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  • bakapie
  • Registered Member
  • Member for 9 years, 4 months, and 3 days
    Last active Thu, Mar, 16 2017 03:34:29
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  • View bakapie's Profile

    4

    Mar 16, 2017
    bakapie posted a message on Post your Art!
    Posted in: Culture, Media & Arts
  • View bakapie's Profile

    3

    Jun 26, 2013
    bakapie posted a message on Anime/Manga Discussions
    There was an anime with a character called Aladdin


    Posted in: Culture, Media & Arts
  • View bakapie's Profile

    1

    Jun 14, 2013
    bakapie posted a message on Pokémon
    Quote from KaBling

    Try getting that idea stuck in Game Freak's head - they've gotten unoriginal since Black and White.

    True dat.
    Posted in: Culture, Media & Arts
  • View bakapie's Profile

    1

    May 25, 2013
    bakapie posted a message on Pokémon
    I find PokeStar Studios really fun.
    I also like one of the 'movies' where they put a bow tie on Smeargle, lol.
    Posted in: Culture, Media & Arts
  • View bakapie's Profile

    1

    May 25, 2013
    bakapie posted a message on Pokémon
    I find PMD the 2nd Generation the absolute best. Gen. 1 was pretty much the same, but it's kinda complicated. Gen. 3? I don't really like it...
    I mean like around 1 or 2 Pokemon gets MURDERED in the game, what's up with that?
    Posted in: Culture, Media & Arts
  • View bakapie's Profile

    1

    May 6, 2013
    bakapie posted a message on My Little Pony : FiM (All Pony-related things go HERE)
    Coming out in late winter... hmph...
    Posted in: Culture, Media & Arts
  • View bakapie's Profile

    1

    May 5, 2013
    bakapie posted a message on Things you thought when you were Younger
    ....that I was a pretty-pink-princess.
    Posted in: General Off Topic
  • View bakapie's Profile

    1

    May 2, 2013
    bakapie posted a message on My Little Pony : FiM (All Pony-related things go HERE)
    I can only draw the heads of ponies. And nothing else. Unless I copy off the Internet.
    Posted in: Culture, Media & Arts
  • View bakapie's Profile

    1

    Apr 30, 2013
    bakapie posted a message on My Little Pony : FiM (All Pony-related things go HERE)
    Is anyone annoyed by the fact that season 4 is coming out in early 2014?
    Posted in: Culture, Media & Arts
  • View bakapie's Profile

    1

    Apr 11, 2013
    bakapie posted a message on My Little Pony : FiM (All Pony-related things go HERE)
    The 2nd picture <3
    Posted in: Culture, Media & Arts
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  • View sp614x's Profile

    4534

    Apr 8, 2011
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello everybody,


    This mod adds support for HD textures and a lot of options for better looks and performance.

    Doubling the FPS is common.


    You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.

    Resources: translations, documentation, issue tracker.


    Get the Magic Launcher for easy mod installation, compatibility checking and more.


    Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.

    The cape is visible to everyone using OptiFine. Thank you for being awsome.


    Download OptiFine

    Get all OptiFine versions here: optifine.net

    Features


    • FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders (info) - based on the Shaders Mod by Karyonix
    • Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
    • Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass Fixes grass blocks side texture to match surrounding grass terrain
    • Better Snow (examples, credit) Fixes transparent blocks textures to match surrounding snow terrain
    • Clear Water (examples) Clear, transparent water with good visibility underwater
    • Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs Use random mob textures if available in the texture pack
    • Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching Switch the current Texturepack without leaving the world
    • Fullscreen Resolution Configurable fullscreen resolution
    • Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control Default, Day Only or Night Only - works in only in Creative mode
    • Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    Editions


    Even Older Versions

    Even older versions of OptiFine are available in the OptiFine history.

    If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)

    Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:

    1. Temporarily revert back to the Default Texture Pack.

    2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.

    3. Set Graphics to Fancy

    4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.

    5. Select your previous texture pack and graphics settings

    6. Run Minecraft and enjoy

    Compatibility with other mods

    When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.

    If you need ModLoader: Install OptiFine AFTER ModLoader.

    If you need Forge: Install OptiFine AFTER Forge.

    MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.

    If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.

    Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.

    Not compatible with: CCTV, The Aether.

    Installation


    For Minecraft 1.6.2 and newer

    A. Simple (for OptiFine 1.6.2_C4 and newer)

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"

    - Start the official launcher and play

    B. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Extract" and save the OptiFine MOD file

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "1.6.2"

    - Click "Add" -> select the OptiFine MOD file

    - Click "OK"

    - Login and play

    C. Complex

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Rename the folder "1.6.2" to "1.6.2_OptiFine"

    - Go in the subfolder "1.6.2_OptiFine"

    - Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"

    - Rename "1.6.2.json" to "1.6.2_OptiFine.json"

    - Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file

    - Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".

