bit version. Using the 32-bit version, it gets past that, all the way to the usual CG error. Though oddly enough, the first time I ran 72.4, the world select screen actually did come up after CG error, but wouldn't respond to input, and shortly thereafter closed. Weird!

    Further Edit: It appears the error may actually be stemming from the opengl32.dll included with my install of Java... I tried replacing it with a different opengl32.dll, and MCEdit got to the world select screen, then immediately crashes. No error report or anything. Interesting... Out of curiosity, Codewarrior, would you be able to send me a copy of the opengl32.dll included in your install of Java?
    Posted in: Minecraft Tools
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    posted a message on New update breaks mods...again
    I think by now it should pretty much be expected that any client updates will break pretty much all mods at the same time. This is really not anything new.
    Posted in: Mods Discussion
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    posted a message on Stop whining about Notches work!
    Quote from Traviskolber »

    1. I dove into an ocean and it damaged me. I'm not the only one.
    2. It is still an annoying bug.
    3. It is when you get one hit killed.
    4. He is responsible for that. They worked fine in the last two updates, and now they got broken.
    5. It isn't a big deal, but it is still a bug.
    6. They do, just look around the forums, you'll see pics of zombies and skeletons spawning on top of torches.
    7. I'm playing on easy and getting one hit killed by zombies.


    1. I just dove into an ocean, and took no damage. None at all. Business as usual.
    2. I'll grant you that it's annoying.
    3. Haven't run into anything to do that yet.
    4. No, he's not responsible for breaking HD textures. They never worked properly. Unless you count user created mods. That Notch didn't do. So no. They didn't work properly the last two updates, because they never worked properly. Again, business as usual.
    5. My skin works. The skins of everyone on the server I play on work. Don't know what your problem is.
    6. Again, haven't played enough single player to see.
    7. See above.

    Anyways. This is alpha. You know, the phase before beta. Beta is the bug fixing phase in software development. Alpha is the feature adding phase. There will be bugs! And you were made aware of this when you bought the game! If you chose to ignore that and think that you are owed a perfectly working game at all times, before it's even to beta, you need to brush up on your reading comprehension skills. People need to stop acting like little children here. Seriously. It's very unbecoming.

    And by the way, this also goes to anyone who thinks that their vision of what Minecraft "should be" is more correct than Notch's. It's his game, he can add whatever he wants to it, and guess what? That's what Minecraft should be! Because he's the one who made it! You have a problem? Go make your own game. Otherwise, wipe those tears away and man the hell up. It's just a game.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    So, any progress on this lovely little pack? Or at least some sort of block legend? (haha, see what I did there?) I wanna begin decorating the ruins at least somewhat properly!
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    Quote from jacksterson »
    Technically yeah, we're out of the medieval stage, but right back into an ancient stage nonetheless. Since the first pack we're releasing is going to be ruins only. We may do a city pack as well


    Really, for something like Minecraft, all you need is ruins, and outdoors. And from the looks of the screenshots, outdoors is already pretty much covered, as is a decent amount of ruin. I'm definitely looking forward to this, though. Already got my ruins started up, and things are looking good so far :smile.gif:

    Posted in: Resource Packs
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