- appleslinky
- Registered Member
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Member for 13 years, 3 months, and 5 days
Last active Fri, Oct, 7 2016 07:03:50
- 1 Follower
- 2,893 Total Posts
- 260 Thanks
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Feb 21, 2012appleslinky posted a message on Mojam Is In Full Swing - Check It Out!That screenshot reminds me of RPG Maker XP.Posted in: News
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Dec 16, 2011appleslinky posted a message on Cobalt Has Arrived!That looks pretty cool actually.Posted in: News
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Nov 18, 2011appleslinky posted a message on Minecraft 360!I was just look at the controls... they work extremely well. Crafting and everything looks so awesome, I really can't wait for this.Posted in: News
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Nov 3, 2011appleslinky posted a message on Weekly Content Contest - Voting Starts Now!Even though I'm not going to win, I would just like to say thanks so much to everyone who voted for my pack, it means a lot to me :3Posted in: News
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Nov 3, 2011appleslinky posted a message on Weekly Content Contest - Voting Starts Now!Have you put the graphics to Fast and performance to Max FPS? Gives me about 50 more FPS.Posted in: News
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Nov 3, 2011appleslinky posted a message on Weekly Content Contest - Voting Starts Now!What keeps happening to the votes?Posted in: News
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Nov 3, 2011appleslinky posted a message on Weekly Content Contest - Voting Starts Now!I GOT IN! HOORAY!!!! Even if I don't win, it's an honor to be here anyway!Posted in: News
Also, guys, if any of you are interested in downloading my texture, the download is actually outdated - I'm going to release an update later tonight, then you'll see everything in the screenshot (and more!) -
Aug 6, 2011appleslinky posted a message on Bethesda, Mojang & "Scrolls"Why the **** does everyone keep saying Bethesda is a female? It's a company, people.Posted in: News
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Aug 5, 2011appleslinky posted a message on Bethesda, Mojang & "Scrolls"Awkward because Todd and Notch interviewed each other...Posted in: News
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Aug 2, 2011appleslinky posted a message on 1.8 Updates: Endermen or Farlanders?Endermen sounds a lot more creepy, so that's my vote.Posted in: News
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Jun 9, 2011appleslinky posted a message on Minecraft Coming To Xbox Kinect This WinterCan I just say what is bad about console? If you like PC, then just use the PC. Get over it.Posted in: News
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EDIT: Okay... when I ticked better grass, etc, it did nothing. HOWEVER, when I clicked 'unpatch' it's working now. How does that happen? I thought it needed to be patched to work with 32x32 :\
Well anyway, thanks everyone for the replies. Hopefully Minecraft won't die on me.
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Anyway, I have been working on my own texture pack for a while now, and just recently I have noticed that many blocks of grass have no dirt texture on them, and instead is just solid grass texture. (e.g. sidegrass). it irritates me as some sides of certain blocks are okay, others not so much.
Can anyone give me some tips on how to fix this? Or link me to a thread which (hopefully) answers my question? If you could, it would be greatly appreciated.
P.S. I have gone into the terrain files of default minecraft and my texture pack, and everything seems to be okay. The fancy side-grass is there, normal, etc. etc. So I really have no idea what is wrong. Below are some screenshots, one of them is on Fast graphics and one is on Fancy. As you can see, there are some solid grass cubes as well as some regular side-blocks.
(Grass on Fancy graphics.)
(Grass on Fast graphics.)
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I'm sure Notch will fix it soon, because this bug is quite major.
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In the HD patcher, select the texture pack and 16x16 (you know, the usual). Now, uncheck all of those little check boxes at the bottom (custom water, etc.). That should fix it, it worked for me anyway.
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1. Because of the stunning visuals it has. ("stunning" probably isn't the best word for a 16x16 pack, but I think you know what I mean. It looks great and still feels like Minecraft)
2. Because it is different. I hate using packs everyone else uses, like Mixcraft and Painterly. This pack is great, it deserves to be famous!
For your hard work and efforts, I present to you these three diamonds, mined by myself in my little mineshaft.
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EDIT: Bugger, yeah it blurs the textures a bit :| Not much, but enough to get on my nerves. So if anyone has a solution of some kind that would be great.
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But anyway, onto the main topic. I was wondering if it is possible to use a high resolution art file with a lower resolution texture without it crashing. For example, having your art file at 128x128 with your texture pack being on 64x64.
If this is possible and someone knows how, would you kindly let me know (who gets that reference?)? Thanks in advance people.
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I'll give the re-draw a go, hopefully it won't turn out to be a mess of blue and grey blobs. But if I do happen to make a blob of bad colouring instead of what I hoped, if you could give it a go that would be great. I'll keep you informed of my progress haha.
EDIT: All right, I can't re-draw -.- If anyone wants to take up the challenge then please, be my guess hehe.
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All right, I did that and found the texture, which is great, but unfortunately it is very blurry due to the resizing of it from 16x16 to 128x128 -.-
Any more suggestions where a higher quality one may be found? Thanks for your help.
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Thanks in advance :smile.gif:
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The problem was that in my custom texture pack, I was missing the dispenser. Well, I put both the front and back of the dispenser in, and everything works fine now. AND I know how to see through caves if I need to