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  • bearbear12345
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  • Member for 12 years, 3 months, and 5 days
    Last active Wed, Jul, 11 2018 11:05:05
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    Oct 19, 2015
    bearbear12345 posted a message on [Win/Mac/Linux] Minecraft Console Client

    Don't forget to use the start command! Or the command line will wait for the process to exit before moving on!

    start MinecraftClient.exe Username Password ServerIP
    timeout 5
    start MinecraftClient.exe Username Password ServerIP
    timeout 5
    ::and so one, timeout is in seconds
    Posted in: Minecraft Tools
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    Apr 24, 2015
    bearbear12345 posted a message on I want creat plugin, but dont know with what.

    How2Code: #CopyPasteFindReplace


    But back into the context not of 'programming styles', but of 'creating a bukkit plugin' (I presume)


    If you don't know Java at all, then there's a place to start; learning the syntax and so forth

    Since plugins aren't giant game changing overhauls, you would only need to learn a few areas of Java.


    And regarding coding practices, making it readable is important, so just use understandable variable names.



    Okay I'm confused. Where are we going with this topic.

    Regarding your title, you need a text editor or an IDE if you want. The bukkit API (and maybe its javadocs).

    But of course you probably know that already

    Posted in: Computer Science and Technology
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    0

    Apr 22, 2015
    bearbear12345 posted a message on [Win/Mac/Linux] Minecraft Console Client

    Also tested with the 1.8.2 client release (latest as of now). No issues for me. Not like there were any fixes regarding this anyway

    Posted in: Minecraft Tools
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    Apr 22, 2015
    bearbear12345 posted a message on [Win/Mac/Linux] Minecraft Console Client

    Hmm??

    Posted in: Minecraft Tools
  • View bearbear12345's Profile

    0

    Apr 20, 2015
    bearbear12345 posted a message on [Win/Mac/Linux] Minecraft Console Client
    Quote from doranchak»

    Testing bearbear12345's build - seems to be working well so far. One small thing is that when the login server times out, the client does not auto relog:
    Connection has been lost.
    [BOT] Waiting 30 seconds before reconnecting...
    Restarting Minecraft Console Client...
    Connecting to Minecraft.net...
    Connection failed : Login servers are unavailable. Please try again later.
    Not connected to any server. Use '/help' for help.
    Or press Enter to exit Minecraft Console Client.




    Hi doranchak,

    As you can see if you read your own log (-_-)

    Connection failed : Login servers are unavailable. Please try again later.

    The servers are actually down, not a fault of the code

    (I don't want to edit that other post anymore, takes too long to keep previous formatting (MCF Why you do dis) Notes:
    Get JobId from https://ci.appveyor.com/api/projects/bearbear12345/minecraft-console-client-3336y
    Get artifact https://ci.appveyor.com/api/buildjobs/JobId/artifacts/MinecraftClient/bin/Release/MinecraftClient.exe
    
    ie https://ci.appveyor.com/api/buildjobs/ox1nmqb9yqwxywe7/artifacts/MinecraftClient/bin/Release/MinecraftClient.exe
    Posted in: Minecraft Tools
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    Apr 20, 2015
    bearbear12345 posted a message on [Win/Mac/Linux] Minecraft Console Client

    @ORelio: Also out of interest, in terms of setting up Jenkins or whatever, wouldn't you need to a windows OS? I tried using mono's xbuild, but it gets built as an "Untrusted Publisher", and there is no application icon.



    UPDATE #1
    I found 2 SaaS solutions that work.

    * testing use a project fork


    1)

    drone.io

    + Fast

    + No queue

    - no application icon?

    - only latest artifact from latest build?

    * temporary solution for betas/dev builds

    * 200KB application?

    * unsigned publisher (smartscreen blocks it, works fine through CMD (intended users (people wanting the latest) would probably use it through a script)

    sudo apt-get -qq update >/dev/null 2>/dev/null
    sudo apt-get install -qq -y mono-devel >/dev/null 2>/dev/null
    xbuild MinecraftClient.sln /p:Configuration=Release >/dev/null
    xbuild MinecraftClientGUI.sln /p:Configuration=Release >/dev/null
    mv MinecraftClient/bin/Release/MinecraftClient.exe MinecraftClient/bin/Release/MinecraftClient_$GIT_COMMIT.exe

    ^ test script


    2)

    AppVeyor

    + uses msbuild, so everything works as it should

    + artifacts for all builds

    - build queue

    * closest to Jenkins


    Probably AppVeyor would be the better of the two, as it keeps the artifacts from each commit. Plus the app icon

    Not sure about 'unsigned publisher' though



    UPDATE #2

    > AppVeyor:ORelio/Minecraft-Console-Client <


    master -


    indev-


    Looks like it does indeed work.

