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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Gisk »
    Quote from arcticfang »

    Did you make sure to give them the resources they need to start the building project(s)?


    Yep over 500 wood and cobble, that's enough for pretty much anything.


    Hm.. what do you see on the bottom-left 4 signs? Are the required resources completely filled up? Maybe you haven't given them enough glass/iron?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Amaka »
    Quote from arcticfang »
    Quote from Razer1103 »
    Is it possible to have a village in the Nether? I keep trying the village wand on a block of obsidian but it keeps saying "Could not find space for a Town Hall"


    Not atm, I'm assuming mainly because villagers currently only build on dirt, sand, and gravel, and there is none of that in the Nether. Plus it may be how the Nether is programmed compared to the "real world". But who knows, Kinniken may add this functionality in the future. It'd be kinda dangerous with all of the :Lava: though.


    Building in a desert will cause severe lag. Also, I have seen villagers build upgrades several times over and have seen them build new upgrades, but instead of building additions or replacing blocks they seem to rebuild the entire building, walking around it repteadly while pointing at the building(indicating they are replacing blocks). Is there a way to fix this?


    Hm, I'm not sure about that one. That's really strange to me, because the way the building upgrades work, they should only be adding/replacing the new upgrade blocks. Are you sure you've got the correct buildingplans installed that came with the latest version?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Gisk »
    So is there a way to force the villagers to build? I seem to have run out of space in a completely empty world (all flat) with the max village to 500. There is a lot of space around the village, a lot inside of the 500 block zone.
    Is there a solution to this?
    Ive reinstalled the mod twice and exited and restarted many times

    P.S. I'm using the SSP commands mod.


    Did you make sure to give them the resources they need to start the building project(s)?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Razer1103 »
    Is it possible to have a village in the Nether? I keep trying the village wand on a block of obsidian but it keeps saying "Could not find space for a Town Hall"


    Not atm, I'm assuming mainly because villagers currently only build on dirt, sand, and gravel, and there is none of that in the Nether. Plus it may be how the Nether is programmed compared to the "real world". But who knows, Kinniken may add this functionality in the future. It'd be kinda dangerous with all of the :Lava: though.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from BlackNavi »
    Quote from ScoutTactical »
    Millénaire 0.3.8 Information Sheet
    Not official, not endorsed by the author.

    Important: This mod updates frequently. Updating may break your villages. Don't get attached if you plan to update.



    On a rare occasion the vendor at town hall will completely disappear so you will get the be right there message but no one will show up no matter what you do, even exiting the game and/or area will not fix this.


    Are you sure she's disappeared? Others have reported that she's simply in the crypt/stuck in another building.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Someone really needs to make a video of a city that's been built onto 24/7 for a week or two. Unless there's a population limit, or a size limit to villages. Is there? Because if not, I'll be making a minecart station that leads to all the villages in my world and supplying them with as many supplies as they need to see how large they grow, to see if I can make a megalopolis or something. So I guess my question is, is there a population limit and/or a village size limit?
    Posted in: Minecraft Mods
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    posted a message on [V1.7.3] You Are the Creeper 0.61: Currently being updated (check last page)
    Perfect! I'll be trying this out tomorrow.. looks like an amazing mod. Great work. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [V1.7.3] You Are the Creeper 0.61: Currently being updated (check last page)
    Quote from Rotten194 »
    Quote from arcticfang »
    Sorry if this has already been asked, but what are the spawning circumstances for humans? Is there a certain light level, etc.? Because I'd like to use this mod and make a base of operations, but that'd be pointless if they're spawning in/right around my base.

    Dirt, grass, planks, sand, and they spawn more rarely at night than during the day.


    Thank you very much. So if I make a fortress purely of stone, I should be good?
    Posted in: Minecraft Mods
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    posted a message on [V1.7.3] You Are the Creeper 0.61: Currently being updated (check last page)
    Sorry if this has already been asked, but what are the spawning circumstances for humans? Is there a certain light level, etc.? Because I'd like to use this mod and make a base of operations, but that'd be pointless if they're spawning in/right around my base.
    Posted in: Minecraft Mods
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    posted a message on Mobs trap tower - 40144~73000items /hr
    I apologize if this question has already been asked, but where would I find the design of the pit modules referred to in the first video? I'd like to build on to this whole trap, and incorporate it into my mega-city.
    Posted in: Survival Mode
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    posted a message on Cavemen2Capitalism; The minecraft social experiment!
    Branden G.
    A lot of things.. mainly an enormous, organized mining system, a nice transportation system via carts and stations, some type of economy (as I will be gathering tons of resources from my mining - I'm an obsessive miner at heart), various resource farms, etc.
    arcticfang
    Extra Notes: If there are other people interested in mining, I wouldn't mind setting up some type of "organization" within the "government", and have those people work for me throughout certain shifts of the MC days. Also, we would need to set up some type of property system. I would want to own my own plot to do what I want with rather than other people messing around with my own personal home/station system/farm sets. I can set up a whole employment agency on the server, rather than a whole bunch of people running around all disorganized and stuff, everyone can talk to me about what type of work they would like to do, and you'll have to get a job to be a citizen of the empire.. something like that. If you're going for the whole realistic type deal, I think that would be a wonderful idea. :smile.gif:

    Shoot me a PM. :smile.gif:
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [~ArcticFang's MineTopia~] Version 1.0.1
    Quote from sitfull »
    Well do you know why whenever i tried to install something it said it was being used by another process when i didnt have minecraft open?


