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    posted a message on [~MineCraft Control Panel~]
    Hey everyone!

    Some of you may remember my old OCMI (One-Click Mod Installer). Well, unfortunately I had to stop development on that because the fan on my laptop crapped out on me. However, internet marketing's been very great to me lately, so I got myself a nice new laptop. So now I'm working on something called the MineCraft Control Panel. Basically, it's the OCMI without the bugs, and with a lot more features.

    First off, I don't expect everyone to remember what the OCMI was. In short, it was a mod and jar management program. It allowed you to easily install mods, as well as manage separate jars that you could then use any time you wanted. (e.g., if you want to use the Portal Gun mod sometimes, but not all the time, you could use the OCMI to easily manage that) Unfortunately, it was not my finest piece of work, and was riddled with several bugs and a lack of "fullness".

    Now, that is just a small portion of what the MCCP will do. Not only will it allow you to install mods, it will allow you to uninstall them without messing anything up. In addition to mods and jars, you'll also be able to manage your worlds from the program, as well as your texture packs.

    I thought about that for a while earlier today, but didn't feel content with it. I mean, it makes things very simple, and it would be very useful, but hardly a tool any MineCrafter would keep on their Desktop. So then I realized that I constantly have at least 10 tabs open in Google Chrome relating to MineCraft, and I'm constantly looking at the MineCraft Helper app on my HTC Arrive just doodling around. That's when it struck me - why not just make a large central hub for anything and everything MineCraft? Then I came up with the following list of features. These will all be done within the week, 99% bug-free. (as 100% bug-free is barely possible) I'll be releasing a few updates a day. Don't worry, unlike the old OCMI, the program will auto-update itself whenever a new version is released.

    Have a look at the feature list below. The reason I'm posting this now is because I need feedback! I'm not making this for my benefit (although I will use it, of course), I'm making it for all of you that will use it. So if you have an idea, I'll add it in no problem. Thanks everyone! Expect a first version and a thread make-over tomorrow!


    Feature List
    ---Mod Manager---
    *Jar Selection*
    Before you start installing/uninstalling mods, you'll have to choose the Jar you want to edit. These will be in a nice little list. You can also select the jar that you are currently using as your minecraft.jar.

    *Mod Selection*
    A large mod list will be grabbed from my server and displayed. When you click on a mod in the list, a banner, description, etc. will display for you. Then you'll be able to click the "Install" button, and the mod will be installed in the selected jar. If you want, you can also choose a file on your hard drive to install. However, the MCCP will use a custom ".mcmod" file type, which I will explain soon. :Update - you will also be able to choose a normal zip file that you download from the mod's thread to install that way, rather than using an mcmod file. The choice will be yours.

    *Uninstalling*
    If you want to uninstall a mod from the selected jar, simply select it from the list, and if the MCCP detects that the selected mod is installed, you will be able to click an "Uninstall" button to remove the mod from the selected jar.


    ---Jar Manager---
    *Adding/Deleting Jars*
    The Jar manager is rather simple. You'll be presented with a list of the jars that you have created, and when you select one, you will be able to remove it, or "use" it, meaning that it will be set as your active jar that MineCraft will use. You will also be able to add a new jar by either creating a new one (and providing a name for the new jar), or finding it on your hard drive.


    ---World Manager---
    *Adding/Deleting Worlds*
    Same concept as the jar manager. All of your worlds will be displayed in a list, if you want to delete one, select it and hit "Remove", if you want to add a new one, click "Add" and find the world files on your hard drive.


    ---Videos---
    *Tutorials*
    There are hundreds of MineCraft tutorials on YouTube. It's crazy. With the poster's permission, I will be including some of these in the MCCP. The tutorials will be divided into sections, for example "Traps", "Farms", "Redstone Devices", etc. etc. This will provide a much better tutorial experience. All videos will also be transcribed (in text form), so if you have a hearing problem, or if you just learn better from reading, that will be there for you.

    *Let's Play*
    Personally, I'm not a fan of these types of videos, but again, this program isn't about me. I will include these with the poster's permission for your viewing pleasure.

    *???*
    If you have another type of MineCraft video you think deserves a category, let me know!


    ---Forums---
    *Forum-Program Integration*
    Simple enough. When I say I'm making a program for all of you MineCraft needs, I mean all of them. I'm going to be integrating the MineCraft forums into the program, so you don't have to open up a browser just to check up on the latest happenings.


    ---Schematics---
    *Viewing*
    At first this will be very simple, W for wood planks, C for cobblestone, etc., and that's how it will be displayed in the program, but with updates comes advancement. Eventually you will be able to graphically view a schematic in 3D.

    *Creating*
    Same as viewing, will not be advanced at first, but eventually you will be able to conceptualize and create 3D buildings, mechanisms, farms, etc. and share them easily.


    ---Texture Pack Manager---
    *Add/Remove Texture Pack*
    Simple enough, as with the jar manager, will allow you to simply remove any texture packs you have installed currently, and add any that you want to with ease.


