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    posted a message on Not enough enemies?
    I'd think respawning enemies wouldn't be too hard. I mean, as it is, I do believe the game is able to tell what chunks of land are out of view due to the renderer and all, so theoretically, the game could just run through every chunk that's out of view every once in a while, and respawn new enemies in them. This could also possibly be configured to respawn enemies only above ground, and only until there are a certain amount of enemies total on the map (or possibly just above ground), so as to keep from having oceans of enemies to fight off.

    Oh, and personally, I think the Creeper should just explode when it gets close enough to you, instead of headbutting you repeatedly. Makes more sense for the type of enemy that it is. And maybe make the explosion do a large amount of damage, but not enough to kill you outright at full health. Maybe 7 hearts? Something like that. That'd definitely make the Creeper a tougher enemy. Gotta watch out for them sneaking up on you and all.
    Posted in: Classic - Survival Mode
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    posted a message on Official Survival Mode Screenshot Thread

    A nice shot of my grove, from a few hours ago. At the moment, there's two different stairways into two different caves hidden in that grove. One of them I'm fashioning to be a bunker, while the other kinda has a bunch of lava in it, that I'm slowly soaking up with sand, so I can explore it more.

    Pig pen! When I started the map, I was right around this area, and saw all these pigs just wandering around, so I built up a fence around it, planted some trees and flowers, and they seem quite happy.

    Bridge I built to an island to harvest stuff off of it.

    Better shot of the bridge and some grove, too.

    My house. It shall provide me the protection I require while the game sits there as I sleep, because there's NO SAVE FUNCTION GGRRR.

    Another shot of the house. You can also see the wall I built out into the lake that I used to help wrangle a swimming pig into the pen with.

    There's also a small hut out back behind the pig pen, made out of a Creeper crater, that is currently housing all the gold I've dug up so far. It's pretty cool, I'd say.
    Posted in: Classic - Survival Mode
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    posted a message on Tree shadows
    I've been thinking the same thing. Either add a semi-transparent black layer underneath trees, or actually use the leaf texture, turned black, and semi-transparent. Either or, really. It'd definitely help make things look a bit more varied, and just plain cool :smile.gif:
    Posted in: Suggestions
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    posted a message on Survival, it's coming, what are you going to do about it?
    I'm gonna load up Minecraft on my netbook and see how well it runs with the optimized renderer. Hopefully it'll be more playable than it was before.

    Other than that, I will... Err... Survive? In survival? Maybe start building a city of some sort? Maybe see if the hacked clients will still be able to save and load maps to single player. If so, then start out on a much bigger map and work from there. Oh yes. It'll be most excellent.
    Posted in: Classic - Survival Mode
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    posted a message on Megamonsters?
    Could be interesting, so long as they're not above ground. If they're above ground, chances are the player will see them within a minute of starting the map, due to the current map size limits. If, however, Notch ever is able to drastically increase map size, then above ground megamonsters may actually be a feasible possibility. Something that you could actually randomly come across eventually, after exploring for a while. But I'd think the minimum map dimensions for this to would would have to be 2048x2048, with a decent height value, as well. Preferably, at least 256. But then again, I'm just a sucker for huge maps.
    Posted in: Suggestions
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    posted a message on 'en-trenched'
    Quote from Schwerpunk »
    Bonus points if you manage to route lava into the enemy's trench. >:^)

    And suddenly, the first thing that comes to my mind is ye olde days of Infiniminer. Digging through rock to get somewhere, all of a sudden, HEY LOOK, LAVA. Then a desperate run back through the tunnel you made as the lava chases you down.

    Anyways. Something like this could actually be rather interesting for a Deathmatch sort of mode. Though the trenches would have to be, for the most part, premade in the map, as otherwise, people would probably just spend their time shooting each other with arrows, and would likely not even think of digging trenches.
    Posted in: Suggestions
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    posted a message on Maximum level size?
    I have successfully made and tested a 1024x1024x192 map. Comes in at about 877kb. I did notice, however, that at that size, the server seemed to be having trouble keeping up with changes made to the map in gameplay. When building, sometimes the things you build would momentarily disappear then reappear, and deleting things didn't always have an effect right away, especially when water was involved. It'd take 10-20 seconds for water to realize that hey, there's room to expand before doing it. When it finally did, however, everything seemed to progress at a normal speed.

    I'm guessing that that probably has to do with however the server keeps track of the map to update it for everyone else. It seems to me like it's constantly checking every block to see if there was any change made, and when you have a map that big, it takes quite a bit of time to check before it gets back to whatever area you're editing at the time. It seems to me as though it'd be more efficient of the server to keep specific track of the areas directly around players to watch for changes, while crawling through the tiles that have automatic changes, such as water, lava, and grass. But I'm not a programmer, so I don't even know if that's feasible or not. Either way.

    Big levels are awesome. It'd just be nice if they were a bit more playable. And if they could be over 1mb.
    Posted in: Mods Discussion
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    posted a message on ServerOp Script [Creative]
    Works perfectly fine on my end. Vista x64.
    Posted in: Server Support and Administration
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    posted a message on Out of memory error
    Ok, so, after a while of playing, Minecraft keeps on crashing. Not Java, just Minecraft. Thankfully, Java is still running, so I can check the console. And this is what it says.

    Exception in thread "Thread-11" java.lang.OutOfMemoryError: Java heap space
    	at java.util.Arrays.copyOf(Unknown Source)
    	at java.util.Arrays.copyOf(Unknown Source)
    	at java.util.ArrayList.ensureCapacity(Unknown Source)
    	at java.util.ArrayList.add(Unknown Source)
    	at org.lwjgl.input.Controllers.addEvent(Controllers.java:284)
    	at org.lwjgl.input.JInputController.poll(JInputController.java:245)
    	at org.lwjgl.input.Controllers.poll(Controllers.java:140)
    	at org.lwjgl.opengl.Display.pollDevices(Display.java:686)
    	at org.lwjgl.opengl.Display.update(Display.java:666)
    	at com.mojang.minecraft.d.run(Unknown Source)
    	at java.lang.Thread.run(Unknown Source)

    Looks like it's running out of memory somewhere. Possible memory leak, or Java just sucking?
    Posted in: Legacy Support
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    posted a message on Pixel Format Not accelerated
    I actually get this problem when trying to play Minecraft on my netbook in Windows 7, but not on the same computer in Windows XP. So I'm guessing it may have something to do with Windows 7 at the moment.
    Posted in: Legacy Support
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