formerly known as MCPELauncher.
BlockLauncher is a custom Minecraft PE launcher that wraps around Minecraft PE and provides loading of patches, and (in the Pro version) texture packs, and server IPs.
Just choose Options on the main screen, then select mods. It is that easy!
This program loads libminecraftpe.so from the currently installed copy of Minecraft PE, so it should be compatible with the mod patching features of PocketTool and QuickPatch.
Known issues:
- Jelly Bean users cannot use original textures - they will get the standard demo texture pack
- You can't use the hidden Camera item
Download free: http://zhuowei.github.com/MCPELauncher/MCPELauncherApp-release-beta.apk
Get addons: My addons
For testing, please use an official unmodded copy of Minecraft PE.
Any ideas on how I can make this better than the official launcher?
Source code: https://github.com/zhuowei/MCPELauncher
This program uses aFileChooser by Paul Burke. See https://github.com/zhuowei/aFileChooser for licensing information.
This program contains code derived from 2of1's awesome Andhook library: https://github.com/2of1/andhook
This program contains the Rhino JavaScript interpreter from the Mozilla project. For license, see https://developer.mozilla.org/en-US/docs/Rhino/License
This program contains no Mojang-derived code. All methods are implemented based on the official APK's method names and preference files only.
Thanks to Snowbound for his PTPatch reading code, NathanX for the icon, and jiayong for the Chinese translation.
Version history:
Releases after 1.6 have changelogs documented on GitHub: https://github.com/zhuowei/MCPELauncher/releases
1.5.ultimate_answer_to_life_the_universe_and_everything: (December 9th, 2013)
- Experimental update for 0.8.0 build 8
- Available through the public beta channel only
1.5.5: (November 21th, 2013)
- Added support for HP Slate 7, Hisense Sero Lite 7, and other Rockchip devices
- ModPE scripts can now define custom blocks (thanks, MrARM and Byteandahalf)
- Item descriptions are now correctly shown in ModPE
- ModPE scripts can now control sneaking
- Added new translations by Kmcpe, PEmapmodder, MelomanCool, VasuZ, and Michal16
1.5.2: (November 11th, 2013)
-Added a new Croatian translation by QyMineAsap
-Added an updated Korean translation by KMCPE
-ModPE Script runtime can import longer scripts now
-Added experimental ModPE Script texture downloader to Pro
-Added support for coloured text in chat
-Fixed ModPE's Level.setTile not taking block data - thanks to CheesyFriedBacon
1.5.1: (October 20th, 2013)
- Added support for more ModPE Script methods, and experimental support for running ModPE scripts on the client in local Wi-Fi Multiplayer games
- Added a screenshot function
- Added an updated Korean translation by kmcpe
1.5: (October 12th, 2013)
- Support for Minecraft PE 0.7.6
- Removed support for Minecraft PE 0.7.5 and below
1.4.6: (October 8th, 2013)
- Even more ModPE script improvements: thanks to MrARM, KsyMC, CheesyFriedBacon, and InusualZ for their contributions
- Some changes may break ModPE Scripts that add custom items or switch gamemode. If a script stops working, please ask the developers to update it.
- Removed the Insert Text workaround and added a Manage ModPE Script button on the in-game patch manager
- Drop to a feature-limited mode when live patching cannot be enabled (for example, on Samsung Knox-equipped devices)
1.4.5 Release Candidate: (September 20, 2013)
- ditto
1.4.2-1.4.4: (Month of September, 2013)
- Mainly ModPE improvements. Thanks to MrARM, InusualZ, and a bunch more people
1.4.2 Beta 3: (September 7th, 2013)
- Fixed ModPE scripts methods: clientMessage, spawnCow/Chicken/PigZombie with textures
- added bl_spawnMob and bl_setMobTexture methods
1.4.2 Beta 2: (September 7th, 2013)
- Didn't upload correctly
1.4.2 Beta 1: (September 7th, 2013)
- Support for Amazon version of MCPE
1.4.1: (September 5th, 2013)
- Added support for Gingerbread version of MCPE
- Added mystery feature in Pro
1.4: (September 4th, 2013)
- Added updated Korean translation by Koongchi123
- reason for late updated explained with a mysterious change in the program.
