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  • arjent366
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  • Member for 10 years, 10 months, and 3 days
    Last active Wed, Feb, 3 2016 23:58:27
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  • View arjent366's Profile

    1

    Aug 30, 2015
    arjent366 posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!

    don't mind me i'll just be lurkin about till the next time hollow faction is fully imoplemented but yay still good mod

    Posted in: WIP Mods
  • To post a comment, please login.
  • View Glimmar's Profile

    495

    Oct 4, 2010
    Glimmar posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!

    MINECRAFT FORUMS CLOSURE!


    I have been on these forums for around 10 years, first as a simple user and then very early on as a contributor with my one and only Glimmar's Steampunk resource pack.


    I just want to say the very biggest and warmest thanks to all of you who have come along and shared in the experience over the years. I have conversed with so many of you in what is a unique an excellent environment for the exchange of ideas, support and encouragement. There will be nothing similar to these forums and Minecraft will never be the same without this place.


    I am too old and too busy with RL at the moment to start over anywhere else, but if Curse/Forge/Twitch isn't effected by the Minecraft Forums closure then I will still hopefully be updating from time to time over there. Links below to my latest GS updates direct you to my CurseForge page, so that will hopefully continue.


    My legal copyright licence, which also comes with the pack, will always be in force, so if I'm not updating as often as we'd both like, it is not a signal for anyone to take over and redistribute my artwork on any other website. This resource pack and the work therein is NOT being abandoned by it's creator, Glimmar.


    Minecraft Forums was always my 'go to' place to meet with you all and to reliably find out info on Minecraft, to share ideas and be inspired. Nothing else compares...period.


    Please keep an eye on my CurseForge page for updates:


    https://minecraft.curseforge.com/projects/glimmars-steampunk



    My sincere thanks to Citric Squid for making all this happen in the first place and for help over the years and especially to you all for keeping this place so civilised and welcoming. I will miss not being able to post pics and videos and then getting your wonderful input by way of encouragement and ideas. Seriously, I have been very fortunate indeed to have such great support from all who have passed through.


    At least I can say I was there at the beginning...and stayed standing through to the end!


    End of an era. :(





    .....Glimmar's 'Cinema Fantastique' Link




    .....Glimmar's 'Gallery Eccentrique' Link



    .....9 years and counting

    I'm now in my 9th year of work on this pack. As added encouragement to continue even longer, I'd appreciate a click on my little green 'reputation' button (right at the bottom of this post - bottom left). Much appreciated if you do!


    CURSE/FORGE Texture Pack Section: link

    .....Awesome Patrons!


    TBestIG

    BattyBird

    chiprek

    Anonymous


    If you would like to continue to support my texture pack more actively outside this thread, please consider using my banner in your signature (space at the bottom of your posts) ...thanks again!



    .....Legal

    ***Glimmar's Steampunk v.16 onwards contains a huge amount of new material. Commencing 2nd February 2015 all Glimmar's work, including the latest download, is subject to new conditions - for anything other than personal use, you must agree to these conditions before download and use***


    Legal

    Conditions:

    Please remember that by downloading/using any of the Glimmar's Steampunk resource packs and artwork you agree to the following terms and conditions:

    All content is protected as well as licenced under international copyright law.

    By default it may only be distributed by the author on minecraftforums.net, or other sites The Owner personally posts it on.

    In the event of Glimmar's extended absence from the Minecraft Forums, Glimmar's Steampunk remains copyright and the property of the Owner (Glimmar) according to the conditions laid out below. Any public distribution of the textures supplied within the 'Glimmar's Steampunk' resource pack and other downloadable Glimmar art assets, without Glimmar's written permission, is strictly forbidden.

    The Minecraft EULA does NOT supersede the Owner's copyright, this licence or conditions herein.



    You may:

    Take screenshots and post them here in my thread, anywhere on the Minecraft Forums* or any other third party websites*.

    Create videos and post them here on the Minecraft Forums* or any other third party websites*. Please let Glimmar know so he has the chance to add them to his user media gallery in the OP.

    Link to Glimmar's Steampunk resource pack thread on the Minecraft Forums, so other Minecraft users can enjoy Glimmar's Steampunk.

    *please attach appropriate credit and a link.


    You may NOT:

    Re-create any of the Glimmar's Steampunk packs.

    Edit/use/modify the textures or any art assets, other than for personal use.

    Upload any Glimmar's Steampunk resource pack files, textures or art assets to any third party servers, eg. Planetminecraft.com, etc.

