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    posted a message on [OneClick Mod Installer - Version 3.0.0] Mod & Jar Manager
    Veageta8: haha Sweet, well I'll try to get it up as soon as I can. :smile.gif:

    thunder_nuts: Well, that's another idea I was going to work on. Before I add a feature like that, I'm going to add a portion of the window that tells you the mods that are currently installed on your MC. More on this later, possibly when I publish the update tomorrow.

    IndainSkillz: Thank you, good sir. :tongue.gif:
    Posted in: Mods Discussion
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    posted a message on [OneClick Mod Installer - Version 3.0.0] Mod & Jar Manager
    Quote from thunder_nuts »
    Wow, this is one of the most convenient things I've seen in modding, thanks so much! It's about time modding started moving on with the game, I think this will help a lot more people experience mods, especially since altering the game files can be a little daunting at first.

    Keep up the good work!


    Thanks for the support!

    Yeah, plus there's always the possibility you'll screw something up. But with this, there's really no way for it to screw anything up.. unless a power surge happens within the ~2 seconds it takes for the program to complete the installation. And I mean, ya know, those are some pretty crazy odds. :wink.gif:
    Posted in: Mods Discussion
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    posted a message on [OneClick Mod Installer - Version 3.0.0] Mod & Jar Manager
    Ultimate_omega: Thanks for the support! Simplicity is key here. Glad you like it. :smile.gif: The Java version will come a bit down the road, as I'm more of a VB.NET programmer, and Java is a bit out of my jurisdiction. However, I will more than gladly learn what I need to in order to port this over.

    Elementis: Thanks a ton :smile.gif:

    D_Malachi: Yeah, I figured that would happen for a few people. I forget the exact cause, but I'm pretty sure it's the SP you're using for your OS. I think it's a certain version of XP.. that or you're using Windows Server 2003/2008. Either way, I'll make a settings button that lets you turn graphics off so that it's just got default colors so that you can see everything normally. (black on beige) That'll be updated tomorrow. :smile.gif:

    Veageta8: I know where you're coming from. A big thing to note is how much easier it is to program in VB.NET than it is in Java. Sure, Java is more powerful in some areas at times, but you can't argue that Java programming is faster than VB.NET programming. This will allow me to update anything that needs updating crazy fast, as well as to add new features that are required. I'm going to add (maybe in tomorrow's update) a window that allows you to add mods graphically rather than having to format a line to add to mods.txt. This will also have a "search thread" function that lets you input the link to the mod's thread. Then the program will search through the page automatically and see if it can find a .zip link - if it does, it'll add that to the input automatically so you don't have to find the download link.

    Thanks for the input so far everyone. :smile.gif:
    Posted in: Mods Discussion
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    posted a message on Spam threads
    All anyone can do is ignore the guy. He's a troll, I would assume a /b/tard, but I dunno. Just don't worry about him, he'll pass with the tide.
    Posted in: Mods Discussion
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    posted a message on [OneClick Mod Installer - Version 3.0.0] Mod & Jar Manager
    Quote from face439 »
    Could you Add
    -Mo's Creatures
    _Zombe's modpack [Fly Mod]

    I have trouble in finding were to download link is to both of these mods, and if so can you give me an example.


    Sure. :smile.gif: Just add the following lines to the "mods.txt" file:

    Mo' Creatures{http://aceonline.hostzi.com/minecraftmods/mocreatures/mocreatures.zip
    Zombe's ModPack{http://dl.dropbox.com/u/19090066/minecraft/modpack-v45_MC.beta.1.3_01.zip


    That should work correctly. Let me know how it goes. :smile.gif:
    Posted in: Mods Discussion
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    posted a message on [IDEA] Minescience - Teleporters! Converters! Disruptors!
    Bump for a friggin' awesome idea that I may possibly work on in the near future.
    Posted in: Mods Discussion
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    posted a message on [OneClick Mod Installer - Version 3.0.0] Mod & Jar Manager
    Oh God, Mr. Troll in my thread. Sorry, but you won't find many goats here.
    Posted in: Mods Discussion
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    posted a message on [OneClick Mod Installer - Version 3.0.0] Mod & Jar Manager
    Plus, this is just my first idea to put out to the community, thought I'd get something out there. Looking for some constructive criticism, either that or some other idea that people are looking for.
    Posted in: Mods Discussion
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    posted a message on I want an airplane mod!
    Quote from Staff Test »
    Quote from »
    Quote from name="Staff Test »
    I made an airplane mod! Link:

    it has been proven that you are a troll


    Where? Wikipedia? You know people just edit that..



