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    posted a message on Megatorch [Spawn-Proofing Without Light] [MFF]

    Will you be doing a 1.14 update????

    Posted in: Minecraft Mods
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    posted a message on Megatorch [Spawn-Proofing Without Light] [MFF]

    Ty for this great DP. Looking forward to all new updates.

    Posted in: Minecraft Mods
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    posted a message on Megatorch [Spawn-Proofing Without Light] [MFF]

    and if i wanted to add bats, cows and other passive mobs, would I do.


    @e[type=salmon,type=bat,type=cow and so on


    also why do the hostile mobs have a " ! " at the start of the name and not the passive mobs ?


    P.S. I've now got two whitelisted severs to add this datapack.

    Posted in: Minecraft Mods
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    posted a message on Megatorch [Spawn-Proofing Without Light] [MFF]

    Sorry for late post.


    If I do something like this would it work, as I could not figure out what to do from above.


    # Megatorch Effects
    execute at @e[type=minecraft:armor_stand,tag=Megatorch] run particle minecraft:effect ~ ~0.1 ~ ~ ~-10 ~ 0 0 force
    execute at @e[type=minecraft:armor_stand,tag=Megatorch] run execute at @e[type=!elder_guardian,type=!evoker,type=!guardian,type=!shulker,type=!silverfish,type=!vex,type=!vindicator,tag=new_hostile_mob,distance=..64] run particle minecraft:enchanted_hit ~ ~1 ~ 0.25 1 0.25 0 10 force
    execute at @e[type=minecraft:armor_stand,tag=Megatorch] run teleport @e[type=!elder_guardian,type=!evoker,type=!guardian,type=!shulker,type=!silverfish,type=!vex,type=!vindicator,tag=new_hostile_mob,distance=..64] ~ -100 ~
    
    # My added
    execute at @e[type=minecraft:armor_stand,tag=Megatorch] run execute at @e[type=salmon,tag=new_passive_mob,distance=..64] run particle minecraft:enchanted_hit ~ ~1 ~ 0.25 1 0.25 0 10 force
    execute at @e[type=minecraft:armor_stand,tag=Megatorch] run teleport @e[type=salmon,tag=new_passive_mob,distance=..64]~ -100 ~
    #############################################################
    Posted in: Minecraft Mods
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    posted a message on Megatorch [Spawn-Proofing Without Light] [MFF]

    Me again :rolleyes: What would I have to add/change in the pack to say make salmon, pigs or horses not spawn with this.

    Posted in: Minecraft Mods
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    posted a message on Megatorch [Spawn-Proofing Without Light] [MFF]

    Last question. What about passive mobs???? squids golums and such.

    Posted in: Minecraft Mods
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    posted a message on Megatorch [Spawn-Proofing Without Light] [MFF]

    So it Stops mobs spawning in a box 128 by 128 by 128 if the source is at the center?


    Also will spawners still work as they should if in range of the Multiblock

    Posted in: Minecraft Mods
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    posted a message on Megatorch [Spawn-Proofing Without Light] [MFF]

    is this 64 blocks in the x y z.


    ie. If placed next to cave system, said caves will be lit up to 64 blocks or just L.O.S will be lit?

    Posted in: Minecraft Mods
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