make them detect, when placed, if the block directly below them is a flower pot, if so, it spawns tinny and tries to nibble on ur does, but does no damage
he's talking about when you wear the sun Chief's mask and throw barakoa masks in order to summon your very own barakoa masks, and they follow you and fight for you...
Mowzies I have a complain with the friendly Barakoas, I summoned a bunch of them with me and I go out fighting mobs with them along with some tamed wolves, and I accidentally punched my Barakoa and the wolves attack her, I then install the friendly fire mod to make it so I can't hit them, but I can still hit my Barakoas friend. My theory is that the Barakoa doesn't use the same "Owner" tag and share the same code with vanilla tamed mobs, and The One Probe also doesn't show the "tamable" lable when hover over them, so I ask if you can change it so they use the vanilla taming mechanics and tags. I can make a github issue if you want
I also have the Ice and fire dragon mod, and my dragon strike still affect the Barakoa, but the strike doesn't affect any other tamed mobs, like it is supposed to
well, that's because they really aren't tamed nor your allies, you're just fooling them by wearing one of their masks, if you take it off, they become agressive again
EU queria um ítem que te dava o poder das plantas este item seria útil para não ser atacado pela Foliaath e prender seus inimigos em diversos tipos de plantas
"i'd like an item that gives you the power of plants, making Foliaath friendly/neutral to you and allow you to trap enemies in various kinds plants"
I'm sorry, but most people on these forums don't speak Portuguese. Could you perhaps repeat that in English?
Google translate says it's this: I wanted an item that gave you the power of the plants.
This item would be useful not to be attacked by Foliaath and trap your enemies in various types of plants.
he tried to say it in english before, but it came out as incomprehensible nonsense, so i asked him to say it in portugese, and i'd translate it
to start off, i don't have the time (and tbh, probably neither the patience) to read trough all that has been said so far, so sorry if my suggestion has already been suggested (redundancy ftw).
so, i belive a monster that can't be killed by hitting it, or at least is very hard to hit would be interesting, what i have in mind, more precisely, is something akin to a irl jumping spider; A tiny arthropod that moves extremely fast, but in bursts, so fast, in fact, that if it misses it's target and hits a block, it takes significant damage, dying after 3 or 4 times. it would deal fairly little damage, so that it is not too powerfull and you can kill it even if it gets the first hit before you notice it.
I feel that pine/spruce forests would be a good biome for it
As for the drops, i am not sure, but it would probably be something related to how it moves and/or it's chemical makeup, for instace, if it moves by creating small explosions, it could drop said explosives.
i was basically rambling here, i wrote it as it came to my mind, so i appologize if it is badly structured or such.
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he didn't, he ripped it straight off of an existing java edition mod
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if you were fighting and just gave up, think a bit more, it has a p damn obvious weakness
otherwise, there's an intem in the mod's tab that lets you delete any mob from the mod instantly
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sorry for not specifying, i'm having the tick slowdown and freeze one.
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for me it still happens; i have a feeling it has to do with the lanterns and/or thaumcraft's magical forest.
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make them detect, when placed, if the block directly below them is a flower pot, if so, it spawns tinny and tries to nibble on ur does, but does no damage
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yeah, but that doesn't makea tiny little plant that tries to nibble on ur fingers
Edit: God, that'd be so damn adorable
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that'd be a nice little immersive "easter egg"
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i know
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well, that's because they really aren't tamed nor your allies, you're just fooling them by wearing one of their masks, if you take it off, they become agressive again
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"i'd like an item that gives you the power of plants, making Foliaath friendly/neutral to you and allow you to trap enemies in various kinds plants"
he tried to say it in english before, but it came out as incomprehensible nonsense, so i asked him to say it in portugese, and i'd translate it
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agreed, but the "brute" concept itself aint bad at all
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fala em portugues q eu traduzo
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i can't wait, this is by far one of my favorite mods ^^
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try talking to Vazkii and/or Davex0, as they (idk which) made a working chameleon in the primitive mobs mod, they may be able to help
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to start off, i don't have the time (and tbh, probably neither the patience) to read trough all that has been said so far, so sorry if my suggestion has already been suggested (redundancy ftw).
so, i belive a monster that can't be killed by hitting it, or at least is very hard to hit would be interesting, what i have in mind, more precisely, is something akin to a irl jumping spider; A tiny arthropod that moves extremely fast, but in bursts, so fast, in fact, that if it misses it's target and hits a block, it takes significant damage, dying after 3 or 4 times. it would deal fairly little damage, so that it is not too powerfull and you can kill it even if it gets the first hit before you notice it.
I feel that pine/spruce forests would be a good biome for it
As for the drops, i am not sure, but it would probably be something related to how it moves and/or it's chemical makeup, for instace, if it moves by creating small explosions, it could drop said explosives.
i was basically rambling here, i wrote it as it came to my mind, so i appologize if it is badly structured or such.
thank you for your time and attention.