    Use the Owner's pack for public display purposes as a base for creating your own pack.

    Claim as your own project / re-distribute in ANY way.

    Use ANY part of Glimmar's Steampunk for profit using such things as Adfly links, etc.

    Direct link to my downloads, or re-host my files or art assets. The Author considers this to be piracy, as it bypasses my offical thread and creates problems for both the Owner and the user when things don't work as expected. Instead please link to my official Minecraft Forum resource pack thread here.


    Any contravention of the above conditions will be reported and where necessary the Owner may claim damages and/or take other appropriate action to rectify the situation.




    Multiplayer Server/Map/Adventure Use

    GSv.16 onwards contains a huge amount of new material, consequently the whole pack is subject to new conditions as laid out below - commencing 2nd February 2015 the following conditions must be adhered to:-



    Distributing a seperate downloadable unmodified or modified version of Glimmar's Steampunk resource pack or any part thereof (eg. within 'mix' packs), for adventure maps or multiplayer server use, will be deemed as contravening my new licence, will be reported and may result in legal action.

    Please direct all your players to download the base GS resource pack from Glimmar's thread here on the Minecraft Forums (This means I get fair recognition for my original artwork, and your users understand properly where the textures you are recommending come from).

    You do not have permission to redistribute or host a modified stand alone version of the Glimmar's Steampunk resource pack or to 'direct link' to any of my resource pack files.

    ANY necessary modifications to my textures that you feel would be necessary for your world must be made as a separate add-on (ie. not a standalone complete) resource pack, with instructions on how to select and overlay Glimmar's base pack in the 'resource pack folder' in game.

    ANY modifications of Glimmar's Steampunk textures must be your own work. Mixing GS textures with work from any other publicly available resource pack is strictly forbidden.

    ANY modifications of Glimmar's Steampunk textures used for the purposes of making an 'add-on' resource pack remain the property of the owner of Glimmar's Steampunk, any original artwork you create is your own.

    Any 'add-on' resource pack made under the above conditions must be distributed through Glimmar's Resource Pack thread on the Minecraft Forums here, not hosted on your own website, separate MC forum thread or any other website.

    Post a link to your modified pack download in a comment post in Glimmar's Resource Pack thread on the Minecraft Forums and redirect your users to use this link (that way they can always get the most up to date official pack without having to wait for you to update your custom add-on version).

    Server admins, do not allow members to upload your modified pack on yours or other websites. They will be breaking the Owners terms of use and permission for your server to distribute a modified version of my pack through my thread may be withdrawn.


    Any contravention of the above conditions will be reported and where necessary the Owner may claim damages and/or take other appropriate action to rectify the situation.



    Mod Support Textures Use

    Conditions for making supporting textures for mods in the style of this pack are now the same as for Multiplayer/Server/Map/Adventure (see above). Exceptions to some of the above conditions may be made for existing Glimmer's Steampunk mod support artists, to give time to re-direct all users to download mod textures from the Glimmar's Steampunk thread on the Minecraft Forums. Please see the 'Fan Made Mod Support' section below for further clarification.





    .....Downloads


    To get the very best out of Glimmar's Steampunk please first install Optifine. Here's the link: https://optifine.net/home


    The Optifine mod makes use of my CTM 'connected textures', my animated 'BetterSkies', random animated extra mobs and villagers, animated GUIs, extended range of animated paintings, Better Colors, BetterLighting, etc.


    Without Optifine you will be missing out on all of the above and much more! This pack is now designed to take full advantage of the appropriate version of the Optifine mod.


    Glimmar's Steampunk resource pack will still work without installing Optifine, but your 'in-Minecraft' experience will not compare with what you see in the above showcase videos or pics.


    Please note: If minecraft begins to lag severely for you after installing Optifine, this is most likely due to the number of extra animated blocks, items, gui, mobs, etc. included in the GS resource pack. To fix, play around with options within Minecraft where, if you have installed Optifine, you'll now be able to switch off animations, and alter many other video settings, etc. I believe this can greatly increase frame rate for some, whilst still retaining the benefit of all those thousands of extra ctm textures.


    THIS PACK IS CURRENTLY EXCLUSIVE TO:

    MINECRAFT FORUMS Texture Pack Section (you're here now)
    CURSE/FORGE Texture Pack Section: link


    By downloading and/or using my 'Glimmar's Steampunk' texture pack, you agree and validate my licence and conditions of use, as laid out in my 'Legal' section above.

