With the first 1.5 snapshot now out, and given this update is called the Redstone Update, I felt it was a good time to suggest an idea: the Redstone Pole.
What Would It Offer?
The Redstone Pole would simply be a pole (designed similarly to a fence pole when not attached to anything) that allows for the transmission of a redstone signal vertically.
What's that? You say that redstone signals can be sent vertically? Well, yes, they can. However, the way to send signals up is cumbersome and requires precision in the number of redstone torches used to send the signal, while sending a signal downward is just a huge mess that also requires precision to ensure you'll be able to make your repeaters work. In addition, neither method allows for construction of, for example, a light post with a Redstone Lamp on the end of the post.
The Redstone Pole would dissolve all these problems. How, you ask? Well, since a Redstone Pole is designed as a means of carrying a redstone signal vertically, it already can send a signal upward. However, it ALSO can send a signal downward as, like redstone dust itself, either end of the pole can be the input. This makes it easier to send signals upward without requiring a precise number of redstone torches, while allowing for a compact method of sending a signal downward.
Above all this, the Redstone Lamp carries a more aesthetically pleasing look to it. As a result, it wouldn't look terrible if someone used a couple to create a light post! With the Daylight Sensor recently added, people could add into their builds working street lights, where the lights come on when the sensor no longer picks up any light!
The TLDR Version
The Redstone Pole allows for...
1. A more elegant and compact way to send signals upwards.
2. A means of making redstone lamp light posts that could be designed to activate off a daylight sensor.
3. A means of sending redstone signals downward with ease as it can transmit a signal either direction
The Redstone Repeater Pole allows for strengthening a signal during vertical climbs and descents, to prevent delay in poles. Like the Redstone Pole, it can transmit a signal in either direction.
What Other Details Are There?
The Redstone Pole itself would NOT strength signals. This means that if you send a signal 15 blocks up, it'll end. This could prove to be annoying and wouldn't solve much issue. Adding the function to strengthen the signal would also delay the signal's time, especially over multiple poles (As there is a 1 tick delay anything that increases signal strength). So to avoid this problem, along with the Redstone Pole would come the Redstone Pole Repeater. It acts exactly as a Redstone Pole does, except it carries the signal strengthening aspects of a Redstone Repeater. (This was brought up by Melkior_Wiseman)
In order to make the Redstone Pole as aesthetically pleasing as possible, there would be multiple ways to craft it. Along with using Wood Planks (allowing for four variations of looks already), Redstone Poles (and Redstone Pole Repeaters) could be made using Iron Ingots, Gold Ingots and Lapis Lazuli.
A possible future expansion, should the idea of Paint ever exist in Minecraft, would be to allow poles made of wood (repeater or not) have the wood aspects be painted to allow different colour methods.
Suggested Crafting Recipe:
2 Redstone Dust, 3 Wood Planks = 2 Redstone Pole (Type of wood planks used determine the colour of the pole)
(x = blank, w = wood, r = redstone dust)
x w x
r w r
x w x
1 Redstone Pole, 2 Redstone Torch = 1 Redstone Repeater Pole (Textures match the used Redstone Pole, but adds a ring around the middle of the pole. Still deciding how this ring will look)
(x = blank, t = redstone torch, p = redstone pole)
x x x
t p t
x x x
Other Possible Recipes:
2 Redstone Dust, 3 Iron Bars = 2 Redstone Poles
(x = blank, i = iron, r = redstone dust)
x i x
r i r
x i x
2 Redstone Dust, 3 Gold Bar = 2 Redstone Poles
(x = blank, g = gold, r = redstone dust)
x g x
r g r
x g x
2 Redstone Dust, 3 Lapis Lazuli = 2 Redstone Poles
(x = blank, l = lapis, r = redstone dust)
x l x
r l r
x l x
So What Now?
Well, if you like it, post your support in this topic. The more posts we get, the more often this'll stay up and been seen by more people, meaning more support and more ability to convince Mojang that this is a good and wanted idea.
