I've been looking into the experimental datapack for any way to enable the new biomes that were supposed to be added. Json files with their properties are inside the datapack but they still don't seem to be generating in a world generated with that datapack. So does anyone know any way to have them generate? I found no clear option for that in the datapack files myself so hoping someone knows some way to do it on here.
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Apr 1, 2018Posted in: Recent Updates and Snapshots
I'm honestly confused about what people are thinking.
First off, check your calendar. It's April Fools day. This is an April Fools joke.
The second thing I'm confused about is how seriously people are taking this. I mean, if you forgot that it's April 1st, then that's fine. You'd probably be like "Wait, wut? Is this a joke?" I actually forgot it was April 1st since today's also Easter, and I was out doing Easter stuff all day.
So if you forgot it was April 1st, you have every right to be mad/confused. But for everyone else.....why. You know this isn't going to be permanent. You know that this is a joke. So....what reason is there to be mad? I actually laughed a little when I saw the textures. And it looks like Mojang actually put a lot of time into this (not as much as previous April Fools updates, as those were more than just texture changes, but still. A bunch of time & work went into this).
Also Im pretty sure (correct me if im wrong plz) that these textures are only in the LATEST SNAPSHOT. So if you really wanted to play Minecraft today, then DONT PLAY IN THE SNAPSHOT. EZ AS THAT. STOP BEING TRIGGERED OVER SOMETHING THATS GONNA LAST ONE DAY. EZ AS THAT. EZ. EZ. EZ. EZ. EZ.
Sorry lol. I'm just so.....confused as to why people are so.....triggered about this, when it'll be gone by tomorrow.
Mar 10, 2017Posted in: Let's Plays Help
The problem was I had no ideas whatsoever on WHAT to put into my banner
or whatever else. Videos are similar. I know how to record, edit, and
how to execute it all well. The problem comes up on the ideas front.
You'll need to work on that. Even if someone gave you an idea for today, by next week you'd need a new idea and while its certainly not against any rules (even unwritten ones) to ask what people want to see once in a while, they're going to get annoyed and bored if you don't do something original as well. Creative endeavors need to be well.. creative.
Not much changed. The biggest thing is probably I grew a lot more
confident as I am still in real life a super shy person, and pretty much
the dictionary definition of an introvert.
Well if you can't compare to your own old videos, then start comparing against other peoples'. What would probably be good is finding a video you like and one that doesn't really suit you too well but are somewhat doing the same thing, and then try to figure out the differences -- what makes you like one more than the other? Simple things like "I don't like the higher-pitch of 12 year old voices" is one thing, but that's not very helpful to you since its not something you can change for your own videos. But more along the lines of.. when something went wrong, did they curse and swear? Did they squeal? Some other reaction? When things go unexpected well, ask the same questions.
I don't know what made them popular.
Time to put on your investigating hat! Remember when you're re-watching your old videos, or watching other peoples' videos, you're not doing so for entertainment anymore -- you're now doing it for research. That means analyzing everything -- all the words you use (if its a speaking video,) all of the scenes chosen, where the scene changes happened and how that was done, etc. Of course Youtube's algorithms have a bit of a runaway effect to them -- that is, more popular vids have a better chance of showing up in the suggestion box which in turn makes them more popular so there's some potential that your community views were in some ways feeding the public views. But don't just take that as the only answer and give up -- every video that someone decided to watch was watched for a reason. If Youtube gives you the metrics regarding how many people watched all the way through vs those that stopped after the first minute, that's a very good indication toward what you should be looking to pull forward and what you should leave behind. But even the thumbs up/down ratings can help point you in the right direction.
Well the game died and so did the fan blog army. And my own enthusiasm
for the game also shortly ran out. So I was left with a channel with no
That's why you changed games. But why didn't you bring the same style of video into your new games?
It was around 25% vies from blogs and 75% just from Youtube.
Good! So it wasn't just your friends watching your videos because they felt they had to in order to be part of the community. But that again brings us back to the question of what changed? If you were getting a lot more views from the general public before than you are now, then that suggests the quality of your videos has gone down in some manner. Again things like "I got better software" are helpful, but that's not what makes or breaks a video. I don't mean the quality of the recording equipment. I mean the quality of the actual content. You've lost something along the way that maybe you don't even realize you were doing, but that other people watching your videos thought was good. This is why I suggest rewatching your old videos in depth -- not just watch them once with a "hey I remember that!" attitude but actually watch them through slowly and carefully and try to pick out not so much _what_ you were doing or saying, but _how_ you were doing or saying it.
Just gamers in general. Mainly the ones who like going into depth with
things, as shown by the more opinion and discussion and analysis focused
videos like the Splatoon 2 and Mario Odyssey videos.
Pick something. One or two targets perhaps. If you're just randomly jumping between games with no purpose, then you won't build a following for anything because nobody else plays exactly the same set of games you do. Especially if you're looking at people who want to see more in-depth stuff. You can't really get too in depth if you're changing games every other day.