    Hit "Ctrl-Shift-Esc" to open up the Task Manager. You'll *most likely* see in the processes tab some process involving Java. Click on that and then click "End Process". This was the process using the minecraft.jar. If that doesn't work, then I'm really not sure, cause something would have to be using the minecraft jar.
    Posted in: Minecraft Tools
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    posted a message on [~ArcticFang's MineTopia~] Version 1.0.1
    ::UPDATE::
    Alright everyone, news!

    First off, I fell asleep last night, so sorry this didn't come earlier. Second, sorry this isn't the huge post replying to everybody, I just reaaallllyyy don't feel like replying to 50 or so posts right now. If you have a question, please ask it again and I'll answer you then.

    Now, to the update. There have been tons of bugs in MineTopia, I know, a lot of which result from differing filesystems on various computers/OS's. But in this version I fixed that problem, at least I'm sure I have, so people with the ApplicationData in the Documents folder can now use the program properly. Also, a thing that was wanted by just about everybody, I added support for RAR files as well. Another favorite seemed to be full screen. That will come soon, I'm just trying to adjust some things with the GUI. Also, I improved the install mechanism and the mechanism that checks for mods installed in the current jar. Now, this won't show ALL of the mods, simply because not all mods have a completely unique file to them.


    ::FUTURE UPDATE::
    99% of the problems people are having are simple to trace back to their root - it's because I've made the program too "loose". By making it so that you can edit the list just about any way you want, etc. etc., I've also made it easily corruptible. Therefore, in the next update (which will hit either tonight or tomorrow), you won't see an "Edit Mod List" function. You'll see a "Install Your Own Mod" type link, which will allow you to install a single mod from a URL or a zip/rar file on your computer, but it won't add the mod to the list. This is because I will be hardcoding a lot of the mods. For you non-programmers, hardcoding means that I'm simply putting all of the download links, yada yada inside the program itself - no mods.txt file, no texturepacks.txt file. Only the mods.html file will remain, and in the update after next even that will be gone. The settings.txt file won't be touched either, obviously. But in any case, this will make the program flawless in all of its installations and everything. This way I can also keep the server up to date to make a massive list of mods that are all put directly in the program. Makes things much easier on the user. Let me know if you would like that. :smile.gif:

    ::DOWNLOAD::
    I'll be posting up a download link in a bit. Going out for now, be back soon.

    ::ALSO::
    Last title, promise. lol I'm building up a forum at the moment at arcticcascade.proboards.com. I plan on getting a domain name for it soon. But anyways, I'm in the process of developing it so it's nothing amazing at the moment - but, this is where all future updates will be hosted. It'd be awesome if you could sign up over there and start some chit-chat. :smile.gif:
    Posted in: Minecraft Tools
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    posted a message on [~ArcticFang's MineTopia~] Version 1.0.1
    Quote from Veageta8 »
    Quote from Ultimate_omega »
    Quote from linkey11 »
    -snip-


    The mob mods, Arctic is working on finding a way to add the sounds and the like to the resources folder.

    Arctic will, knowing him, take note of the JAR problem and figure that one out. The miner's helmet mod... never used it myself, so I wouldn't know.

    Tweaks are the name of Arctic's game as of right now. Thanks for the input.


    It's not actually Miner's Helmet mod. For some reason, whenever the program downloads and installs a mod, the temporary files are referred to as Miner's Helmet, although you can usually only see this if it crashes during installation. If all goes according to plan, a "temporary" folder should appear and then disappear, I believe.
    This leads me to assume that Arctic just used the files as a base or he tested it with this mod. It's actually done this since OCMI.


    Just thought I'd drop in and clarify this a bit. In about an hour I'll be 1) replying to ALL the posts made since my last reply (that'll take a while lol), and 2) patching the entire program up. This will include changing the ways that the program installs mods, etc. etc. Anyways, the Miners Helmet thing. I forget exactly WHAT gave me the inspiration to make this mod installer, but I remember that it was when someone showed me the Miner's Helmets mod. I don't particularly like that mod, but it was the one I had closest at hand when I started programming the OCMI. Therefore, I figured I would name the temporary folders, etc."Miners Helmet", and I kept it this way in MineTopia merely as a memoir. I'm not a person big on changing things that work well already, and changing this would have made the program just feel weird to me. Here's the process the program takes to install a mod - 1) download the mod zip to "Miners Helmet.zip" in MineTopia's folder, 2) extract this to a temporary folder called "Miners Helmet", 3) extract your minecraft.jar file to a temporary folder "minecraft jar", 4) copy all files from "Miners Helmet" to "minecraft jar", 5) rezip "minecraft jar" to replace your old minecraft.jar file. Obviously in there it deletes the temporaries. It will always use Miners Helmet as the temp names, just because that's how it started. But anyways, be prepared for a loooong post here in an hour or so, as well as a major update maybe an hour or two after that. :biggrin.gif: Sorry to keep you all waiting like I have!!
    Posted in: Minecraft Tools
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    posted a message on [~ArcticFang's MineTopia~] Version 1.0.1
    Sorry for the delays everyone, got a big load of work, just finishing up on it. Will continue with this Friday night/Saturday morning, and will reply to all the new posts. :smile.gif:
    Posted in: Minecraft Tools
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