1.4 Beta 1: (September 4th, 2013)
- Support for MCPE 0.7.5
- View source of ModPE Scripts
1.3.3:
- (Unchanged Amazon-only release)
1.3.3 Beta 3: (August 23th, 2013)
- Support for ModPE Script spawn mob methods in Amazon copy of MCPE 0.7.3
1.3.3 Beta 2: (August 22th, 2013)
- Support for the Amazon copy of MCPE 0.7.3
1.3.3 Beta 1: (August 18th, 2013)
- New splash screen
- support for spawning Zombie Pigmen in ModPE Scripts
1.3.2: (August 17th, 2013)
- Added partial support for new ModPE script methods
- Added updated translation by KsyMC
1.3.1: (August 15th, 2013)
- Experimental support for Minecraft PE 0.7.3
- Removed support for Minecraft PE 0.7.2 and below
1.3: (August 15th, 2013)
- Pulled due to chat crash
1.2.10 Beta 1: (August 7th, 2013)
- Switched to a built-in version of Saurik's Substrate hooking framework for BlockLauncher addons
- Added procCmd callback to ModPE Script runtime
1.2.9: (August 7th, 2013)
- Added updated translations by MelomanCool and Mine_Nick95
- Scripts can now access player before any events are fired
1.2.9 Beta 1: (August 6th, 2013)
- ModPE Script: Refer to entities internally with entity IDs to prevent crashes when accessing a dead entity
- Disable player-related ModPE Script methods before a player clicks an animal/block to prevent crashes
1.2.8: (August 5th, 2013)
- Support for ModPE Script 0.3
- Import from clipboard
1.2.7: (August 4th, 2013)
- Show warning message when importing scripts on Minecraft 0.7.1
1.2.7 Release Candidate 1: (August 3rd, 2013)
- Disable ModPE scripts in a multiplayer world to prevent crashing
1.2.7 Beta 9: (August 2nd, 2013)
- Support for some future ModPE Script methods: tick hook (calls bl_tickHook), and passing in a side parameter on interaction.
1.2.7 Beta 8.1: (August 2nd, 2013)
- Support for Mod PE Script 0.2
- Support for setVel* methods
- One crapton more logging
1.2.7 Beta 8: (August 2nd, 2013)
- Pulled due to crashes
1.2.7 Beta 7: (August 1st, 2013)
- Pass in the proper blockId in the ModPE right click hook1.2.7 Beta 6: (August 1st, 2013)
- Added ability to import script from any URL
- print() calls from ModPE now displayed as Toasts
1.2.7 Beta 5: (August 1st, 2013)
- Fixed crash when tapping a block with bare hands
1.2.7 Beta 4: (August 1st, 2013)
- One MOAR method implemented in the ModPE script runtime
- Added logging to track down a crash
1.2.7 Beta 3: (August 1st, 2013)
- Ever moar methods implemented in the ModPE Script runtime
1.2.7 Beta 2: (August 1st, 2013)
- Implemented more methods and callbacks from the released version of Treebl's ModPE script runtime
1.2.7 Beta 1: (July 31th, 2013)
- Preliminary ModPE Script support
- Turned off the incomplete ModScript stuff as it crashes on Gingerbread
- Added new Russian translation by MelomanCool
1.2.6 Beta 1: (July 29th, 2013)
- Support for Android 4.3
- Some work on ModScript support
1.2.5: (July 22th, Pro only)
- Added ability to patch servers running on an alternate port
- Removed parts of the anti-backup code, which is malfunctioning on Gingerbread
1.2.4 (July 21th, Pro only)
- Replaced built-in texture pack with a modified version of NathanX's Slickcraft
- Server List to keep track of common servers
- Added support for mcpe-server URIs to add servers to the list by clicking on a link in webpages.
