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  • benetha619
  • Curse Premium
  • Member for 10 years, 1 month, and 14 days
    Last active Sun, Aug, 20 2017 22:28:39
  • 0 Followers
  • 215 Total Posts
  • 11 Thanks
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  • View benetha619's Profile

    1

    Jan 23, 2015
    benetha619 posted a message on Help omg I keep destroying blocks and they dont come back
    Lag, peak time, plugins, or bad PC. Please don't post this in the forums. It happens to all of us, and it usually goes away, after a while.
    Posted in: Survival Mode
  • View benetha619's Profile

    1

    Aug 20, 2014
    benetha619 posted a message on Info to people who have complimentary Curse Premium.
    To everyone who's asking, "Why do I have Curse Premium?"

    The reason is because you either made a Mod or Bukkit Plugin that made it on the Curse Forge website and reached a certain amount of DLs. If you're reading this and this answered your question, congrats! You're part of an elite group of coders! Welcome! :D

    Edit: Resource Packs and others buying it for you are other ways of getting complimentary premium, but I'm sure that if someone bought it for you, that they'd tell you. :P
    Posted in: Curse Premium General Chat
  • View benetha619's Profile

    1

    Jun 17, 2014
    benetha619 posted a message on V.I.P plugin?
    Those are permission plugins. You can set people's prefixes to say whatever you want. I've worked on servers many times and had to deal with the pain permissions bring. But, they are used in nearly every server.

    List of permission plugins:
    PermissionsEX
    Group Manager
    PermissionsBukkit
    YAPP (Yet Another Permissions Plugin)
    Posted in: Server Support and Administration
  • View benetha619's Profile

    1

    Jun 16, 2014
    benetha619 posted a message on ComputerCraft Script
    I have a few things to say:
    1. You put hardly any effort in this post.
    2. You gave no pictures, crafting recipes, information, etc...
    3. There already is a Computer Craft, you can find it here.
    4. You need to work on your skills on making a forum post, because this is not convincing at all.
    Posted in: MCPE: Mods / Tools
  • View benetha619's Profile

    1

    Jun 6, 2014
    benetha619 posted a message on [Bug] My pixelmon 3.0.4 crashes at mojang
    From what it looks like, it looks as if it's a problem with the mod (maybe) as in the first line it says it cannot find the proper Java Class.
    Posted in: Test Forum
  • View benetha619's Profile

    1

    Jun 4, 2014
    benetha619 posted a message on [Bug] Link "Open in new tab" Bug
    Hello, I've encountered a bug with linking text with URLs. When I add the target "Open in New Tab" to a link, it fails to actually add target="_blank" in the actual code for that link.

    Like so!
    Posted in: Feedback Archive
  • View benetha619's Profile

    1

    Jun 4, 2014
    benetha619 posted a message on [Feedback] Well, the Spoiler buttons finally work in IE...sort of
    I really don't recommend doing anything in IE unless you literally cannot help it. I recommend Firefox (as it seems you have), or Google Chrome. Internet Explorer tends to be slower and compatible with less websites.
    Posted in: Feedback Archive
  • View benetha619's Profile

    1

    May 19, 2014
    benetha619 posted a message on In need of players to play with on my Minecraft Realms Server
    I highly recommend not asking on the forums for someone to play with, then just recording with them right out of the bat. Get to know someone before you even think of recording anything with them. You don't know if you're gunna get along with someone unless you get to know them.
    Posted in: Minecraft Realms
  • View benetha619's Profile

    2

    May 18, 2014
    benetha619 posted a message on Ban the user above you #2
    Banned for being a robot.
    (And I didn't pay for Curse Premium. I just randomly had it. :I)
    Posted in: Forum Games
  • View benetha619's Profile

    1

    Sep 2, 2013
    benetha619 posted a message on < ♦ > BLOTHERAKINGDOM.COM < ♦ > [Unique Class System] [A Whole New Experience] [The Best NvN RP] - Experience the new world [1.6
    Join us tomorrow!!! It'll be amazing!!
    Posted in: PC Servers
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  • View sp614x's Profile

    4537

    Apr 8, 2011
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello everybody,


    This mod adds support for HD textures and a lot of options for better looks and performance.