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4
Kekilrocks123 posted a message on Golden SpiderSo, my idea is pretty simple. In the nether, there is a new type of spider. It has the same dimensions as a cave spider. It has 24 health (12 hearts). It inflicts 3 (1 1/2 hearts) of damage. I'm thinking maybe they could inflict nausa, slow , and weakness for 15 seconds, but I'm not sure. The spiders climb over walls and stuff. They are immune to lava, fire, like all the other nether mobs.Posted in: Suggestions
Drops- The spiders drop 0-2 gold nuggets 94.5% of the time, 1-2 gold ingots 4.4% of the time, and 0-1 gold blocks .1% of the time. They would also drop golden string, which could be crafted like a bow with blaze rods to shoot fire arrows, without the need of the enchantment. Possibly a blaze rod fishing rod that could catch "lava fish" in lava? Lava fish might heal 4 instead of 2.5 hunger.
Due to their need for gold in their tools and armor, zombie pigmen will attack these spiders on sight. The spiders will fight back against the pigmen once attacked.
I would like this added because
a.) Adds more mob interaction, and mob interaction is always nice. It makes the game feels more dynamic.
b.) Adds a new way to get gold.
c.) Adds more features to the nether, something it desperately needs more of.
Leave criticism and suggestions on what to add in the comments. -
5
Theriasis posted a message on smarter villagersOh cool a run on sentence post where there's hardly any punctuation and proper spelling but the guy just keeps talking without pause and suggests bandits and knights which have been suggested a thousand times and would both be sucky derp additions which could be avoided with something called the search button which is something that new users never use because of laziness.Posted in: Suggestions -
1
Lambastificate posted a message on A Small Jukebox ImprovementI know. "Jukeboxes? I know that there are issues with the game, but of all things, you pick jukeboxes?"Posted in: Suggestions
I get it. Hear me out, because this is a pretty small idea I had.
We all know how jukeboxes work. You plop in the music disk, you listen while you work.
The problem (well, more of a minor quibble I've got) is that after a certain distance, you can't hear the music anymore, and given the size of some fairly average Minecraft bases this becomes apparent rather quickly.
So, I propose a relatively simple idea, that would also give the note blocks some love:
Make an active jukebox (one that is currently playing music) output a redstone signal, similarly to a torch.
Then, by connecting a note block to the jukebox via redstone wire/repeaters, that note block effectively becomes an extension of the original jukebox. They would play music in exact sync, and once you pluck the disk from the jukebox, the note block stops playing music.
This would have two effects, from what I can see. First, people could implement base-wide stereo soundsystems, and give their jukeboxes some use, and it would also open up some cool possibilities for redstone contraptions, activated by a music disk. The immediate possibility I think of is relatively easy fireworks displays set to sync up with a music track.
I'm unsure how redstone delay would play into the whole note block network idea, but at the very least, I think the jukebox redstone signal could be seriously cool, and easy to code in. -
24
Coalshower posted a message on New Feature - Adding Multiple Ender Chest StoragesWhat is the topic about?Posted in: Suggestions
The Ender Chest currently has one inventory only. And adding more would be unbalanced. Here is how to do that.
Ender Chest
New Gui
-As you can see,there is an icon on the top-right which is where you place an Eye of Ender. There is also a textbox where you name the inventory.
Ender Key
How to use?
Creation of new Ender Key
1. Place an Eye Of Ender in the Key Slot.
2. Put a name, then take the new Ender Key.
-For every existing Key you created, there is an additional 5 levels cost. While this does not stop Enderman Farmers from having a lot, it slows them down.
Usage of Ender Keys
Using an Ender Chest
Step 1: Open the Ender Chest. It will open showing its usual contents (The ones you placed in the Ender Chest without using a key)
Step 2: Place a key in the Key Slot. This will happen:
3. Go take out or put in any item you want in the inventory
Outside the Ender Chest
1. With your Ender Key in hand, Right-click
2. The Ender Key will go up 4 blocks high
3. It will explode and all the items inside it's inventory will come out (Does not give you back your exp. you used to create it)
Advantages
-You can now have multiple Ender Chest storages using "Ender Keys"
-These keys can be stored inside storages of your main Ender Chest. (No, not inside other keys. Too overpowered)
-It requires that same key to open its inventory. Nobody else can get what you hid inside provided you take care of it.
-You can take out the items in the Inventory Key at times of need
Disadvantages
-If ever being brought along and you died, the key is dropped and could be taken or destroyed.
-If you lost your key, there is no other way to access those inventory items again other than getting the key back.