    - Start the official launcher

    - Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    Installation for Minecraft 1.6.2 with Forge

    A. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Use the official launcher to start once Minecraft with the Forge profile.

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "Forge9.10.X.Y"

    - Click "Add" -> select the OptiFine ZIP file

    - Click "Advanced"

    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"

    - Click "OK"

    - Login and play

    B. Simple (for OptiFine 1.6.2_C4 and newer)

    - Put the OptiFine JAR file in the Forge "mods" folder

    - Start Minecraft and Forge should automatically load OptiFine

    B. Complex (not working for Forge #780 and #781)

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Go in subfolder "Forge9.10.X.Y"

    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".

    - Start the official launcher

    - Select profile "Forge"

    - Click "Edit Profile"

    - Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    For Minecraft up to 1.5.2

    If possible start with a clean minecraft.jar and check the mod compatibility section above.

    A. Easy Installation

    1. Download and start the Magic Launcher

    2. Click Setup, click Add, select the downloaded zip file

    3. Click OK, login and play Minecraft

    B. Manual Installation

    Windows/Linux Instructions:

    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin

    2. Create a backup of minecraft.jar

    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)

    4. Delete the META-INF folder.

    5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.

    6. Run Minecraft and test!

    Mac Instructions:

    1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin

    2. Create a backup of minecraft.jar

    3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents

    4. Rename the resulting folder to minecraft.jar and open it

    5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files

    6. Run Minecraft and test!

    Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.


    Copyright

    The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.
    Posted in: Minecraft Mods
  • View silverwind213's Profile

    21

    Nov 2, 2012
    silverwind213 posted a message on MinecraftLFM (Fixes colored signs, Entity Rendering, and much more!) [4000+ Downloads!]
    NOTE: This mod does not fix the terrain lighting bugs. It's more of a shading fix for GPU's that don't shade models correctly.
    Now available on CurseForge!
    MinecraftLFM
    This mod fixes any entity based rendering issues you may have with Minecraft.
    Not seeing colors on signs?Entities lighting spazing out? Is your hand creating miniature block shaped black holes of nothingness located on your hand? Chests lighting popping in and out of existence?Then this just may be the mod for you!
    Why this exists
    I made this mod originally to fix my problem with the side of my hand and some entities because at certain angles It's side would go black due to my graphics card not shading it right. I'm publishing this mod on here however because I doubt i'm the only one with this problem.
    Before and After











    Sign fix example:

    Downloads


    Current Version: 1.7.10 and 1.8
    Download for 1.7.10 | Class file
    Download for 1.8 | Class file

    Last version: 1.7.2
    Download for 1.7.2 | Class file
    Download for 1.7.2 | Installer OSX
    Download for 1.7.2 | Installer Windows

    OTHER
    View all versions

    Mods mini updates site: http://silversmods.wordpress.com
    Posted in: Minecraft Mods
  • View MCFUser6937444's Profile

    27

    May 31, 2013
    MCFUser6937444 posted a message on danthonywalker - 2 Years, Who Am I?, Why Am I?, And Various Other Things
    Hello, and welcome to danthonywalker - 2 Years, Who Am I?, Why Am I?, And Various Other Things. This is going to be a lengthy About Me kind of life story, origins, and what not. What you see below are chapters, so you can read on various subjects if you wish to. This thread is dedicated to the fact I've been on this forum for 2 years, and while that's not a major breakthrough, it's something I feel I shouldn't just let pass on by without doing something. So...here we go.

    I have always been a child of poverty. From elementary to college, it's something I am not proud of, but it may be this weakness that has contributed to my strongest of qualities. From my mental disorder, to my mom raising me alone, and to my mother losing various jobs; money wasn't the easiest thing to come by. Between the school years of elementary and middle school, my mother lost her job, but this time it wasn't something that could be taken lightly. California, the state I was born in, was spiking in prices of housing, food, utilities, etc. Times got really tough, so tough that my mother and I were forced to move in with my grandparents in Idaho, during that summer.

    Middle school in a conservative state was vastly different from elementary from a liberal state. It was a change that felt odd, out of place. My mental disorder was receding, but still very much there. I didn't make many friends, nor did I want to try to, fearing for their lives over my social status. However, despite these obstacles, I persevered in school. I got good grades and made it out of high school with no problems, academically. I got enough scholarships to attend a college for a relatively low price and I continued to further my educational status.

    Few years after college and working for various companies for various other jobs, I finally landed a job in the state of Idaho, of which I currently am still employed. My disorder, mostly receded, and I do my work well, as best as I can. And that leads us to here and now, where I am currently typing this.

    How, or why did I join the Minecraft forums? Honestly, I don't know. Minecraft was a mental support for me, it became a reliever of depression, it was something I enjoyed and clang onto. I guess you can say I joined the forums because I wanted it to become part of this, say, addiction? However, for the longest of time I did not care, I mostly visited the forums to check out servers, and possibly discuss small stuff in discussion. I started like everyone else, I joined for Minecraft.