    ***Important note: all previous permissions granted for use of Glimmar's Steampunk are now deemed invalid as of 2nd Feb 2015. see my 'Legal' section above for new conditions.***

    *****************************************************************************************************************************************


    Main Pack Download: Glimmar's Steampunk


    *****************************************************************************************************************************************


    redstone pipes title bar

    'Redstone Pipes' Add-on pack.

    'Newglim City' World Download



    .....Special Thanks & Credits

    The following list of supporters of this pack have been generous in donating material used as placeholders:

    In the Standard Pack:

    Vondell...chicken, some weapon and tool items, cowhide.
    asikar...Gold and diamond swords have been upgrade.
    BloodJack...for providing the original crafting and furnace gui layout - still partly used as the basis for my current extensively modified animated versions.


    Features in the Standard Pack but 'activated' by Optifine:

    Animated Terrain Blocks and Items:

    PATR101...for animating the flowing lines on my eye of ender block*, originally animating my craftbench* and musicplayer* blocks. Giving me the time to work on other things!

    Randommobs:

    Submissions used in addition to any made by me (Glimmar):

    Gestankfaust...spider3
    Glimmar...randommob chickens (simple edits of Vondell's chicken)
    No 44...squid2 *
    Vondell...zombie10*,skeleton3
    PATR101...zombie2*,3*,4*,5*,6*,7*
    Balduran...pigzombie15* Adapted by Glimmar to fit his new 'pigzombieman' design.
    _Greenleaf_...skeleton2*

    * partially or completely derived from my textures.


    Contributions

    I am always happy to receive original alternative contributions in this thread, but I no longer wish to use the work of others directly in the texture pack. Unfortunately I now no longer have time to keep updating my Alternate Textures pack with contributions.
    If your submission makes use of my own work, please keep your posts within my Glimmar's Steampunk thread, as such derived artwork remains the property of the owner...me!

    All work must be original or adapted from my own work. Under no circumstances should you use work from another resource pack...even with the artist's permission, and please don't cut and paste images directly from Google. I wish to preserve the individual style of the pack and in so doing also avoid potential arguments regarding copyright.

    I am very grateful for everyone's input, whether it's just a friendly compliment, suggestion or donated alternative edit...it's always encouraging!





    .....GS Alternative Textures

    Download: Glimmar's Steampunk Alternative Textures


    Download: Glimmar's Steampunk 'User' Made Textures

    Please note: These downloads are not 'resource packs' that can just be selected in-game, they are a vast collection of original alternative textures which you can dip into to customise your personal version of my pack and, like the rest of my work, is only for Glimmar's Steampunk use, is copyright and is subject to my 'legal' conditions (see the relevant section in this post above).

    Any modifications of my work donated for use in the 'Glimmar's Steampunk User Made Textures' download is subject to my legal conditions. If a user submits his own original artwork and you wish to make use of this outside the confines of Glimmar's Steampunk then you must first seek written permission of the contributing artist before commencing work.

    Click the spoiler to see what's in the GS Alternative Textures downloads and some tips on swapping standard GS textures with my alternatives:


    Amongst other things there are alternative:

    boats and 'paddlesteamer' mod skins.
    32 and 64x minecarts.
    'airship' mod skins.
    mob and steampunk character skins.
    armor
    clocks
    skies
    paintings
    sets of stained clay
    various animated spawn_eggs
    sets of stained glass
    zombie horses
    animated redstone dust
    pumpkins
    fire and lava
    and hundreds of miscellaneous textures.

    In most cases, since MC 1.5, individual alternative textures can just be dropped into the appropriate folder in the resource pack, but you will need to check and change the file name, as all texture names were changed by Mojang in the MC 1.6 update. Some animated textures have accompanying '.mcmeta' or '.properties' files and if you wish to change these for an alt, you may need to edit or delete these particular files or Minecraft/MCPatcher might get a little confused. Some alternate textures like the steampunk clock or lo-res Better Skies will work fine with the '.mcmeta' and '.properties' files that are in the pack...it's just a case of dropping the alt texture in the right place (again, just make sure the alt file name is the same as the one you are replacing). Please check the 'Changelogs' in the pack or ask in my thread if something is still not clear. :)

    No work included in my 'GS Alternative Textures' downloads has been acquired from any other thread within the Minecraft forums, it includes both original artwork by me and work edited by others derived from my own alternate textures. Any work that is not my own has been freely (and generously) donated within this thread for use within this pack. Permission and submissions granted throughout this thread.


    .....Fan Made Mod Support

    This section is very much a fan-based endeavour.