    ---Favorites--- *Thanks xDivineInsanityx!
    *Mods, Texture Packs, and Schematics*
    Thanks to xDivineInsanityx, there will now be a favorites area, where you will be able to add mods, texture packs, and schematics to your Favorites list, and then be able to easily access stats such as number of installs, number of thread views, ratings, reviews, etc.!


    ---Community--- *Inspiration thanks to xDivineInsanityx
    *Mod/Texture Pack/Schematic Reviews, Ratings, and More*
    The MCCP will eventually have a nice community system integrated - IRC type chat, private messaging, etc. One of the main features will be the ability to review/rate any mods, texture packs, or schematics you've used. There will be top rated mods, etc., so that you can easily see some mods, texture packs, and more that you should try out. Simple concept, but makes for a great addition!

    *Notch's Blogs/Tweets* Thanks to Zaneus!
    Notch's Tweets and Blog Posts relating to Minecraft will also be displayed in the MCCP! This way you can stay up-to-date without having to open up that browser.


    ---Text Guides---
    *Wiki* Thanks to Zaneus!
    I've got to talk around, but I may be able to include articles from the MineCraft wiki in the MCCP. The search will be a lot faster, as will be the displaying. If I'm not able to include the wiki's articles, I'll just have to write my own! :biggrin.gif:

    *Trap/Farm/etc. Guides*
    There are some tidbits such as block depths, farming guides, etc. that can't be described in a schematic or anything of the sort, so they'll need their own special guide, and they will have it!


    ---Settings---
    *Theme*
    You will be able to easily change the colors and theme of the MCCP, among various other things.

    *???*
    Can you think of another setting you should be able to set? Let me know!


    ---------

    I apologize if this does not seem very comprehensive. Tomorrow I'll be able to spend a bit more time working on the thread itself. Still, I would LOVE to hear any ideas/suggestions/feedback anyone may have! Remember, anything is possible, if there's something you'd like in a program like this, let me know.

    Thanks!
    Posted in: Minecraft Tools
  • 0

    posted a message on MineCraft Control Panel - Ideas?
    I think I may release version 1.0.0 when I'm done with the schematic viewer/creator. I'm also going to get together a nice feature list for the thread. Shooting for releasing that within a few hours. :smile.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on MineCraft Control Panel - Ideas?
    Quote from FritzC

    Sounds nice. I didn't know there was a util in java that allowed opening compressed archives.


    The first version is actually going to be written in VB.NET. After it gets in a relatively final stage, then I'll port it over to Java. My knowledge of Java isn't the best. :wink.gif:


    Quote from RobinsonCrusoe

    This sounds amazing. I can't wait!


    Thanks! Have any ideas for it?
    Posted in: Mods Discussion
  • 0

    posted a message on MineCraft Control Panel - Ideas?
    Bumpity

    This went so much faster & smoother with the OCMI. Didn't realize this board is so small compared to the released mods board. Guess I'll have to rely on myself for a while and put out a beta version to get this thing off the ground.

    Thanks everyone.
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP] AddOres ModLoader Plugin 1.0
    ah okay, gotcha. That shouldn't be a problem, my tool will be able to create the sprites for them. I wish people would start looking at the idea thread I posted. My old OCMI was pretty popular, but that's cause it was in the released mods board. This board isn't as lively. lol


    Can you shoot me an example texture for all the tools and an ore? Need to map out all the pixels.
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP] AddOres ModLoader Plugin 1.0
    hahaha I know what you mean. :smile.gif: So with this mod, I'm assuming any ores in the XML file will be spawned when a new world is created? How exactly will you be able to control the colors of the ores? And when can I get a download so I can start programming that interface? :tongue.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP] AddOres ModLoader Plugin 1.0
    Not a problem. :smile.gif: Honestly, I love things like this. If you'd allow me, I'd love to put a custom tool just for this mod in my upcoming MCCP. It could have several presets that the user can add, then a nice real-time interface that allows them to add their own.
    Posted in: Mods Discussion
  • 0

    posted a message on MineCraft Control Panel - Ideas?
    I've already started developing a GUI, when I am finished with it I will post screenshots. Of course, this will be updated as more features are planned.

    Also, any new modders, I'm more than willing to showcase a mod of yours to get your name out there :smile.gif: I planned on doing this with the OCMI, but now I actually can.
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP] AddOres ModLoader Plugin 1.0
    This does look very cool. Keep working on it for sure :smile.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on MineCraft Control Panel - Ideas?
    Hey everyone!

    It's been a while since I've been around here. Mainly due to the fan in my laptop crapping out, resulting in me not being able to play MineCraft without my laptop melting. But, internet marketing's been very great to me lately, so I got myself a nice new laptop and I'm ready to start some more programming for you guys.