    Through series of posting, going inactive, posting again, etc. I was just a common poster, nothing interesting really to say, nothing to add, I was just a poster, who posted rarely. Then I "left" a server called MCInfected, and then I came back to the forums. That server was probably my biggest addiction, I felt attached to it, but I had to leave it for various purposes and once I did this I needed something else. The Minecraft Forums soon became a place where I could post my thoughts. For the first time, I realized this forum can be more so than Minecraft, it can also be a discussion of various subjects.

    I wondered and posted actively in the PPNS for a long time, a long while. I think the majority of late half of last year was where I spent most of my time was in that section. I was contempt, the posts sometimes annoying and the people even more so, but it was a place I felt my voice had a reason to be heard, that my posts made someone think.

    Then I discovered the rest of the forums. Having spent so much time in PPNS I lost sense that there was other forums, with other subjects. I expanded myself out to the rest of Off-Topic and discovered the Off-Topic Chat Thread. I became actively participated in that chat thread rather than PPNS, and eventually I came to the thought that the people in the chat-thread would much rather hear my voice than that of PPNS. The Chat-Thread felt natural, it felt a place where one can post whatever they want, to meet other people. It was also during this time I was getting into League, but more on that later.

    Then OCT closed and I went inactive once more. Previously I was posting a lot in Forum Games so I still spent time there, but for a few I was mostly wanting to ignore this site. I felt angry at the admins, they closed something awesome for something I cannot simply use for various reasons. I was done with this forum, or I so thought. Then I discovered Discussion once more. Previously I always thought of that place as a crude dumb place, where useless posts reign. This is true to an extent, but I became contempt with it. There may be dumb threads/posts, but there are some intelligent ones and interesting ones as well. My love for Discussion wanted me to expand out further, which I am still trying to do.

    That is basically my life here on the forums. Pretty boring if you ask me, but, it was quite a ride. Series of going active and inactive, it really has been an emotional ride. Minecraft may no longer satisfy me, but the community surrounded by Off-Topic and also to an extent of that of Discussion, makes me want to stay and expand myself, to let myself known.

    I've been plagued with a mental disease that still follows me to this day. Always holding anger, always mad about...something. Even in my current age, of my current mental state, I consider myself mentally disturbed or mentally unstable. Haven't visited a therapist in years to know if this is true (maybe I should...). I, as a child, was diagnosed with Bi-Polar Aggression, a severe case of it as well. As a child, I always seemed so happy, so...innocent, but in a moments notice I can instantly become a deadly killer, and almost literally become one as well.

    When I was 10 I almost killed 2 people. One incident was me losing a Gaelic handball game (always wondered what its official name was called) to a kid I've always hated, always despised. Something about the timing of that day, the timing of the incident, the mood I was in; was just right to flick a switch in my head. I brutally bashed the kids skull into the ground repeatedly. Blood spurted from the back of the head, and his nose bleeding dripping onto my hands. Within seconds I was restrained, but I have done the damage. I can remember the kids eyes, void and empty, most I can tell, he could have easily died if I kept going. The other incident I can barely remember, all I know is it happened, some memories are probably just kept locked away I suppose.

    After the two incidents, though, I was subjected to isolation to the fullest. Keep myself away from others; I was a minor with a severe mental disorder, they can't really charge me without calling insanity, at the time, I really didn't know better either. For a few years I was kept away from everyone but my mother and various tutors (and the occasional events I was allowed to attend, with supervision of course). While those 2 incidents nearly resulted in ones death, there have been instances where I have injured many others, after and before. Strong punch to the face, strong kicks to the groin, strong takedowns, you name it, I've probably done it. Even after isolation, I was put in special education, I was to remain separated by "normal" people, and I was like this until I reached the middle of middle school.

    It's probably my disorder that we were so poor. I reflect back on it now, and I can see my mother, so anxious, so worried, about everything. Medical bills needed to be payed, I needed special therapy, I needed medication, I was a burden, a huge burden. I thank my mother for everything she did, but I can't see any normal mother be able to handle such a dangerous son such as I. My future could have easily been destroyed if those incidents were kept on a file, but they weren't, thanks to my mother. She did her best, she helped me, and I could never be more thankful.

    Rarely does a game ever change my life. In fact, there's only two games that have: Minecraft and League of Legends. I've been into Minecraft since mid-Alpha, it has helped me a great bunch with a depression I was going through and it provided a nice relaxing tone for my disorder. However, after several years of playing a game it tends to get boring, uninteresting, not the same. I finally quit the whole game all together when I "left" MCInfected, a Minecraft server. I've tried other games, Team Fortress 2 was a thing for me for a while, but nothing really stuck like Minecraft. Then, a few friends recommended me to League of Legends, and all changed.