    Glimmar's Introduction and Legal Conditions

    There are so many mods I would love to support, but I have to be realistic and admit any spare time I have is expended on improving the main pack. I have provided probably one of the largest collections of alternative textures for any pack (still growing) and some GS fans are using these and their own artistic skills to create sympathetic Steampunk textures for mods that compliment my pack. I am very grateful for their input and support and in particular to MegistusEligius for creating such a massive selection of Glimmar mod support textures presented below.

    If you would like to help support Glimmar's Steampunk by using my textures (see my collection of alts above) or your own skills to make Steampunk equivalent mod textures in the style of this pack, to add to the growing collection here, just give MegistusEligius a shout first or myself...and I'll give him a shout...he knows a lot more about Minecraft Mods and will probably know if something is already covered.

    If your contribution is more than just the odd texture, then have a chat with Glimmar about making your own shop (banner-sized) sign to hang here in 'Glimmars Mod Emporium' (See Megistus' example) and help make the place look like a real Victorian emporium...the kind of quirky place you'd really like to peruse for those weird and ingenious must have gadgets and gifts!

    ~Glimmar

    Conditions for Submitting Mod Textures:

    1. Any work submitted must only contain either your own original work and/or my own textures (found within this thread), modified/unmodified as you feel necessary to fit the mod.

    2. Please remove any textures belonging to other artists before submitting your mod support file/s in the Glimmar's Steampunk Resource pack thread. With the best will in the world, I cannot be expected to be familiar with all your sources for the textures you submit, and what might be fine for personal use is not legal to distribute in this thread. Even if it was, it is a matter of principal and originality that we don't use work from other texture packs. If you're not sure where something came from...then leave it out...better to be safe than sorry!

    3. Please upload your mod texture support link here in my thread as a post to be included in the Mod Emporium (consider making a banner and opening up a 'shop stall'. See Megistus' example). I now require all download links involving my textures to be exclusively sited in the Glimmar's Steampunk thread here on the MC forums.

    4. Make sure I am clearly credited in your post in the mod thread for which you are making supporting textures and then link back to my thread here for the duration of your mod texture support pack availability. You may post screenshots and banners and other advertising material in the mod thread for the purposes of highlighting your Glimmar's Steampunk mod support.

    5. Make sure you provide proper documentation in your mod support pack by way of a 'readme doc' including a statement that my modified textures are copyright, with clear credit and link information back to my thread .

    4. Under no circumstances may my textures be redistributed in a standalone texture resource pack, ie as a Tekkit or FTB Glimmar's Steampunk pack. Mod support textures in the style of Glimmar's Steampunk, using the Owner's art assets, must only be offered as individual mod support texture files to work in conjuction with the Glimmar's Steampunk resource pack. Put simply, the Glimmar's Steampunk reource pack must only be downloaded via the Owner's official threads on the Minecraft Forums and Curse/Forge sites. Permission is not given to redistribute/host a complete modded standalone version of Glimmar's Steampunk resource pack, nor to redistribute/host an original complete texture resource pack with any of my textures included ('mix pack').


    ~Glimmar


    Mods Supported:

    Archimedes
    Bibliocraft
    Buildcraft
    Chocolatequest
    COFH
    Craftguide
    EnderIO
    Enhanced Portals
    Extra Doors
    Forestry
    Forestry Extras
    Gendustry
    Mantle (TiC)
    Minefactory Reloaded
    Project Red
    Railcraft
    Thermal Expansion
    Thermal Foundation
    Tinkers Construct
    Tinkers Mechworks
    Balkon's Weapons Mod (Very WIP)

    I am uploading the whole thing as its own texture pack - to install, just add it in conjunction with Glimmar's texture pack. What I am uploading is NOT a complete texture pack, though there are some alternate textures, it loads pretty much NO core textures. It is meant to compliment Glimmar's work, certainly not replace it. Ah, the joys of being able to load multiple texture packs :)

    Download:

    Mod_Support_for_GlimmarsSteampunk1.7.10.zip

    Glimmar Alts by Megistus.zip

    Screen Shots:






































    Link: https://minecraft.curseforge.com/projects/glimmars-steampunk-mod-support-resource-pack


    .....Old Mod Support


    compiled by ksheep

    Updated 20th March 2013

    Alright, here's Version 0.6.1 of the Mod Compendium. I fixed up Buildcraft so it'll actually work properly now, although I only added a few new textures (Emerald and Sandstone pipes). I also fixed the engines, as their textures had been shifted slightly in a previous update. Various other items are currently filler, but I hope to get to them… sometime next week. Unfortunately, my schedule is completely booked up through Sunday…

    Furthermore, we have more textures for ComputerCraft, created by Blanco_Meneige and building off of VermillionTwilight's work in that area. We now have a rather good looking GUI for a fair number of the ComputerCraft devices, although I have been experiencing some odd behavior with the monitor. They are included in the above download, and if anyone can figure out how to get the monitor to work properly, it would be greatly appreciated.