    Doubling the FPS is common.


    You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.

    Resources: translations, documentation, issue tracker.


    Get the Magic Launcher for easy mod installation, compatibility checking and more.


    Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.

    The cape is visible to everyone using OptiFine. Thank you for being awsome.


    Download OptiFine

    Get all OptiFine versions here: optifine.net

    Features


    • FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders (info) - based on the Shaders Mod by Karyonix
    • Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
    • Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass Fixes grass blocks side texture to match surrounding grass terrain
    • Better Snow (examples, credit) Fixes transparent blocks textures to match surrounding snow terrain
    • Clear Water (examples) Clear, transparent water with good visibility underwater
    • Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs Use random mob textures if available in the texture pack
    • Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching Switch the current Texturepack without leaving the world
    • Fullscreen Resolution Configurable fullscreen resolution
    • Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control Default, Day Only or Night Only - works in only in Creative mode
    • Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    Editions


    Even Older Versions

    Even older versions of OptiFine are available in the OptiFine history.

    If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)

    Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:

    1. Temporarily revert back to the Default Texture Pack.

    2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.

    3. Set Graphics to Fancy

    4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.

    5. Select your previous texture pack and graphics settings

    6. Run Minecraft and enjoy

    Compatibility with other mods

    When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.

    If you need ModLoader: Install OptiFine AFTER ModLoader.

    If you need Forge: Install OptiFine AFTER Forge.

    MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.

    If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.

    Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.

    Not compatible with: CCTV, The Aether.

    Installation


    For Minecraft 1.6.2 and newer

    A. Simple (for OptiFine 1.6.2_C4 and newer)

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"

    - Start the official launcher and play

    B. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Extract" and save the OptiFine MOD file

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "1.6.2"

    - Click "Add" -> select the OptiFine MOD file

    - Click "OK"

    - Login and play

    C. Complex

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Rename the folder "1.6.2" to "1.6.2_OptiFine"

    - Go in the subfolder "1.6.2_OptiFine"

    - Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"

    - Rename "1.6.2.json" to "1.6.2_OptiFine.json"

    - Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file

    - Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".

    - Start the official launcher

    - Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    Installation for Minecraft 1.6.2 with Forge

    A. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Use the official launcher to start once Minecraft with the Forge profile.

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "Forge9.10.X.Y"

    - Click "Add" -> select the OptiFine ZIP file

    - Click "Advanced"

    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"

    - Click "OK"

    - Login and play

    B. Simple (for OptiFine 1.6.2_C4 and newer)

    - Put the OptiFine JAR file in the Forge "mods" folder

    - Start Minecraft and Forge should automatically load OptiFine

    B. Complex (not working for Forge #780 and #781)

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Go in subfolder "Forge9.10.X.Y"

    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".

    - Start the official launcher

    - Select profile "Forge"

    - Click "Edit Profile"

    - Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    For Minecraft up to 1.5.2

    If possible start with a clean minecraft.jar and check the mod compatibility section above.

    A. Easy Installation

    1. Download and start the Magic Launcher

    2. Click Setup, click Add, select the downloaded zip file

    3. Click OK, login and play Minecraft

    B. Manual Installation

    Windows/Linux Instructions:

    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin

    2. Create a backup of minecraft.jar

    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)

    4. Delete the META-INF folder.

    5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.

    6. Run Minecraft and test!

    Mac Instructions:

    1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin

    2. Create a backup of minecraft.jar

    3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents

    4. Rename the resulting folder to minecraft.jar and open it

    5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files

    6. Run Minecraft and test!

    Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.


    Copyright

    The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.
    Posted in: Minecraft Mods
  • View sazrocks's Profile

    1

    Oct 5, 2015
    sazrocks posted a message on GLSL Shaders mod crashes!
    Quote from DaFudgeWizzad»

    I'm using forge 1492, and GLSL is the shaders mod...


    I'll never understand why you people don't read. It would save you (and us) a lot of trouble.