    During the time of recommendation I was, yet, going through another depression for various reasons (I wish not to tell these reasons). The reputation of League of Legends (and other MOBAs for that matter) community made me skeptical, how can I ever like a game with such a negative community? I played the game nonetheless with some online friends and...it was fun. People were nice for a while (now that I am getting higher level there is much more negativity, but it doesn't matter anymore) and I had fun. League of Legends somehow provided a gaming environment where I can relax. Unlike DOTA, I was having fun, and not really trying to stress myself to win. Every game is a good game, even if there were some bull behind your loss or your wins were simply too easy. I taught myself the game by watching professional players and the way they play on LCS every weekend. It was a game like no other.

    For a long time though I didn't have a preferred champion. I never really bought any of them, I always just played the free ones. One week, though, Annie was a free champion and I played her. She was fun, she was destructive, she gave me my first Pentakill (like a 5 man killstreak, wiping out the entire team). At first I cared no more, I did buy her, but it became nothing special. Time went on though, I got to play her more, and I began to like her. Something about her made me like to relate. Her lore of always being a powerful child, her in-game quotes suggesting her destructive ways, but not really giving any thought behind it. Even though she looks innocent, she really is just a twisted child. It reminds me of...well...me in a lot of ways. Powerful child, capable of killing 5 buff, strong, manly warriors in one shot, then hop skipping away like nothing happened is...interesting for a lack of better words. I like her because she reflects me, and it does help she's not bad as a champion overall.

    My futures with League are unknown, like it was for Minecraft. I hope one day to reach Diamond 1 (one of the highest ranked titles you can have) and also proving myself as Best Annie NA would be something nice to earn as a title. The game is awesome, in my opinion, and because of its nonstop action, it's probably something I'll hold on more than I did with Minecraft.

    The future is probably the most complex variable of this universe. So dynamic, so volatile, unknown. But, let us try to crack through this complex unknown.

    I see myself continuing to visit these forums for a while. As long as the admins don't do anymore stupid things, I have no reason to leave. I got my footing in some of the sub-forums, I'm relatively known, I don't get infractions, and I maybe want to try out for moderator; who knows. What I want to see out of this forum is less negativity and complaining, and more talking about the game, it's positives, criticizing it in a logical and sensible way, and less duplicate threads talking about the same subjects. I only wish to see this forum grow and become a very well known member, that's the future I want to see, hope to see, will see.

    I will continue my journey in the League of Legends. Expand my champion pool (character choice, I'm good with quite a few champions, but not enough) become more knowledgeable in other roles (there's, in the current meta, 5 roles, I only know how to do 4/5 of them, and I'm only good at 3/5 of them), and I wish, again, to at least earn the title as Best Annie NA, as that's my favorite champion. I'm no where near close to a good player, I'm a horrible one, I'm a new player, so I just hope that along my journey I become more skilled, become more knowledgeable, and become stronger and well respected as a teammate and an individual.

    As for real life, this is the true unknown. I have a job so, that is all well and good. Honestly though, I hope nothing changes. I'm good as I am right now, life is good, and so is the Internet. My future in both mix, but they are separate. This is the best balance, and I hope that futures stays as is.


    1. Is the information on your personal information true? Yes, I am 26, I do live in Idaho, there's nothing really to lie about.
    2. Why did you decide to make this thread? I've been on these forums for 2 years. While I know it's nothing huge, I feel like my anniversary should go without me doing something, and this thread was that something.
    3. Your English is a bit off, is it part of your disorder? Indirectly, I've always hated English. It was the only subject that I could never do well in. If my English is confusing and/or unclear somewhere, please correct me.
    4. Which forums do you like to visit? Forum Games, General Off-Topic, Politics Philosophy News & Society, and Discussion. However, I wish to soon be known across various sub-forums, so I will expand eventually.
    5. Where do you get all your Annie avatars? I'm a frequent visitor of Reddit and there's a subreddit dedicated to LoLfanart. I occasionally just like to start with the best one (most of them are deviantart) and look through all the suggested ones. Occasionally I find an Annie drawing, but most of them are horrible, or just something that doesn't fit for an avatar. Then there's the few that actually stand out to me. Whenever I'm using an avatar, I will link to the picture directly in my signature. You can visit my profile page to see my previous avatars.
    6. Would you mind explaining xyz in detail? If it's something I'm willing to open up to, I might add another chapter to it. However, for the most part, I will just answer it in a Q&A form, or maybe not at all if it's something too personal.

    Go ahead and ask any questions and I will answer you in both the FAQ and via a response.

    I don't blame you if you didn't read the whole thing, but I would like to thank you nonetheless for visiting this thread. I tried to put as much as my heart into this post and open myself up a much as possible to you guys. Do you guys have anything you wish to share? Or maybe simply want to leave feedback? Any of that or maybe a rep to support this thread is always appreciated. Thank you, and I hope you have a nice day.