1.2.3: (July 8th)
- Added Minecraft 0.7.1 support again due to popular demand
- Enable large heap in Pro
1.2.2: (July 8th)
- Release pulled within an hour due to a bug
1.2.1: (July 7th)
- Hide the keyboard when exiting
1.2.1 Beta 2: (July 7th, 2013)
- Keyboard Fix: Electric Boogaloo. Use the SHOW_FORCED flag to force the keyboard to show.
- Realms login fix on Gingerbread devices.
1.2.1 Beta 1: (July 5th, 2013)
- Attempted fix to the keyboard problem. Didn't work.
1.2: (July 4th, 2013)
- Minecraft PE 0.7.2 support
1.1.3: (June 19th, 2013)
- Amazon support
- Don't crash when patching a zero-length invalid patch
- For the Play Pro release: ability to redirect Realms to Shoghicp's server list
1.1.3 Beta 1: (June 16th, 2013)
- HIGHLY experimental Amazon support
1.1.2: (June 12th, 2013)
- Added new translations by Mine_Nick95 and Koongchi
- Added option to hide in-game patch manager button
- Added experimental Minecraft Realms support
1.1.1: (June 7th, 2013)
- Updated for Minecraft PE 0.7.1
1.1: (June 5th, 2013)
- Misc. fixes
1.1 Beta 1: (June 5th, 2013)
- In the last release, I accidentally some code, so I fixed that.
- Updated language file in the built-in texture pack
- Better hovercar
- Notice for people who need to re-extract texture pack and for the currently not working Realms page
1.1 Beta 0: (June 5th, 2013)
- The first beta that barely works with 0.7.0
- patching features moved into the Hovercar
1.0.8 beta 1: (May 12, 2013)
- Enabled reverse landscape mode. Thanks, snowbound!
- Added an updated Korean translation by Koongchi123
1.0.7: (April 29, 2013)
- Added a new Spanish translation by Mine_Nick95
- Virtual menu key support enabled again
- detect Minecraft version changes and go into safe mode or repatch - now fully compatible with PocketTool and QuickPatch
1.0.7 beta 1: (April 28, 2013)
- Fixed "Quit and Copy Worlds" button in Multiplayer not working
- Added icon to Hovercar
- hopefully fixed the change skin intent
- Added new translations by jiayong and Insane96MCP
- deleting mods in Live Patching works now
- Enable/disabling texture packs now 10x faster
1.0.6: (April 11, 2013)
- Added an intro screen for first-time users
- Added a "show information" button to the patch management screen
- Added new translations by MineeFann and @minecrafting_er
- Reorganized the options menu
1.0.5: (April 1, 2013)
- FINALLY! a screen to uninstall addons
- Fixed Jelly Bean devices unable to erase text in sign edit screen
- Added new translation by @minecrafting_er
1.0.5 Beta 1: (March 31, 2013)
- Added manage addons screen
1.0.4: (March 31, 2013)
- Added new translation by Koongchi
1.0.4 Release Candidate: (March 27, 2013)
- Skin support
- sensitivity option added
- Finished transition to BlockLauncher name
1.0.4 Beta 2: (March 25, 2013)
- Experimental in-game patch manager: enable the hovercar via Options -> enable in game patch manager
- Trying Snowbound's suggestion of using BlockLauncher for the name
1.0.4 Beta 1: (March 23, 2013)
- Enable/disable option in patch screen
- automatically pulls in patches from PocketTool's patches dir
- Added new translation by Koongchi
- App now targets API 17 (Jelly Bean), and now gets the Holo theme
1.0.3: (March 20, 2013)
- Peaceful mode toggle
- organized settings panel
- Fixed settings not saving sometimes
- added a notice screen if your device does not have Minecraft installed
- Added new translations by pedronc1 and Koongchi
1.0.2: This release was pulled.