Notes:
-The Ender Key uses the glint effect
-If shot from a dispenser, it will simply drop the item instead of the usual dispenser mechanics: Use the right-click feature of whatever is in the dispenser. -
5
XXCoder posted a message on Ability to trade items!Please, add new GUI for right clicking other players for tradingPosted in: Suggestions
Basically this gui should have "my items" and "other items" inventory areas. Probably 5x5 area or something on sides. BOTH sides trade items is shown, but only ones own items can be added or removed. Other person's items is untouchable.
What should be possible to do is I can add items to my side, and other person can add items to his/her side.
There is also a button, "Agree". Trade happens only when both sides click agree. When that is done, items is directly exchanged and items is not dropped unless one person receiving items have too many items and are full. However, agree click resets if there is any item change to prevent one person removing all items then clicking agree after other guy agreed.
There is currently no use for right clicking player avatar. Left click of course, is still attack. However, trade GUI will not show unless other person (who was right clicked on) right clicks on return within a minute. Initial right click will show message "X wants to trade with you! Right click X to initiate trade." and message will not be repeated while one minute timer for return click is still running.
About battle right click: to prevent conflict of trading and sword block right clicks, players cannot initiate trade while holding a sword.
Please do post if you have ideas or thought of a problem. -
81
Gengar_ posted a message on Gengar's Ghost Idea (Three polls & new images!)No it’s not me, although I would love to be in Minecraft.Posted in: Suggestions
I know this has been suggested before but here is my spin on it. (Plus I’m Gengar. I’m allowed to talk about ghosts)
Why a ghost? Well we have zombies, skeletons, giant spiders, & now witches. Logically, at least in my mind, next would be a ghost, being both undead and monstrous.
Ghost Image
Mission
The ghosts objective is to cause mischief all the while not being seen.
Behavior
-Can pass through walls.
-Target the player or areas with player placed blocks. If you’re not in your base a ghost can still be drawn there….waiting…
Once present
-players will see shadows move across walls
-will cause furnaces to randomly turn on (free smelting!)
-paintings can be turned on their sides
-Jukeboxes will play the C418 disk 11 (the horrorish one) no matter what disk is present or even if it’s empty.
-Note blocks will go off at random, with or without any redstone signals. When activated they will play once every 5 seconds for 25 seconds.
-items from chests will be found floating (2 blocks high at vision level) in the players base. No they won’t be stolen & items taken from chests do not despawn. Only one item can be floating at a time (ghosts are poor multitaskers & don’t like lag)
-On occasion when a player makes a full (or close to) 180 degree turn you will catch a quick image of the ghost. Disappearing as you turn around.
-You will occasionally hear footsteps as well as a rare wail. This is not constant as this would get annoying coming from something you can’t see (or touch, ill get to that)
-You will find yourself occasionally being pushed (the strength of a standard punch but no damage is taken)
-Doors will randomly close, how polite! (They will not be randomly opened, don’t want those creeps getting in)
-Or maybe you just think you heard a door close (Door closing sound file will play)
-Glass breaking sound will also occasionally play
-does not directly damage the player (unless you anger it) though there’s a small chance it will curse the player with the nausea (or maybe blindness) debuff.
Note: All paranormal occurrences would happen anywhere in the range from 1-3 a day.
The Attack
-You figured out how to see it!? Night vision potions work on ghosts!? That’s it now you’ve angered it! The creature will let out a shriek. Glass panes will be blown out (just a couple). Redstone lamps will flicker (even those receiving signals). You’ve ruined its fun. The ghost is now out for blood. It will do two hearts of damage per swing, is fast, & has a health of 15 hearts. (Not very strong, it’s a ghost it has no muscle. What do you expect?)
What’s that? You can’t hit the ghost? Of course you can’t, it’s a bloody ghost! As in not a physical being! Looks like you’re out of luck son! But wait, you’ve dabbled in the art of enchanting. If only there was an enchantment designed to attack the undead. Eureka! Maybe a sword with the smite enchant can do damage to my dastardly foe.
-Only swords enchanted with smite can affect the target. Once the smite enchant is applied all other attributes of the sword are applied as normal. Yup you’re about to set a ghost on fire.
-Only being able to attack with a specific enchant seems fair seeing as you have control as to when the fight is going to occur. Going into the fight ill prepared would likely result in you joining your foe in the afterlife.
