While this is here even though this is more redstone oriented but falls within the same confines as what this post talks of, What are some good ways to get mobs to walk off platforms? Has it been tested a zombie with seeds in his hand works just the same?
That would work, don't know why I never thought of it. And yes, just making a chicken follow you like wolves or cats do. Possibly it could be through a copying of the general code, but you would omit the sitting.
Recently I have been delving into the depths of MCedit and creating some lovely chaos through filters. I do not want to fully discuss everything, but what I have made just needs one extra ingredient to its volatile mix to be truly effective. What I propose is the creation of a mod of which marks every item in vanilla as with the attractive properties of seeds to our fine feathered friends. Basically I want a mod that marks everything to a chicken as an item to follow. I have no idea of the difficulty of the project past putting in every ID. If there is for some reason already a mod or application similar, I would enjoy being notified posthaste.
The "older" members here might remember me from many, many moons past. Just stopped by to see if this continuation was still blowing up in front of my eyes or becoming coherent. I have to say everything is trying in very nicely, now that we have some serious artists I am amazed at how it (and I've used this way too much) reflects the original texture pack. This may have rekindled my hope for the only pack I was pretty much in full agreement upon and you may see me here more often. Keep up the good work all of you lovely peoples.
hmm, I had all but completely lost hope for this redemption and only stopped by for a quick glimpse. A few pages into it and I see Ovo checking this out and actually "guiding" his loyal texture makers. This has sort of spark a new flame of hope in terms of the pack actually progressing some where in a manner (as the commonly coined phrase goes) "what Ovo would want"
That noted I may add I slight bit more brown to the pods, make the leaves more overlapped, and I think I will just work on the fast graphic one because somehow I can't delete well
If you could tell me which of the jungle leaves you prefer the most, it will give me a bit more of an idea of which to work on. I think the main problem was making it spaced much like the oak leaves, when the jungles' leaf overlaps even in default.
second go that may be worse than the first one. Added eye candy jungle peaches and saturated one more than the other to see how much that would combat the green overlay. Also I think it will be better for people that don't self edit their texture packs to have a 64x64 default option on the leaves
I'm pretty sure the food bar will decrease only a little faster than real life's food bar (i.e. about 7-9 minecraft days) This has to be somewhat right or else the regenerating health above 90% would be op assuming that you have to have a certain level of hunger for eating to restore hunger ALSO.
And as of right now adventure mode is the current mode and survival will be adventure mode.
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Thank you for you time
~Anti
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Cheers, ~Anti
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p.s. thanks for the help!
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maybe add some form of fissure in it and/or expand the red streaks
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just putting these up to inspire others
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second go that may be worse than the first one. Added eye candy jungle peaches and saturated one more than the other to see how much that would combat the green overlay. Also I think it will be better for people that don't self edit their texture packs to have a 64x64 default option on the leaves
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