• 1

    posted a message on How can I get a renamed weapon to show up when a mob kills me as shown in the wiki?
    From what I have read bukkit has not implemented the "death causes" that go with these custom messages yet, a bukkit server just does not detect the event types that would trigger many of them. Sorry but I'm afraid your going to have to wait for the bukkit devs to catch up with all the 1.5/1.5.1 game update features.

    Bukkit recently put out a server mod plug-in that allows the creation of "some" custom death messages but it isn't the same system as Mojang's and cannot detect many of the event types that Mojang's does. Bukkit's current version is here...

    http://dev.bukkit.or...death-messages/
    Posted in: Survival Mode
  • 0

    posted a message on What biome do you live in?
    In my newest world I live in a forest biome just across a river from a jungle biome with a desert biome and a plains village just a few hundred meters the other way. I spawned right there and there was a small hill with a tiny cave in it right at the end of a ravine that had abandoned mineshafts sticking out into it.

    I really hit the jackpot, the tiny cave was easy to move into for the first night and afterwards as I explored the mines (which are the biggest tunnel system I have ever found yet) and gathered resources I decided to just settle in right there as my main base. Where the hill was is now my house, although as always seems to happen with me there is even more house below ground than above it.







    Posted in: Survival Mode
  • 0

    posted a message on What do you do when you find a village?
    Quote from rikoLash

    Light it up, wait for night and cobble stone the doors when the villagers come inside.
    Set up rails, take villagers to my base to set up my iron golem farms.
    Leave the original villages as is...


    I get my villagers using my zombie spawner xp farm, when a zombie villager spawns I cure him after one-punching the rest of the zombies to death and then let him out into my underground apartment block style village, unobstructed "skylight" shafts over the doors allow the doors to register.

    From there I can easily transport them via minecart to other parts of the complex if needed.









    Posted in: Survival Mode
  • 0

    posted a message on Enchantment table room
    Mine is Just a simple square room with a spruce wood floor and a checkerboard oak and birch ceiling, 16 book shelves in a U around three non-door side walls with the Enchanting table in the middle. The only thing special about mine is that I hid chests in the two back corners where the bookshelves met where no one will ever think to look for my gold and diamond stash...doh...just forget I said anything about chests OK?

    Posted in: Survival Mode
  • 0

    posted a message on What to do in Survival? HELP!
    Play some custom adventure maps, build a mega-fortress with a fortified harbor and a fleet of sailing ships (or a giant spaceship, a skyscraper, an entire city, etc.), experiment with making interesting automations work via redstone, play multi-player survival/PvP, add a mod like the Twilight Forest that adds more mobs and bosses to fight, start a new world on hardcore, etc, etc, etc...

    Use your imagination to create your own personal in-game challenge to beat next, the ones that Mojang provides for you are really only there to give some direction to your play when your getting started.
    Posted in: Survival Mode
  • 0

    posted a message on Whew! Close one!
    I was trying to run home from a very close by desert village right at nightfall, as I came around the end of a sand hill four creepers spawned in as a group right in front of me. I cut left hoping to get around them but immediately fell into a one block hole in the sand five blocks deep that I hadn't seen. I didn't have any blocks in my action bar (big mistake) so I had to open my inventory, move dirt to the action bar, close the inventory and place a block above me.

    Just as I did so a creeper made it to the edge of the hole, ever tried to place a block that kind of glitched for a second because one of your livestock kinda got in the way? The block of dirt I was placing did just that, it flickered out and then thankfully came right back, if I had been a fraction of a second slower getting in and out of my inventory I would have had a creeper standing on my head!

    I have had plenty of other close calls in the game (hasn't everyone?), but that one takes the cake. I can't remember ever feeling the sense of overwhelming panic I did right at that moment before or since.
    Posted in: Survival Mode
  • 0

    posted a message on What do you do when you find a village?
    I loot the blacksmith's chest (if there is one) and take some carrots and potatoes to plant (if I still need them) but then I always spend a lot of time and materials fixing up the village, even more so if it is close to my main starting house.

    1. Build myself a basic small house at the village with an iron door, equip it with a bed, chests, crafting bench and furnaces.
    2. Fix any "village spawn" issues caused by uneven ground level, repair walkways and steps.
    3. Light the place up completely, including all roofs.
    4. Build a fence or wall around it with fence gates at liberal intervals.
    5. Repair/replant the farms where needed.
    6. Build more houses (duplex and quadplex style) with multiple doors to increase the villager population.
    7. If the village does not already have at least three iron golems I build more.
    8. Build more farms as the population increases (just to keep it somewhat realistic).