Items
Now that you’ve defeated your foe what do you get besides a pat on the back and a cookie? (sorry you don’t actually get either)
The ghost may drop ectoplasm.
Instead of golden carrots being used to brew invisibility potions you now use ectoplasm.
But that’s not all. (I kinda diverge from the whole ghost thing here, but don’t question me I’m Gengar)
Ectoplasm when combined with an ender pearl will allow the player to create interlinking portals (Gates) that allow for somewhat controlled teleportation.
-Can create as many Gates as you’d like.
-Crafting recipe for gate blocks is (ectoplasm is in the middle)
-Receive four gate blocks for every recipe crafted
- designed in the same fashion as nether portals
- Can face vertically and horizontally in 2x1, 3x1, 3x2, or 3x3 dimensions. (Do not work between dimensions (or maybe they do. Not sure about this)
Various Portal Examples
Individual Block
Multiple Blocks (Aesthetic purposes)
The catch. The player has no control over where they are being teleported to. Meaning that 2 gates are ideal, allowing for back and forth travel. 10 gates would just be a headache.
In order to prevent different players from randomly being teleported into your base or being teleported all over the map, portals will remain specific to the player much like the enderchest, although other players can still use them and access their specific routes. They essentially remain connected to one another based on what player created them.
Gates can also be controlled by redstone. Any gate receiving a redstone signal will be detached from the system and will not function until the signal is turned off.
That’s all fine and dandy but now doors are useless! Oh contraire. Mobs can use active gates just like you! In fact they can see through them. If no player is around but they have access to a gate, their Ai will create a path into the gate teleporting them to the other side.
You’ve been surrounded by a mob of angry creepers? You’re only way out is your conveniently placed gate? Whew dodged that bullet didn’t ya? Except they all followed you through it and are now in your base ready to explode with joy.
Back to ghosts
Non-Confrontational solution
Filling a vial with water and placing it in the enchanting table (does not require nether wart) at the cost of 1 experience level will create ethereal water. Drinking the ethereal water will give you the warding buff which will cause the spook to flee.
Brewing in some gunpowder will give you an ethereal splash potion which will do the same as the standard potion just within an area of effect.
Brewing in a fermented spider eye will corrupt the potion creating the curse potion which will give you the cursed debuff attracting ghosts to your location. Or, if you feel so inclined, you can ruin someone else’s day and turn it into a splash potion.
The downside of using potions. The ghost doesn’t drop anything.
Witches will now also throw cursed splash potions
Spawn Rate
I’ll be the first to say that constantly being haunted would get…annoying…Therefore I believe a certain limit to spawn rates should be placed. Either a cap on how many can spawn in a world or a low percentage spawn rate.
Update #1 Gengar's Ghost Idea Banner
Support adding ghosts to Minecraft with this amazing banner courtesy of Badprenup!
[url=http://www.minecraftforum.net/topic/1588899-gengars-ghost-idea-three-polls-new-images/][img]http://i.imgur.com/AVc6L.gif[/img][/url]
Update # 2 Community Suggestions (Feedback is appreciated)
Alright here we go, a list of suggestions from the community!
All of these are great ideas!
& I'm looking for as much feedback as possible so I know what to add to the OP! Have at it
-Spawn in naturally generated structured I.e. Mineshafts & Strongholds.(Originally suggested by Raihlcreeper)
-New structure ghost town. (Originally suggested by partypoison98) Abandoned testificate villages. Buildings are partially destroyed & look run down. Two ghost maximum in ghost town. Standard loot present in BS.
-Ghosts cannot travel through nether blocks (Originally suggested by Talons7331)
-Turns out ghost’s home dimension is the nether, thus why they cannot travel through nether blocks. Ghosts lose their ability to haunt the player in the nether. Will also occasionally fade in and out and briefly become visible and allow the player to attack it. Will remain visible once provoked in the nether. Still an uncommon mob. (Originally suggested by badprenup)
-Standard gold swords have higher enchantability, they must naturally contain some magical properties. Gold swords can also damage ghosts. (Originally suggested by badprenup)
-Update speed in OP to that of a spider.
