• 3

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)

    I love this mod and have really high hopes for it, but the pocket plane biome conflict really should have been addressed long ago. Its been a known issue for quite a while. Sure it is easily resolved editing BoP's config, but there should have been a config for thaumic horizons itself. A bug like that can destroy worlds and are terrible issues for servers that can't easily regen the world. Seeing this removed from FTB is a real blow to the exposure of the mod. I just don't want to see silly design decisions or easily rectified bugs be the death of this mod.

    Posted in: Minecraft Mods
  • 3

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Quote from Lord_Ralex»

    Unless his copyright allows for others to share it, the users of his mod are just out of luck. As his copyright does not grant anyone permission to distribute the unmodified files, then no one should be doing that.


    We respect any reasonable copyright that a modder puts on their mods. This copyright is reasonable, and so we will respect it. It does not clearly allow redistribution, and as such, doing so on this site is not allowed.


    Does it end up with cases like this? Certainly, Redpower was in the same boat (and still is really), but we respect and enforce any reasonable copyright, and this mod has one we believe is reasonable.


    He owns what he made, so if he wants to take his work down, it is within his power to do so.


    I understand your point and will obey. I would certainly agree with adhering to copyright requests put in place by mod authors, especially if the author chose to take down their work. The authors work is theirs to do with as they please. I don't see how the same rules could rationally be applied to an abandoned mod however and it is unfortunate that the Author's work fades from neglect and the enforcement of self-imposed rules. Oh well, thanks for your time.


    EDIT: I really don't mean to pester, but after reading his legal section in the OP, I don't see anything preventing distribution of the mod at all, unless distributing a modified version of the mod. Wouldn't this statement from the note to modpacks section of the OP allow redistribution?


    "Distribution unmodified versions of this mod in
    modpacks is allowed, as long as full credit goes to rich1051414, and is
    expressed in the credits with a link back to this forum post."[/b]


    Or at the bare minimum allow us to post links to packs that already contain damage indicators?

    Furthermore, this sentence in legal seems to imply that redistribution is allowed unless the file is modified...


    "Modification of this mod for use on public servers is allowed, but this
    does not extend to distribution of a modified version of this
    mod.Distribution of any modified version of this mod requires the
    advance written permission of the owner, rich1051414.©2012 Richard
    'rich1051414'/'RichDigits' Smith"

    Posted in: Minecraft Mods
  • 1

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Quote from Lord_Ralex»

    I will leave this once:


    Redistribution of content that you do not own is not acceptable on this site. Any discussions on redistributing anyone's work (including this very mod) will result the post being removed, and warnings for stolen content issued.


    Please respect the mod authors and only download their mods from their servers.


    I respect that, but I do have some serious questions. What does the community do when a mod author vanishes and their links to the mod go dead? Its been several months in the case of Damage Indicators, is there a set period of time to wait before distributing the existing mod would become permissible? I definitely respect mod authors but there is no way to download from their server in this case and it seems very counter productive to just let a mod that is loved by the community die out. There has been numerous attempts made to contact the author and no luck. It would be great if the admins could come up with a set of rules or guidelines to follow in the case of abandoned mods rather than simply stating to respect a nonexistent author and download only from dead links.

    Posted in: Minecraft Mods
  • 1

    posted a message on Improving Minecraft v1.12.1

    I am having trouble converting colored wool to string, was the recipe changed to use only white wool now?

    Posted in: Minecraft Mods
  • 1

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release

    Thank you very much shortybsd!

    Posted in: Minecraft Mods
  • 1

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release

    I'm pretty sure Gwafu doesn't really intend on doing any pull requests and pretty much expects you to fork it and build it. Gwafu stated, "I don't have any interest in Minecraft at the moment (blame the influx of new games such as Witcher 3). So I'm giving rights to the community to see what's best for the mod while I'm out."


    Gwafu gave open permission and provided the source. I doubt Gwafu will be angered by what you do. Either way, you'll only reach Gwafu on reddit if you feel the need.

    Posted in: Minecraft Mods
  • 1

    posted a message on Redstone Armory - Enhancing the Flux Revolution! (1.7.10 alpha)

    Any plans to switch over to Ender Core rather than ttCore now that that's a thing?

    Posted in: Minecraft Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Forstride»

    That's intentional. I wanted it to seem like a sandstorm in a way, as I feel like the vanilla desert biome should be more arid and dry, like an African desert. That's also why I added the Xeric Shrubland, which is more like an American desert.


    I see. Well, the more I play around in it, the more I like it actually:) It has a rather immersive feel to it and I don't know if this is a visual bug on my end, but I absolutely love how the fog dissipates at night and you can see clearly for miles. Great effect. I only just managed to locate a Xeric Shrublands biome and I must say It is quite nice. I absolutely love the additions to 1.7.10 that have been done recently, especially the flowering oaks and fruit tree variants. I can't wait to see what's next!

    Posted in: Minecraft Mods
  • 1

    posted a message on Improving Minecraft v1.12.1
    This mod is great! Its nice to see some of the little annoyances in vanilla minecraft , like baby zombies not burning and boats, finally get fixed. I love all of the tweaks you've added and especially appreciate the ability to customize just about every tweak in the config. The wild animals are probably my favorite addition by far. Definitely a unique idea that really balances out gameplay for me. Thanks so much for your hard work with this mod and I look forward to see what you come up with next!
    Posted in: Minecraft Mods
  • 1

    posted a message on Chisel 3 [The Dev Releases]
    Quote from xeronut»
    A potentially stupid question:

    So, I'm using the latest build off of the Jenkins server and I'm looking for the new stone types. I know it's a test version and incomplete, so I'm posting this with intent to help if this is a real issue. I have all of them set to a gen size of 8 in the config, but I never seem to find more than one type at a time. I've tested probably 8 different new worlds and I never find more than one per world, no matter how far/deep I explore. This includes Limestone and Marble. I am using Biomes O' Plenty, and for a couple of the worlds I was using RWG. Some of these I was using Underground Biomes, some I removed it to see if that mod was the issue (it was not). Do these stones only spawn in certain biomes or any other conditions, or is the worldgen not ironed out yet and I should ignore it?


    Thank you for your time!

    Yup, I've noticed this as well and opened a new issue on github. Definitely a bug, you can follow progress or give input here if you'd like...
    https://github.com/TheCricket/Chisel-2/issues/130
    Posted in: Minecraft Mods
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