    ~ksheep

    Instructions and credits are included in the mod pack download.


    .....9 Years of Fan Made World Views

    Imgur Gallery link: http://imgur.com/a/2M7ep

    Please note: Many images depicted here may be displaying very modded or outdated textures.


    Click the banner for some inspiration on what gargantuan wonders can be made using Glimmar's Steampunk.

    .....9 Years of User Videos



    The_Claw95's 'Minecraft Bioshock City of Rapture - ]
    The Erebus by Phosphorus Thoth -
    Glimmar's Steampunk Better Than Wolves by JesterMailman89 -
    The Lab by TVHead. Slime skin provided by Gestankfaust -
    Welcome to PipeWorld by tvHead -
    PAS Glimmar PB-01 a steampunk battleship of the skies - this is part 1 - the outside - Pipehead & Crew -
    PAS Glimmar PB-01 a steampunk battleship of the skies - this is part 2 - the interior - Pipehead & Crew -
    Open Air Temple by PipeHead -
    PipeWorld Bridge Building. vid by Gestankfaust with kind permission of PipeHead (founder of PipeWOrld) -
    Neuschwanstein Castle, Bavaria, Germany - Part 1 - by Pipehead -
    Neuschwanstein Castle, Bavaria, Germany - Part 1 - by Pipehead -
    PipeWorld by Pipehead and Friends. Video by Gestankfaust -

    Airship tour by chrisman01. Texture glitches are fixed by Glimmar's Steampunk v2.2 -
    Fortress of Doom by chrisman01 -
    Nueschwanstein Castle by PipeHead - Part 1 -
    Nueschwanstein Castle by PipeHead - Part 2 -


    Glimmar's Steampunk on Yogcast!





    .....So...What to Build in Your Own Steampunk World?

    Gatehouse, moat, tower, bathhouse, sauna, engine-room, pump-house, forge/blacksmith shop, workshop, great hall, kitchen, pantry, informal garden, formal garden, various crop fields with farms, fields for domestic animals, fountains, boat house, river caves, canals, aquaducts, viaducts, sewers, monuments, various collosi, bedrooms, various road types, paths, tree lined avenues, greenhouses, conservatory, glass houses, domes, minarets, vaults/treasury, balcony, armoury, arches, arched avenues, beacon towers, light house, cemetry, memorials, churches, cathedrals, waterfalls, traps, hovels, houses, mansions, apartments, secret garden, canals, rivers with naturally planted river banks, plantations, archery/rifle range, colloseum, arenas, gallery, railways, small stations, large railway stations, docks, harbours, quays, railway bridges, foot bridges, wells, ponds, formal water gardens, cascades, mausoleum, irrigation system, log flume, saw mill, flour mill, bakery, various shops, alchemist's shop, fair, factory chimneys, barn, warehouse, maze, museum, library, laboratory, temple, wooden sailing ships, iron ships, submarine, marine base, marine city, underwater walkway, hidden tunnels and secret entrances. alleyways, slums, cranes, dams, piers, observatory, airships, airship hangers, airship stations, lamp stands, mine pump house and wheel tower, ruins.....

    If you have ideas for any other steampunk world constructions, let me know and I'll add it to the list. Hello World.



    .....Free P.A.S.C.I.B.O.R.D With Every Pack
    Portable and Spatially Compact Inventory Box Of Relative Dimension

    Posted in: Resource Packs
  • View Beholdram's Profile

    3

    Aug 20, 2015
    Beholdram posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!
    Quote from LittleBreadLoaf»

    Hi guys,


    It's been quite a while since I've posted on here, probably two months. A lot of stuff has been going on and I haven't been able to keep up with the mod very well. I've almost finished porting to 1.8, just working on some things that didn't make it over easily, and re-adding things I had to remove. We were thinking of changing up the way Shikai is decided, and wanted to ask for your input. One idea we were thinking of maintains randomness while also letting players who want to choose their type somewhat. It would go something like this:


    When you name your sword, it will check through what you've named it. There will be certain keywords in the names that gives the computer a hint of what you want. For example, if you named your sword "Flaming Keyboard", it will realize you want a fire sword and make your type fire. However, if you name it "Jigglykrampus", it will simply assign a random sword to that name. When it randomizes, it will use the name of the sword as a seed for RNG, which means "Jigglykrampus" will be the same sword no matter which game you use it in.