    Fail troll fail. Not bro, bro.
    Posted in: Mods Discussion
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    posted a message on [OneClick Mod Installer - Version 3.0.0] Mod & Jar Manager
    Quote from lahwran »
    wait ... seriously? 30 minutes?
    I don't even know how to react to this.
    edit: wait, it's not even java? *facepalm*


    Yeah, it's not that difficult. And it's not Java, but it would be easier to program in Java because some of the dependencies I use in .NET are more easily accessible in Java, so I'll probably be porting it over eventually.


    And Riking, I mentioned that in the original post. Purely coincidence, I didn't see that thread until I was halfway through programming mine.
    Posted in: Mods Discussion
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    posted a message on [OneClick Mod Installer - Version 3.0.0] Mod & Jar Manager

    (banner by Emperor Penguin)

    [OneClick Mod Installer - Version 3.0.0]

    *READ THE WHOLE POST BEFORE ASKING QUESTIONS!!*

    Hey everyone!!

    I'd like to introduce my "OneClick Mod Installer" for MineCraft. In short, this program allows you to choose mods from a list, and then click a button to completely install the mod without having to mess around with the jar files yourself! The best thing about it is that the mods available are loaded from a text file - use the included Mod Manager to add a mod to the list, and voila, you're ready to automatically install the mod!

    Now, I'll start things off by saying that I did not steal this idea from Lahwran. He also has a mod manager type deal. I saw his program after I had already started programming this one, so all is fair game. Don't go flaming and saying that I stole someone else's ideas.

    Onto the features!

    The basis of this program is simplicity - I don't want to make it difficult for you to install your mods - that's not the point of this! The point of OCMI is to make it extremely simple to set up your mods without having to tamper with your jar files yourself. Therefore, it shouldn't come as a surprise when you see that the mod list OCMI uses is a simple text file located in the ZIP file along with OCMI titled "mods.txt". This is basically a text file that has one mod per line. The name of the mod, a {, the download link of the mod, and optionally, another {, and a link to an online file with a description of the mod that will display to the right of the mod list when the mod is selected in the OCMI. The best part is, you don't even have to tamper with this file!

    [Mod-Manager]
    The simplicity of this program comes from its core, the mechanism that makes installing mods possible. It was created with minimal user input in mind. You never have to input the location of your Minecraft folders, you never have to tamper with any system files or anything like that. Everything can be handled from within the OCMI. This handling is done through the Mod Manager. When you download the OCMI, you will see on the window a button right beside the mod list at the bottom labeled "Mod Manager". When you click this button, another window will come up. This is where you edit your mod list. Your current mod list comes up in a list on the left. This list will look different than the one on the first window - you will actually see the download link as well, separated from the name by a {.

    To the right of this list, you'll see three buttons - 1 that resembles an up arrow, 1 that resembles a down arrow, and 1 that is an X. The up arrow will move the selected mod in the list up a position. The down arrow will move the selected mod down a position. The X will obviously delete the mod from the list entirely. These functions allow you to reorder the list to your full content. Now, to the right of these buttons is 2 areas - Add Mod to the List and Add Category to the List. To add a Mod to your list, simply type the name in the "Name" text box, and then type the link to the mod's .ZIP file in the "ZIP File" text box. Click "Add Mod!", and it will be added to the bottom of your list, ready for reordering. Now, I'm aware that many modders link their mods with MediaFire. The link they provide is NOT the link to the .zip file. However, the OCMI realizes this. You can enter the MediaFire URL the modder gives you in their thread as the ZIP File, and when you click "Install!" on the main window, it will go to that MediaFire page, grab the real .zip file link, download, and continue from there. (this feature is actually NOT included yet - I've got to do a bit more messing around with it first to make it stable) If you enter a URL that does not contain ".zip" and is not one of those MediaFire pages, it will be rejected and you will be prompted to enter a correct URL.

