• 1

    posted a message on TNT Cannon "The Trident": Fires 900 TNT per minute!
    It's been a while since I've played Minecraft, and this was the first thing I thought of doing with all of these new features. Enjoy!

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Overly restricted forum signatures.
    I too agree that a restriction on URLs in a signature has no purpose. It takes up no extra space, as probably does not have a significant impact on page loading time. As long as it is in two lines, people should be able to link to their threads.

    Having 2 lines and 1 image is reasonable, but limiting links is pointless.
    Posted in: Forum Discussion & Info
  • 2

    posted a message on This is stupid, but I need to convince my parents.
    Quote from MrVeryObvious

    I'm a bit upset that she doesn't have a reason. If she gave me a reason, it would be easier.


    Which is exactly why she doesn't give you a reason.
    Posted in: Survival Mode
  • 1

    posted a message on Minecart Rider Detection System 1.6.6
    This is a way to do automatic departures in minecart stations, using only one cart, and no dispensers. It has a minecart on a slope, hovering above a stone pressure plate, which is activated when a player hops in the cart. It powers the slope the minecart is on, sending it on its way.


    First edit:

    The original system broke with 1.6. Here are two new ones:

    http://imgur.com/fNGsf&wERkml

    This is very similar to buppus' one, but it cuts out a redundant rail. I think that this is as compact as it will get, the two windows are right next to each other! However, as powered rails have a smaller hitbox than unpowered, detector, and standard rails, you cannot put slabs in, or carts can not be inserted. Because of this, mobs and enter a wreak havoc. Entering the cart is also very awkward.

    http://imgur.com/fNGsfl&wERkm

    This is my other design. It is slightly larger, but allows for the windows to have slabs, and be at head height. It is more convenient, I prefer this one, but of course, it depends on size restrains.

    Original post:

    This is a very simple get-in-and-go minecart rider detection system. It doesn't rely on glitch boosters, which will be removed in 1.6. Actually, it is even simpler than glitch booster rider detection systems. It also gives an immediate boost as soon as you hop into the cart.


    It is very easy to build, and removes the need for buttons. Because it has no buttons, it is harder for someone on SMP to stuff up your station.

    All constructive feedback is appreciated.
    Posted in: Survival Mode
  • 4

    posted a message on Common threads that just won't go away
    A while back, someone suggested a Herobrine filter. When creating a new topic with the word "Herobrine" in it, it would tell the user that Herobrine wasn't real. If the user decided to go through with creating the topic, it would replace all instances of the word "Herobrine" with "The Tooth Fairy".

    I don't see any harm in implementing this.
    Posted in: Forum Discussion & Info
  • 1

    posted a message on Lagproof Pez Dispenser
    This is a lagproof pez dispenser. All other dispensers use a rapid pulse on a hatch/door. This can dispense more than one cart in a laggy SMP server.


    This design uses two hatches, and does not rely on any length of redstone pulse. The top hatch is closed, the bottom one is open (it uses an inverted signal). When the top hatch toggles, the bottom cart drops onto the bottom hatch. When the bottom one toggles, the bottom cart dispenses, but the rest of the carts are held back by the top hatch.

    The main flaw is that it breaks if spammed. However, my rider detection system fixes that, as it eliminates the need for a cart calling button. All constructive feedback would be appreciated.
    Posted in: Survival Mode
  • 1

    posted a message on New use for hatches - Pig Cooker
    Quote from Yakkhyl

    I just realised who you are. Another great use for a mechanic, found by you yet again. I do hope you find a way to make a new realistic elevator with the boat, hidden column of water and the now extinct door booster.

    Heh, the default avatar was what prompted me to use my own. And the elevator is so slow now, but it still works, and the hatch could probably replace the cart completely.

    Quote from eggzy

    cool, will try, how tall must the fall be?

    I'll test that tomorrow, but having the lava 10 blocks above the hatch definitely works.

    Quote from GoodOldGamer

    Kinda always figured the ultimate pig cooker would be flint n steel. :tongue.gif: If you need mass amounts of pork for any real reason beyond just having it, I think you've managed to find a way to play the game wrong. :laugh.gif:

    With a decent spawning pad, you can get a heap more pigs than running around with flint and steel. And besides, this method is more evil.
    Posted in: Survival Mode
  • 1

    posted a message on Map zoom?
    Quote from numbaz878

    How do you even make a map. i am here stuck trying to make all the items >.<. i fail


    It's a compass surrounded by paper.
    Posted in: Survival Mode
  • 1

    posted a message on Minecarts in 1.6

    There. Any other complaints, aside from power?
    Posted in: Survival Mode
  • 1

    posted a message on Minecart Rider Detection System 1.6.6
    Quote from matthew102000 »
    Quote from availn »
    Quote from matthew102000 »
    or, do this side view)

    :Logs^: = detector track
    :Iron: = minecart track
    :Red: = powered track
    :--+: = redstonetorch

    :Iron: :Iron: [] [] :Iron: :Iron:
    :cobblestone: :cobblestone: :Logs^: :Red: :cobblestone: :cobblestone:
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone:
    :cobblestone: :cobblestone: :cobblestone: :--+: :cobblestone: :cobblestone:


    Hang on, what is this for?


    its a rider detection system, that dosent rely on cart boosters, and keeps you on the rail at all times. its the best solution that iv found.

    its just a detector rail on a downhill, with an immediate uphill (i use booster rails, but you can use a regular rail for that).


    I don't see how that works. Could you explain it more?
    Posted in: Survival Mode
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