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    posted a message on Undead Player

    Somebody made this with commandblocks (SethBling maybe?)

    Edit: here you go, SethBling's video:

    Posted in: Requests / Ideas For Mods
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    posted a message on A very old Ore mod. Help me find it?

    There was Metallurgy, but that was mainly (though not only) metal ores

    Posted in: Requests / Ideas For Mods
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    posted a message on Chat Optimization Plugin Request

    This is a really bad idea. You could easily commit fraud with it.

    Edit: I don't mean to deter you from this idea, I just want to encourage you to think it over and come up with a safer version.

    Posted in: Requests / Ideas For Mods
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    posted a message on I NEED HELP BECOMING A MODDER!!!

    If you want to create models that you can use in Minecraft, you'll need to use ModelCreator: https://mrcrayfish.com/tools?id=mc#downloads

    You'll need to download the Mod Development Kit (Mdk) from http://files.minecraftforge.net/ Unzip that, and open a command line there. Then type "gradlew setupDecompWorkspace eclipse". It'll create an Eclipse workspace in the "eclipse" subdirectory.

    After that, you go ham :D And if you get stuck, drop in the #MinecraftForge espernet IRC channel

    Posted in: Modification Development
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    posted a message on [Request] For new mod.

    If you try to load a modded map with any mod missing, Forge will notify you and also backup the world.

    Posted in: Requests / Ideas For Mods
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    posted a message on Neurotoxin. Yes. Portal.

    Try Engineer's Toolbox

    Posted in: Requests / Ideas For Mods
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    posted a message on Paint Anything Mod (Suggestion)

    OpenBlocks has a way to paint blocks. You cannot draw it pixel-by-pixel however, instead you can put an image together from geometric shapes. Somewhat like banners.

    Posted in: Requests / Ideas For Mods
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    posted a message on Weapons made from vanilla materials

    For Custom Recipes, you could use MineTweaker 3 or Loot++. I'd recommend the former one.

    Posted in: Requests / Ideas For Mods
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    posted a message on Mod idea based around cross mod compatibility.

    Actually, apart from Combination, this would not be that hard for a more experienced modder than I am. But how do you determine what you get from combining two mobs? Would you have to add the combinations by hand, one-by-one, into the code?

    Posted in: Requests / Ideas For Mods
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    posted a message on CsokiCraft's Mods

    Thank you! When I have time, I'll try to get them updated. I have some more coolness in my pockets :D

    Posted in: Minecraft Mods
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    posted a message on Some active mods that enhance the vanilla experience/can be used on multiplayer

    Optifine, a minimap of your taste, NEI/JEI, WAILA, AppleCore (it shows how much a food is worth in food&saturation points), Damage Indicators.

    And maybe wait till these get updated to 1.8.9/1.9: bspkrs' mods

    Posted in: Requests / Ideas For Mods
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    posted a message on CsokiCraft's Mods
    As you may know, McForum will be archived soon.
    I feel just as sad about it as any of you. But there's nothing I can do.
    The Forum will be read-only. Therefore I won't be able to update this page. However, I do plan on continuing modding Minecraft. You may find my work on the following sites:
    You may contact me via Twitter
    Below is the original Forum post, for nostalgia's sake :'(
    -------

    Hi all!
    I decided to collect my mods on a single page. The mods can be downloaded from their pages.

    These mods are licensed under CCML v1 (my license). If the source is distributed, it is licensed under C3PO v1 (my license).