    Local-Linking
    As a make-up for the MediaFire support not working, I've added another feature. Now you can include a local .zip file to be the .zip file that the OCMI uses to install the mod. For example, say you want to install the More Ores mod with OCMI. The link provided on that thread is Link Removed. Unfortunately It's going to take just a bit longer for me to adapt my code to things like that, so I made a very simple workaround. First, download the zip file. (if it's a MediaFire link, go to the link and click "Click here to start download..") When it's done downloading, go to the OCMI and go to the Mod Manager. Now, enter the mod name as usual that you want to add, but instead of adding a URL to the ZIP file text box, we're going to add the location of our zip file. You simply put the path to the zip file in the box and it will work. For example, C:\users\arcticfang\Desktop\MoreOres.zip. The OCMI will recognize that this is a local path, and will react accordingly. Don't worry, the original zip will still be there. It just copies it. :smile.gif:

    It's very simple to add a category to the list. You merely type in the name for the category, and click "Add Category!". This will add ---yourcategoryname--- to the mod list. You can use this as an aesthetic addition - it won't affect the installation procedure or anything. I know I like to keep things organized, so now you can too.

    When you're done reordering, adding mods, deleting mods, and adding/deleting categories, you MUST click Save! If you do not click the Save button, and instead just exit out of the Mod Manager window, nothing that you did will be saved.

    [Default Coloring]
    The OCMI uses a color scheme of silver-on-black, my favorite color-combo. However, this doesn't go too well on some systems. If the whole program is just white when you open it up, click the button in the bottom right labeled "Default Coloring". This button is also at the top left of the Mod Manager window. This will make the colors black-on-beige, so it should work a lot better.

    [Update Notification]
    There will most likely be several updates in the very near future, very possibly an update every day or two for the next week or so. It just depends on the volume of suggestions I get. When you open up the OCMI, it automatically checks my server for the most up-to-date version. If you have the most up-to-date version, then you're all good. However, if you don't, a message will pop up telling you that OCMI has been updated. You should then check back to this thread to download the new update. :smile.gif:

    [Installation Procedure]
    This is still a work in progress. Currently, the OCMI can install 2 types of mods - 1) mods that just need the whole zip's contents inserted into the minecraft.jar file, and 2) mods that have contents that need to be inserted into the minecraft.jar file as well as jar files in the root zip directory that need to be put in the bin directory, and not the minecraft.jar file. An example of the second would be Single Player Commands.

    [Backup Utility]
    You should never do ANY kind of modding, whether manual or automatic, without backing up the default minecraft.jar file. No worries though, it's a matter of 2 button clicks with the OCMI, and if you happen to make a mistake, it's a matter of 2 button clicks to replace your minecraft.jar file with the one you backed up earlier! As of version 2.1.0, you're given a Backup Utility accessible from the main window by clicking the button labeled "Backup!". A small window will pop up with 2 buttons and some text. If you have yet to back up the minecraft.jar, you will see "NO" in red letters. If you have already backed it up, you will see "YES" in lime green letters. To make a backup, simply click "Make Backup". The current minecraft.jar file will be copied into the same folder that the OCMI is in. If you make a screw up somewhere and want to revert back to that earlier jar, simply click "Use Backup", and all will be normal again.

    [Jar Manager]
    This is a feature that I think people will use quite a lot. It *basically* gives you the ability to use whichever mods you want whenever you want, without having to uninstall/reinstall/get a fresh jar/etc. every time you want to change the mods. You access the Jar Manager by clicking on the button labeled "Jar Manager". Here you are able to Add jars, remove jars, and set a jar as the one for MineCraft to use for now. The commands are extremely simple. Now, with this addition comes another addition - you must choose the jar file to update when using the mod installer on the main window. All of your jar files are in a list below the mod title. If you do not select a jar to install the mod to before you hit Install, you will receive an error. If you would like to install the mod straight to the jar that MineCraft is currently using, just select "Default MineCraft Jar". In Version 2.5.0, the default minecraft jar as well as a working MineColony jar are included as examples for you to go off of.