    Pros:
    +Can still be random

    +Adds element of choice

    +Much easier to add new Shikai types

    +No more farming for specific hollows

    +Easier for us to add hollows

    +Same sword from same name


    Cons:
    -Possible lack of diversity in sword names

    -Might want a different type for a sword name

    -Less freedom with names


    Let us know what you think about this, and we'll try to add it in as speedily as possible! As joe mentioned a few posts back, we're working on re-evaluating what we're capable of, and hopefully gaining new members for a team.

    LittleBreadLoaf



    i was trying to find a way to erase cons without losing pros, i came up with the idea of improving the Sneaking+Right-click menu making it something like this( just an example distribution).



    1) ABOUT TYPE, FACTION AND POINTS

    -Type:
    Only once per blade, under certain conditions, if the shinigami enter
    this menu will be able to see an "?"(in place of "WaterLv 1") that let
    them have a random type.
    -Faction(Shinigami): We know that our shinigami can use a mask to improve his/her swag
    power, so basically they can turn into Vizards, the idea of the gray
    square with those nines is to be tapped in order to expand a slot to
    place a mask("Shinigami" is changed for "Vizard"), then the player press
    a key and BAM! visual and buff without wasting the helmet slot and
    unnesesary reiatsu.
    -Points:
    By killing other Shinigamis(NPC only, i didn't think it up to pvp cus
    it's just a suggestion) you are supposed to lose some, by killing
    hollows, arrancars or sealing wholes you win some.

    2) ABOUT TYPE BAR , RANDOM TYPE AND SHIKAI
    -Type Bar:
    we can access an specific type to our sword, but not for free, we were
    supposed to have some stuff before facing the shikai(Reiatsu,Kill count
    and type points), but since we, in this suggestion, are working only
    with kill points, i guess we can also reach a certain amount of points
    in order to select our Shikai Type, but after doing that, the unselected
    types will be blocked, like forever ( mixed types like lunar have their
    own circle and are supposed to be more expensive)
    -Random Type: similar to the bar, but to keep the mIrAcLeS , after gathering some points, the player will be able to choose between the bar or the random sign.
    -Shikai:
    Why 4 Levels? Why not more? Why not less? what a bunch of easy
    questions, i was just hiding the background hahaha ewe. But being a bit
    more serious, i was thinking that this way, you can mix different stuff
    that may or may not, be shared by some types, for example Falling DMG
    Resistance for earth and Wind types or Underwater speed for ice and
    water(did someone said Uderlava speed for fire type? Lava-into-Obsidian
    for fire, water and ice? U: ).

    3) COLORS IN THE UI
    - Yes they are supposed to change , this time, is blue just because i used water for my suggestion.
    _____________________________________

    With this you can:

    Pros:

    +Can still be random


    +Adds element of choice


    +Much easier to add new Shikai types


    +No more farming for specific hollows


    +Easier for us to add hollows

    -Possible lack of diversity in sword names +have any name you want.


    -Might want a different type for a sword name +have no restrictions between names due to type


    -Less freedom with names +names in all languages!


    + use the menu for all factions with some modifications


    Cons:

    -Maybe it represents a lot of work for devs.

    -My paint and photoshop skills are hungry, i know.



    Not sure if this was too much just for a suggestion, but now that it's done i don't care anymoreee (ノ◕ヮ◕)ノ*:・゚✧

    Posted in: WIP Mods
  • View UltimateSpartan's Profile

    213

    Sep 2, 2013
    UltimateSpartan posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013


    A Nighttime Studios Presentation.

    "An introduction of sorts."

    Hello! My name is Ultimate Spartan, I am the founder of a mod team called Nighttime Studios which is composed of 10 phenomenally talented members, each and every one of them means the world to me and I would be nowhere without them.
    These past few months we have been working very on hard on a massive mod that I am very excited to tell you about, and so it is with great pleasure that I welcome you to-

    Quest

    This mod is a full fledged, high quality, fantasy RPG mod. It will have a rich and in-depth story line while keeping the basic play style of vanilla Minecraft. It implements many RPG related features such as; Skills, Main and Side Quests, Classes, ect.. As well as some new and unique concepts. As far as Non RPG related features goes, it will include at least 3 new dimensions countless structures, 4+ bosses as well as many, many new mobs, hundreds of items and blocks, and much, much more!

