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    posted a message on Looking for "Actors/Players" to be in a Server trailer!
    Hey there everyone! So I need some people (Around anywhere from 1-10) to help me by being in our server trailer for our upcoming release to the public! Basically I need people to just walk around the spawn make it feel "active", play in the mini-games such as "TNT-Run", factions and more! I feel having people doing these actions will look a lot more cool than just a "cinematic"

    In return of you helping me in this trailer, You will have the whole server's gratitude for helping, and also if you enjoy the server and would actually consider playing it, You will gain access to a special "VIP" rank in which you will get a special kit and some extra permissions! This rank will only be available to those helping me. so it's more of a limited time thing but it's a token of my appreciation for helping!

    So if you are interested, please just leave your skype below so I can add you, any ages really, as we just need to discuss what you're doing, Hope to hear from you all soon!
    Posted in: Other Help
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    posted a message on [1.7.10/1.7.2] PieCraft v 5.3 | Bon Appétit
    Quote from NuclearBanana
    I really like the review. You covered everything. Thank you. I will put it on the thread :)

    I'm glad you enjoyed the review, It's good that I could show everything that the mod has to offer. Thanks, I appreciate it :)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.7.2] PieCraft v 5.3 | Bon Appétit
    
    
    Here's my review of the mod, I just want to say that it was a great mod, lot's to do!
    -If you want to, it'd be nice if you could put it on the topic page :)

    Posted in: Minecraft Mods
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    posted a message on Looking For Potential Youtube "Partner" Or "Group" Of People To Record Minecraft With?
    Quote from trav0000
    Name:Travis
    Age:17
    Youtube Channel: https://www.youtube.com/channel/UCndpnlw5dUXJBAZizXUrynA
    Subscribers:346
    Views from June 2014: 5573
    What Minecraft content you enjoy or currently record: minigames and maps but anything that is fun
    Why you would want to record with me or generally record with someone: i got bored just playing by myself
    Skype: trav.0000
    Country and timezone: uk gmt
    Software to record (Can you physically handle recording on a server etc): bandicam and yea
    Could you set up a server (even better if port forwarded ): i just to be able to but havent played mc for a while but prob

    How much you upload: i did upload at least one a day but stop for a while due to exams and getting bored of playing by myself

    Microphone/Headset etc: its says gamecon on it but it is pretty good
    Are you partnered, if so who to?: yea to vultra
    If you said no, then why and would you consider partnership?:

    Hey, sorry it took a long time to get back to you, I've had work this weekend (the only time I work). Yeah you seem like a funny guy, I'd never thought of doing "Karaoke Friday" on my channel ;)
    -I'll add you on skype and i'll try and be sometime tomorrow where we can chat/discuss whatevs about recording?
    Thanks :D
    Posted in: Let's Plays Help
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    posted a message on Looking For Potential Youtube "Partner" Or "Group" Of People To Record Minecraft With?
    Firstly, Hey everyone and firstly thanks for checking out this thread!

    So, Basically my Youtube channel is focused on Gaming and I record Pokemon video's and also Minecraft. More recently, I have been recording Pokemon due to the fact that I feel just recording a survival map, single player survival etc is just plain boring plus I don't think I could continue it. My current Schedule if you will currently was to record Pokemon but also just record custom maps from Minecraft. Issue with that? Well... there's not many "good" maps to play through haha.

    My channel: https://www.youtube.com/user/Howtodostuffmyway

    After browsing the forums for maps before, I remembered about this sorta thing and I would be most open to actually record either with a committed partner if it went well and our video's were successful or into a small group of people. Below, I will list my requirements if you would want to record with me and likewise I will do the same so you know about me.

    The main issue is, in the past (most likely 1 year + ,ago I did try things like this and it never lasted) So if I could find someone who's channel was like mine in terms of views, subscribers etc I think it could really boost our channels and make us grow into a great team which people love!



