Could you run a speedtest for us (speedtest.net) and post the results? Also if you could hold down the windows key and press R then the run dialog will pop up, type in "cmd" (no quotes) and click ok, in the black box that pops up if you could type "ping www.google.com" and hit enter, let it run and then try "ping (server IP)" and post the results for both (namely we're looking to see how many requests fail, and how long it takes for them to go through).
of course. You can hold up to 25 players with a 1GB vanilla server.
I think 512MB will be enough to hold 10 players.
[all vanilla]
512MB might struggle. The MC Server seems to use about 100-200MB~ on boot, so then as you add players it rises quickly, it really depends on how spread out everyone is.
Lovely site, I like the colour scheme/general design a lot. If its lacking anything it's that the forum could do with a bit of editting to get it to fit in, but it's still far better integrated than most.
As soon as you release something (in most countries) it falls under stand copyright law (you can't redistribute it without permission). That being said, how does someone decompiling your code ruin your hopes and dreams?
I believe he was referring to the data duplication and drive replacement help presented by RAID1 as backup. Backup generally refers to data duplication for storage and use if original data is lost. RAID1 is not designed as backup, but it has a secondary function that acts similarly to backups.
99.999% of the times you will want a backup is when you accidentaly delete something. RAID1 will duplicate this delete to both drives, much more economical to use the second drive (plus another if needed) as a backup (done incrementally).
They're fun projects but can be expensive. Typically, you'll want to have a RAID config for some reliability and backup in case one of your drives fails. The amount of drives you have will change the RAID setup you will want. You'll also want to buy a RAID card to manage the RAID. Drives are getting cheaper but still are expensive, especially if you are buying a lot of them.
RAID IS NOT BACKUP. RAID IS NOT BACKUP. RAID IS NOT BACKUP. RAID 1 (which duplicates data onto multiple drives) is mainly for reading spead, also on mission critical applications it can be used so when one drive fails another can replace it with out a hitch. It's not needed for a home media server.
You can build a nice media server on the cheap these days. You can get 3TB drives for less than $200, throw in a motherboard and a low end CPU ($100-$200) and you're practically there (if you're doing something that requires video processing then you may need a slightly better CPU, but if its acting as a file server no need to bother).
To answer the original question more clearly. Lets say you buy a shared hosting plan. When you purchase the plan it will begin to create your instance. Your isntance will consist of a folder, with a bukkit jar in it. Often the server hosting company will have a preinstalled custom plugin to give you better control of the server from the web inteface. While it does this it will create your accounts for the web interface, and link them to the server. When you click start the server spawns a new process that runs a command to start your server with the set amount of RAM. Often another program will be used to provide finer grain control/monitoring over RAM usage, CPU usage and other resources (such as hard disk space).
The server runs infinitely under that process. Often it will be run in the background. The server stays up 24/7 because the actual server (the computer it's running on) is powered up 24/7. Hosting companies have racks of powerful servers, often running Linux server OSes. These racks are housed in datacenters with air conditioning (servers create a lot of heat, but need to be cooled or they will be damaged), auxiliary power (normally in the form of a UPS (set of batteries) and a generator (which the UPS starts automatically when the mains power stops)), high speed backbones (big beefy fiber lines, over these bandwidth is much cheaper).
Oftimes the Minecraft host will not own the datacenter (they're big, and very expensive to build, staff and power) so instead they "colocate" (they purchase space on the datacenter's racks, along with power and bandwidth). You can colocate your own server if you wish (but you need technical experience, you have to pay upfront for the hardware. It's really for really big servers), most big servers however rent a "dedicated server". Basically a computer the hosting company keeps running for you, you can access it remotely and get it to do things (like running a server).
But you need to give people incentive as to why they should even bother with this.
What is in it for them?
Also, I don't think we really want this community to be a mosh pit of job offers. I'm fine with people posting finished/near-finished projects, and welcoming people to help out (especially if they provide some sort of API for us to tinker with). But you really aren't going to get quality programmers asking for free help with nothing to go on.
Sadly, now programming is just shipped off to India to be done at 1c/hour.
Design, on the other hand, seems to be a sweet spot. May it be engineering, database design, program design, web design, et cetera. It seems to hit the spot.
This thread should probably be renamed: people that don't know what they're talking about talking about dumb questions people ask them about computers.