    Edit: I have since then made an update post. I highly encourage everyone to read it:
    http://www.minecraftforum.net/topic/1828863-danthonywalker-2-years-who-am-i-why-am-i-and-various-other-things/page__st__40#entry24694670
    Posted in: General Off Topic
  • View ReiFNSK's Profile

    2133

    Jul 17, 2011
    ReiFNSK posted a message on [Jul.08] Rei's Minimap v3.4_01
    Mirror (Minecraft 1.6.2)
    Rei's Minimap v3.4_01
    [Server] Login Message v0.5
    [ForgeServer] LoginMessage v0.5
    [Clinent] LoginMessage v0.5
    ModLoader SMP Enabler


    I made a new mini-map.

    Some say the authors.
    Quote from ReiFNSK »
    Please do not modifications to forcibly enable Entities radar with SMP.
    Please do not modifications to forcibly enable Cave mapping with SMP.

    It is allowed to include this mini-map in your mod pack basically.
    Please make a link to this topic and display the name of the ReiFNSK however.

    There are no plans for publishing the source file.


    Features:
    • Fast processing
    • Beautiful map rendering:
      • Expression of semitransparent blocks
      • Bump-map expression of height
      • Expression of dynamically changing lighting
      • Automatically generate the block colors from your texturepack
      • Biome color
    • Entities radar
    • Cave mapping
    • Waypoints (Can not teleport)
    • Ingame keyconfig
    • ZanMinimap frame appearance
    • Indication of slime spawning chunks (Does not work in multiplayer after minecraft 1.2)
    Download
    Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
    Rei's Minimap v3.3_06 [1.5.2]
    Rei's Minimap v3.3_04 [1.5.1] [1.5]
    Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
    Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
    Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
    Rei's Minimap v3.0_02 [1.1] [1.0.0]

    Quote from ReiFNSK »

    SMP fixes of ModLoader (not Forge)
    1.6.1
    1.6.2
    zip file into mods folder.


    Mirror
    Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
    Rei's Minimap v3.3_06 [1.5.2]
    Rei's Minimap v3.3_04 [1.5.1] [1.5]
    Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
    Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
    Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
    Rei's Minimap v3.0_02 [1.1] [1.0.0]

    How to Enable Cave mapping / Entities radar on SMP
    Cave mapping and entities radar of the SMP is disabled by default.
    When the server owner (using bukkitplugin/other) sets the key word to motd(login message), they become effective.
    Please set the keyword to motd referring to the following.

    &0&0: prefix
    &e&f: suffix
    &1: cave mapping
    &2: entities radar (player)
    &3: entities radar (animal)
    &4: entities radar (mob)
    &5: entities radar (slime)
    &6: entities radar (squid)
    &7: entities radar (other living)

    examples.
    All enable.
    &0&0&1&2&3&4&5&6&7&e&f

    Cavemap enable.
    &0&0&1&e&f

    Cavemap and EntitiesRadar(player,animal,slime) enable.
    &0&0&1&2&3&5&e&f

    ("&" marks color codes. If your server uses a wrapper with different codes then use this for reference).

    for CommandBook(bukkit plugin)
    `0`0: prefix
    `y`w: suffix
    `B: cave mapping
    `G: entities radar (player)
    `C: entities radar (animal)
    `R: entities radar (mob)
    `P: entities radar (slime)
    `Y: entities radar (squid)
    `2: entities radar (other living)

    examples.
    All enable.
    `0`0`B`G`C`R`P`Y`2`y`w

    Cavemap enable.
    `0`0`B`y`w

    Cavemap and EntitiesRadar(player,animal,slime) enable.
    `0`0`B`G`C`P`y`w

    It is not possible to use it with the vanilla server that cannot set motd.

    I made it for official server. / Forge server / Client(LAN Server)
    LoginMessage
    for Vanilla Server [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
    for Forge Server [1.6.1 or later] [1.5 or later] [1.5.1/direct] [1.5/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
    for Client (LAN Server) [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]

    LoginMessage Minecraft 1.3.1 or earlier

    for Minecraft Server 1.3.1 (adfly) (goo.gl/direct)
    for Minecraft Client 1.3.1 (adfly) (goo.gl/direct)

    for Minecraft Server 1.2.5 (adfly) (goo.gl/direct)
    for Minecraft Forge Server 1.2.5 (adfly) (goo.gl/direct) (Forge / Forge+MLMP)
    for ModLoaderMp Server 1.2.5 (adfly) (goo.gl/direct) (MLMP)

    for Minecraft Server 1.2.4 (adfly) (goo.gl/direct)

    for Minecraft Server 1.2.3 (adfly) (goo.gl/direct)
    for ModLoaderMp Server 1.2.3v2 (adfly) (goo.gl/direct)

    for Minecraft Server 1.1
    for ModLoaderMp Server 1.1

    for Minecraft Server 1.0.1
    for ModLoaderMp Server 1.0.1

    for Minecraft Server 1.0.0

    for Minecraft Server Beta 1.8.1
    for ModLoaderMp Server 1.8.1

    for Minecraft Server RC2


    ChangeLog

    v3.4_01 [08-Jul 2013]
    -Fixed: not visible PlayerEntity of entity radar
    -Support: Minecraft 1.6.2

