This. If it's not fun, stop doing it. Make a new world.
Disclaimer: The best part for me is always getting accustomed to a new map and getting settled in; making lots of tunnels and walking through endless caves kind of bores me.
You don't have to delete your world, just make a new one. Save the old one and you can visit it whenever you want.
Can somehow explain to my why people want achievements so bad?
Once a system is in place to define and award them, it's not hard to put new ones in. Achievements give a direction to the game, especially for people who are tired of just building random things all the time. They just represent something to work toward, which means people keep playing the game, which helps Notch in the long run.
I agree, though, that achievements should be pretty low on the development priority list.
Quote from TurtleeyMC »
I mean, the map generator doesn't know where yur base is.
I didn't see any that would require to the game to know where your base is.
I like the idea of clouds being affected by solid things, but I also think they should grow/reform as they travel, just like real clouds. It always annoys me when I make a stone tower and clouds pass through it.
Given all of the auth server troubles, I'd love to see the mod add an auth cache, so if the minecraft.net auth check timed out (not if it came back as NO, just time out), it would check its internal cache for valid credentials (used when the server was up and got a YES reply) and then let that person in . . . that would be a compromise between the servers being inaccessible when auth is down and having to allow anyone on with offline mode.
That would be perfect... although it would be too easy to abuse a mod like that in order to have cracked servers for cracked copies of the game. Notch seems to want to protect Minecraft from that kind of piracy since he's using the logon authentication anyway...
I started using this yesterday -- /sethome and /setspawn are godsends.
My three friends and I were playing fine, but then the server started kicking people. They tried to get back a few times, but the server kept spitting out "Cannot connect: Took too long to log in." a second after they tried. A second doesn't seem like "too long" to me!
Just to make sure we hadn't glitched the world, I started fresh... same issue. Even me trying to connect locally doesn't work.
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This. If it's not fun, stop doing it. Make a new world.
Disclaimer: The best part for me is always getting accustomed to a new map and getting settled in; making lots of tunnels and walking through endless caves kind of bores me.
You don't have to delete your world, just make a new one. Save the old one and you can visit it whenever you want.
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Once a system is in place to define and award them, it's not hard to put new ones in. Achievements give a direction to the game, especially for people who are tired of just building random things all the time. They just represent something to work toward, which means people keep playing the game, which helps Notch in the long run.
I agree, though, that achievements should be pretty low on the development priority list.
I didn't see any that would require to the game to know where your base is.
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Stone slabs effect stairs.
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- Hit the world ceiling.
Falling Forever
- Break through the bottom of the world.
Marathon Man
- Travel 42.195 kilometers as measured in blocks. (1 block = 1 meter)
Millenium Man
- Travel 1000 kilometers.
Glutton for Punishment
- Eat 100 bowls of mushroom soup in a day.
Lost
- Land on a small island.
A Burning Sensation
- Get set on fire.
Lava Lamp
- Get set on fire by lava.
Simply Crushed
- Get killed by falling gravel or sand.
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That would be perfect... although it would be too easy to abuse a mod like that in order to have cracked servers for cracked copies of the game. Notch seems to want to protect Minecraft from that kind of piracy since he's using the logon authentication anyway...
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My three friends and I were playing fine, but then the server started kicking people. They tried to get back a few times, but the server kept spitting out "Cannot connect: Took too long to log in." a second after they tried. A second doesn't seem like "too long" to me!
Just to make sure we hadn't glitched the world, I started fresh... same issue. Even me trying to connect locally doesn't work.