Ropes: Leads but Better
Leads were a fantastic new addition to the game; so simple yet so powerful. You could do so many cool and interesting things with this. This idea is just a way to make them even better.
Rope
The core feature of this idea is the idea of a rope. Ropes are the new base-material for leads and other similar items. Crafted with three string in any straight line, rope is the building block for the rest of the idea. Rope can be placed anywhere as a one block long piece of rope which will extend as long as you have rope in your inventory. This can be stopped using right click and the rope will slither behind you like a snake.
Leads
Leads have been completely overhauled. No longer are they limited in their length, as long as you have rope in your inventory, the lead will extend. One piece of rope corresponds to two Minecraft meters. If you has 3 pieces of rope and you placed a lead, you would go for 7 blocks, including the lead itself, before you couldn't go further. This fact brings us onto my next point.
Stronger
Ropes, and therefore its subitems, are stronger. No more are they thin, measly bits of cotton thread; ropes are the real deal. Thick and strong! So strong in fact that you can bungee jump off a cliff with them! Ropes are strong enough to pull players around, allowing the aspiring mapmaker to create various games of player fishing, 'tag' and much more.
Linking
Rope can be used to couple multiple boats, minecarts and mounts together. Simply Shift-Rightclick on any one of the above and then Shift-Rightclick on any other. This will take the required about of rope between the two objects from your inventory. It is best to attach them closely as longer sections of rope can cause violent shaking and banging.
This is useful for mule trains, normal trains and boat trains as it allows multiple people to ride to the same place without needed everyone to control it. Controls for horses are still independent however the horse or donkey will follow whichever mount is being ridden. You can override this by jumping on the horse and controlling it separately. Boats act in a similar fashion.
Stones
You can now create a Stone on a Rope. This is a lead with a 10*10*10 cubic entity attached to the end. Technically, this is simply a new entity which the rope is attached to. This new type of lead is one that is crafted by placing a piece of cobblestone with a rope in a crafting grid. You throw this item to use it with right click.
Another possibility is that stones generate randomly in the world on shields and in clusters of varying sizes which one could then use to attach to ropes.
Uses
This new item has a variety of uses attached to it. We'll talk about the actual stone for now. The stone is a curious entity. It is not a block however it still has a black bounding box around it. The stone cannot be rotated however can be dragged anywhere. The stone makes the mob pulling it go 1/3 the speed they normally are. This makes it a useful mob slowing tool.
The stone also enables you to drop anchors from boats to stop them from moving. This is useful for docks when you do not want your boat to drift away. This is made by first dropping the anchor and then Shift-Rightclick on the boat with the rope. This will not put you inside it, instead it will attach the rope onto it. To release the anchor, Shift-Rightclick the boat.
The stone can also be used to trigger pressure plates. It can trigger any pressure plate, regardless of its type. Similarly, it can also toggle levers and buttons although this may be hard to do in practice. Stones act like anvils when thrown, taking 0.5 to 4 hearts of damage depending on its speed, height and size*.
Stones slide on ice and can be pushed by pistons although this will be slow when on normal ground. Stones also break snow cover, similar to an inverted snow golem.
Properties
Rope has various properties which can be edited using a 3rd party editor such as MCPatcher or NBTExplorer. The properties are:
Give: 0-10
Determines how stretchy the rope is. Default is 5.
Strength
Determines how strong the rope is. Default is 25. Current rope is 5. Maximum is 255.
Size
Determines how big the stone is (by pixel) , as therefore its slowing rate and falling damage. Default is 10.
Miscellaneous and Community Ideas
These are other additional ideas which other people have suggested.
Stakes - Malloon, adapted by Deonyi
Stakes are small, torch like blocks which can help guide a rope. You make them by
A: Right clicking dirt, sand or gravel with a stick
B. Crafting a stick with flint and then right clicking dirt, sand or gravel.
To use a stake, hold a rope and right click the stake. This allows people to define building lots, make art and to guide ropes around obstacles.
Stakes could be quite useful and powerful if implemented correctly. Stakes possibly could also be inserted into walls.