-Ghost floats 1 block off the ground (giving it an overall height of three) and drifts down in the same fashion as chickens when falling. (Originally suggested by Randomness3333)
-Possible new fight mechanic. Everytime the ghost attacks he must take a physical form to damage the player. Giving the player a brief window to damage the ghost no matter what type of weapon he holds (even bare handed) (Originally suggested by Brinjal66)
-Glowstone wards off ghosts, much like cats scare off creepers. (Originally suggested by Talons7331)
Ghost Sound Ideas
Here are three examples of sound files I see fitting into the Minecraft ghost.
These area techncally ringtones. It's from a site I used to use pre-smart phone days. Nonetheless it's stll a good place to look for sound files when you need them.
1. http://www.zedge.net.../1266800/?cep=3
-Remember this would occur on the rare occasion and would not be something you here every 3-5 seconds.
- I find this interesting. It would be Minecrafts first mob to actually talk to the player.
-I just picture the player standing at his crafting table and this audio file goes off. (Would send shivers down my spine)
-May be too scary for Minecrafts younger players and overall just too horrorish.
2. http://www.zedge.net...1277539/?cep=12
-This, to me, would be the best fitting in regards to the rest of the Minecraft environment.
-Not too scary but still retains its image as being ghostly.
3. http://www.zedge.net.../289658/?cep=14
-a different take on the ghost sound.
-This is more or less and example of what too scary is (Not for the older players, but definitely for the younger audience)
4. I came across many sound files of ghost children. But I'm not even going to post those. Too scary for the younger player base and quite frankly creeps me out.
Additional images
Just some additional images of ghosts in actionAnd with that I end my tidbit on ghosts.
In the nether
My take on Partypoison98 ghost town suggeston
If you completely hate my idea I hope you at least had as much fun reading it as I had writing it.
Thank you
The large and in charge purple one
-
869
EMDude posted a message on Bring Back Beaches!Updated OP: 9/3/12 (Modified OP explanations, thanks to getpoopedonkid // Fixed Poll)Posted in: Suggestions
Updated OP: 3/8/12 (Fixed Poll)
---
NOTICE (As of Snapshot 12w01a):
This is an screenshot of the beach gen that was re-added in Snapshot 12w01a. Please note that this is not representative of the new beaches in general, but instead an example of what the new generation can create!
Jeb appears to have simply changed the blocks which form the transition between land and the ocean biome from dirt to sand. This forms ugly clumps of sand hardly resembling beaches on hilly terrain. This DOES NOT resemble actual beaches or beaches as they once were in Beta 1.7.3! Or reality for that matter.
What should be done to correct this:- Simply limit the max height of sand that can generate to two to three blocks above sea level, which would be identical to beach generation prior to Beta 1.8. With beaches essentially being their own biome, such a change should feasibly be easy since it shouldn't conflict with other biomes. If you believe otherwise, please state so and why!
OP:
With the inclusion of the new terrain generation in recent releases, I've read about many major topics and comments having to do with terrible biome transitions involving the swamp biome and the such. However I have not seen any real topics concerning the exclusion of beaches and the issues concerning underwater bedding. So here is the point of this topic:
Summary:
1.) Beaches was a widely-liked feature of the previous terrain generator and it needs to be restored.
This should be simple enough. Just add back beaches into the terrain generator. Also gravel beaches should be returned as well. More on that later in the topic.
2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.
The main argument against the current underwater bedding generation is that allows for easy access to large amounts of clay, and that clay was supposedly more rare in the previous generator. However, it was abundant, since the x=z clay generator bug that previously plagued the game was patched in 1.7.
However, to further address this issue, clay density and frequency can be increased to satisfy those who believe that more clay truly is necessary.[/indent]
The poor state of these aspects of the terrain generator has proven to be both an annoyance and an eyesore to me and the community as well. Beach gen prior to 1.8 paralleled realistic beaches and was more aesthetically pleasing in general. To further elaborate what I mean:
Beaches, prior 1.8
"Beaches" (along lakeside), 1.8 and later
Beaches, real life
As you can see, beaches do not actually generate in 1.8 and later, the "beaches" you see are actually not beaches at all; they are simply the outcroppings of the underwater sand bedding crossing onto the shore. This brings me to the next point: underwater bedding.