    Things about me:
    Age: 16 (From April 2014)
    Country: Guernsey (Basically south of the UK, So UK time zone, GMT)
    What Minecraft content I like to record?: Depending on our attitudes, anything really that seems to spark an interest to create humorous and content packed videos!
    Youtube Channel: Howtodostuffmyway
    Subscribers: 507
    Youtube Partner?: Yes
    Views over the last 30 days? (June 2014): 13,304
    How much do I upload?: As it's summer, I've stuck to a daily upload schedule but in school time, I'd say 3+
    When I am available?: I suppose during summer, anytime really when we negotiate but I may have work but in school times, 4.00pm onwards but again we'd talk about that
    Skype?: Yes
    Software used to record?: It varies, Main software is Xsplit but also use Bandicam, Fraps.
    Microphone/headset?: I have a gioteck multi platform headset

    ...So yeah! I just tried to include as much information as possible to help any of you out who may be interested so you know if you would want to record with me or not. I know it seems kinda like a job interview but of course its not! I just think to really get the best "person" you can you need to have the same interests etc

    So if you are interested then please just copy and paste the fields below and reply back to this post! If I feel that we'd be a good match then I'll add you on Skype and see how that initially goes, Thanks!

    Please copy and paste the following and answer it:

    Name:
    Age:
    Youtube Channel:
    Subscribers:
    Views from June 2014:
    What Minecraft content you enjoy or currently record:
    Why you would want to record with me or generally record with someone:
    Skype:
    Country and timezone:
    Software to record (Can you physically handle recording on a server etc):
    Could you set up a server (even better if port forwarded ;) ):
    How much you upload:
    Microphone/Headset etc:
    Are you partnered, if so who to?:
    If you said no, then why and would you consider partnership?:

    Please look at my channel so you can hear my voice and just see if you would get along with my personality etc!


    PS:

    I won't accept anyone who has the following things
    -"High voice or young sounding voice" basically someone who sounds mature but also can have a good time so for this reason, I'm only going to consider people aged 15 (Mature) to ideally 16 year olds
    -Has a poor quality microphone (So if I can hear background noise on skype, or general poor quality then no.)
    -Won't upload commonly (We'd need to spread our channel and if one of us never uploaded as much like once a week then it'd fall apart)
    -Won't do general editing to there videos - So although it's minecraft, checking that the audio levels are good, adding in some music just general things to make a professional videos
    -PEOPLE WHO DONT UNDERSTAND COPYRIGHT (EG: JUST ADDING ANY SONG, NOT GIVING CREDIT IN DESCRIPTION ETC)
    Posted in: Let's Plays Help
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    posted a message on Zombie Map Command Block Help Please?
    Quote from Skylinerw

    Quote from austin488

    Hi again, sorry for the late reply but I have been busy recently and haven't had time to go onto the forums. After testing out the device you have said it works very well and the commands seem understandable and I have been able to make a concept for my map so thank you very much. The only issue I have now is, how do I reset the "overall team kills" known as "#TEAM" as when I activate the command "/scoreboard players test #TEAM ZKILLS (Any Number) * It always stays the same so everytime I kill a zombie it always increases and I don't know how to reset it. I have set up the commands in the way you have shown but that command always just increases whenever I get a kill and doesn't reset.


    You'll want to use the "reset" function for /scoreboard (which has been upgraded to let you specify an objective in 1.8):

    /scoreboard players reset [objective]
    /scoreboard players reset #TEAM ZKILLS

    Thank you very much for your help. I've created a system now with use of the commands that you have stated. I really appreciate your help as without it I wouldn't be able to recreate it being half as good. I would welcome you to try out the map once it has been released on the forums :)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Zombie Map Command Block Help Please?
    Quote from Skylinerw

    Your personal ZKILLS score is only used for adding to the team score. The player called "#TEAM" (which is actually a fake player) is storing the total number of player kills, and is not being reset to 0 since it cannot be targeted by player selectors (@a). If your ZKILLS score is not reset back to 0, then "#TEAM" will constantly have your score added, even if you haven't continued killing zombies (so if you killed 2 zombies, each clock cycle would add 2 to total kills, which makes the system highly inaccurate). So there is essentially no choice but to reset ZKILLS back to 0.