    Quote from ChaosTheDude»

    Don't use Forge 1469+ with Shaders Mod 1.7.10.


    Also,

    Quote from karyonix»


    For Minecraft 1.7.10


    - Shaders Mod v2.3.28 Forge Edition for Minecraft 1.7.10 (2014-10-03) (link)


    Download shadersmod.net


    Compatible with Minecraft 1.7.10.


    Compatible with OptiFine_1.7.10_HD_U_A4. (only ultra edition)


    Compatible with AMD Catalyst 14.9.


    Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.


    It can be used with Forge v10.13.4.1448 but not with latest version.


    Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.


    Copy ShadersMod jar file to mods folder in game directory, so it will be loaded by Forge.

    Posted in: Java Edition Support
  • View Scuttles's Profile

    403

    Jan 13, 2011
    Scuttles posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Supporting the Union. ^^




    About this pack:
    This pack was originally to appease my insatiable hunger toward making this game as realistic as possible. What started as a compilation of other mods became a new texture pack of it's own.

    DONATE!!!!
    Donations are more than welcome. I'm going to remove the Adfly links entirely so donating will simply help pay for the Mediafire pro account. =)
    Donate Here


    People to thank for their large donations:
    Thank you for your dedication and donations. I really appreciate people understanding the delicate time and effort put into these higher resolution packs.

    If I don't know your forum name, I post just the first for confidentiality. ^^

    Stobrawa
    elias79
    Ignacio
    barrowsx
    Stuart
    Tobias
    empyre69 - Left me speechless. @[email protected]
    The folks at GLARN (Global Artist Network)
    kolo
    Sarah
    Maik
    Joseph
    Michel - My new hero <3
    Jordan
    Judy
    Maarten
    Bradley
    Timothy
    Anne
    James -REALLY sweet of you
    Paul
    Vladisval
    Sue
    Martin/Sani9000 - Huge donation. =)
    Daniel - Awesome comment
    Ken
    RacheHobbiT
    David W
    David B

    Videos:
    I'll find another. =(

    IMAGES: (Put them in spoilers for the sake of this page loading faster)






    Downloads:

    (16x16) DOWNLOAD LINK:
    The default Minecraft resolution. I'm going to work on this quite a bit to make it look better. Again, only created out of personal request. =)
    Mediafire Link 1.6: Latest Version
    Medaifre Link 1.5: Version 1.5

    (32x32) DOWNLOAD LINK:
    I had a few personal requests to do these lower resolution textures. They still need heavy refinements but still came out pretty decent with the downsampling. I won't be doing compressed versions of these since it would simply be redundant.
    Mediafire Link 1.6: Latest Version
    Mediafire Link 1.5: Version 1.5
    RapidShare Link: http://adf.ly/22TnX (Not to 1.5 update yet)

    (64x64) DOWNLOAD LINK:
    For those who aren't capable of running the other HD packs, but are still a loyal fan or just love their fps more than visual effects.
    Mediafire Link 1.6: Latest Version
    Mediafre Link 1.5: Version 1.5
    RapidShare Link: http://adf.ly/1l2IB (Not to 1.5 update yet)
    Compressed Version: http://adf.ly/1l2FG (Not 1.8 Compatible)

    (128x128) DOWNLOAD LINK:
    The standard 128x128 which this pack was originally made in when I first started.
    Mediafire Link 1.6: Latest Version
    Mediafire Link 1.5: Version 1.5
    RapidShare Link: http://adf.ly/1l2JQ (Not to 1.5 update yet)
    Compressed Version: http://adf.ly/1l2GI (Not 1.8 Compatible)

    (256x256) DOWNLOAD LINK:
    This is probably my best work of art. It's was a continuation off of nickhimself's 256 pack from way back in the day when it never seemed possible.
    Alternative to Adfly: Latest Version
    Mediafire Link 1.6: Latest Version
    Mediafire Link 1.5: Version 1.5
    RapidShare Link: http://adf.ly/1l2Ju (Not to 1.5 update yet)
    Compressed Version: http://adf.ly/1l2HO (Not 1.8 Compatible)

    LB RPG Pack:

    DOWNLOAD LINKS:
    This is actually an entirely new texture pack but I'm far too lazy to create a new thread. Please give constructive criticism as this is a really rough beta and I need helping finding the negative aspects.

