I love the look of this pack; I think the half-stones are fine, honestly. It's nice to have some contrast to keep everything from being a dark blur, plus it's nice to have the option to use them, design-wise.
Sure, I think you should be able to disable achievement pop-ups or alerts if you're not interested, but for some people, achievements add a bit of direction to the game and keep them playing longer. "Well, I don't really know what I want to build now... hm, I could go for this achievement of traveling 100 blocks underwater!"
This is a plugin that turns one (1!) chest into a portable locker. Simply place a gold block under a chest and the chest will be safely stored in the void along with its contents. To access your chest, place a gold block anywhere and right-click it while holding a normal diamond; the chest will replace the gold block, which returns to your inventory.
I wanted to use gold because outside of the watch, nothing uses gold. Sure, you might not always want to walk around with a gold block and a diamond, but it's trading two inventory spaces for the ability to access a chest anywhere!
Right now, everything's stored in memory. For version 1.0, I plan to store chest data in a flat file, but I just wanted to release this as a proof of concept and to gauge reactions.
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Yeah, I did. That's why I said it looks good. :wink.gif:
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I'd be interested in seeing what you want to do for glass/items. Maybe even the UI!
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server.properties
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This is a plugin that turns one (1!) chest into a portable locker. Simply place a gold block under a chest and the chest will be safely stored in the void along with its contents. To access your chest, place a gold block anywhere and right-click it while holding a normal diamond; the chest will replace the gold block, which returns to your inventory.
I wanted to use gold because outside of the watch, nothing uses gold. Sure, you might not always want to walk around with a gold block and a diamond, but it's trading two inventory spaces for the ability to access a chest anywhere!
Right now, everything's stored in memory. For version 1.0, I plan to store chest data in a flat file, but I just wanted to release this as a proof of concept and to gauge reactions.
There are no commands.
Let me know what you guys think!
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