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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    The download link for beta 1.5(_01) seems to be broken. Can you re-upload the old versions? I couldn't seem to find them anywhere else either.
    Posted in: Minecraft Mods
  • 0

    posted a message on "Save the Plants"
    Quote from Mrmydude99

    Hey Atomic, just wanted to ask if you could fix the download link because when i try to download it it says "You need to be premium to download this file". I just wanted to ask if you could upload it somewhere else so the non premium Media-Fire members could download it.

    Would appreciate your support greatly.

    - Mrmydude99
    fixed
    Posted in: Maps
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    posted a message on "Save the Plants"
    "Save the Plants" is a CTM map with a twist. You need to collect all the minecraft plants instead of wool.

    Some things in the map need clarification:

    1. All plants you see are open game for the monument unless specifically stated otherwise


    2. the only exemptions are the diving helmets you find, and carrots and potatoes dropped by zombies, you can still use them as food if you want.

    Also I use a new system of shortcuts between intersections, when you push a button at a new intersection it will teleport you back to spawn and unlock that intersection from the teleportation panel.

    Map download: http://www.mediafire.com/?yyp31kdx41kttsz

    download fixed for real now

    Pics:






    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Thought I would just add that TNT can be ignited with a flame bow ( or an arrow that is on fire for other reasons) in the newest snapshot. Vechs has wanted this for a long time to add to maps. just think of the applications of this

    Here is some video proof



    sorry I'm not good at putting the video into the actual post.
    Posted in: Maps
  • 0

    posted a message on Obstacle parcourse 3
    Welcome to Obstacle parcourse 3


    First off Download

    This map is a sequel of Obstacle parcourse 1 and 2. I hope you like it many hours when into it.

    And here are some screen shots to show you the map before you download





    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from TheWilsonChannel

    Having a mayor lag problem in Waking Up, Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Exception in server tick loop
    This error has been saved to C:\Documents and Settings\MI PC\Datos de programa\.minecraft\crash-reports\crash-2012-07-31_19.23.59-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT 201f8e74 --------
    Generated 31/07/12 19:24

    - Minecraft Version: 1.3.1
    - Operating System: Windows XP (x86) version 5.1
    - Java Version: 1.6.0_31, Sun Microsystems Inc.
    - Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Sun Microsystems Inc.
    - Memory: 71800 bytes (0 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)
    - JVM Flags: 0 total;
    - Type: Integrated Server
    - Is Modded: Unknown (can't tell)
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gt['Ricarte'/22, l='Waking Up', x=95,50, y=54,00, z=-0,50]]
    - World Waking Up Entities: 2 total; [gt['Ricarte'/22, l='Waking Up', x=95,50, y=54,00, z=-0,50], jy['Painting'/24, l='Waking Up', x=101,94, y=53,50, z=-4,00]]
    - World Waking Up Players: 1 total; [gt['Ricarte'/22, l='Waking Up', x=95,50, y=54,00, z=-0,50]]
    - World Waking Up Chunk Stats: ServerChunkCache: 441 Drop: 0

    java.lang.OutOfMemoryError: Java heap space
    at wl.<init>(SourceFile:22)
    at wk.a(SourceFile:765)
    at asu.a(SourceFile:821)
    at cp.a(SourceFile:135)
    at ba.b(SourceFile:101)
    at ba.a(SourceFile:31)
    at gy.b(SourceFile:440)
    at gt.h_(SourceFile:150)
    at uo.a(SourceFile:1186)
    at gq.a(SourceFile:393)
    at uo.g(SourceFile:1165)
    at uo.s(SourceFile:1090)
    at net.minecraft.server.MinecraftServer.q(SourceFile:440)
    at net.minecraft.server.MinecraftServer.p(SourceFile:383)
    at axu.p(SourceFile:111)
    at net.minecraft.server.MinecraftServer.run(SourceFile:316)
    at ep.run(SourceFile:539)
    --- END ERROR REPORT ba2c07b9 ----------


    Dedicate more RAM
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    My thoughts on "Waking up" so far...

    Something I liked about the map is the Chaper collection bonus system. Something that I think the map is weak on is food. Because the player does not get a food source early on it seems to force the player to kill them self to regain hunger. I think my favorite part about the map is the lava bucket opportunity before the player has many torches, this made me at least play the map (keep in mind I just reached intersection 1) 404 style which really adds a lot to game play
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    unless I read this wrong it looks like dinnerbone added support for sand and TNT entity spawners. Have fun vechs

    https://twitter.com/Dinnerbone

    sorry I'm not sure how to link to individual tweets
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    vechs you should ask dinnerbone to fix the issue with mobs not using speed potions correctly. I have plans for spiders with speed boost 127, really, I just want to see what would happen I'm thinking teleporting spiders :)
    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    My idea with the new spawners is to instead of having a wool chest, have a fleecy box with an enderman spawner in it. The endermen would be customized to be holding the wool blocks for that fleecy box. That way getting wool isn't quite as easy and it stops run in, run out style play. This way you would really have to conquer an area before getting the wool.

    (also pigs with saddles FTW)
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Franbucha

    Vehcs, are you going to use the emerald ore in the victory monument?

    thats a good Idea
    Posted in: Maps
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    posted a message on Obstacle Parcourse 2
    Quote from dragonz103

    hello
    atomic2354 im one one of MrNewGuy's subs and a friend :D would you have any tips on what to use / how to make a adventure map ive been trying to build a good one for some time now but it never turns out good or the map mess's up ans tips?


    it really depends on what kind of map you want to make. but WOW factor is always a big thing. try messing around with block meta data values in mcedit and see if you can find anything interesting.
    Quote from Damonblood7

    MrNewGuy brought me here.

    cool and love your avatar (lol pun).
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Vechs

    Super Hostile #12 - Inferno Mines
    Hey guys, I hope everyone is having a good day! :3
    Similarities with Legendary:
    - Very hard -- should be more difficult than Legendary
    - Large map, lots of zones
    - Linear Branching
    - Sandstone is the default earth material
    - Lava
    - Death

    sounds good any ETA or just indefinite?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Zap_12100


    I'm willing to bet Black Desert II, with a 256 height limit there's room for that cave, the normal Underground, and the desert.

    it probably is black desert II, if so I would really like to see what vechs does with all the extra space. although it probably isn't true lets not throw out a legendary II that would be amazing.
    Posted in: Maps
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