I like how every time somebody posts in this topic it seems like everybody flips out and assumes the update has happened since the posts seem to come in waves. Amusing.
First off thanks for all your hard work on the mod, it's an interesting concept and it's wonderful know it's still in active development so it will keep evolving and giving me reasons to come back to it periodically. Keep up the good work and I look forward to todays update (as well as around 4 of my friends who will be playing on a server).
I do have a bit of a suggestion though; it seems like the rupee and arlemite spawn rates are depressingly low (which I suppose may be addressed with new mob loot in the update and if so disregard this) and makes fighting the first bosses highly prohibitive let alone getting the new armor and weapons derived from their drops. It may be worthwhile to have a higher rate of acquisition on the version released to the public as I suspect this rarity is balanced to your official servers economy.
It took my friends and myself around 4 days of solid mining to get enough materials to summon the boss just one time. Either we got stupidly unlucky with our rupee and arlemite generation or it's just too rare. It's also used in a staggering amount of recipes which further prohibits its intended functionality.
Also, as others have wondered it seems there is either something wrong with the spawn rates on Sharks and Whales (also have not seen crabs of any sort) or the spawn conditions aren't fully understood. I haven't seen any new aquatic wildlife in the mod thus far that we ourselves haven't just spawned with an egg. I'd love to know more on this.
Again, thanks for your time and effort. It's appreciated and the mod is shaping up to be a very fun mod which will be even more amazing once your announced features start trickling in. Kudos sir, kudos.
I agree with the ore spawn rate... It took me hours and hours of mining to craft 2 mysterious clocks. On top of that, I ended up with more than 3 stacks of diamond... It may or may not be that fun for an RPG type game... I believe more fighting, less collecting would be much more enjoyable.
Anyone know why the wiki claims some armors/weapons to have an infinite durability, but they actually don't in game? Is that gonna be in the upcoming update?
Everything I've seen on the wiki regarding durability has seemed to be correct...
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But I've fought them so many times and all they drop is xp and souls...
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We can only hope...
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I don't think it's going to end up being updated tonight...
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My suggestion would be the Divine RPG mod and Better than Wolves mod be added into the game.
Post your ideas!
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I agree. It would be much easier than everybody chilling here waiting for the updates.
Also, I recommend that the website be completed after the 1.4.4 update so it's easier for everybody to learn about how to get to the new dimensions...
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No problem
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It's on the first page of this forum...
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I agree with the ore spawn rate... It took me hours and hours of mining to craft 2 mysterious clocks. On top of that, I ended up with more than 3 stacks of diamond... It may or may not be that fun for an RPG type game... I believe more fighting, less collecting would be much more enjoyable.
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Everything I've seen on the wiki regarding durability has seemed to be correct...
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Do you know how??
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I have 2 more after this one lol
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None of us can!!
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All's good... Still trying to figure hot how to get orichalcum/halite stones...