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    posted a message on [DISCONTINUED OFFICIALLY] [64x] [1.3.2] Isolation
    Thanks for the kind words friends, but alas the life of Isolation is over. I'm saddened to end it, I had good fun with it, but as you can all obviously tell I've moved on from Minecraft and texture packs in general. It's kind of sad, I feel like I'm letting go of my baby... I'll honestly call this texture pack one of my proudest creations.

    I need to apologise, it's been selfish of me to hold onto this pack for so long and continually getting people's hopes up. It really was just hard to let go...

    But as of now, the pack is officially discontinued - as a result, I will release the final version of my texture pack for all to download. It's not complete nor up to date with the current Minecraft, but it has extra blocks I've worked on as seen in the Works-In-Progress images, and it's set in the style of a resource pack, so it should be somewhat compatible with the modern Minecraft, I haven't tested it too recently.
    In the .zip you'll also find a WIP folder - it has the .psd files of some of the stuff I was working on, most of it you've already seen and/or it's included in the pack. I could never get connected textures to work properly...

    And some final notes.
    Feel free to download the pack, mix and match it to suit your needs, hell even make your own textures if you want to add to it. All I ask is that out of courtesy towards myself and Isolation, you don't redistribute the pack for commercial profit. The work is still under a Creative Commons 3.0 license in any case. Unfortunately I'm sure someone will, but figured I might as well say it here.

    If anyone would like to officially continue the pack, you can feel free to send me a personal message, or message me on my Youtube account, where I'll be more likely to receive it. We'll take it from there :)

    [https://www.youtube.com/user/appleslinky]

    Thank you all for the wonderful ride and introducing me to my love of digital and graphic art! Currently studying graphic design and animation at University myself, and you all played a part in my journey!
    So, without further adieu, here is the link to the final iteration of Isolation. Enjoy guys!

    ISOLATION, FINAL ITERATION:
    https://www.mediafire.com/?1b01x5zp1b9lge2
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Quote from eleazzaar

    Most of it is so dark, that i suspect it will just appear to be flat black in most contexts in game, except for the few bright spots.


    This is a real problem and appears to be a problem with my whole pack... apparently my monitor must be extremely bright, because the texture appears fine to me. The issue is that if I brighten up my pack, to me it looks ridiculous and silly, and completely not scary; and I don't have another monitor to test how everyone else's computers display the texture.

    Do I have to calibrate my monitor? .__.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Been a while, hello again friends.
    Still trying to wrap my head around CTM. Wanted a CTM method for Isolation's glass similar to what Murder has for his glass in Broken Anachronism... and I can't even look at that thing and makes sense of it, even reading through a guide o.o This will take a while to learn...
    Maybe I should have hopped on board when everyone else did.

    Anyway, I've been working on my spider texture, here's some progress pictures. I also need to figure out how to animate the big eye on top of his head, which I'm sure will be super simple (/sarcasm). Thoughts so far? I'm going to add more features to the other body parts obviously, but this is the spider for Isolation so far:

    Posted in: Resource Pack Discussion
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    posted a message on [DISCONTINUED OFFICIALLY] [64x] [1.3.2] Isolation
    Still no word back for my computer... though have this image of my redstone block WIP that I made before I sent it off. Going to change the redstone dust to veins!

    Posted in: Resource Packs
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    posted a message on [DISCONTINUED OFFICIALLY] [64x] [1.3.2] Isolation
    So my main desktop which I do most image editing on and where all my Minecraft files are is basically just flipping out like crazy and I have no idea why. Finally, after about a month of trying to find the problem with no luck, I've sent it into a computer shop, MSY, to see if they can find what's wrong with it.

    This is going to put a mild delay into progress, though I should get it back soon, the guy said he'd give me a call on Monday. Let's hope for the best!
    Posted in: Resource Packs
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    posted a message on [DISCONTINUED OFFICIALLY] [64x] [1.3.2] Isolation
    Improved quartz ore!
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Quote from grar

    GRANITE!!!!
    -snip-


    Nothing I can really criqitue, fits your pack really well, and the colouring is lovely. Do you have a shader on, by any chance?

    Also, improved my Quartz Ore. Planning on CTMing when I figure it out. Thoughts?

    Posted in: Resource Pack Discussion
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    posted a message on [DISCONTINUED OFFICIALLY] [64x] [1.3.2] Isolation
    Quote from twigbang

    I've always loved this pack. You do such good work.

    I think there are lots of very poor 64x and larger packs out there. Authors don't take advantage of the pixels that are available. So many other HD packs are a waste of video memory. I can't understand the obsession that 'bigger is better' on these forums. Why would anybody want a 64x textures that look identical to default textures? If they were done really, really well, than that's different and I applaud

    In my opinion there are way too many happy, colorful, cheerful, obnoxious packs that look like rip-offs of each other.

    You created something original and did an excellent job. I would give you a diamond but I can't find the button


    Thank you so much for the kind words, I truly appreciate them. And I definitely agree about that cheery part: I found a disturbing lack of good horror packs when I made this...
    Also, for MCF, instead of diamonds you give rep, which can be found by the little green arrow in the bottom left of the OP :)
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Quote from Dragonoid12

    The heart looks more like a flame.


