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    posted a message on CAN'T PLAY MINECRAFT "BAD VIDEO CARDS"!!!!!!!!! NEED HELP! NOW!
    my cousin runs minecraft on windows xp, yet she cannot update her video card drivers.
    this is the error log she got:


    Bad video card drivers!
    -----------------------

    Minecraft was unable to start because it failed to find an accelerated OpenGL mode.
    This can usually be fixed by updating the video card drivers.



    --- BEGIN ERROR REPORT 7fe0271 --------
    Generated 7/8/12 6:37 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_29, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    [failed to get system properties (java.lang.NullPointerException)]

    org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
    at org.lwjgl.opengl.Display.createWindow(Display.java:311)
    at org.lwjgl.opengl.Display.create(Display.java:856)
    at org.lwjgl.opengl.Display.create(Display.java:784)
    at org.lwjgl.opengl.Display.create(Display.java:765)
    at net.minecraft.client.Minecraft.a(SourceFile:236)
    at net.minecraft.client.Minecraft.run(SourceFile:657)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT c7657813 ----------
    Posted in: Java Edition Support
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    posted a message on [1.5_01]RedTech!(RedIron tools/armor)*CustomHUD*[v1.83]
    red iron axe = fire axe LOL
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]100% drop TNT, resistance for dirt the same for stone
    great when i'm blowing up a cave with loads of tnt... won't destroy the ores
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Fatal Beauty, Succubus (V6)
    use spc then
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] FiniteLiquid v5.93
    Quote from aznboidf »
    ...NOT...SUCKING...UP...WATER...PUMPS...TICKING...ME...OFF

    help with pumps plz???? :/
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] FiniteLiquid v5.93
    ...NOT...SUCKING...UP...WATER...PUMPS...TICKING...ME...OFF
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Quote from nohero »
    Quote from aznboidf »
    HMMM... is it zelda version? I'd like that


    so the problem occured in the qf.class.
    So, download more health V3.5
    Then download the zelda version. (http://www.mediafire.com/?q73ddbd4vvb7jy2)

    Install the zelda version.
    Then, take the qf.class from the new download I just created and add it to your .jar.

    Basically, mod loader changed functionality so I needed to change some code in qf.class

    in other news, I have a mod up in mind, but I will wait for 1.5 because it's going to implement lightning/thunder as part of the design!

    umm what new DL? my minecraft just crashed.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    HMMM... is it zelda version? I'd like that
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Quote from nohero »
    Quote from aznboidf »
    Quote from nohero »
    @aznboidf so you still need a modloader v5 beta 1.3 version?

    Of course I do!!!


    I'm working on it, I will finish working on it this weekend.

    Hope you do... hey! It'll be like a b-day present 4 me because my b-day's 2day!!!
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Quote from nohero »
    @aznboidf so you still need a modloader v5 beta 1.3 version?

    Of course I do!!!
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Quote from nohero »
    @aznboidf so you still need a modloader v5 beta 1.3 version?

    Updated to V1.4_01 finally!!
    New stuff:
    requires dungeon api again for more compatibility
    requires ModOption API, which helped me create GUI for settings!
    I quote myself:
    "New in Version 4.0: Allows you to chose ANY Starting Health (1-20) and ANY Cap Health (1-20) so you can personalize it anyway you want! Tired of questing for hearts? Start with 20 hp! Want a Zelda style adventure? Start with 3hp and end at 20 hp! Want an insane challenge? Start with 1 HP and Cap your health at 1 HP!!

    Ramblings/code talk:
    The coding process was pretty long and frustrating at times, I have random leftover code all over the place (as in commented out). Part of the trouble was figuring out Mod Options API, but it was actually very easy to use and the modder who created that helped me out and has very detailed instructions! No, the main trouble for me (spent several hours on) was trying to set the option into entityplayer. However, health variable is created once at the start and I had to work around that so that whenever the user changed starting health/max health it actually affects the world in real time.

    I'm planning a new mod too, but I will probably wait for Notch to make an modding api before I do that. I'm quite busy too (as for the lack of more health updates) with my life and stuff.

    ehh...buh...weh... WHAT ABOUT MODLOADER V5 V1.3_01?!?!?!?!?!?!?!?!?!?!?!??!
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    OK thanks A LOT. I WOULD LOVE THIS MOD
    Posted in: Minecraft Mods
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    posted a message on [V1.7.3] Extended2x2 (on Hiatus)
    now when I think about it... the logs, when broken by axes, should drop about 8-16 sticks because the wood is all chopped up am I right? XD
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Fatal Beauty, Succubus (V6)
    Quote from KodaichiZero »
    Quote from Icalasari »
    Can you make a version that only kills nearby aggressive mobs (Creepers, Spiders, Zombies and Skeletons (Ogres, Wraiths, Lions, and Wolves if including mo creatures)? Because an instant kill to anything in the area means I am not getting this until my horses are safe


    Don't worry, it only specifically kills things declared to be monsters, which does not include most animals. Wolves might be considered monsters, but things like horses and bunnies certainly aren't.

    If you want a version of the succubus that doesn't attack the player, you can download this file here:
    http://www.filefront.com/17812554/Succubus.class
    The auto-kill ability is completely taken away, but she will still hunt other monsters one at a time, protecting you during the night and constantly becoming stronger with each kill.

    Aww... it doesn't work...
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Wait... so if we don't have bosses patch... then how do we get heart containers?!
    Posted in: Minecraft Mods
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