    [Mod List]
    When you first open up OCMI, you'll see a list to the left - when you click on something there, you'll see the title appear to the right, as well as some information below that title. The information that is shown, as of Version 3.0.0, includes 1) if the mod is in your mods.html file (which in version 3.5.0 will be updated automatically instead of you having to check back here/update it yourself), then the basic info will appear first, such as the mod creator and the mod's official thread, and 2) the files that are in the zip's root directory. It won't show files that are within folders unfortunately, that will be in the very near future.


    Downloads
    Note that this is currently only for Windows. You can download WineHQ to use this on a Mac or a Linux distribution, however.
    [OneClick Mod Installer]
    Version 3.0.0:
    Release Date: February 27, 2011
    Download Link || Mirror 1

    Version 2.5.0:
    Release Date: February 27, 2011
    Download Link || Mirror 1

    Version 2.1.0:
    Release Date: February 26, 2011
    Download Link || Mirror 1

    Version 2.0.0:
    Release Date: February 26, 2011
    Download Link || Mirror 1

    Version 1.5.0:
    Release Date: February 26, 2011
    Download Link || Mirror 1

    Version 1.0.0:
    Release Date: February 25, 2011
    Download Link || Mirror 1


    Version History
    ::Version 3.0.0::
    -Added a way to include information on certain mods through a mods.html file - in the next update support will be added for auto-updating of this file from my server
    -Contents of the root directory of the mod's zip file are now shown below the title when you click on the mod
    ::Version 2.5.0::
    -Added complete jar manager - read above for all functionality
    ::Version 2.1.0::
    -Just a small update, someone had some problems installing 2 mods and blackscreened, and I saw DSchicken's thread here which gave me the idea to make a backup utility. Now you can backup your minecraft.jar file and replace it whenever you like
    ::Version 2.0.0::
    -File checking in Mod Manager added - now you must provide a link that contains ".zip", or it will be rejected
    -Local linking - now you can use a local path (zip already downloaded on your computer) to have OCMI install the mod with instead of an online file
    -Better Installation - there are a few mods that require jar files to be placed in the /bin folder, and these jars are located at the root of the zip file the modder provides. These are now properly placed
    -Update Notifications - from this point on you'll always stay up to date on the newest version of the OCMI. When you start the OCMI, it checks my server for the most up-to-date version, and if you don't have it, it will notify you to come to this thread and download the latest version!
    ::Version 1.5.0::
    -"Default Coloring" option added
    -Mod Manager added - now you have the ability to modify your mod list
    ::Version 1.0.0::
    -Basic installation functionality
    -Read-from-text-file type mod listing

    Donations
    If you feel I deserve a cookie, you can show your gratitude by sending any amount through PayPal to [email protected]. I will greatly appreciate it, and that would encourage me to put even more time into my developments.

    Screenies

    (more to come as soon as I feel like it haha If you want to volunteer to get some screenies up here, please post here or shoot me a PM :smile.gif: )
    Posted in: Mods Discussion
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    posted a message on Risugami's Mods - Updated.
    Quote from MinoriAlias »
    Quote from arcticfang »
    Minori, it's because Minecraft was just updated to Beta 1.3. :smile.gif: Just wait a bit and ModLoader will be updated to work with this version. Keep checking back to the thread to stay updated.


    Ah, that's true.

    I'm just a bit impatient, haha. Can be a curse at times. Thank you Arc. c:


    Oh trust me, I know how you feel. I had just started on my RealCraft mod when this update came about. Soooo annoying, cause now I can't do anything until this is updated. lol
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    Minori, it's because Minecraft was just updated to Beta 1.3. :smile.gif: Just wait a bit and ModLoader will be updated to work with this version. Keep checking back to the thread to stay updated.
    Posted in: Minecraft Mods
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