    RPG Realism x64: http://adf.ly/29zPi

    RPG Realism x128: http://adf.ly/29zTa

    RPG Realism x256: http://adf.ly/29zUU

    RPG Realism x512: http://adf.ly/29zar


    CHANGE LOG (LB RPG REALISM):

    Version 1.7.7 (10/12/2012)
    -Updated to 1.3.1 textures
    -GUI Additions
    -Let me know if I missed something.
    Version 1.5.6 (3/29/2012)
    -Updated to 1.2.4 textures
    -Fixed more wood textures to be more uniform
    Version 1.1.5 (2/24/2012)
    -Updated to 1.1 Minecraft (mostly LB placeholders)
    -Updated the GUI
    -Few textures improved to reflect theme (such as the door)
    Version 0.9.0 (9/20/2011)
    -Added 1.8 textures. Not all yet
    Version 0.8.2 (8/17/2011)
    -Added in some GUI. Compliments to Aageon for the base. =)
    -Refined a few textures on the terrain.
    -Next up is the HUD and finishing the terrain and wildgrass.
    Version 0.7.6 (8/8/2011)
    -Added in additional textures
    -New animated fire texture. Takes more memory, but really looks nice
    -Sand texture has a bit more life to it.
    -Darkened the cobblestone slightly
    Version 0.6.2 (7/29/2011)
    -Added LBPR placeholders for liquids
    Version 0.6.0 (7/29/2011)
    -Terrain is about 50% finished
    Version 0.5.2 (7/25/2011)
    -Added more textures to the terrain.png
    Version 0.4.6 (7/21/2011)
    -Initial beta release few textures finished

    CHANGE LOG (LB PHOTO REALISM):

    Version 10.0.0 (7/16/2013)
    -1.6 conversion. Temporary convert
    Version 10.0.0 (6/11/2013)
    -Fixed clock
    -Fixed compass
    -Added missing textures
    -Tweaked metal blocks
    
    Version 9.0.5 (3/30/2013
    -New grass textures
    -New dirt textures
    -New sand textures (Not quite completed)
    -New stone textures
    -Quartz textures
    -Redstone block added
    -1.5 compatibility
    -Missing a few texture for 1.5 still working on them
    -New tall grass
    -Fixed a few items such as flower pots and nether bricks
    
    Version 8.5.4 (12/27/2012)
    -Added latest textures for the terrain.png
    -Updated items.png to latest items
    -Updated particles.png
    -Added the new GUI
    
    Version 8.0.0 (8/19/2012)
    -Added in the various GUI for MC 1.3
    -Updated Terrain.png to 1.3
    -Updated Items.png to 1.3
    