    I dunno how many people remember, but a while back there was a program called the "OCMI - OneClick Mod Installer". The latest version had a couple thousand unique downloads, so I'm assuming someone will remember it. Anyways, I was the creator, but I had to drop the project due to my laptop's fan crapping out. Can't really program for a game that I can't play, right? Well, I figured that I would start up on something again for everyone. Something very user friendly like the OCMI, but without the bugs, and with even more features. Then I thought, why restrict it to just installing mods for the user? So I came up with the idea for the MineCraft Control Panel. I'm sure I'm not alone when I say that I always have 10+ tabs in Chrome open relating to MineCraft. And on top of that, the countless zip files in my un-cleaned downloads folder from downloading mod updates and so on.

    So the point of the MCCP is basically to bring everything related to MineCraft into a central program. So that you won't have to open up 4 new tabs in Chrome, or search YouTube for that piston farm design. Videos will be included in the program itself, including dozens of tutorials which you can look through at your leisure, "Let's Play" videos, and more. You'll be able to peruse through schematics and blueprints very easily. I'm even developing a nice blueprint-viewing system that will let you analyze any schematic someone has developed and shared with you.


    But anyways, I don't want to give a terrible amount away because I'm not yet done with the feature list, or layout plans. I wanted to post this to see if anyone has any feedback, and to get any ideas. I'd like to get ideas for features to add, something you would like in a MineCraft "Control Panel" that would make things a bit easier on your MineCraft experience. Such as the mod installing, that will be made extremely easy with the MCCP, as will be world and jar management. The possibilities are endless, I just want to know what you all would want in a program like this. And of course, it'll be free. I don't believe in paying for software. (I realize games are software, but they're a different story) I won't even have a donate button on the program. There will be a small support link, and this will link you to some surveys you could complete that will make me a couple bucks. So just time donations.

    Also, I don't just want feature ideas, I'd like layout ideas too. Want the program to be crazy detailed/complex? Simple? Let me know!

    Thanks everyone! Hope to get a great response from you all!
    Posted in: Mods Discussion
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Metzelda »
    Great mod but 1 question, why French? Other than the different language thing the mod is great and im now building an Empire out of the various towns I have with Obsidian and the Village Wand.


    It's because the mod is based in the 11th century and the Normans, which are a French people coming from the Norse invaders that invaded northern France during the time.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from ThoBrasil »
    i have a problem with the finiteliquid mod, i guess villagers can't recognize water from the mod and just build things in the water, really strange village i got haha
    if you could just look into that
    thank you

    ps. really nice mod, the villagers are building much faster now, which is awesome


    Yeah, that happens because FiniteLiquid uses a different blockID for its water blocks. Millenaire specifically looks for the original water block from MineCraft, so it doesn't catch if FiniteLiquid has caused a flood, and will go ahead and build villages halfway underwater. Pretty funny looking. :tongue.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from reverandraptor »
    Quote from arcticfang »
    Quote from Gisk »

    I'm having the same problem and the sign says there's enough resources for a animal farm.


    Q: The village has enough space/resources. Why aren't they building?
    A: Are they finished with their previous project? If yes, exit Minecraft completely and log back in. If they still don't start work after a couple minutes, you may have space issue without realizing it. Villagers do not like building over water: fill in nearby lakes, don't just cover them.

    That was taken from the FAQ that ST posted a little bit ago. Have you tried restarting MineCraft and everything?

    You have the wrong name in the quote.

    Anyways, yes, i did all of that. I used worldedit to replace water with dirt to make a nice flat land in the middle of the village too. (Yes, there's no water underneath the land.)

    I am getting this error in the log:
    0.3.8 03-05-2011 17:28:25 ERROR: townhall_0 at -3/71/-219/2/0 Rocquancourt-l'océan: Could not find a seller. Looked through 0 wives in 0 villagers.


    I do not believe it's any mods fault because the mod worked perfectly fine for building a lot of buildings, until it hit the animal farm.


    Sorry about that, I assumed you could both take from the same post. Anyways, that error indicates that you don't have anyone in the town to build. As a matter of fact, it says that you don't have anyone in the town period.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Amaka »
    Quote from arcticfang »
    Hm, I'm not sure about that one. That's really strange to me, because the way the building upgrades work, they should only be adding/replacing the new upgrade blocks. Are you sure you've got the correct buildingplans installed that came with the latest version?


    Yes, they have done it several times in a row now.


    Strange, I don't know what to tell you to be honest. Has anything happened to the buildings? Like have you destroyed any of the blocks by accident? Are any of the buildings right next a mountain/hill type deal?
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Gisk »

    I'm having the same problem and the sign says there's enough resources for a animal farm.


    Q: The village has enough space/resources. Why aren't they building?
    A: Are they finished with their previous project? If yes, exit Minecraft completely and log back in. If they still don't start work after a couple minutes, you may have space issue without realizing it. Villagers do not like building over water: fill in nearby lakes, don't just cover them.

    That was taken from the FAQ that ST posted a little bit ago. Have you tried restarting MineCraft and everything?
    Posted in: Minecraft Mods
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