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    posted a message on POLL :: Client Hacks Opinion
    There will always be 'hacks' no matter how many patches Notch makes to prevent or disable them. They will just become more complex and the crowd that uses them will shrink as it becomes more exclusive so as to prevent the method they're using from becoming knowledge and patched.

    A quick way would be simple prevention: allow flying and fast-moving in sandbox, free-build mode be built-in to the game to begin with. This would negate the "need" for hacked clients or memory editing in free-build and fewer will come to use them, because they'd be unnecessary. Then allow the server admin the option to enable or disable if they think building with assistance of levitation is "weak" or akin to "cheating" in a sandbox, free building world. If you think a huge, Taj Mahal-esque building myself and another spent 8 hours making, with levitation/flying, to be "meh" because we wanted to complete it within one day rather than three and hassling with scaffolding we had to deal with in the beginning before any hacks were made available.

    Don't like it? Disable it on your server, put it in the MOTD: Flying/Speed disabled, use result in ban/whatever. Enforce it from there.

    For the crowd who would appreciate their use in free-build sandbox then it's built-in, they don't need to find a hacked client or programs to do it for them, and I stress this would negate the need for them and thus the developers will stop making or maintaining them.

    For survival mode, disable it in game obviously, and hopefully by then Notch will have added some anti-"cheat" and prevention, forcing the "cheaters" into exclusivity and shrinking the amount of players using them.

    Saying you're all for them or all against them really does nothing, because there needs to be a middle ground. If there is no middle ground, there will always be two parties, always unhappy at one time or another as developer vs coders make their own programs and Notch has to spend time patching instead of developing.
    Posted in: Discussion
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    posted a message on Last update makes mapjack and OME almost useless?
    fixed it :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on Playing multiplayer through a proxy
    I don't know how much this helps you, or anyone, if you can't add any commands to the java applet/console to run at the start of the applet. If you can, great, because I can get java to run minecraft through an HTTP and a SOCKS5 proxy just fine, just tested as I posted this.

    However, IF you can add some commands, try these:

    -Dhttp.proxyHost=webproxy.com/IP -Dhttp.proxyPort=XX

    -DsocksProxyHost=host.com/IP -DsocksProxyPort=XX

    For instance, if I wanted to run through an SSH tunnel on local port 8080 (SOCKS) I'd have
    -DsocksProxyHost= -DsocksProxyPort=8080

    The javacpl.cpl network settings don't seem to actually DO anything, so changing that is more or less useless.

    Hope this helps.
    Posted in: Legacy Support
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    posted a message on JTE's 100% Custom from-scratch Minecraft Server
    I don't think you have the slightest hint of what you'd be doing if you need to ask those questions, so don't try developing your own server software.
    Posted in: Mods Discussion
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    posted a message on Very simple windows backup tool
    This is a simple batch file that automatically creates a backup of the server_level.dat into a local /backup folder, and uploads to any site you have FTP access to. It will record in the format of Day Date at TIME in 24-hour format. For example, on the 10th of July it saved Fri 07-10 at 0000.dat and uploaded to my site.

    If you do not know what a batch file is, go to your Minecraft server folder, create a new text file, and add this:

    @echo off
    cd C:\minecraft-server golfrt
    for /f "tokens=1-5 delims=:" %%d in ("%time%") do for /f "tokens=1-5 delims=/" %%i in ("%date%") do copy "server_level.dat" "backup/%%i-%%j at %%d%%e.dat"
    echo user USERNAME>ftpcmd.dat
    echo PASSWORD>> ftpcmd.dat
    echo bin>> ftpcmd.dat
    echo cd DIRECTORY>> ftpcmd.dat
    for /f "tokens=1-5 delims=:" %%d in ("%time%") do for /f "tokens=1-5 delims=/" %%i in ("%date%") do echo put "backup/%%i-%%j at %%d%%e.dat">> ftpcmd.dat
    echo quit>> ftpcmd.dat
    ftp -n -s:ftpcmd.dat HOST
    del ftpcmd.dat

    Obviously, if you have a webhost you have FTP access to you will want to change the USERNAME to your username on that host, as well as PASSWORD to the relevant password. If you start in a non-public directory you'll want to change the DIRECTORY to the relevant folder you will be hosting the saves to. As for HOST that will simply be the IP or hostname you'll want to FTP to.

    Now click File > Save as... For Save As Type choose "All files" and for File Name type in "backup.bat"

    The next part is the easiest. Just add a windows task scheduler event to run your backup.bat at whatever time interval you want, and set it to run indefinitely.

    Note: Yes, I'm aware there is an 'automatic' backup utility posted that requires .NET. Yes I'm aware most can run it just fine. However some reason for Windows 7 and some Vista users it won't run, and int he event you want to upload the backups to an online source so others can view when you change theme or whatever, this is a good alternative. It's simple, requires no extra resources and can be shared with others. It's also good in having the community (or just your users) help find a good save file before a server gets bombarded in griefers, as I've experienced myself.
    Posted in: Discussion
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