    However, you can have a second objective with the same objective-type in order to track total personal kills without it affecting the mechanism (pretending PKILLS stands for Personal Kills):

    /scoreboard objectives add PKILLS stat.killEntity.Zombie

    /scoreboard objectives setdisplay sidebar PKILLS

    Hi again, sorry for the late reply but I have been busy recently and haven't had time to go onto the forums. After testing out the device you have said it works very well and the commands seem understandable and I have been able to make a concept for my map so thank you very much. The only issue I have now is, how do I reset the "overall team kills" known as "#TEAM" as when I activate the command "/scoreboard players test #TEAM ZKILLS (Any Number) * It always stays the same so everytime I kill a zombie it always increases and I don't know how to reset it. I have set up the commands in the way you have shown but that command always just increases whenever I get a kill and doesn't reset.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Zombie Map Command Block Help Please?
    Ok, so I did do some more fiddling and I decided to put some items in the hopper as I remembered that it works as a "redstone clock" and surely enough it started running around the current. I tried it out and it does work so when I killed a zombie, command block 1 would give me how many points I wanted to receive. However, everytime I had got a kill it reset the "ZKILLS" back to 0. Is the ZKILLS meant to be the team kills?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Zombie Map Command Block Help Please?
    Quote from Skylinerw

    Note that the following requires 1.8:

    Prerequisites:

    Objective to store individual player kills, but will also house the fake player for team kills:
    /scoreboard objectives add ZKILLS stat.killEntity.Zombie


    And to begin tracking the fake player:
    /scoreboard players set #TEAM ZKILLS 0


    Objective to store points for individual kills:
    /scoreboard objectives add POINTS dummy


    Mechanism:



    1. This will award the points to the player when they make a kill. You can adjust the amount of points rewarded to your liking.

    /scoreboard players add @a[score_ZKILLS_min=1] POINTS 1


    2. This will modify the fake player in order to track the team kills. Essentially it can be seen as "add all the current scores of players who has killed 1 or more zombies to the #TEAM player score", meaning it will support the scenario where the player doing the killing ends up killing a lot of zombies before the clock cycles.

    /scoreboard players operation #TEAM ZKILLS += @a[score_ZKILLS_min=1] ZKILLS


    3. And finally, resetting the ZKILLS for real players to continue proper team kill tracking.

    /scoreboard players set @a[score_ZKILLS_min=1] ZKILLS 0


    Summary:

    So each time the player kills a zombie (can change the objective-type to 'totalKillCount'), they will be awarded "POINTS" and have their score added onto the #TEAM player score. So to detect when the #TEAM player reaches a specific number:

    /scoreboard players test #TEAM ZKILLS 50 *


    The above will output a signal of player #TEAM has 50 or more in ZKILLS, which would be the total number of player kills on the team. It's essentially the same as the /testfor command, but the /testfor command cannot test for offline/fake players.


    Hi. thank you very much for going into so much depth and detail it is already highly appreciated. I have gone into a 1.8 snapshot and inputted the commands but the problem I am having is giving me some confusion. I understand some of the commands that you mentioned but are they the only ones I require? Do I need to make a team before I enter them or are those it?
    Secondly, I do not suppose you could post another picture of it set up with it working as you can only have one objective shown on the display side bar so would that be "ZKILLS" or "POINTS"? As ideally it would be individual "kills" shown and then the background process of the team kills.

    Sorry about all this, I am already grateful for what you have done and I'm sure if I look at all for a longer period of time I will understand it but if you could offer any more help to me so I understand the commands or how they should be set out for it to work (eg: do I put anything in the hopper?) then I would be most thankful.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Zombie Map Command Block Help Please?
    Hey guy's I don't usually post here but I have really stumped myself over the redstone of my map for Kino Der Toten. Basically I'm trying to get as many features as possible of the original and as you most likely know from any zombie map that there are "waves of zombies". Now I want to incorporate this automatically with the use of command blocks as it is now much more easy to do that than hook up dispensers to timers (It's to messy and uncoordinated in my opinion) I was wondering if any of you could help me and reply with the commands I need to enter into the command blocks in order please. This is what I need help on

    I want to be able to make anyone who joins join one team (eg: red team)
    I need a way to have a TOTAL TEAM KILL COUNT because the issue I'm having is I will be using the "test for" command to advance each wave. Example being wave 1 may spawn 10 zombies but to spread them out, the command blocks will spawn say 5 (using summon) and then it will also run a clock testing for THE TEAMS KILLS COUNT TO BE AT LEAST 3 "KILLS" Before it advances to spawn the other 5 and so forth.