    v3.4 [04-Jul 2013]
    -Support: Minecraft 1.6.1

    v3.3_06 [10-May 2013]
    -Fixed: Lighting bug fixes

    v3.3_05 [03-May 2013]
    -Fixed: Minor bug fixes
    -Support: Minecraft 1.5.2

    v3.3_04 [20-March 2013]
    -Fixed: Exception occurs in the twilight forest

    v3.3_03 [19-March 2013]
    -Fixed: Defect of character display of waypoints

    v3.3_02 [16-March 2013]
    -Fixed: Error when generating the color of the texture

    v3.3_01 [16-March 2013]
    -Fixed: Display the coordinates of round map

    v3.3 [14-March 2013]
    -Support: Minecraft 1.5

    v3.2_06 [22-December 2012]
    -Fixed: Updates to the map when you're riding a boat or cart, etc.

    v3.2_05 [01-August 2012]
    -Fixed: Color of the leaf of "The Twilight Forest"
    -Fixed: Enemy of InvasionMod became purple color (EntityRadar)
    -Support: Minecraft 1.3.1
    -Support: Minecraft 1.3.2 (17-August 2012)
    -Support: Minecraft 1.4.2 (25-October 2012)

    v3.2_04 [23-June 2012]
    -Added: configuration of the "Preloaded Chunks" (This setting was always enabled in v3.2 ~ v3.2_03)
    If enabled, you might get a bug

    v3.2_03 [21-June 2012]
    -Fixed?: NullPointerException(ChunkData.updateEnvironmentColor)

    v3.2_02 [21-June 2012]
    -Fixed: NullPointerException in "Set Waypoint" (Default:C-Key)

    v3.2_01 [20-June 2012]
    -Fixed: Waypoint and Deathpoint
    -Fixed: Spam message when using the Forge
    -Changed: Remove the delay to the start of the minimap.

    v3.2 [17-June 2012]
    -Added: Smooth color of the grass/leaf/water of the biome border
    -Fixed: Marker is hidden when using RenderDistance of OptiFine
    -Fixed: biome

    v3.1 [24-May 2012]
    -Changed: Scrolling and rotation of a minimap were smoothed.
    -Changed: The motion of an entity radar was smoothed.
    -Fixed: An error when "sneak" is assigned to a mouse.

    v3.0_06 [19-April 2012]
    -Changed: InvasionMod's Enemy type are changed from "OtherLiving" to "Monster".
    -Fixed: NullPointerException has occured on EntityRadar if InvasionMod is not installed.

    v3.0_05 [19-April 2012]
    -Added: Darken the dead entity (EntityRadar)
    -Change: Enemy of InvasionMod became purple color (EntityRadar)
    -Fixed: PlasmaCraft liquid did not appear.

    v3.0_04 [08-April 2012]
    -Support: Minecraft 1.2.5

    v3.0_04 [25-March 2012]
    -Support: Minecraft 1.2.4

    v3.0_03 [05-March 2012]
    -Fixed?: Error: -8 and Error: 16 (Minecraft 1.2.3)

    v3.0_02 [04-March 2012]
    -Support: ModLoader for Minecraft 1.2.3

    v3.0_02 [03-March 2012]
    -Fixed: Overhead pressure plate, the reaction under certain conditions
    -Support: Minecraft 1.2.3

    v3.0_01 [14-January 2012]
    -Support: ModLoader for Minecraft 1.1

    v3.0_01 [13-January 2012]
    -Fixed: display a marker of long-distance
    -Support: Minecraft 1.1

    v3.0 [07-January 2012]
    -Added: Ability to display the waypoint on the game screen
    -Fixed: Changing how to convert lowercase to uppercase

    v2.9_02 [05-January 2012]
    -Fixed: Specify the charset encoding when saving the configuration and waypoints

    v2.9_01 [01-January 2012]
    -Fixed: Biome names were listed on large map
    -Fixed: Show dimension names

    v2.9 [12-December 2011]
    -Added: Map scale setting
    -Changed: Deletion method of waypoint

    v2.8_04 [29-November 2011]
    -Fixed: Cavemapping when using HeightMod

    v2.8_03 [28-November 2011]
    -Fixed: Spelling correction

    v2.8_02 [26-November 2011]
    -Fixed?: ConcurrentModificationException

    v2.8_01 [24-November 2011]
    -Added: Entities radar dimmed low position
    -Update: mod_ReiMinimap(ModLoader)

    v2.8 [19-November 2011]
    -Added: Largemap zoom-in/zoom-out
    -Added: Entity radar (lightning bolt)
    -Change: Largemap label
    -Support: Minecraft 1.0.0!!
    -Support: ModLoader for Minecraft 1.0.0 (21-November 2011)

    v2.7_04 [14-November 2011]
    -Support: Minecraft RC2

    v2.7_03 [12-November 2011]
    -Fixed: Mob(monster) that had been displayed EntityLiving. (1.9pre6)
    -Fixed: Could not be switched EntityLiving.

