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  • atgm
  • Registered Member
  • Member for 11 years, 9 months, and 2 days
    Last active Fri, Sep, 24 2010 01:27:33
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  • 202 Total Posts
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  • View atgm's Profile

    0

    Dec 14, 2010
    atgm posted a message on Zelda Texture Pack!
    What's changed from the original, exactly?
    Posted in: Resource Packs
  • View atgm's Profile

    0

    Dec 14, 2010
    atgm posted a message on [16x][1.7] KabPack v2.8
    I love the look of this pack; I think the half-stones are fine, honestly. It's nice to have some contrast to keep everything from being a dark blur, plus it's nice to have the option to use them, design-wise.
    Posted in: Resource Packs
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    0

    Dec 3, 2010
    atgm posted a message on Lock this thread (hMod thread)
    Haven't had problems with it.
    Posted in: Server Support and Administration
  • View atgm's Profile

    0

    Nov 12, 2010
    atgm posted a message on More than 3 texture mods?
    A scrollbar is a visual indication that you CAN click and drag. Without anything at all, you've got a pretty unhelpful UI.
    Posted in: Mods Discussion
  • View atgm's Profile

    0

    Nov 11, 2010
    atgm posted a message on More than 3 texture mods?
    I asked for a scrollbar via twitter back when he first showed the screenshot and, as usual, got no reply.
    Posted in: Mods Discussion
  • View atgm's Profile

    0

    Nov 11, 2010
    atgm posted a message on WindWaker 128x128 terrain.png/particles.png
    Quote from wild8900 »
    Im glad you guys like it. Anyone actually try installing it?
    EDIT: I know for a fact the particles work without any mod whatsoever!


    Yeah, I did. That's why I said it looks good. :wink.gif:
    Posted in: Mods Discussion
  • View atgm's Profile

    0

    Nov 11, 2010
    atgm posted a message on WindWaker 128x128 terrain.png/particles.png
    This looks pretty good -- you're right about the particles looking pretty spiffy!

    I'd be interested in seeing what you want to do for glass/items. Maybe even the UI!
    Posted in: Mods Discussion
  • View atgm's Profile

    0

    Nov 1, 2010
    atgm posted a message on [hey0] Lottery v1.3 (123+) (Nov 3)
    1.2 brings configurable costs, which several people asked for.
    Posted in: Mods Discussion
  • View atgm's Profile

    0

    Oct 31, 2010
    atgm posted a message on Lock this thread (hMod thread)
    Quote from Ultra695 »
    How do you make an item blacklist? I've looked through the TXTs for ages and not found an item blacklist.
    Help!


    server.properties
    Posted in: Server Support and Administration
  • View atgm's Profile

    0

    Oct 31, 2010
    atgm posted a message on Lock this thread (hMod thread)
    Sounds like a minecraft.net auth problem; the servers are overloaded, I guess.
    Posted in: Server Support and Administration
  • View atgm's Profile

    0

    Oct 31, 2010
    atgm posted a message on [plugin] Lockers (123) (Oct 31)
    Nope, sorry. I only make plugins for hey0's mod, which is a server mod for SMP.
    Posted in: Mods Discussion
  • View atgm's Profile

    0

    Oct 31, 2010
    atgm posted a message on [plugin] Lockers (123) (Oct 31)
    One chest. No double chests. Only SMP.
    Posted in: Mods Discussion
  • View atgm's Profile

    0

    Oct 31, 2010
    atgm posted a message on Looking to the future...
    Sure, I think you should be able to disable achievement pop-ups or alerts if you're not interested, but for some people, achievements add a bit of direction to the game and keep them playing longer. "Well, I don't really know what I want to build now... hm, I could go for this achievement of traveling 100 blocks underwater!"
    Posted in: Alpha - Minecraft Halloween Update
  • View atgm's Profile

    0

    Oct 31, 2010
    atgm posted a message on [plugin] Lockers (123) (Oct 31)
    Current Download (2010 Oct 31): http://mc.tenjou.net/plugins/lockers/Lockers%20v0.5.zip

    This is a plugin that turns one (1!) chest into a portable locker. Simply place a gold block under a chest and the chest will be safely stored in the void along with its contents. To access your chest, place a gold block anywhere and right-click it while holding a normal diamond; the chest will replace the gold block, which returns to your inventory.

    I wanted to use gold because outside of the watch, nothing uses gold. Sure, you might not always want to walk around with a gold block and a diamond, but it's trading two inventory spaces for the ability to access a chest anywhere!

    Right now, everything's stored in memory. For version 1.0, I plan to store chest data in a flat file, but I just wanted to release this as a proof of concept and to gauge reactions.

    There are no commands.

    Let me know what you guys think!
    Posted in: Mods Discussion
  • View atgm's Profile

    0

    Oct 30, 2010
    atgm posted a message on [hey0] Blowtorch v1.2 [123] (Oct 31)
    Recompiled for compatibility with hey0's mod build 123.
    Posted in: Mods Discussion
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