That of course doesn't mean you can't play other games. You can even change your focus over time. If you pick say the Mario game, then play through it once rapidly (you can do a "let's play" on it if you want but make sure you mark the vids as such.) Then play through it again doing the in-depth things and cutting out the parts where you're just running between areas and grinding and whatnot. Its that second playthrough that you're wanting to make the focus of your channel in this case. Then once you're done with all of that you can start on a new game.
And last but not least, keep in mind that this is a _job_. If you just want to record yourself screwing around then that's fine and lots of people do that -- but very few of them end up being high-sub channels. If you want lots of subscriptions you have to treat it as serious work. You'll need to force yourself to write scripts until it just becomes "something you do." You'll need to spend time reviewing your work and others' work with an eye to picking out the _why_ rather than just the _what_ for each choice made until you're doing so without thinking about it. You'll need to figure out how to sell yourself and your videos through advertisements on relevant forums and such. And on and on.
Making one viral video is something anyone can do, though its more like winning the lottery than anything -- a very rare person will get lucky once in a while but its not something you can really count on or aim toward (and there's multi-billion dollar ad companies who still try and fail!) Making a long-running popular channel requires a significant amount of dedication and effort. Its not something that just happens on its own just because you posted some random stuff.
Jun 3, 2016Posted in: Recent Updates and Snapshots
No 1.9 doesn't enhance PvP. You have to wait 5 seconds to do anything even in other games their PvP makes sense but not whatever Microsoft did. Stone axes = diamond sword. They could have stoped the auto clicker to 15 Times a second. In real life people can slice that fast just not as much damage per slice if they did a power slice or regular which isn't a thing. 1.9 is broken for being unreal rustic not fun and not minecraft. They did everything wrong in the book of PvP. Halo 5 did it pretty good so did games like Zelda but not this junk. Why do you think no one wants to update it. They could have made it the more times you slice a second the less damage it does per slice however all of those fast ones would be better then the regular slice. They should have added in a critical raging hit type move but has a cool down of what is currently set to an axe. They should have added mob amputation dismemberment blood thirst seasons heat cold simulated of chunks for unloaded chunks during seasons. They should have asked permission for hardcore ender expansion and had that instead of whatever they have now. 1.9 breaks everything in the logic and all basic rules of pvp also boats are now officially junk.
Thank you for rehashing all the invalid arguments. Here's a standard rebuttal rehashing all of the proven counterarguments.
- Five seconds to do anything? What? No game takes that long. Are you seriously exaggerating a .1 second difference?
- Microsoft is not in charge of development.
- Stone axes do the same damage as a diamond sword, but significantly less Damage Per Second.
- They attempted to balance it, but in typical Mojang fashion immediately reverted all changes the moment their compromise was proven not to work.
- Halo 5 is a shooting game. Zelda is a top-down scroller/3rd-person adventure. Neither are comparable to Minecraft.
- Everything wrong, huh? So I guess you like being an immortal pest-control agent who can easily obtain mob drops from poorly-designed vending machines? That's what combat pre-1.9 was like. Would you deny that?
- I don't know why you think no one wants to update it. From where I stand, the majority has updated and are enjoying it.
- That thing about slices would just encourage spam-clicking, which the community asked them to remove.
- A critical raging hit does not fit a simple combat system.
- All of the things in that sentence starting with amputation would be awful for Minecraft. Don't believe me? Try posting them in a suggestion and see what happens.
- "Instead of whatever they have now." You don't even know what you're complaining about?
- 1.9 follows perfect logic, and breaks no rules since they don't exist.
- Boats were greatly improved in the last snapshots of 1.9 before releasing. They got rid of the stupid controls and made them easy to use.
May 20, 2016Posted in: Commands, Command Blocks and Functions
Conditional is what the issue is. The command block isn't going to activate until another command block physically behind it is successful. Set it to unconditional and it should work.
Dec 9, 2015Posted in: Suggestions
Probably your best bet is to learn to program java, and make a mod, or find one that already does what you want.
Btw, for future reference, if you are new to a forum and if you don't understand why people are doing something, figure it out and look it up rather than being a n00b about it and accusing the veterans.
1. Suggestions are intended to be implemented for Vanilla.
2. I agree with this, but never, ever, EVER call people a noob. It's childish, and stretches the boundaries of forum humor.
Dec 6, 2015Posted in: General Gaming
Yeah, I look at the games that formed my childhood; Age of Empires, Zoo Tycoon, Rollercoaster Tycoon. Sure, I look back at them favourably, but in the end, I prefer today's gaming scene, simply because there are more games, not to mention that today's hardware allows for a greater variety. Sure, there are plenty of bad games, both big and small budget, but the fact that game development is much more accessible nowadays has improved the gaming scene.
That's a tad violent
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