    I will update this thread as often as necessary with news and/or new features.

    News:

    Jan 26th of 2013:

    First update to the thread in a few months, and one that actually brings some new content. Although this is still not the "massive" update that has been referred to in many of the comments as "coming soon", that one is still, coming soon. However, let's talk about what we have today! this update brings some new models as well as the removal of some old ones. we also have some new pictures of the rest of the journal tabs, including, maps, quests and skills, speaking of skills, that just so happens to be one of our biggest accomplishments. CoolAlias has been working very very hard the past few months to bring you some quality skills! While you can see some pictures of them farther down, you can also try some out for yourself right now! Links to some Quest preview mods are down below.

    A few other things that need to mentioned are - The team has grown quite a bit since the initial debut of this thread. Even so, there are still new positions open to apply for if you want! ( Check the recruitment section below ) We now have a twitter account you can follow to see new content before you'll see it here ( Links below ).



    "So how do you plan on implementing a story into MC?"

    Well, the way that we’ll try and implement the storyline into the game is in the following manor...When a player fights a boss or talks to an important NPC they will drop a Journal page, once collected the item will disappear and its data will be placed into the Quest Journal. What is the Quest Journal you ask? Well it’s where the player will be able to read entries of the storyline that will help him/her further progress in the game. Here is a picture of the Quest Journal:

    As you can see the journal looks like a standard book and the player will be able to flip through the entries once they have been stored. Now don’t worry this isn't the only way the player will be able to experience the storyline, the other way will be in typical cut-scene fashion.E.g. the Player arrives at the Crimson Mug Tavern, walks up to the bartender and right clicks him. A cut-scene would then commence showing the player asking about the bartender if he’d seen a small old man, with a tattered robe holding a staff with a mythical gemstone set in its pinnacle come through lately. The Bartender replies saying that a man of that stature did come through recently but if he wanted to know anything else it would cost him a price.The NPC would then drop a Journal page where the player could re-read through the previous conversation should he please. On top of this the main quest would be updated saying that the bartender request 50 pieces of silver for the information about the old man.

    This leads nicely into my next point, Journal Tabs. You probably saw that there are 4 little bookmark like tabs on the right side of the journal. These are (from top to bottom) Journal, Quests, Skills and Map. The journal tab is what I previously mentioned, the place where the entries will show up, stored, and can be read at any time.

    Quests shows the active quests that the player has started. There will always be a “Main Quest” section on top and then underneath will be the side quests.



    The Skills and Map are pretty self-explanatory, skills will be a traditional skill tree made up of tiers with both active and passive skills,



    The the map tab will show a map around the player highlighting the places to go that are quest related.

    **Note - The biome that makes up the majority of the right page is a jungle biome, a swamp biome makes up most of the left page, there are a few mountains up at the top right corner, and the there is a ocean on the cutting into the swamp and jungle biome dividing the two. The portion of the map that contains nothing ( upper left corner ) that is unexplored area, you must travel withing a certain distance of that area in order for it to appear on the map.




    *Storyline teaser - Coming soon!*


    "What's in it so far?"

    This is Psion, one of the new dimensions that is almost fully complete already, One of our head coders (Jimmy) is a dimension expert and has been working very hard on this new world. Everything that you see in this image is completely mod made. The small creature in the front is called the Riz. He is a passive mob and is purely for aesthetic purposes. The block, touch all serve a purpose, And when you hold the Gia berries in your hand the Riz will follow you around.


    More Psion images coming soon.

    A few of the blocks that we have created are going to be used new structures, here are a few of them in the following picture. The new creamy looking block is "White Washed Planks" and the roof is made out of shingles. Like I said these are only a few of these type of blocks, there will be many more that will be used in structures like alchemy towers, Haunted dungeons, Sky temples. ect..


    Here is one of the coolest blocks we've made yet, it's called the magic infuser and acts like a more advanced furnace. It also includes a swirly animation in the middle as well as a very nice particle effect. Oh, by the way, don't pay any attention to that other stuff you don't recognize ;D


    Well these are just a teaser, there will defiantly be more pictures coming soon!


    Models!

    Alrighty! Here are a few of the many models that we have made, you can find there stats, names, descriptions and any other information concerning them on the wiki (coming soon!)