    Version 7.8.2 (3/29/2012)
    -Added in 1.2.4 wood textures
    -Fixed missing jungle sapling
    -Fixed default cat texture
    -Food bar no long default
    -Added in the new sandstone blocks
    -Added new stone circle block
    Version 7.6.1 (3/2/2012)
    -Added the 1.2 textures. Some are currently unused in the game so they are default.
    -New mobs (done by Misa with her permission)
    Version 7.5.0 (1/29/2012)
    -Added 1.1 textures (such as language button)
    -Dragon egg texture added
    -Fixed issue with default items in x128 and lower resolutions
    -Book texture added
    -HD font added
    Version 7.2.0 (12/25/2011)
    -Added in watermelon vine texture
    -Fixed mission boss health and added new texture
    -Updated the items.png removing default placeholders
    -Added additional particle textures
    Version 7.0.0 (12/5/2011)
    -New Netherbricks
    -Ender portal textures added
    -New Gravel texture (finally!)
    -Fixed the chest textures for lower resolutions
    -Added the alchemy stand
    -Updated to Misa's current mobs
    -Items.png update again by DaBiggman.
    -Hardcore health bars placeholders for now.
    Version 6.9.2 (11/6/2011)
    -Added many 1.9pre5 textures
    -Added fan-made items.png. Kudos DaBiggman!
    -New 1.9 GUI added.
    -Fixed many small issues with textures
    -Phases of the moon. (Not sure if this is in 1.9 yet. I didn't test it too much)
    -Updated the mobs to 1.9 with Misas mobs. Be sure to thank her and maybe download her pack. I do.
    -Next update is coming fairly soon and will include some pleasing esthetically pleasing improvements such as importing the clay from the RPG pack and a new gravel which looks really nice thus far.
    Version 6.6.8 (10/3/2011)
    -More textures added to the items.png. Contribution of DaBiggman again.
    -Tweaked the side grass for better depth
    -Added some more 1.9 textures to the terrain
    -Many 1.9 placeholders to be removed this week.
    -1.9 is entirely "playable" with this update. Comment any issues or things I've missed.
    Version 6.6.2 (9/20/2011)
    -Updated the items.png with some fan made textures. Thanks to DaBiggman!
    -Fixed the mushroom mistake
    Version 6.5.0 (9/13/2011)
    -Made it 1.8 compatible. Unfortunately, many placeholders.
    -New watermelon texture
    -Hopefully my final version of vines added
    -All types of bricks
    -Mushroom (not used???)
    Version 6.3.5 (8/25/2011)
    -GUI overhaul. Hopefully much easier on the eyes. ;D
    Version 6.2.0 (8/11/2011)
    -Minor graphical glitches
    -New animated fire texture which looks SO much better. ^^
    Version 6.1.0 (7/19/2011)
    -Touched up on many graphical glitches
    -Polished very few of the textures in the lower resolutions
    -Sorry for the lack of updates, the x512 is taking a huge amount of my time
    -Everyone should post issues that need fixing. I will try to respond and fix them in the next update.
    Version 6.0.5 (7/10/2011)
    -Half-assed fixed the clock. I have to go through each resolution individually and fix it each pixel for it to work properly.
    -Slightly changed the hue of the glowstone
    -Added wildgrass support back into the terrain.png
    -Compressed Versions finally updated to 6.0.5. Disregard the version in the .zip. I forgot to update the text.
    Version 6.0.0 (7/8/2011)
    -Added x32 and x16 resolutions out of person request. x32 came out pretty well, actually.
    -Fixed the graphical glitches in the sign/bread, lever, and redstone dust
    -New gold/iron blocks with bolted edges
    -New glowstone texture. I may switch this out if no one likes it
    -Added the old glass texture back
    -Additions to the items.png such as new sign, canvas, and watch
    -I will add back in the wildgrass tonight. I'm short on time and can't do it right now.
    Version 5.5.2 *Hotfix*
    -Fixed cake texture
    Version 5.5.1 *Hotfix*
    -Fixed bed issue
    Version 5.5.0 (6/30/2011)
    -Changed some textures around in the items.png
    -Updated to 1.7. I'm using some placeholders in the mean time.
    Version 5.3.5 (6/10/2011)
    -ADDED A CAKE TEXTURE!!!
    -That's pretty much download worthy, right?
    -New door textures thanks to Blizzard (User not the company)
    -Added a new wood texture
    -Tall grass refined. Hopefully able to differentiate with wildgrass. It may be difficult with the x64 pack. I'll work on that.
    Version 5.0.4 (6/1/2011)
    -Finished up with texturing the crops
    -Worked on optimization of texture sizes. Future updates will have more
    -Had to post a quick fix because too many people are downloading the old one.
    HOTFIX:
    -I messed up with the downscaling filters for the x128 and x64 so if you don't have the _01 attached, please redownload.
    Version 5.0.0 (5/26/2011)
    -Updated everything to 1.6. Some Misa placeholders
    -Few texture tweaks.
    -Stone tiles better
    Version 4.5.1 (5/21/2011)
    -Tree texture slightly browner in tint
    -Glowstone fixed (Old one was missing a layer)
    -New nether textures
    -New dirt texture
    -New snow texture
    -Fixed "fancy" side grass
    -Added new sprouts. I'm not entirely finished with the crops.
    -Modified the glass texture
    Version 4.4.6 (5/11/2011)
    -New glowstone texture
    -New iron/gold textures
    -New glass texture
    -Many alternative biomes under the "Alternatives" area.
    -Fixed a few items in the items.png to be uniform with the new stone
    -New iron armor texture (Took a huge amount of effort on this one)
    -Modified the fire texture to a slower version
    -Added Wild Caves mod support.
    Version 4.2.2 (5/2/2011)
    -Overhaul of minerals to blend in well with the new stone
    -Added in a new fire animation
    -New stone texture reflecting better realism
    -Few graphical changes
    -New glass textures (Not finished, but looks great)
    Version 4.0.8 (4/27/2011)
    -Fixed many issues with graphical errors on the clouds
    -Few graphical changes such as dirt
    -New boat texture
    -Added in the less intense rain texture
    -Messed with the grass and biomes again. Still not the perfect harmony, but certainly closer.
    -Tweaked the GUI slightly. I'm still working on this, though so not completely finished.
    -Found/fixed some graphical errors with the items.png
    Version 4.0.0 (4/19/2011)
    -Added in a massive amount of changes
    -1.5 compatible with HD weather and saplings
    -Revamped the Iron door and brought back in Nickhimself's old texture
    -New leaf textures. I'm a little indifferent at the moment. Feedback please
    -Added in a new GUI for the menus some are still loosely based off of Misa's and will change with time
    -Perfected the new "fancy" biome compatible grass. It looks amazing now. ^^
    -I did alot for this update and most likely missed something here.
    Version 3.2.6/2.9.6 (4/9/2011)
    -Changed around some textures in the terrain.png such as the iron block to become more seamless
    -Tweaked existing textures such as grass to have less grain and the torches are a little more detailed
    -New textures added such as mushrooms
    -Wolves refined from Misa's to be less ugly. (Sorry Misa)
    -Particles updated to HD
    -More graphical errors fixed such as the black line above the diamond hoe.
    Version 3.1.4/2.8.4 (4/1/2011)
    -Fixed a few graphical errors
    -Updated and made 1.4 compatible
    Version 3.0.0/2.7.0 (3/25/2011)
    -Fixed side grass
    -Refined tools/weapons
    -New items
    -Tweaked some existing items
    -changed some textures such as glowstone
    -Arrows are now mine. ^^
    -New biome plant
    -New mineral blocks
    -New roses
    -Lapis Lazuli is a darker blue to reduce confusion
    -I'm working on adding some new wildgrass currently
    -New more realistic sun texture (Glad I know space art)
    -Moon reduced in size to be more realistic
    -Slight biome change and enhancement
    -Leaves should "pop" more on trees
    -Refined some existing items such as the diamond sword and axe
    -Paintings borrowed from Adriorn until I can get a proper one made
    -Tweaked the shading on the chests
    