Hey everyone! I just recently got into Minecraft, and i absolutely love it. I have a pretty mathematical background, so, while i was up late, i came up with this. If you find my math to be wrong, simply respond with the correction, and I'll go back in and edit.
"I did some calculations, cause i was bored, to see about how much of the map i had explored in my Minecraft world. Keep in mind I've spent 24-36 hours in this world.
Opening some of my game files, i found that I had explored around 4,950,000 square meters ( 1 block = 1 square meter). For the sake of the calculations we'll say 5,000,000 square meters. 5 million square meters = 5 square kilometers. 1 Minecraft world = 8 times the surface area of the Earth. The surface area of the earth is 510,072,000 square kilometers.
So, 8 * 510,072,000 = 4,080,576,000 (4 Billion Square Kilometers!)
I have explored 5 square kilometers.
5 kmsq / 4,080,576,000 kmsq = .0000000001225317
In, we'll just say 36 hours, i have explored, practically speaking, 0% of the full potential of my map.
To calculate the amount of time it would take me to explore the map at the rate i was going (I'll admit, i was doing some mining, crafting, etc)...
.0000000001225317 * 10 Billion = 1.2 (% of the map)
1.2 * 83.3 = 100%
So then, the amount of time it would take to completely explore a world on Minecraft, to be able to go no further, is 36 hrs * 83.3 Billion = 2,998,800,000,000
Approximately 3 trillion hours.
Average human life expectancy is 78 years.
78 years = 683,280 hours
So to find the amount of Lifetimes it would take to completely explore a Minecraft map, you just do 3,000,000,000,000 / 683,280
At the rate I was going, it would have taken me 4,390,586 lifetimes to explore the Minecraft map. "
1
Could you run a speedtest for us (speedtest.net) and post the results? Also if you could hold down the windows key and press R then the run dialog will pop up, type in "cmd" (no quotes) and click ok, in the black box that pops up if you could type "ping www.google.com" and hit enter, let it run and then try "ping (server IP)" and post the results for both (namely we're looking to see how many requests fail, and how long it takes for them to go through).
1
512MB might struggle. The MC Server seems to use about 100-200MB~ on boot, so then as you add players it rises quickly, it really depends on how spread out everyone is.
1
1
1
99.999% of the times you will want a backup is when you accidentaly delete something. RAID1 will duplicate this delete to both drives, much more economical to use the second drive (plus another if needed) as a backup (done incrementally).
1
RAID IS NOT BACKUP. RAID IS NOT BACKUP. RAID IS NOT BACKUP. RAID 1 (which duplicates data onto multiple drives) is mainly for reading spead, also on mission critical applications it can be used so when one drive fails another can replace it with out a hitch. It's not needed for a home media server.
You can build a nice media server on the cheap these days. You can get 3TB drives for less than $200, throw in a motherboard and a low end CPU ($100-$200) and you're practically there (if you're doing something that requires video processing then you may need a slightly better CPU, but if its acting as a file server no need to bother).
1
The server runs infinitely under that process. Often it will be run in the background. The server stays up 24/7 because the actual server (the computer it's running on) is powered up 24/7. Hosting companies have racks of powerful servers, often running Linux server OSes. These racks are housed in datacenters with air conditioning (servers create a lot of heat, but need to be cooled or they will be damaged), auxiliary power (normally in the form of a UPS (set of batteries) and a generator (which the UPS starts automatically when the mains power stops)), high speed backbones (big beefy fiber lines, over these bandwidth is much cheaper).
Oftimes the Minecraft host will not own the datacenter (they're big, and very expensive to build, staff and power) so instead they "colocate" (they purchase space on the datacenter's racks, along with power and bandwidth). You can colocate your own server if you wish (but you need technical experience, you have to pay upfront for the hardware. It's really for really big servers), most big servers however rent a "dedicated server". Basically a computer the hosting company keeps running for you, you can access it remotely and get it to do things (like running a server).
1
Also, I don't think we really want this community to be a mosh pit of job offers. I'm fine with people posting finished/near-finished projects, and welcoming people to help out (especially if they provide some sort of API for us to tinker with). But you really aren't going to get quality programmers asking for free help with nothing to go on.
1
Design, on the other hand, seems to be a sweet spot. May it be engineering, database design, program design, web design, et cetera. It seems to hit the spot.
2