    ...I suppose I can try to fix that... though I think anyone looking at it wouldn't think 'flame' on first thought. Maybe that's just me.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    I tried to make it so that the heart was protruding from the block, like the Tyrant T-002 model from Resident Evil, whose heart is popping out of his chest, but I just couldn't get it to look right. Perhaps the mixing of red heart with red background made it difficult. In any case, here's the new result, seeing I had to make the heart appear inside of the block. Thoughts?

    Posted in: Resource Pack Discussion
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    posted a message on [DISCONTINUED OFFICIALLY] [64x] [1.3.2] Isolation
    Quote from omnf98

    Looks very creepy... Nice ;D


    That's definitely the aim! Thanks :3
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Quote from KatanaGrizzly
    how about some kind of heart?

    Quote from Deonyi
    Apple, try making it a congealed block of blood. Although, I suppose a heart would work with the entire blood pumping energy idea.


    A heart pumping energy through blood? This is wonderful! I think I might change redstone dust to veins now, or make it resemble some dripped blood more! Veins or blood splats... hrm...

    (retired my admin status for the TAU, by the way, for the main reason that I'm often inactive and I don't know how long my activity lasts, so I don't want to be some part time admin and not fill the duties I was once able to do efficiently)
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Crimsollite
    Well, he certainly found a way to work with the colours.In other news, I've decided to do some stuff with colours of my own and desaturate them a bit, particularly in the reds and yellow. I think I like it; the colours are more pixel art-y (i.e. not full saturation)
    I'll get stuff done for screenshots soon, I promise! Please don't kill me :(
    I'm actually really liking those textures, the wool has a really nice texture especially. Also, the ore blocks are really lovely too. I'd critique more if there were some in-game screenshots though.
    ----

    Also, finished hay bales:


    Now then, finally, does anyone have any idea on what I could make for my redstone blocks? My redstone ore looks like blood seeping from the stones, and I'm really conflicted on what to make for my actual redstone blocks...
    Posted in: Resource Pack Discussion
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    posted a message on [DISCONTINUED OFFICIALLY] [64x] [1.3.2] Isolation
    Fixed up the OP, so now it looks wonderful again, and is a little updated in the WIP images secion!

    Also, completed some hay bales!
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Quote from insomniac_lemon


    Ok, question time, bear with me guys:

    So I'm wondering, is there any particular reason I'm not getting anywhere with my pack? Am I doing something wrong? Do I need to focus on better screenshots, or do I need just need to add cheesy shader and lens flare effects to get clicks? Do I need to be doing more than my pack, such as video or music creation to boost my pack?

    Is it something I can fix, or can it not be helped? Is it that the masses like bad things, or at least good things for the wrong reasons? For instance, how people can like utterly ugly things, or like overdone and skill-less packs?

    Can a pack just not be "sold" by the creator, but by others? And if I can't "sell" my pack in the first place, how am I supposed to sell it to someone who can effectively sell it?

    Is this largely a problem of the sites themselves, and how they work, such as how MCF is based on replies, and PMC/Curse are based on popularity and when last updated? If this is my issue, how am I supposed to win playing fair when others' popularity keeps them in popularity, and some update their packs daily (with minor updates, 1 or 2 changes) in order to get more views (especially common on PMC)? Are the audiences the problem?

    How do I start a community around my pack? I notice many of you have already done this, and have sparked wildfires already, but is this from artistic merit alone, or because HD textures draw crowds for all the wrong reasons? I mean, how often do you see 16x packs (or heck, even 32x!) packs that aren't a "household name" or unoriginal (classic game-themed, "improved default", "PvP", older textures) that have much user interest?

    Are ALL of these sites related to Minecraft completely GEARED around money, and that's why there aren't currently any sites that try to promote lesser packs, because they'd rather piggyback on the success of big texture packs, bringing in more ad revenue? I mean, I keep thinking back to Ravand defending himself, and despite all of our advice, he's still using monetary link shorteners. I tried to give him advice to make a beneficial site instead of a #minecraft clone, but I guess he'd rather take the easy road. And it makes me wonder if there's a reason that these sites are not-so-convenient to non-established works, as if it's not an unintentional defect.

    Might be a tinfoil hat issue right there, but just a thought....... Although it would me nice to know what my problem is, if it's just bad luck, or I'll never get anywhere with a 16x pack alone on any of these sites..... or even if I could get some advice, or maybe just a little discussion on a few of these topics.

    My pack seems to be doing well on PMC, but tanking on Curse, so it could be a mix of audiences and how they typically use a site to find content. Or maybe something different entirely, I'm not sure.


    Well, if it's anything to go by, I've noticed packs that have a distinct theme will often get more attention. Jollycraft for example is really warm, sunny, and rustic, and dramatically changes what Minecraft looks like. Murder's Broken Anachronism makes Minecraft an entirely new world, and is extremely detailed: people's experiences in Minecraft become completely renewed.

    Your pack, whilst it is nice, don't get me wrong, it doesn't make changes to the game that make you go 'Wow! I feel a need to see every thing this has to offer!', but rather just builds on what everyone knows. Whilst not a negative thing, it can lead to less incentive for someone looking to try something new and fresh in a resource pack to enhance their Minecraft gameplay.

    One thing I can say right now from looking at your pack, your colours are very close to default. I think if you spiced up the colours and gave the pack more of a 'mood', it'd definitely appeal more to the eye. I think a warm or tropical colouration would be nice for your pack.

    I hope you don't mine my feedback, this is just something I've noticed.
    Posted in: Resource Pack Discussion
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