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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from ProStickman

    Messed up in what term? You mean that vehicles tend to drive in a 45-degree side, and planes are flying upside-down sometimes? If it is then I can't fix this as this is already a common bug that actually involves memory usage.

    And for the weapons... I'm not sure if what happens when you shoot.
    1. If you crash:
    - Probably the bullets are using the wrong model.
    - Probably the weapons are using the wrong ShootSound.
    2. If you didn't crash:
    - Probably you're using the wrong ammo.
    - Probably the weapon files are using the wrong ammo files.

    If you know how to edit content packs, make sure for every weapon file, the ammo should be using the correct ammo's shortname.


    Thanks for the help. I will look into your solution for the guns. I fixed the vehicles with some key mapping improvements.

    The only other issue I saw was every 2 times out of 3 when I would exit a jeep, plane, etc. My character would be one block under ground where as only his torso was showing above. Any thoughts on this?
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from ProStickman

    Define not working. I can't help you if you don't tell me what is the problem.


    Good point :lol:

    Well, I can spawn (is that the correct word??) a plane, tank, and jeep alright, but the driving is all messed up. Do you have control scheme recommendations or any suggestions on how to fix this issue?

    The other problem is that a few of the guns don't shoot. I have the correct ammunition and gun in the hotbar, but that does not change anything?? Am I shooting them the wrong way or are they bugged? (I can provide you with a list of the bugged ones if you need it)

    Other info:
    Tests done in creative superflat (don't know if this matters, but i thought i should include it)
    Currently installed mod list:

    FORGE
    FLANS GUN MOD (obviously)
    PORTAL GUN MOD
    SMART MOVING and PLAYER API
    BALKON'S WEAPON MOD
    ZANS MINIMAP
    OPTFINE

    Flans Packs:
    Simple parts pakc
    Nerf Pack
    WW2 Pack
    Tron Bikes Pack
    Ye Olde Pack
    Modern Weapons Pack
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from ProStickman

    Did you unzip the content pack?


    Yep, that was it, thanks for all the help!

    By the way, would you happen to know why some of the plane and gun functionality won't work?
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    A quick issue...
    I've installed the core mod, and the 'Flans' folder was made, but when I put the simple parts pack in, nothing changed, even when I put another pack in it does not work. Any ideas??

    Thanks

    -atv

    Fixed it, but one more question, some guns/vehicles are not working any ideas?
    Posted in: Minecraft Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from toastyc12

    I seem to be a bit lost trying to setup this plugin. I had it working once before, previosuly, and it ran great. However now...

    I can't ever get any map to redner out. the web UI comes up empty. black. It shows players moving around, but no maps ever render.

    I'm running a MC1.4.7 forge server. I've been experiencing this one every build available for 1.4.7 for the past month.

    I've tried forcing a fullrender from the console, and I've tried canceling the current render, purge, any command I can think of, etc. I've tried deleting dynmap altogether and starting fresh.


    Is there something I'm supposed to setup that i am simply overlooking?


    The only change I make to the configuration is the webserver-bindaddress, to properly redirect my server correctly.

    I took another look at my forge log, and I do get an error:
    2013-02-07 18:51:43 [SEVERE] [Minecraft] [dynmap] Exception during render job: world=world, [email protected]
    2013-02-07 18:51:43 [INFO] [STDERR] java.lang.NullPointerException
    2013-02-07 18:51:43 [INFO] [STDERR] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.<init>(TexturePackHDShader.java:94)
    2013-02-07 18:51:43 [INFO] [STDERR] at org.dynmap.hdmap.TexturePackHDShader.getStateInstance(TexturePackHDShader.java:231)
    2013-02-07 18:51:43 [INFO] [STDERR] at org.dynmap.hdmap.HDMapManager.getShaderStateForTile(HDMapManager.java:125)
    2013-02-07 18:51:43 [INFO] [STDERR] at org.dynmap.hdmap.IsoHDPerspective.render(IsoHDPerspective.java:1409)
    2013-02-07 18:51:43 [INFO] [STDERR] at org.dynmap.hdmap.HDMapTile.render(HDMapTile.java:96)
    2013-02-07 18:51:43 [INFO] [STDERR] at org.dynmap.MapManager$FullWorldRenderState.processTile(MapManager.java:667)
    2013-02-07 18:51:43 [INFO] [STDERR] at org.dynmap.MapManager$FullWorldRenderState.run(MapManager.java:601)
    2013-02-07 18:51:43 [INFO] [STDERR] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$1.run(MapManager.java:186)
    2013-02-07 18:51:43 [INFO] [STDERR] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$2.run(MapManager.java:202)
    2013-02-07 18:51:43 [INFO] [STDERR] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    2013-02-07 18:51:43 [INFO] [STDERR] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
    2013-02-07 18:51:43 [INFO] [STDERR] at java.util.concurrent.FutureTask.run(Unknown Source)
    2013-02-07 18:51:43 [INFO] [STDERR] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
    2013-02-07 18:51:43 [INFO] [STDERR] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
    2013-02-07 18:51:43 [INFO] [STDERR] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    2013-02-07 18:51:43 [INFO] [STDERR] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    2013-02-07 18:51:43 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)