    Right now I am experimenting with using a daylight sensor, a NOT gate, delay repeaters, signal repeaters, and sticky piston driven blocks beneath the house steps to raise the steps one block at night to prevent zombie siege swarms from getting to the villagers doors. If you give the villagers about a minute delay after sundown before it activates then they will all be in their homes (99% of the time anyway), I've only wired up four houses so far as a test to see how it works out.
    Posted in: Survival Mode
  • 0

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    Quote from brane666

    No idea what was done wrong, I'll just fix it and upload a link to the patched icons.png files here with all the alt reticles.


    Thanks a bunch for doing that for me, that works perfectly. :) Just the addition of the parentheses bracketing the reticle dot makes it about twenty times easier for me to locate it on my monitor. Sigh...I really need to get around to buying a pair of glasses just for close-up distances like at my computer desk I guess.
    Posted in: Resource Packs
  • 0

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    Quote from brane666

    Questions answered in the order they are quoted.


    You can edit the potato name/texture mixup by going into Ovos/textures/items and changing the names of the .png files for the two items. The targeting reticle can be found in Ovos/gui/icons.png on the upper left corner, you will need to edit this yourself, but unless you know what you're doing with GIMP or have photoshop, don't try it. I have broken this pack more times than I care to admit trying to edit on a PC.


    Thank you very much, I successfully renamed the potato .png's and that fixed that problem, now I don't have to wait until the next release to see it corrected. :)

    A online buddy of mine who has some pretty good Photoshop skills tried editing the icons.png for me, I posted it and the target reticle I wanted to use (from the image vault) on the forum we talk on and he edited in the new target reticle and posted it back for me to save the image. However when I deleted icons.png from the pack and dragged in the new version the target reticle disappeared, everything else works, just not the reticle. Any ideas what I (or he) am doing wrong or missing here?

    (Sorry if this is the wrong place for this question, I just don't know who/where else to ask)
    Posted in: Resource Packs
  • 0

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    One very tiny, minor, and generally inconsequential complaint in regards to the 3.1.3 release, sorry I can't help it, I'm just nit-picky like that...

    The texture for item #392 Potato and item #393 Baked Potato have been swapped since at least the 3.1.1 release (first time I noticed it at least) and they still are. If someone would please swap them back in the next release the perfectionist part of my brain would be very thankful and would also stop asking the rest of my brain why we are trying to plant baked potatoes for which I would be very thankful as well.

    I love this pack and I want to thank everyone who has contributed to it immensely, the overall look and theme of it seem to fit the game better than any other I have tried. I count myself as fortunate that people who actually have the skills and talent have volunteered their time, creativity, and much work to keep it alive in the face of constant game updates. I guess what I'm trying to say is that in reality all of you would still have my thanks and appreciation even if you never did get around to fixing the stupid potato. ;)

    (P.S. Can someone give me a hint about where to find info on how to change to a different "target reticle" if that is possible? The tiny dot reticle and my poor eyes are just not getting along all that well.)
    Posted in: Resource Packs
  • 0

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    Running MCPatcher's converter on the 1.4.7 pack seems to have made pretty much everything pre-existing work for me, excepting my clocks which are solid pink now and compasses which are blank. I think I can live without the five missing new items for the time being, after all they never even officially "existed" until Wednesday right? ;)
    Posted in: Resource Packs
  • 0

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    Quote from Wytchcat

    Hey folks,

    Thanks for the fantastic texture pack!

    1 suggestion... can we have our target point back? Not a fan of the cross hairs but the tiny dot isn't cutting it...

    Thanks for all the great work!


    I second this. The single tiny dot is just too small for a target reticle and gets lost very easily in light colored backgrounds (snow, stone brick, etc.) it needs to have more presence. Even just putting a pair of brackets "()" around it would help tremendously, right now it just looks like a stuck pixel and is not very user friendly when using the bow.

    I love the pack overall and really appreciate all the hard work that people have put into it to make it available for us to use, it makes my game look fantastically better than the default textures. Other than the (too tiny) target reticle I have no complaints at all.

    Is there a way I can swap the reticle for one from the Redemption vault? Sorry, I know nothing about this stuff or how to edit the texture pack file...
    Posted in: Resource Packs
  • To post a comment, please .