Pulleys
Pulleys are small, iron 'wheels' which allow ropes to be pulled in an easy way. You craft if by placing iron ingots in a diamond shape with a ghast tear in the middle. The tear symbolises the oil in which helps the pulley run smoothly.
You can place a pulley like a lever and it looks like a tall, silver 'ear' with a dark groove around it. To thread a rope through a pulley, you simply right click it whilst holding rope. In some ways, it functions quite similar to a stake however ropes can freely travel through pulleys.
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Although if it's to go into smaller areas, wouldn't you rather go prone instead? Getting stuck in a tight spot in the middle of a roll sounds painful.
Welcome to the forums!
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Here is how I think it can be improved:
Mouse movements during attacking.
The idea is that if you want to attack something, you have to swipe the mouse cursor into or across it rather than just aiming and clicking, otherwise the attack doesn't work.
The damage dealt is related to how far the mouse is swiped within the target. So overhead attacks do more damage, but people expect that and are more likely to block there.
You can still block like right now, and it blocks all damage, but your viewpoint will be pushed the same direction as the attack, forcing you to manually bring your sword back into line before you get skewered by a follow up attack("Stagger" for now). How much your viewpoint is pushed depends how far the mouse was swiped inside you.
If you're attacking someone with a weapon, and he swings at you at the same time and opposite(or nearly) angles, the two attacks subtract eachother in terms of
viewpoint pushingstagger. So you can block with that axe you've been carrying around by what amounts to acounterattack/blockparry.Monsters would also get new attack animations that reflect all this. For example, zombies have windup times for punchs, giving you warning enough to block or counterattack, and would also parry if they had an item. Zombie pigmen would act like players swordfighting, since they have swords.
Update:Mining works as normal.
Incidentally, this makes sneak attacking working miners very unwise; might just take your head off with the pickaxe when he turns around.
Update 2:Dunno how knockback would work. I'll set up a poll.
Edit: Fixed knockback per weapon is voted in 8 to 3. Relax lads, knockback enchantment still works.
Update 3:3pix has been kind enough to make a picture:
More of his work here:
http://www.minecraft...gestion-visible
/page__hl__%20trough__st__40
Update 4:Found a way to do stabbing! When you crouch, you can power up your sword like a bow before stabbing. Harder to block, but does less damage for the time you take compared to slashes.
Edit: Voted in 5 to 3.
Also, grappling of a sort; when you block or get blocked, you have to release left click to let go. If you swipe first, though, you can inflict knockback proportional to how far you swipe, and in fact, steer it in the direction of the swipe. It's the first person that lets go that inflicts knockback though; think fast!
Edit: Voted out 7 to 1.
I'll try to set up a poll(no promises, though)
Update 5: Semifinal results are in, see above.
NOTE:Semifinal, not final. 11 voters are hardly a good sample.
Update 6: This goes for all items. Including your hand, which would do scratch damage, but knock the person back more(less pushing his viewpoint though:Stagger, is what Frog calls it.)
Update 7:It only works when you're using left click. Don't know why I didn't type that in in the first place. Derp.
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That being said...
...this was uncalled for. This was a suggestion for VANILLA minecraft. Saying there's a mod for that is not a valid argument and in fact is something of an insult(Insisting something is A when it's B and berating the listener for thinking it was A type crap.)
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The material cost for obsidian is still the same(redstone, or lava.) I'd say it's not OP at all.
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Yep.
Present a foolproof anything, and they'll make a more effective idiot(I don't dare say better), or worse, a more effective lawyer.
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For those that haven't, Minecraft is going to be broken up into swappable files, so modding is easier and you can switch versions easily.
This suggests some other applications:
1.Modded/different version servers:
Have the game automatically swap files as needed to match up with a server. New files are downloaded from the server as needed.
This allows easy access to modded or outdated servers.
2.Different versions/mods per save:
Have the game "associate" different mods with different saves, allowing for a vanilla and a modded save to be used without having to switch out different .jars.
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CANNOT UNSEEEEEEEEE
Curse my very active imagination.
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