    Active projects

    • Appel mod - [1.8.9, 1.9.4, 1.10.2, 1.11.2] This mod adds a new ore, the Appel Ore. Can make tools and armor out of it.
    • Automatic Ender Chests 2 (on CurseForge) - [1.10.2] Adds an ender chest<->hopper/pipe interface
    • MagicRings - [1.8] As the label says, magic rings. Needs Baubles!
    • Quimby (on CurseForge) - [1.10.2, 1.11, 1.11.2, 1.12] Cool gadgets that make your Minecraft life easier.
    • SodiumCraft (on CurseForge) - [1.7.10, 1.10.2, 1.12.2] This mod makes use of the otherwise useless Mekanism sodium. Needs Mekanism and Thermal Expansion!
    • Uranium Reenriched mod (on CurseForge) - [1.7.10] A mod inspired by the Uranium mod

    Discontinued

    • AnalogueRS (on CurseForge) - [1.10.2] This mod adds new ways to play with analog redstone signals. It needs the Charset mod to function, but not CsokiCraftUtil.
    • OreChickenMod (on CurseForge) - [1.7.10] Ore-laying chicken!
    • Redstone Influx - [1.7.10] This mod adds a new block to generate RF. I plan on merging it into an upcoming mod.

    ModernMods

    This will be a collection of mods that will make use of the ModernCraft API. Stay tuned!

    • ModernCraft Core (on CurseForge) - [1.10.2, 1.12.2] This mod contains the ModernCraft API. Needed for all ModernMods!
    • ModernConverter (on CurseForge) - [1.10.2, 1.12.2] This mod adds a block, which can convert CoulombVolts (ModernCraft power) to RF or EU and the other way round.

    This mod is licensed under Creative Commons Zero. Basically, you can do ANYTHING you want with it (unless if it conflicts with Mojang's EULA, they can still sue you for that)

    • Librarian - [1.8, 1.8.9, 1.9] Adds a new bookshelf which can store books. No forum page yet, but downloads can be found on its GitHub page

    These mods have "All rights reserved" as their license. For now, you may only use them in private modpacks/servers.

    • AtmosphereCraft (on CurseForge) - [1.10, 1.10.2] Adds a new game mechanic: atmospheric gases. This mod is early access and misses vital functions. Use at own risk! I'll try to get it together ASAP
    • CommandClock (on BukkitDev) - [1.7.9, 1.7.10, (1.8, 1.8.3)] It adds a way to automatically execute server commands in given time intervals. It DOES work on Spigot 1.8/1.8.3, but I cannot guarantee that it'll hold up to every situation. Its development is currently halted (Bukkit DMCA), but eventually I'll make a complete rewrite for a more up-to-date Minecraft (Spigot) version.

    CsokiCraftUtil

    This technically isn't a mod (it works even without MinecraftForge), but it is needed by some of my mods. You can download it on my website or on mods.curse.com

    • Versions 1.0 - 1.1.4 only work on Minecraft versions older than 1.10
    • Version 1.2 works only on MC 1.10
    • Version 1.1.6 and later 1.1.x versions SHOULD work on both versions. If you experience errors, let me know!

    This is because in 1.10, new Vanilla classes (EnumFacing, BlockPos) took over the previously used Forge ones.

    Please note that some of these mods are still in progress, and there are LOADS of others being worked on, which are not stable enough for me to publish them, i.e. I'll be slow. And should this page contain any outdated info, please be patient until I fix it.

    Cheers! :)

    Posted in: Minecraft Mods
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    posted a message on Appel Mod

    Glad to hear that! :D

    Posted in: Minecraft Mods
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    posted a message on Appel Mod

    Hi all!

    This mod was a request from TyJupiter (thread), and I saw fantasy in it.

    It adds a new ore: the Appel Ore (Appel is Dutch for apple). When smelted, it gives an Appel Chunk. It can alternatively be crafted with 8 Nether Quartz around an apple.

    Download

    This mod does NOT need CsokiCraftUtil, nor any other libs (except MCForge ofc).

    Posted in: Minecraft Mods
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    posted a message on Help with mod for 1.8.9

    You're welcome! I also made a new thread for the release of version 1.1! http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2642562-appel-mod

    Sources: http://csokicraft.agyklub.hu/downloads/?file=AppelMod-1.1_sources.jar

    However, since I made it public, the sources are licensed under http://csokicraft.agyklub.hu/licenses/LICENSE-c3po-v1.txt

    The mod itself is under http://csokicraft.agyklub.hu/licenses/LICENSE-ccml-v1.txt but that shouldn't affect anything.

    Posted in: Requests / Ideas For Mods
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