    You are able to automate the github releases if you make a commit in the releases (ie branch merge)

    * Also might be good if you put the rest of the resources (the configs and stuff), into the repo, so zip file creation can be done

    * Merge both the client and GUI projects into one solution???

    Posted in: Minecraft Tools
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    Apr 20, 2015
    bearbear12345 posted a message on [Win/Mac/Linux] Minecraft Console Client

    > Click to download Minecraft Console Client 1.8.2.X (commit 791ecba) <

    Posted in: Minecraft Tools
  • View bearbear12345's Profile

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    Apr 20, 2015
    bearbear12345 posted a message on [Win/Mac/Linux] Minecraft Console Client

    Yeah okay sure.


    @ORelio: HURRY UP AND SET UP JENKINS D:
    :)

    Posted in: Minecraft Tools
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    0

    Mar 29, 2015
    bearbear12345 posted a message on [Win/Mac/Linux] Minecraft Console Client
    Quote from bearbear12345»

    What i meant was that because my password contains a #, when the client receives it, since it is sent to a server, the server interprets the # as a page anchor.

    Like on firefox/ie/chrome/opera/etc if I type in the link:
    https://login.minecraft.net/?user=bearbear12345&amp;password=abcde#version=13
    The server/client/whatever-it-is thinks that i want to go to the &version=13 anchor, which would then lead to a bad request

    Quote from ORelio»
    (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1263927-win-mac-linux-minecraft-console-client-1-8-3?comment=23)
    I read that you can use ‡ instead of #, like & instead of &, you can try doing this, it may work ;)

    Remember that....?

    (Also, you'd have to 'encode' the password)
    ie using %23

    Posted in: Minecraft Tools
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    Mar 25, 2015
    bearbear12345 posted a message on which router to port forward?

    "I used the external ip to join lol sorry im a new to these."
    But the point of port forwarding is to be able to join with the external IP..?

    Posted in: Server Support and Administration
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    0

    Mar 25, 2015
    bearbear12345 posted a message on which router to port forward?

    AHEM

    Posted in: Server Support and Administration
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    0

    Mar 24, 2015
    bearbear12345 posted a message on which router to port forward?
    Not sure what you mean so I'll blurt out some stuff, and slightly reiterate what I said
    • Use your modem+router as a MODEM
    • Use your wireless router as the ROUTER

    1. In your ROUTER configuration page, set your computer's MAC Address to a static IP address. (If you set your static IP address different to your currently DHCP assigned IP, you will need to reconnect your computer to the network (Unplug and plug in cable/Disconnect from wifi and reconnect)
    2. In your ROUTER configuration page, port forward port 25565 (or else wise) to your static IP address.
    • Ensure your MODEM is attached to the WAN port of your ROUTER

    On your MODEM, turn on DMZ mode and set the IP address to your ROUTER's IP address


    "The IPV4 address has also changed" -> You didn't set up a static IP address correctly "More complex saying, will there be 2 external and internal ip?" -> You get ONE external IP address
    Posted in: Server Support and Administration
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    Mar 23, 2015
    bearbear12345 posted a message on which router to port forward?

    When I talk about static IP, I mean your local network static IP.
    Aka my computer is always 192.168.0.2 for example

    My external IP changes every few month, and a dynamic DNS host is used to have address always point to my IP, which is what you are doing with no-ip.org


    When you turn off your computer, the next time you turn it on, your computer's IP may be different, so static IP assigns a permanent IP address to your computer (well MAC address)

    Posted in: Server Support and Administration
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    0

    Mar 22, 2015
    bearbear12345 posted a message on which router to port forward?

    Most modems are infact modem routers, and these days they are wireless modem routers.
    But we'll stick to the term 'modem'

    The router does all the routing. The modem does the packet switching or whatnot.
    So configure the ROUTER

    Like you've already done

    You might like to set yourself a static IP, so the DHCP server won't give you a different IP when you reconnect.

    Posted in: Server Support and Administration
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    0

    Mar 21, 2015
    bearbear12345 posted a message on [Win/Mac/Linux] Minecraft Console Client

    The server address is wrong?
    Or the server computer is off..?

    Posted in: Minecraft Tools
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    Mar 24, 2012
    bearbear12345 posted a message on Want To Win a Free Copy of Minecraft?
    Hope I get it so my brother can play with me.
    (fingers crossed (not to hard :P)
    Posted in: News
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