Quote from badtryvirus»
Just looking at the image, shouldn't there be at least one space of air between the drip stone and cauldron? I know it says "no non-air" blocks in between, but I think you do need some air blocks.
That would also be something worth trying; despite the number of published builds that work without air blocks between, when things go wrong troubleshooting by changing questionable bits is a reasonable course of action. [Particularly since neither the exact version/snapshot nor what mods (if any) are active is known,]
Given that 10 days have passed, my presumption is that the OP found a[the] solution. OP's profile shows last active Thu, Mar, 17 2022 12:16:11 as of posting this.
It would, of course, be interesting to know what that solution was….
1
As this has happened more times than I like, usually due to some bad decision on my part, I try not to get too angry and file it away as a game/life lesson. The first time it happened I wandered away from my base looking for what I thought were some nearby cows. I got very lost, wound up getting killed by mobs in a cave, and lost everything. My young daughter at the time then began reminding me, "Don't go chasing cows." Sound advice.
1
You're right! It's been awhile, and on another world I did have to put a low ceiling over the whole pit to shade the are so they wouldn't burn. Good call.
1
I was in the same situation, noticing zombie villagers occasionally appearing outside of my fences. What I did was dig a pit 2x3 pit, 2 block deep, with the 2 block side along my fence. I then put in 6 trap doors, leaving them open, so the mob will walk in. You stand on your side of the fence and lure them in. The trapdoors can be closed so they don't burn up.
On my side of the fence, I dug a tunnel down with ladders and to the pit for me to be able to either kill whatever fell in, or administer the cure fo zombie villagers. I am separated from them by a a one block hole. I can then open the hole wider and let out a cured villager and out into my base.
7
I came across a fossil assembly for the first time while gathering resources in an abandoned mineshaft. I mined out the matrix of the fossil, leaving it in place and articulated, and then created an exhibition hall like in a museum.
1
I had been playing all during a day and night of rain, with plenty of lightning. Once it cleared up I stepped outside of my house to find a skeleton horse standing in my flower garden. Wow! First thing I thought was I gotta get me a leash to bring him to my stable. Then boom, he went off and was replaced by skeletons with enchanted gear riding skeleton horses. At this point I should say I didn't even know there was such a thing as a skeleton trap. I retreated quickly to a distance and picked off all four skellies, and two skelly horses remained. I pushed one slowly to my stable where he resides now with the other horses. The other skelly horse managed to walk itself over to the sheep pit and there he remains.
2
New rule: no riding after dark on gaping potholed plains.
1
1
The main house on the rise, with the back door patio area lower down. The spire in the back is my ladder to get to a xp farm high up in the clouds.
Same structure but from up on the bluff.
An idea for a water house, withthe water flowing out of the back down to the river. I might put a water wheel over that water trough.
1
Napoleon
Snowball
Squealer
1
Ha! It's for food in general, but something about cake as the visual clue seemed like the right thing to do. I have to say I think the carpet is what's doing it for me; it goes well with the chest and item frame colors.