Underwater bedding (same pic as before, view the underwater portion), prior 1.8
Underwater bedding, 1.8 and later
Underwater bedding, comparison with 1.8 vs. 1.7, and real life (Borrowed from Dragonid's Terrain Generation Changes Remaining)
As you can see, in 1.8 and later, underwater bedding consists of ugly patches of circular splotches, whether it be in a lake or an ocean. Previously, it was both aesthetically appealing and realistic. Clay would still be fairly abundant if the patch from 1.7 were also incorporated into clay generation. If that is not enough, we can simply have clay generated in the same manner as depicted in the picture below in higher frequencies or larger quantities:
Lastly, gravel beaches should be added back. It was a realistic feature of the old terrain generator and also broke up the monotony with the constant sand beaches. It is not a necessary feature to be re-added, though it would be nice.
Gravel Beaches, 1.7 and before
Gravel Beaches, real life
To reiterate:
1.) Beaches was a widely-liked feature of the previous terrain generator and so, needs to be fixed.
2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.
With this said and done, I ask that these issues be addressed as soon as it is possible. If you can, please twitter or e-mail Jeb. This is technically not meant to be a petition or anything like the very popular Dear Mojang: The Swamps are Still Ugly topic, just a reminder to show that these issues must be addressed. However, you can show your support by twittering Jeb (+ link to here) or just acknowledging it here.
Tweet Jeb at: https://twitter.com/#!/jeb_
---
Get Satisfaction Topic: http://www.getsatisf..._gravel_beaches
Also check out Dragonid's Terrain Generation Changes Remaining topic for an in-depth look at issues concerning current terrain generation!
Try out a mod that adds beach generation back into the game! http://www.minecraft...0-biome-mod-v1/
---
If you support this, you can show it by signing on to this cause. Type "/signed" in your post!
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- *Notice: The number of signatures from various posts has grown greatly since I last updated it. Until I can get around to compiling a list of signees following the last on this list I will not update this.*
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MillsV2 posted a message on Matchmakingso this is an idea, maybe add some matchmaking sort of thing. it would be like when you got into the multiplayer section, theres a button that says matchmaking, you would then be matched with another person somewhere else in the world and you would do a normal surival game. sometimes while playing minecraft, i get a bit bored of single player survival and all the good servers have all the resources sucked out of it so you can barely survive. with the matchmaking you get matched with another player, a new world is created and you play survival with them, and you could do it up to 8 people. you'll always have new experiences.Posted in: Suggestions
please tell me what you think, feed back is welcome! -
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Necronus posted a message on How high is your Reputation or Warning Level?372 Rep. and 50%.Posted in: Forum Discussion & Info
I'm not very liked. If anyone tells you I'm just a depressed dipshit with no life, as I said, I'm not very liked. - To post a comment, please login.
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There are less than 4294967296 people with internet connection in the world. I'd say that 4.2 billion is not the number of people who work on large Minecraft mods.
Anyway, I support.
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It also sounds highly overcomplicated, and new weapons, as always, would be underpowered, overpowered, or redundant. Additionally, what sort of "modern materials" do you refer to? It would be nice to have details, here. When suggesting a new dimension, it is advisable to specify at least vague details about what you want IN THE DIMENSION.
tl;dr: New weapons are useless, this would be better as a mod, needs more detail.
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Because you know, love and tolerance are the standard hallmarks of cancers everywhere.
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Edit: On second thought, it seems more likely that the people trying to finish the thread are.
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This would be easier if item repair was better, though, because it WOULD run out.
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Superflat is a few blocks up and has over 250 blocks of sky up, right?
Cavern would be solid stone up to layer 250, then air. You would spawn on top, and build a bunch of underground structures. It would generate dungeons, strongholds, abandoned mineshafts, and caves unless you turn off generated structures.
This would allow for much larger underground structures to be made.
Just a simple little idea from little ol' me.
Suggestion by Sutinen: Underground villages for this mode, which would work wonderfully for my plans, and save me a lot of effort in building the villages myself.
If you like it, click the little green plus.
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GUYS. THE DEADLIEST DOES 6 HEARTS
YOU HAVE 20 HIT POINTS
1 HEART = 2 HIT POINTS
Great ideas! I support!
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If there is a higher power, I'm fairly certain that it's an asshole.
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I mean really. Flying rideable serpentine dragons are wonderful for apocalypsi.