1.0.2 Beta 1: (March 18, 2013)
- Support for importing patches from file managers - just tap on a .mod file to import it!
- Automatically restart MCPELauncher after installing/removing an addon
- Added a new translation by jiayong620
- Fix texture issue when using built-in textures on Jelly Bean
1.0.1: (March 10, 2013)
- actually load the fallback textures on Jelly Bean
- Added a "enable experimental addon support" option for native addons
1.0.1 Beta 1 + (1/infinity): (March 3, 2013)
- Fixed live patching on Gingerbread
1.0.1 Beta 1: (March 2, 2013)
- Proof-of-concept addon loading
1.0: (February 21, 2013)
- Added a new awesome icon by NathanX
- First Google Play release
1.0 Release Candidate 1: (February 19, 2013)
- About screen added
- Less Out of Memory crashes when loading really large texture packs
1.0 Beta 8: (February 17, 2013)
- Only re-patch if required
- automatically patch the Gui_blocks patch if the texture pack doesn't have the file
1.0 Beta 7: (February 17, 2013)
- Built-in RepetiCraft texture pack to demo the texture pack changing feature and to give Jelly Bean users some textures
- Added two Mojang files - font/default8.png and lang/en_US.lang for interoperability on Jelly Bean. Please don't sue me.
- Change the reported DPI of your screen to change D-PAD size
1.0 Beta 6: (February 16, 2013)
- Patches! Yay!
- Proper Free version that limits patches to 3 and doesn't have texture pack or IP patching support
1.0.0 Beta 5: (February 9, 2013)
- Added a new Simplified Chinese translation by jiayong620
- Patches the version number of Minecraft to read ">9000!" for teh lolz
- Added a Nerdy Stuff page with a button to dump libminecraftpe.so from RAM to compare differences against the copy stored on disk. Not useful for anybody except for debugging.
1.0.0 Beta 4: (February 3, 2013)
- Added ALL the options (except for sensitivity)
- App now runs in fullscreen mode
- Added notice when people try to create a world
1.0.0 Beta 3: (February 3, 2013)
- Added Options support - intentionally remade the options screen so that translations would be easier
- As a side effect, Xperia Play support
- Lock orientation to landscape
1.0.0 Beta 2: (February 3, 2013)
- Added Vibrate support
1.0.0 Beta 1: (February 3, 2013)
- Initial release of the fixed version
1.0.0 Beta 0: (January 6th, 2013)
- Epic fail proof of concept version that didn't work.
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Advantages:
Part 1 - Installing Quick Patch
Step 1 - Install SL4A
Step 2 - Install Rhino
Run SL4A and hit Menu -> View -> Interpreters, then Menu -> Add -> Rhino.
SL4A should download the Rhino JavaScript interpreter. You may need to install the APK it downloaded by tapping the notification.
Step 3 - Install Quick Patch
Now we'll install Quick Patch. Hit back, or run SL4A again to get to the "Scripts" screen.
Hit Menu -> Add -> Rhino. Create a file named quickpatch.js, enter the code below, and save:
Note: You may want to change "/mnt/sdcard" to another location, such as "/cache", depending on your setup. See here. Credits to DanXCI for providing and testing the workaround.
Part 2 - Quick Patch setup
Step 1 - Launcher
Step 2 - Install patches
Run quickpatch.js from your launcher (or from SL4A if you skipped step 1).
Hit "Manage gists." Hit "add gist." Enter this number: 4680960
This will install win4263's collection of patches for 0.6.1.
If patches are added to a collection at a later time, you'll automatically be updated with the new patches, but keep an eye out for new gists.
