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    posted a message on Ancient Warfare 2

    Is there a way to configure animal farms to allow beets and potatoes too?

    Posted in: Minecraft Mods
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    posted a message on Ancient Warfare 2

    How can i add buildings to drafting station?

    Posted in: Minecraft Mods
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    posted a message on Ancient Warfare 2

    Pigs accepts potatoes as feed.


    Crop farm bugging. Harvested reed goes to resources tab and when there is 1 reed in resources, it refuses to harvest more. Dont know the mushrooms. Btw why Reed Farm removed? Reeds and Mushrooms are not crops.


    Do animal farms works on rabbits?

    Posted in: Minecraft Mods
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    posted a message on Ancient Warfare 2

    Not only beetroots, potatoes should be implemented too. They are updated as animal feed in 1.9.


    Also cant find Reed and Mushroom farms. If they are gone, what we gonna use for canes and mushrooms?

    Posted in: Minecraft Mods
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    posted a message on Ancient Warfare 2

    Animal farms do not accept beetroots and potatoes as animal feed. Fix this please. They also dont accept buckets for milking similar to scissors for shearing.


    And make recruiting more affordable please. 2 gold ingot per man is too expensive imo.

    Posted in: Minecraft Mods
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    posted a message on Ancient Warfare 2

    @P3pp3rF1y

    Because there is no reason to make expensive worker NPC's over cheap machinery. Making NPC's from villagers would allow us to pump workers to fields. Also its highly weird creating men from ground.


    @Landar

    Where to reach that file? Cant disable through the mod screen.

    Posted in: Minecraft Mods
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    posted a message on Ancient Warfare 2

    I have few suggestions:

    1-Give us an option to disable mod structures. Trading posts and bandit camps appearing everywhere ruining my game.

    2-Make us recruit our NPC workers from villagers. That would make villages more important.

    Posted in: Minecraft Mods
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