• 0

    posted a message on Mod Ideas anything

    @taqn I dont think an instant replay mod is possible. youd have to store every single moment into some kind of variable that could support it then spit out every single detail onto a gui overlay. But i dont believe forge has the methods that could do that, and even if it did the storing of every single thing in the varieable of course comes with a great performance cost.

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Black BulletCraft World of Anime Black Bullet

    I would really want to help as a coder, but we need communication. Most projects i've done with others fall apart cause of lack of communication.

    Posted in: WIP Mods
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    posted a message on NEEDED a skilled modder!

    lol u used

    Mcreator

    Posted in: Requests / Ideas For Mods
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    posted a message on Block rotation with metadata

    public void onBlockAdded(World world, int x, int y, int z) {
    super.onBlockAdded(world, x, y, z);
    this.setDefaultDirection(world, x, y, z);
    }

    //On block added it sets it

    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister iconRegister){
    this.blockIcon = iconRegister.registerIcon(MoreHorror.modid + ":" + "BSide");
    this.iconFront = iconRegister.registerIcon(MoreHorror.modid + ":" + "Front");
    }
    // here i register my sides such as front and sides but you could have more

    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int side, int metadata) {
    return metadata == 0 && side == 3 ? this.iconFront :(side == 1 ? this.blockIcon : (side == 0 ? blockIcon :(side == metadata ? this.iconFront : this.blockIcon)));
    }
    //this here puts the textures on the block depending on the side

    public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityplayer, ItemStack itemstack) {
    int l = MathHelper.floor_double((double)(entityplayer.rotationYaw * 4.0F / 360.F) + 0.5D) & 3;

    if(l == 0) {
    world.setBlockMetadataWithNotify(x, y, z, 2, 2);
    }

    if(l == 1) {
    world.setBlockMetadataWithNotify(x, y, z, 5, 2);
    }

    if(l == 2) {
    world.setBlockMetadataWithNotify(x, y, z, 3, 2);
    }

    if(l == 3) {
    world.setBlockMetadataWithNotify(x, y, z, 4, 2);
    }

    }

    private void setDefaultDirection(World world, int x, int y, int z) {
    if(!world.isRemote) {
    Block b1 = world.getBlock(x, y, z - 1);
    Block b2 = world.getBlock(x, y, z + 1);
    Block b3 = world.getBlock(x - 1, y, z);
    Block b4 = world.getBlock(x + 1, y, z);

    byte b0 = 3;

    if(b1.func_149730_j() && !b2.func_149730_j()) {
    b0 = 3;
    }

    if(b2.func_149730_j() && !b1.func_149730_j()) {
    b0 = 2;
    }

    if(b3.func_149730_j() && !b4.func_149730_j()) {
    b0 = 5;
    }

    if(b4.func_149730_j() && !b3.func_149730_j()) {
    b0 = 4;
    }

    world.setBlockMetadataWithNotify(x, y, x, b0, 2);
    }
    }

    //this method is what it sounds like


    this is the code i use so adapt from this

    Posted in: Modification Development
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    posted a message on can someone please make a mod of this
    This supports 1.7.10 but if you want a dif version say, because it was super easy to make. If you want me to add anything else tell me.

    Link: https://www.dropbox.com/s/gnlpo7ulen5btrd/EzraSword.jar?dl=0
    Posted in: Requests / Ideas For Mods
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    posted a message on Mod ideas
    *Cough* Redundant, use entire section *UnCough*
    Posted in: Requests / Ideas For Mods
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    posted a message on Mod Idea/Request: Fences, And Painted Signs! Extra's to go for City Building!
    These suggestions have already been done by other mods i have seen. sadly idk what they are so you gotta do some research
    Posted in: Requests / Ideas For Mods
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    posted a message on MoreHorror WIP Mod Alpha Version 1.1!

    NOTICE:

    Heyo I will be continuing this mod If anyone is interested.. I have found some time and inspiration but I am wondering wether or not I should continue it?
    Posted in: WIP Mods
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    posted a message on Mo Things and More RandoMness!!!!
    Good To see you got this up and going somewhat, and I support it all the way because IT IS AWESOME... But can you plz list everything you have implemented so far plz :D
    Posted in: WIP Mods
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    posted a message on Needing Mod Ideas
    People who mod don't use Mcreator but code it all by hand. It leaves them with a lot of control and creativity.
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Do you have ideas for meee ?
    Bruh your in a section of ideas... use them
    Posted in: Requests / Ideas For Mods
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    posted a message on Modding advice anyone?
    And when your done doing that NealGaming on youtube is great to get you started in 1.7.10 but also to show you a lot of syntax overall and show you the basics of minecraft modding. once your done with him just search throught vanilla coding and other peoples (Don't copy theirs though) to learn more things about the game and how to code in it.
    Posted in: Mods Discussion
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    posted a message on [IDEA]Mod Creation Helper
    In the block constructor you simply add: this.setBlockTexture(YourModName:BlockName);

    and there are also other ways of doing it...

    Packages are letrally the easiest thing to do... Like now it's really you just being super lazy and not knowing the api
    Posted in: Requests / Ideas For Mods
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    posted a message on [IDEA]Mod Creation Helper
    You are clearly lazy and probably don't know how to code. And if you want to make other mods use Mcreator. Your Idea of a block being added in-game is also impossible
    Posted in: Requests / Ideas For Mods
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