    These are the old 128x128 updates. Anything above this affects all packs (256 was lower down)
    Version 2.9.0
    -Added in unique HD items
    Version 2.8.3
    -Most of the pack is now uniform
    -New water textures which tile extremely nice. Thanks Archer
    -Small graphical changes to have better tiling
    Version 2.7.0 (Getting Uniform) <---- I'm sorry for taking so long. I really am. =(
    -Added many things to become more uniform with the 256x256 (See those updates)
    -Fixed the texture pack for 1.3. These are not permanent changes and I would appreciate comments.
    Version 2.0 (finally!)
    -Major changes to the terrain.png to make it uniform with the 256x256 pack
    -Added the new custom water
    -New biome specific overhaul is present
    -Removed the better glass mod link. Sorry fellas. =\
    -Support with the 128x128 is not dead
    Version 1.4.3
    -Added a new Lava texture and refined the heat haze
    -Fixed the particles.png so it is update with game
    -Not too many big changes, mostly subtle and unnoticable
    Version 1.4
    -Lightened many things for a more enjoyable night time experience
    -Added in compatibility with pwned's glass mod
    -Added in my own lava textures that took hours up hours to make... never again...
    -Fixed a few slight bugs with the items conflicting and causing graphical errors
    Version 1.3.2
    -Refined the cracking pattern a bit to minimize highlighting
    -Revamped the arrow box because I love Mayan/Aztec culture
    -Made some hd sandstone. Feedback welcome on the new block
    -Made that blue stuff that I have no idea what it is for
    -Ignored the fact that the cake is still blurry
    -Enhanced the minerals slightly again
    Version 1.2.8
    -Fixed many uniformity issues including the clay and bricks
    -Made an interesting looking arrows box...
    -Attempted to enhance the my minerals by request. They should stand out more. Feedback is welcome
    -Darkened the cobblestone slabs to fit the pack better
    Post-release
    -Fixed the strip missing from the pink cloth, thanks for copperdomebodha's good eye [Updated download link]
    -Added many beta 1.2 features such as Aza's hd cloth
    -Updated items to beta 1.2 using bumpmaft items for now
    Pre-release
    -Remodeled things such as the grass and dirt
    -Remodeled the stone textures and minerals
    -Fixed the little strip missing from the pink cloth [Updated download link]
    -Added the 1.2 textures (Many are still copy paste of vanilla Minecraft)
    -Updated the trees and gave them a different looking leaf
    -Felt that mixing Sanguine with Minecraft Enhanced gave the wild grass a better feeling
    -Remodeled the cracking pattern into a more hd version (Actually wasn't difficult)
    -Minor bugs and graphical errors fixed
    -Got enraged at the fact that making custom water is a pain in the  :SSSS: and I've given up
    