For modders: qpdiff
Old Patches
Patches for older versions of Minecraft PE.
gist IDs 4086171, 4103127, 4142713 maintained by win4263
Patches for 0.4.0 maintained by 500 Internal Server Error: gist ids 3682058 and 3797503
Patches for 0.4.0 maintained by win4263: gist id 3657008
0.3.3
gist - 3366326
gist - 3366365
0.3.2
Server IP converted for 0.3.2 by ChrisMCMine -
Patches by 500ISE -
AntiFog:
InstaDestroy:
FlyInSurvival:
SmoothLighting:
DisableTNT:
0.3.0
Hotbar Slots by 500ISE - http://jsbin.com/iqurom/22
Server IP by 500ISE - http://jsbin.com/ucivub/5
Antifog by 500ISE - http://jsbin.com/ulenav/3
Fish Eye by Mef - http://jsbin.com/ujisay/2
A mystery patch by 500ISE - http://jsbin.com/umaxid
TNT, Water, Lava by win4263 - http://jsbin.com/egitim/2
InstaDestroy by 500ISE - http://jsbin.com/usaqux/2/
Day Length by 500ISE - http://jsbin.com/iwixiz/2
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---
Other than that, I guess the gist of this thread will be:
- A section for everything useful, so we can find it.
- A section for everything useless, so we can ignore it.
1
More likely he updated to 0.6.1 and the mods aren't compatible. Pockettool shouldn't need to be updated except for the server IP patch, it's just going to do the same thing it always does. I'm certainly not planning on updating my thing unless someone like win4263 wants new features.
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2
IOW, no matter how you slice it... number of requests, amount of data transferred, screen real estate... the majority of the content served here is for advertising purposes, not Minecraft related. Once you reach the halfway point, I'd say that's enough to call it over the top.
1
Yes, but you can verify the excessive network activity now, can't you. This is the last time I'm running this thing, but I'll try to get a screenshot of warnings thrown by the mouse logger.
(waiting for miles of attempts at cross-domain communication shot down by the browser...)
I'm not seeing the mouse logger anymore. It's probably out of rotation for me now.
Idk, it seemed to pop up when I wasn't doing anything actually, I just assumed it was an involuntary mouseover. I must have left the mouse there.
No, just scripts served by advertisers, having your browser send back requests to all over the place. They don't need to be ads to track you across sites and try to profile you as a consumer. And when you have hundreds of them going on at once, it will sometimes hang peoples' browsers. Imagine this happening in 10 tabs at once.
1
You're not looking at the network tab.
They do now
They don't serve the same ads each time, they rotate them. I've only gotten one popup attempt from trying this twice, but I'm not going to do this all night.
The point is, this is somewhat normal advertiser stuff, but it's a bit over the top, and what I'm experiencing could easily hang a low end device. And yes, I am absolutely positive there is not some other thing interfering or somehow coincidentally deciding to serve me ads at the exact same time I allow them from MCF. These ads aren't even targetted. These are just the ads being served, and there's a lot of them, and they can hang a browser, and it's ridiculous to infer that it's somehow the fault of the user.
1
Yeah, as you can imagine I can't fit all 800-odd requests in there, but hang on.
Try this, though, in chrome... ctrl+shift+n / incognito window, ctrl+shift+i / inspect, click network tab, then go to mcf.net and tell me what you see. Click console tab and watch mouse logger (served by advertiser) throw warnings every time you move mouse.
Edit: here ya go. This time it was actually worse, as you can see. I took the screenshot and closed the window after it stopped maxing out the CPU, but it was still making requests. This large ad appeared when i moused over the small ad at the top of the page.
At least one of the scripts tried to open a popup window, which Chrome blocked (little icon in the upper right).
As you can see it sent 5 megs of data this time and took almost 2 minutes to complete, and made over 1000 requests to advertisers / data miners / etc.
1
Heh, ok, I give up on you guys. The requests were there because I specifically allowed them. These are the normal requests the advertisers serve. Very little if any adware is written for the platform I'm running on, this isn't happening because of some external problem. The keylogger and mouse tracking script is served by the advertiser, and reports back to a server operated by an advertiser, and clearly shows as such in the Chromium developer console. None of this behavior is present when I use my premium account or run AdBlockPlus.
Telling users the problem is on their end, especially experienced users who know better, is wrong and you should feel bad.
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