    Any pointers would be appreciated.



    I am having a similar problem.
    Posted in: Minecraft Mods
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    posted a message on Permissions Guide
    Quote from Rmarmorstein

    Are you using a permissions plugin, like PermissionsEx, bPermissions or Group Manager?


    Currently, no I have tested it on a few (like bukkit's built in permissions) but it does not seem to work. Could it be the format?
    Posted in: Server Support and Administration
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    posted a message on Permissions Guide
    Recently I have been having issues with permissions, the two main ones are: am I doing it right, and what plugin do I use? If you noticed, I included a pastebin link, this is what i currently have for perms. I found a premade yml, and fixed it to suit my needs. The trouble is I don't know what plugin to use for it, it has not worked in any that i have tried so far.

    http://pastebin.com/f8DA7S6t

    It would be great if you could help!
    Posted in: Server Support and Administration
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    posted a message on Permissions Guide
    Hello,
    I was browsing thru the sections of server administration and found this one. I am having trouble setting up permissions on my server, I want a few simple permissions groups: Guest (can only walk around/afk/tpaccept/and any other very basic commands), Member (everything guest can do but can also build and things like that), Admin (everything except banning), and Owner (everything).

    The plugins currently consist of: essentials, dynmap, world edit/world guard, choptree2, and mob health.

    I was wondering if there could be prefixes as well:

    [Guest]



    [Admin]

    [Owner]

    I am sorry if I was pretty vague, but I have been having a lot of trouble with this so if anyone could help that would be great!
    Posted in: Server Support and Administration
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    posted a message on New Vanilla Minecraft Server. NO BUKKIT/NO MODS
    IGN: atvboy7

    Age: 13

    Strenghts/Weaknesses at minecraft: I am really good all around (mostly redstone) but my weekness is exploring caves, though i will on occasion if nessesary

    Why you'd be a good addition to the server: This on is up to you I have been looking for a small server to play on, but have not found one yet, so I thought this one might be the one. I NEVER use any language, or anything not approprate and have high respect for servers.
    Posted in: PC Servers
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    posted a message on [12w30e] minecraft survival server [No-Whitelist]
    Wow this is awsome, can you op me my Username is: atvboy7

    Thanks
    Posted in: PC Servers
  • 0

    posted a message on Minecraft With WiiMote!!
    Sounds really cool am working on one myself...
    Posted in: Tutorials
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    posted a message on bukkit new minecraft server need mature staff
    ign: atvboy7
    why do you want to be op: I want to be op to assist others like past op's/admins/mods have done for me on other servers, I am all ways ready to help out and can usually be online at least once every day.
    howd you find out about the server: I have no past experience with servers and was looking for somewhere to start.

    Thank you for viewing my app, you can PM me @ [email protected]
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Need Staff and Builders for my new servers
    Hello,
    I would like to help out on your survival server if you still need me.
    IGN: atvboy7
    Age: 12
    Server Experence: none, I need to start somewhere
    Other experence: as you can see I am part of the DB and am opposed to greifing and unlawful positions.

    Thank you for considering please PM me at [email protected] if I am accepted.
    Posted in: Server Recruitment
  • 0

    posted a message on Omen
    I have sent in my app will I receive conformation via email?
    Posted in: Clans
  • 0

    posted a message on 1600 x 1600 Flat Maps by TheAlphaLuke *Requests Accepted*
    Could you do a 64x deep sandstone map with a section with a layer of glass above it?
    (For weather...)

    Thanks
    Posted in: Maps
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