• 0

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Thanks! I added an alt download link, hopefully that one works for you?
    Posted in: Resource Packs
  • 2

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    I've put together a little override pack (place it above the John Smith pack in the Resource Pack list in Minecraft) with some alternate diorite, andesite and granite. It's just some textures taken from John Smith alternate packages and the Technician's Remix, with some minor coloring adjustments. Also included are fixes for the sides of pressure plates being black.



    Download
    Alt Download
    Posted in: Resource Packs
  • 0

    posted a message on [V1.3_01] Doomspork's Auto Run + Toggle Sneak! [v3]
    I use this mod and love it! Thanks for updating it to 1.3!
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecrafter 1.2.4 **source code released** 12 FEB
    I just downloaded 1.2.4 for Mac OSX 64-bit, and it wouldn't run, and I was seeing this error in Console:

    ([0x0-0x1a70a6f].Minecrafter_1_2_4_mac64[49553]): posix_spawn("/Applications/Minecraft/Minecrafter_1_2_4_mac64.app/Contents/MacOS/JavaApplicationStub", ...): Permission denied


    I was able to fix it in a shell by going into the Minecrafter_1_2_4_mac64.app/Contents/MacOS directory and making the JavaApplicationStub executable with chmod.
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.7 Ready!] ♔ FRENDEN's CARTOON PACK ♔ [16x]
    Awesome update, Frenden. I love the dispenser in particular!

    One thing I noticed, though, is the particles.png is missing the new note particle for the music boxes. Not a huge deal, though.

    Thanks for you work on this!
    Posted in: Resource Packs
  • 0

    posted a message on MrMMods (BetterLight|Grass, SimpleMap) 1.8.1
    Same size doesn't mean same contents.

    For example, these two words are the same size, but are not identical:
    herp
    derp
    Posted in: Mods Discussion
  • 0

    posted a message on z-buffer fighting on OS X
    There was another thread about this earlier this summer. It's been a problem for a long time, and I think it's probably only something Notch can fix (just an uneducated guess).

    Here's the old thread: Cloud Problem

    It's not just clouds though. It's very noticeable with far-away trees or torches at night (with render distance on FAR). Sometimes I can see interior torches through walls until I get pretty close to a building.
    Posted in: Legacy Support
  • 0

    posted a message on help finding 16x16 packs
    From the Stickied "Guides and Resources" thread in this forum, 3rd link down:

    Lilyo's Texture Pack List and Tutorial

    Here's a tip: When you want to find something in a forum, try looking at stickied threads. Also, try the Search function.
    Posted in: Mods Discussion
  • 0

    posted a message on [16x][1.1]Kas's Painterly Pack [Constently Updated]
    Honestly, it looks like you did not properly install the pack.

    The errors you are getting sound like Minecraft can't find the textures. I'd guess that you maybe deleted the default textures and then put the painterly textures in the wrong place. Either that, or you are using some mod that's not working properly... something like that.
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.1]Kas's Painterly Pack [Constently Updated]
    Quote from ThatCanadianGuy »

    Bottom-right corner, new reed item texture?
    ...
    Again, bottom right corner. I think they're dandelions or something. I didn't notice these the last time I checked the site


    If you actually read the descriptions on the site, you won't have to guess. :Sheep:

    "Should the default reeds not be your thing, there is also a darker green wild bamboo, with matching bamboo pieces for your inventory."

    "Also included to mix it up are Slime eggs. Now you know where they come from. Lucky you!"
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.1]Kas's Painterly Pack [Constently Updated]
    Thank you for contributing your insightful opinion to this discussion.
    Posted in: Resource Packs
  • 0

    posted a message on Lock this thread (hMod thread)
    Quote from Bmthrules »
    Anyone have the download for b100, so far it's the only version I can depend on.


    From the previous page:

    Quote from hey0 »
    Also, I just added a parameter to the download url so you can do:
    http://hey0.net/get.php?dl=serverbeta&version=103
    http://hey0.net/get.php?dl=serverbeta&version=99
    etc.
    Have all builds (28-107) on the webserver.
    Posted in: Server Support and Administration
  • 0

    posted a message on [16x][1.1]Kas's Painterly Pack [Constently Updated]
    I mixed it up so that light wood is for rough, unfinished blocks (planks, workbench, torches) and dark wood for the crafted look (chests, doors, record players, etc). I like it a lot. Although I kept ladders and cart tracks dark just so they'd show up better against wood planks... realistically they wouldn't be stained wood, but they're too hard to see when they're the same color as the wood behind them.

    I tried mixing and matching dark and light stone in similar ways (dark natural stone and light cobblestone and forge, for instance), but the hue of the light stone is too different from dark stone, and it ended up looking pretty bad.
    Posted in: Resource Packs
  • 0

    posted a message on Cave mapping for Mac?
    Great, glad you got it to work. Now, if I want to render my caves, I don't have to figure out how to do it. :smile.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on Cave mapping for Mac?
    I'm pretty sure you can specify an arbitrary path in Cartograph. So as long as you can read your mac drives from the windows side, you should be able to just enter the path to your map that way. I'm not sure where it tries to save the .png files, though.

    If that doesn't work, you could just copy the save files to your windows partition and run Cartograph on that. The saves are in /Users/yourname/Library/Application Support/minecraft/saves. Just copy that whole folder over, or just the worlds you want to map. Should work fine (though I have not tried it, myself).
    Posted in: Mods Discussion
  • To post a comment, please or register a new account.