    256x256 Changelog:
    Version 2.9.0
    -Added in Unique HD items
    Version 2.8.3
    -Graphical fixes such as the red mushroom bar (No one noticed that???)
    -Smoothstone is more seamless as well as grass
    -Sand has a softer ripple effect and decreases distortion of textures in distance
    -New water texture which completely eliminates distant distortions (Thank TheArcher for kicking my ass into gear to make a different texture)
    -Thickened the pine tree texture
    -Reskinned the bed to be seamless (Hard to notice due to improper lighting in-game)
    -Sandstone is more flush with sand color now
    -Ice should tile less obviously, but still needs work
    -Wool colors more uniform with original MC
    Version 2.7.0
    -Changed the plowed dirt to be uniform with my dirt
    -Updated the damn thing to 1.3 with HD bed and something to do with redstones
    -Changed the sandstone to be a more uniform block. (Took top off)
    -New bamboo texture
    -Added in Misa's mobs because the pigs are less... creepy
    -Revamped the glass to be less cluttered
    -Added depth and enhancements to the minerals in preparation for GLSL optimization
    Version 2.3.5
    -Added Nickhimself's wooden door
    -Updated GUI with lower res Aaegeon's. Boosts fps minimally
    -Fixed the wool bugs. (I think)
    -Tweaked Cactus and obsidian
    -Small graphical fixes such as missing pixels in chest/furnace
    -Made nickhimself's wood seamless and added it in
    Version 2.2.8
    -Placed some high res wool. (You swine) XD
    Version 2.2.7
    -Added in mipmapping mod compatibility
    -Added in the items from the 128x128 pack with enhancements
    -Unique wool is now available. Go punch some sheep. >:D
    -New ice texture. I haven't fully tested this, so it might be a major letdown.
    Version 2.0
    -Massive overhaul of biomes and foliage
    -Fixed a few graphical things that looked unsightly such as clay
    -The new wildgrass is compatible using the old fashion method (Direct installation)
    -Fixed improper tundra biome
    Version 1.4.6
    -Added Sandstone
    -Tweaked the minerals
    -Wood just seems broken. -_-
    -Added a new water texture. It's not 100% and needs critique
    Version 1.3.1
    -After hearing opinions on the beta I began work
    -Added hell world stones
    -Better gravel
    -Enhanced the wood and fixed coal, which tiled horribly
    -Minor tweaks on textures such as obsidian and wood
    -Revamped many blocks to tile better such as the dirt