    "STBAQ"
    Soon to be asked questions


    Q: Regarding any and all ETA questionsA: Unfortunately we can give no ETA on when there will be a public release of Quest. We will not release it until the story-line can be played from beginning to end and most kinks/bugs have been squashed. What I can say though is that the current version of the mod is in a.0.2.0 and there is still a lot of work to be done before it's beta, let alone v1.0 so it's going to be while.Q: I have an idea for the mod! how can I contact you?A: Just send me a PM, However I can in no way promise you that your idea will be implemented into the mod, but It will be put into consideration if it's good.Q: I have some skill and would like to join the team, how can I apply?A: See the recruiting section.

    "Recruiting"

    There are currently only two spots that we could use and those are a Code Animator, we are looking for someone who can proficiently code and animate the mobs, if you can also do rendering with particles that would be a nice bonus. Secondly, we need a ( or more ) lore writer, this is the position that will be writing the stories and side quests, you will need to have examples of your work . These are the two positions that we currently need, however even if you aren't one of them you can still apply.How to apply, just PM saying a little about yourself and a lot about your skill. Get creative! the more info you include the better your chances are of getting accepted. Also say a certain amount of hours per week that you could commit to doing. One last thing! Including a Portfolio/previous works is a must!

    "Who is Nighttime Studios?"


    Special Thanks to:
    Mojang
    The MCP Team
    The Forge Team
    TheHippoMaster21
    (He allowed us to use his animation api)
    MadCrazyDrumma
    Xydium
    Reitrahc
    Coolman7976
    CaptainMiner1999
    Tntey
    ClemTheTrollGuy8
    surfermonkey1000
    ghast67
    pontanspir11

    "Conclusion"



    We have a few mods that serve as previews to Quest, we'd love for all of y'all to try em out and give us some feed back!

    Hunternif's Antique Atlas mod - http://www.minecraftforum.net/topic/2045745-15216xforge-antique-atlas/page__st__60__hl__ antique atlas#entry27161107

    Coolalias's Zelda Sword Skills mod - http://www.minecraftforum.net/topic/2239063-164forge-zelda-sword-skills-a-preview-for-quest/



    You can also follow us on Twitter for updates about the mod! Just click the icon below!


    Well, that's all! Thanks for reading the whole post! If you want to show your support we'd be really happy if you clicked that glorious that's right down in there in the bottom right corner.
    Or! another way of showing your support would be to add one of the following banners to your signature To do so just copy the below the banner or your choice and paste it in your account section's signature box.


    [center][url="http://www.minecraftforum.net/topic/1965280-quest-high-end-rpg-storyline-bosses-npcs-demensions-mobs-initial-debut-9213/"][color=#880000][img]http://i.imgur.com/AWY9ZsH.png[/img][/color][/url][/center]



    [center][url="http://www.minecraftforum.net/topic/1965280-quest-high-end-rpg-storyline-bosses-npcs-demensions-mobs-initial-debut-9213/"][color=#880000][img]http://i.imgur.com/bCuJpGK.png[/img][/color][/url][/center]



    [center][url="http://www.minecraftforum.net/topic/1965280-quest-high-end-rpg-storyline-bosses-npcs-demensions-mobs-initial-debut-9213/"][color=#880000][img]http://i.imgur.com/lEgkky7.png[/img][/color][/url][/center]


    - Peace!

    ~ Nighttime Studios
    Posted in: WIP Mods
  • View EvilNotch's Profile

    3

    Dec 24, 2013
    EvilNotch posted a message on [COMING SOON] EvilMinecraft 2
    Quote from Exengo

    HOLY ­SHEEP! The first version was awesome! I can't even imagine what this will be like!

    Storylines and character progression and 15 races and lots and lots of fun.
    Posted in: WIP Mods
  • View Dorthex's Profile

    1

    Aug 9, 2011
    Dorthex posted a message on AMAZING SEED!!! USING NOTCH'S NAME
    THIS SEED WILL BLOW YOUR MIND. EVERYONE HAS ALWAYS WANTED A GOOD SEED WITH "NOTCH" IN IT.

    FINALLY; HERE IT IS. :biggrin.gif:


    seed: "notch's kingdom"















    how I found it:
    whilst my favorite server KKRO was not online, I was getting bored and decided to go on a seed hunt. I tried many seeds like "notch's castle" or
    "notch's mansion"
    I screamed of joy when I found this one.

    DEDICATED TO THE KKRO SERVER
    Posted in: Seeds
  • To post a comment, please login.

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