    Why I need a team kill count objective thing is because if it was just "/testfor @a[blbabla_min=3]" then the waves might stop as if there were 4 players and they all got 2 kills it would not be able to advance.

    So summed up I need to find a way to make a team kill counter where by anyone who gets a kill it adds it to the total team kills and that figure is then used to determine the testfor command to advance. PLUS I also need the SPECIFIC PLAYER OBJECTIVE where lets say "Person A" get's ONE KILL. They GET A POINT FOR THEM ONLY (Eg to spend on doors, guns etc) AND IT ALSO ADDS ONE POINT to the TEAM KILL COUNT.

    Sorry if this sounds confusing but it would really help and I'm sure there are some people who can help me here!
    -Having a team kill counter (to determine when the waves will advance, spawn more zombies etc based on how many kills in total the team have)
    -Having an individual kill counter (specifically for each player to spend their points on what they like)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Indiana Jones Minecraft Adventures! [25,000+ DOWNLOADS!]
    Ok it's uploaded now, the link is;
    My channel homepage: https://www.youtube.com/channel/UCd5qJ5PE9FbKr-lIecGp4Mg
    Hope you enjoy it :)
    Posted in: Maps
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    posted a message on Indiana Jones Minecraft Adventures! [25,000+ DOWNLOADS!]
    Quote from Isaac_John

    Thanks so much, your praise really raises my hopes for continuing to make maps!! :D Also, I'll definitely watch your lets-plays. For putting the skull on the anvil at the end, your suppose to put it on the anvil, but I think the problem is something with the hopper clock underneath it. I'll try to fix it. :) Thanks again!

    Well I'm glad it helped you raise your praise on your maps! Yeah that seems like a good idea, I did break the block just to see what was underneath and saw a "test block skull etc" but again it may be me. Thanks! I hope you enjoy them episode 1 is currently uploading now so it should be up in the near hours (My connection for you haha). I'll try to add you on here and do you have a Youtube channel I could subscribe to as well as I'd love to play your future maps :)
    - I'll post the link later!
    Posted in: Maps
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    posted a message on Indiana Jones Minecraft Adventures! [25,000+ DOWNLOADS!]
    Hey I just wanna say I LOVED your map! Being honest at first the description (the hub, levels etc) I thought this is going to be cool! Then after seeing the pictures it shook me a bit if it was going to be a AMAZING "remake" of a map or a NOT SO GOOD "remake" of a map and it was defiantly a AMAZING remake. I'd advise maybe you suggest a resource pack with this? I know you have certains sound and skin files but I found when I played, (with Ozo Craft) it made it look alive and really fitted the scene. I don't mean use that one but maybe either create one (probably not as your working on another map) or give a option to suggest, I'm not sure. My only criticism (not even about the map itself) is it needs a all block texture pack to make it "Indiana jones" style!
    I did record it all though for my channel and going to render/upload them into 4 episode (two level per level) and I can post a link to the first one when it's done
    But seriously this was a very fun map for me to play especially as I am fan of the films and I rarely say that to many maps but yeah I hope it grows big and i'll post once it's uploaded!
    PS: The only bug I found in the map was at the very end when I had to place the skulls on the anvils, they didn't seem to work and I'm pretty sure I placed above the anvil may be my fault I'm not sure but just letting you know :)
    Posted in: Maps
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    posted a message on Santa's North Pole Adventure! [ADV] [RPG] [QUEST] [UNIQUE STYLE] [1+ Of Gameplay] [Christmas Themed] [4500+ DL'S] [Played By Nov
    Hey everyone, welcome back to "christmas" time and I hope many of you will still remember this map released last december. I am promoting this map back onto the forums just so more people can see this and play it for a lets play or just for fun. It will definatley get you in the christmas mood after playing it. Please leave as much feedback as you can so I can also update it, thanks and I will speak to you all later on in the month!
    Posted in: Maps
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