    THINGS TO DO:
    -Secrets... =)

    Banner:
    I decided it's about time that we spread some propaganda.
    Put this in your signature if you wish to support this pack. ^^
    [url=http://www.minecraftforum.net/viewtopic.php?f=1021&t=136785][img]http://i.imgur.com/YlGOo.png[/img][/url]
    Another banner created by Blizzard. =)
    [url=http://www.minecraftforum.net/viewtopic.php?f=1021&t=136785][img]http://imgur.com/fcOwt.png[/img][/url]

    THE COPYRIGHT

    All textures/artwork done in this texture pack (unless mentioned specifically below) are protected by a copyright and is NOT free to redistribute without permission from the original author (Scuttles). Please notify me before posting ANYTHING that includes textures that I have created.

    Now, labeled below are artists that are currently still part of my texture pack and I currently have permission to use their work.

    Misa's HD Pack http://www.minecraft...hp?f=25&t=73861

    I'm currently using Misa's mobs and icons for the maps
    Adriorn's Basico Art pack: http://www.minecraft...f=1021&t=158214

    I'm temporarily using this to remove purple squares until I get around to making a proper art image.
    aageon's Bumpmaft http://www.minecraft...65936&start=120

    From the items.png: armor icons,cart/boat icons, sign.png, cart.png, boat.png, icons.png
    Most of the armor credits to him as well.

    Legality of proof from Aageon. Thanks mate:
    License ref #1648 for the OW #19804 (items.png) granted to Scuttles:
    Scuttles may edit and use artwork out of this file.

    https://myows.com/ow...rtificate/19804
    Password: w5k06fbognu50430q3oy

    -----

    License ref #1649 for the OW #19712 (sign.png) granted to Scuttles
    Scuttles may edit and use artwork out of this file.

    https://myows.com/ow...rtificate/19712
    Password: 9eh390831m33kc9302e8

    -----

    License ref #1650 for the OW #19693 (gold_1.png) granted to Scuttles
    Scuttles may edit and use artwork out of this file and all other armor related files.

    https://myows.com/ow...rtificate/19693
    Password: 8094zexq74m7ls0w966d

    KDstudios 256 pack was used as a template so here are the textures remaining in the pack:
    Terrain.png:
    -Wool texture
    -Cactus texture
    -Sugar Cane

    Items.png:
    -Pork/fish
    -Cowhide + saddle
    -Flour
    -Mushroom stew + bowl
    -Green + Gold records
    -Bone
    http://www.minecraft...f=1021&t=150387

    Please notify me if I missed an artist after more of this pack is pieced together.
    [represent]
    Posted in: Resource Packs
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    Jan 18, 2015
    firemaster1084 posted a message on Info to people who have complimentary Curse Premium.
    Thanks for answering my question to why I got curse premium!
    Posted in: Curse Premium General Chat
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    Jan 13, 2015
    gearsofwar3 posted a message on Bukkit = dead | New Server software = Sponge Powered
    The original Bukkit will have a special place in my heart.
    Posted in: Discussion
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    Sep 29, 2014
    MCGamer20000 posted a message on Info to people who have complimentary Curse Premium.
    Finally, my search is over! :D
    By the way, would that milestone happen to be 1337? Because my Bukkit plugin has 2,186 DLs as of posting this.
    Posted in: Curse Premium General Chat
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    Sep 12, 2014
    person9455 posted a message on Info to people who have complimentary Curse Premium.
    Pretty sure it lasts forever!
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    Sep 6, 2014
    Dahugebigbang posted a message on Info to people who have complimentary Curse Premium.
    Yeah, I have 2 mods in my signature :P GG
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    Sep 4, 2014
    Ventauri posted a message on Info to people who have complimentary Curse Premium.
    A lot of people should read this post :P
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    Aug 20, 2014
    person9455 posted a message on REALISTIC CAMFIRE
    I saw a great tutorial on how to create this campfire by Xisuma (It uses the latest 1.8 snapshot) I was inspired to create a campground in one of my test worlds and i would like some feedback!

    Posted in: Creative Mode
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