    v2.7_02 [12-November 2011]
    -Support: Minecraft Beta 1.9 Prerelease 6

    v2.7_01 [10-November 2011]
    -Added: Update check
    -Fixed: Color of water and the lava
    -Fixed: Behavior of RenderType on SMP

    v2.7 [09-November 2011]
    -Added: ZanMinimap texture
    -Added: 4 levels of opacity maps (25%/50%/75%/100%) was.
    -Added: Set the opacity of individual large map and common map.
    -Added: Grid view of the chunk
    -Change: Toggle Waypoints operation(Toggle Waypoints Dimension/Toggle Waypoints Visible)
    -Change: Key configuration screen
    -Change: Do not show the direction in which a square map.
    -Fixed?: error when generating a color from the texture blocks.
    -Readded: Entities radar
    -Readded: Cave mapping

    v2.6_01 [28-October 2011]
    -Fixed: Spelling correction

    v2.6 [21-October 2011]
    -Added?: Height MOD support? (Beta 1.9 Prerelease 4)
    -Added: Temperature/humidity is expressed as a color
    -Added: Displayed biome name in large map

    v2.5 [14-October 2011]
    -Added?: Height MOD support? (Beta 1.9 Prerelease 4)
    -Changed: The current coordinates will be set if the coordinates of a waypoint are emptied.
    -Fixed: Leaves of the rubber of RedPower 2 was gray
    -Removed: Orange coloration of the direction of the sunrise
    -Removed: Setting the direction of the sunrise (Beta 1.9 Prerelease 4)

    v2.4 [12-October 2011]
    -Added: View another dimension waypoints
    -Fixed: Leaves of the rubber of IndustrialCraft2 was gray

    v2.3_01 [12-October 2011]
    -Fixed: Disabled threading was not able to update the biome.

    v2.3 [07-October 2011]
    -Added: Sunrise direction setting.
    -Added: Minecraft Forge Support. (block color generator)
    -Fixed: Block color generator.
    -Fixed?: Roundmap looked square. (Minimap Option &--#62; MapMask Type &--#62; Stencil)

    v2.2_02 [02-October 2011]
    -Fixed: Reflection (field name), I forgot to update. (Beta 1.9pre2 only)

    v2.2_01 [01-October 2011]
    -Fixed: Block-colors generate of HD Texture
    -Fixed: Memory usage of the new RenderType

    v2.2 [01-October 2011]
    -Added: Automatically generate the block colors from TexturePack
    -Added: RenderType(Biome/Temperature/Humidity)

    v2.1[Guinea Pig version] [25-September 2011]
    -Added: Swampland biome color

    v2.0 [22-September 2011]
    -Added: New lighting style of beta 1.8

    v1.9_02 [20-September 2011]
    -Changed: Adjustment block color.
    -Fixed: In the SMP, did not work if the address of the server contains a line break.
    -Fixed: When Threading and Environment Color were enable, the error might come out.

    v1.9_01[Guinea Pig version] [18-September 2011]
    -Added: BlockColor - MC Beta 1.8
    -Added: Slightly detailed error message.
    -Changed: Put the delay to the start of the minimap.

    v1.9[Guinea Pig version] [14-September 2011]
    -Added: Options - Coordinate Type, Font Scale
    -Added: Hotkey - Waypoint List
    -Removed: Cavemapping
    -Removed: Entities Radar

    v1.8 [25-August 2011]
    -Added: Supports Minecraft Extended
    -Added: Block color of Aether V1.02
    -Changed: Slime spawning chunks was displayed only with Overworld(Dimension=0).
    -Fixed: Waypoint was not able to be loaded with SMP, except for port 25565.

    v1.7 [19-August 2011]
    -Added: Show slime spawning chunks
    -Added: Death point
    -Fixed: Scrollbar of waypoint list

    v1.6_01 [14-August 2011]
    -Fixed: Mob and Animal of the Entities Radar Options had reversed.

    v1.6 [14-August 2011]
    -Added: The color of the block was able to be specified with the file. (.minecraft/mods/rei_minimap/blockcolor.txt)
    -Changed: Organizing Options
    -Fixed: Block ID of Aether was acquired from not fixation ID but the name.
    -Fixed: When dimension move with SMP, the bug to which cavemap/entities radar was invalid is corrected.

