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  • antimattergizmo
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  • Member for 11 years, 4 months, and 9 days
    Last active Fri, Apr, 12 2013 22:00:27
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    Apr 8, 2013
    antimattergizmo posted a message on Leave it to the birds (a rather strange request)
    While this is here even though this is more redstone oriented but falls within the same confines as what this post talks of, What are some good ways to get mobs to walk off platforms? Has it been tested a zombie with seeds in his hand works just the same?
    Posted in: Requests / Ideas For Mods
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    Apr 7, 2013
    antimattergizmo posted a message on Leave it to the birds (a rather strange request)
    I really hope I can get this little catch buffed out, so far I think this can turn into quite the little minigame once all said and done.
    Posted in: Requests / Ideas For Mods
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    Apr 7, 2013
    antimattergizmo posted a message on Leave it to the birds (a rather strange request)
    That would work, don't know why I never thought of it. And yes, just making a chicken follow you like wolves or cats do. Possibly it could be through a copying of the general code, but you would omit the sitting.
    Posted in: Requests / Ideas For Mods
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    Apr 7, 2013
    antimattergizmo posted a message on Leave it to the birds (a rather strange request)
    more bumps because everyone thinks they have an amazing original idea for a mod to make obsidian tools or some other crap.
    Posted in: Requests / Ideas For Mods
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    Apr 7, 2013
    antimattergizmo posted a message on Leave it to the birds (a rather strange request)
    bumpity for the good of mad science
    Posted in: Requests / Ideas For Mods
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    Apr 6, 2013
    antimattergizmo posted a message on Leave it to the birds (a rather strange request)
    Recently I have been delving into the depths of MCedit and creating some lovely chaos through filters. I do not want to fully discuss everything, but what I have made just needs one extra ingredient to its volatile mix to be truly effective. What I propose is the creation of a mod of which marks every item in vanilla as with the attractive properties of seeds to our fine feathered friends. Basically I want a mod that marks everything to a chicken as an item to follow. I have no idea of the difficulty of the project past putting in every ID. If there is for some reason already a mod or application similar, I would enjoy being notified posthaste.

    Thank you for you time
    ~Anti
    Posted in: Requests / Ideas For Mods
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    Nov 4, 2012
    antimattergizmo posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    The "older" members here might remember me from many, many moons past. Just stopped by to see if this continuation was still blowing up in front of my eyes or becoming coherent. I have to say everything is trying in very nicely, now that we have some serious artists I am amazed at how it (and I've used this way too much) reflects the original texture pack. This may have rekindled my hope for the only pack I was pretty much in full agreement upon and you may see me here more often. Keep up the good work all of you lovely peoples.

    Cheers, ~Anti
    Posted in: Resource Packs
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    May 27, 2012
    antimattergizmo posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    hmm, I had all but completely lost hope for this redemption and only stopped by for a quick glimpse. A few pages into it and I see Ovo checking this out and actually "guiding" his loyal texture makers. This has sort of spark a new flame of hope in terms of the pack actually progressing some where in a manner (as the commonly coined phrase goes) "what Ovo would want"
    Posted in: Resource Packs
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    Mar 17, 2012
    antimattergizmo posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Glad to know I don't need to work on the leaves anymore with those amazing ones. I couldn't do anyhing near good enough to those :(
    Posted in: Resource Packs
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    Mar 16, 2012
    antimattergizmo posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    That noted I may add I slight bit more brown to the pods, make the leaves more overlapped, and I think I will just work on the fast graphic one because somehow I can't delete well :P

    p.s. thanks for the help!
    Posted in: Resource Packs
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    Mar 15, 2012
    antimattergizmo posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    If you could tell me which of the jungle leaves you prefer the most, it will give me a bit more of an idea of which to work on. I think the main problem was making it spaced much like the oak leaves, when the jungles' leaf overlaps even in default.
    Posted in: Resource Packs
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    Mar 12, 2012
    antimattergizmo posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Quote from creeperfighter3

    I'll try to color it up a bit more. :)
    EDIT: How's this?

    Or maybe this?



    maybe add some form of fissure in it and/or expand the red streaks
    Posted in: Resource Packs
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    Mar 11, 2012
    antimattergizmo posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    try number three and fail number three


    just putting these up to inspire others
    Posted in: Resource Packs
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    Mar 11, 2012
    antimattergizmo posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]


    second go that may be worse than the first one. Added eye candy jungle peaches and saturated one more than the other to see how much that would combat the green overlay. Also I think it will be better for people that don't self edit their texture packs to have a 64x64 default option on the leaves
    Posted in: Resource Packs
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    Mar 10, 2012
    antimattergizmo posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Rhonde I think the bonemeal is a bit to harshly contrasted, see if you can improve the one on a previuos page I saw
    Posted in: Resource Packs
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    Aug 23, 2011
    antimattergizmo posted a message on An Interview With Jeb!
    I'm pretty sure the food bar will decrease only a little faster than real life's food bar (i.e. about 7-9 minecraft days) This has to be somewhat right or else the regenerating health above 90% would be op assuming that you have to have a certain level of hunger for eating to restore hunger ALSO.
    And as of right now adventure mode is the current mode and survival will be adventure mode. :D
    Posted in: News
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