
- arumen
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Member for 12 years, 3 months, and 18 days
Last active Wed, Aug, 1 2012 09:10:24
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- 46 Total Posts
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Hydrogen256 posted a message on New Gravel Texture - Your Opinion?I'm excited for it. The gravel texture was always one of my least favorites, and I never got around to making a better one for my personal texture pack. The new one looks much more gravel-like. It looks like you can even see the flint inside now!Posted in: Recent Updates and Snapshots -
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Cptarugo posted a message on New Gravel Texture - Your Opinion?This texture is way betterPosted in: Recent Updates and Snapshots -
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GorgeousTaylor posted a message on Should Cocoa Beans have anymore uses?Maybe the Testificates will be like Oompa-Loompas, and they'll trade for cocoa beans.Posted in: Recent Updates and Snapshots -
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RyanML posted a message on 12w17a Achievement ChangeNice catch!Posted in: Recent Updates and Snapshots -
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GorgeousTaylor posted a message on Silk Touch nerfsPosted in: Recent Updates and SnapshotsQuote from Vickal1
i think they should make glass panes pickable with hands again, like it was when it was introduced. It's just like a real life window pane, you can also disassemble it.
Except that Steve punches everything in sight, so the glass pane actually shatters. -
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GordonChin posted a message on The one question that has haunted me since I bought Minecraft.Posted in: Recent Updates and Snapshots
Because the doorknobs would get in the way so the stacks would be slanted and fall over. -
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CycloneX5 posted a message on Mojang, remove the Minecraft 1.0.0 nerf!I agree with all your points.Posted in: 1.0 Update Discussion
I also think, that the game should work on Mining and Crafting instead of Potions and Enchantments. If you look at it, there is absolutely no point in going underground except to get enough iron and diamond for armor and tools. There needs to be reasons to mine. How about taking enchanting out and adding special ores that we can craft on our weapons to make them stronger or to get a bonus?
For instance, implement a gem like a flaming ruby, which gives our weapons the fire aspect. Would show that Mining is still an important aspect. Make stuff like fossils, which could be sold to NPC's for money, which could be used for something else.
Keep potions, but make some materials be found only in underground caves in the Nether.
Basically, make mining be a more rewarding experience that will upgrade your weapons and gear.
Which brings me to another point. Loot.
Loot is not really that great at the moment IMO. For dungeons, it's fine. They're small challenges that can be overcome easily. However, I've seen some stronghold loot, and was disappointed when I saw things like books and gold bars in the chests. I suggest that powerful, upgraded tools, weapons, and armors replace stronghold and nether fort loot.
Strongholds could also be made better by adding spawners in hard-to-see locations. You have to scout around and mine your way to see them, while holding off the mobs coming at you.
Anyways, sorry for going off topic there. I just don't know where else to post this. If I make a thread about it, I'll be called a whiner. -
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sirp0p0 posted a message on Do you like the farmland changes?My parents own a farm.Posted in: 1.0 Update Discussion
When I walk around on it, the ground does not flatten and instantly kill the crops.
I thought it was pretty pointless before, and just a waste of time to make farmland disappear just by touching it with your pinky toe.
It's fine the way it is and YOU ALL are just being *way* too picky. -
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The_Shadow posted a message on Minecraft ArchaeologyI realized today that the way in which structures generate in 1.9 tells us something about the past of Minecraftia, something that suggests stories. (Did Notch intend these stories? Probably not. But they're still fun!)Posted in: 1.0 Update Discussion
It is commonly observed, for example, that abandoned mineshafts intersect strongholds, but the reverse is not true. The conclusion is obvious: The stronghold-building culture preceded the mineshaft-building one.
Since the mineshaft-builders don't seem to have been specifically seeking the strongholds, they probably occurred well afterward. Further, they don't seem to have looted or damaged the strongholds otherwise; perhaps they held them in awe.
Meanwhile, abandoned mineshafts are themselves frequently damaged by ravines - to the extent where mineshaft supports are seen in midair, the ground taken out from under them! It would seem that there was a world-wide cataclysm of earthquakes that created the ravines and perhaps even destroyed the mineshaft-building culture. Today's villagers may be the survivors of that cataclysm, or descendants of the survivors; no wonder they don't talk much.
What can we tell about the cultures from the artifacts they have left behind? The strongholds are built from stone brick, which takes sophisticated processing to produce. They seem to be built prominently around portals to the End. They also seem to have created or tamed the silverfish specifically to defend those portals. They clearly valued learning, as evidenced by the large libraries they left behind. We know they mined redstone and iron, and made compasses.
The strongholds appear to contain prison cells. We have never found any above-ground structures built by the same people (that we know of).
Were the stronghold-builders endermen? Or some other species that hated and feared the endermen? We may never know.
Meanwhile, the mineshaft builders seem to have mined all the same ores that Steve does, except for redstone. They must have had an above-ground presence at some point; the wood for the shafts must have come from somewhere, and the mineshafts contain no living quarters. Given the seeds frequently found in the mineshafts, melons and other gourds must have been a staple of their diet.
The mineshaft builders made extensive use of minecarts, though no evidence has been found of powered rails. It would seem, then, that they were not as technologically advanced as the modern Steve - redstone technology was beyond them.
I suspect that the cave-spider spawners found in mineshafts are what brought down the builders' attempts to wrest minerals from the earth. Perhaps such spawners were left as traps by the stronghold-builders, or the earlier dungeon-builders, of which almost nothing is known save for the strange crypts they left deep in the earth. It does seem likely that the stronghold-builders learned to make spawners from the dungeon-builders, if indeed they are not one and the same at different stages of development.
Further scholarly commentary on the past of Minecraftia is welcomed by this author. -
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Eniliad posted a message on 1.9 Prelease 3 tomorrowWait, so instead of linking to the Twitter post, you made a screenshot, uploaded it to imageshack, then triple posted in this thread.Posted in: 1.0 Update Discussion
Sir, I do believe you do not know how to Internet yet. - To post a comment, please login.
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