    v1.5 [05-August 2011]
    -Added: Semitransparent indication of the map
    -Added: Show the direction of the entity (Entities Radar Options)
    -Changed: to hide the edges of the large map.
    -Fixed: Illegal waypoints file name characters "_" is replaced by
    -Fixed: Slight correction of the cave map

    v1.4 [29-july 2011]
    -Added: Cavemap support in SMP. default is disabled.
    -Added: Entities radar support in SMP. default is disabled.
    -Added: Setting of position where map is displayed.
    -Added: The transparency of entity is decided by the vertical interval.
    -Changed: Integration of modloader version and non-modloader version.

    v1.3 [25-july 2011]
    -Added: Default zoom setting
    -Added: Thread priority setting
    -Added: Fullscreen map show waypoint name when press "Toggle Zoom" (Default:Z-Key)
    -Added: Some hot keys
    -Added: Cave Map (it is disabled now in SMP) Cavemap doesn't react if there is no light.
    -Added: Entities Radar (it is disabled now in SMP)
    -Changed: Organizing Options
    -Additionally, some small changes

    v1.1_02 [23-july 2011]
    -Changed: disappear minimap while open the GUI except the minimap.

    v1.1_01 [19-july 2011]
    -Fixed: It was not possible to start when modloader was not used.

    v1.1 [18-july 2011]
    -Changed: disappear minimap while open the inventory
    -Fixed?: HD fonts
    -Added: 1.5x zoom
    -Changed(I forgot to write this): save the settings to %APPDATA%\.minecraft\mods\rei_minimap


































    Please move the rei_minimap folder to mods when shifting from v1.0
    v1.0 [17-july 2011]
    -First Release

    The FAQ is ScrollDown or click here!
    Please read the FAQ before you ask questions.


    Some epic dude called Kane_Hart made a cool spotlight video of this mod!



    Other small mods [25-March 2012]
    Sound Fix Mod (Sound changes in the vertical direction...small effect)
    [Minecraft 1.2.5]
    [Minecraft 1.2.4]
    [Minecraft 1.2.3]
    [Minecraft 1.1]
    [Minecraft 1.1 compatible AudioMod]
    [Minecraft 1.1 for comparison (Activate only while hold down the L-Ctrl)]

    back to the old color of the swampland
    [Minecraft 1.2.5]
    [Minecraft 1.2.4]
    [Minecraft 1.2.3]
    [Minecraft 1.1]
    [Minecraft 1.0.0]


    I'm not good at English,
    so,,, If I make mistakes in my English,please pardon me.
    Please tell me corrections of the menu

    Please write it in Japanese if you understand Japanese.

    もし、あなたが日本語を理解するのであれば、日本語で書いてください
    オプション画面の表記の指摘なども助かります。

    I would appreciate you informing me of any questions, comments or requests you may have.
    I may implement it
    Posted in: Minecraft Mods
  • View KaBling's Profile

    1

    Jul 3, 2013
    KaBling posted a message on Pokémon
    Quote from Shadowspirit567

    Flygon is my fav pokemon [Not sure i spelt it right] I dont play pokemon [GAMING] Anymore but i remember that one i really love dragon types and i just watch pokemon now The Ones from Kanto through Sinnoh Again idk if i spell them right anyways i really dont like the new shows of whatever i forgot the name of it anyways i dont like the newest one but i like the games of it though

    Your grammar was so unclean that my liver shut down.

    Seriously though, why the anime? It's kinda an embarrassment now.
    Posted in: Culture, Media & Arts
  • View Taupo's Profile

    1

    May 24, 2013
    Taupo posted a message on How long is your hair?
    My hair is extremely similar in colour and length to this:


    Though my face is quite different and I'm not being sponsored by coke.
    Posted in: General Off Topic
  • View Orange_Cak's Profile

    2

    Apr 19, 2013
    Orange_Cak posted a message on How i can get big on youtube?
    1)Spam every comment section ever, even if it's a video on the electrical properties of Mercury. Spam that crap.

    2)Make SURE that you're a prepubescent child

    3)Record ONLY in 240p

    4)Use a texture pack that will make blood drip from someone's tear ducts

    5)Make every sexual joke that you can about everything

    6)Rage at everything that upsets you

    7)Talk about other commentators like mad

    8)Beg for twitter followers

    9)Reply to every single comment with "LOLF*G"

    10)I ran out of smartass comments, but wanted this list to go to ten. Because OCD.
    Posted in: General Off Topic
  • View Cdm98's Profile

    2

    Apr 10, 2013
    Cdm98 posted a message on The Dumbest Thing Anyone Has Ever Said





    /)_-
    Posted in: General Off Topic
  • View Taupo's Profile

    2

    Apr 3, 2013
    Taupo posted a message on #YOLOSWAG
    I have a diagram below showing how much I care what people use as hashtags:















    Diagram above ^
    Posted in: General Off Topic
  • View Ramona's Profile

    4

    Apr 1, 2013
    Ramona posted a message on [NEW] Google Nose!
    Quote from SkaterSam

    You serious?

    Of course! I can smell April Fools' Day perfectly using Google Nose.
    Posted in: General Off Topic
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