• 1

    posted a message on Spawn Detector (Liteloader Only)

    Thank you so much for updating! This makes my Minecraft life so much better. You are a true hero.

    Posted in: Minecraft Mods
  • 1

    posted a message on Spawn Detector (Liteloader Only)

    I'm planning on updating all my mods soon, but I've been really busy with work lately and haven't had a chance


    No worries, I hope real life is going well :) Thank you for all your hard work and I'm very much looking forward to your updates. Your mods make my life so much better!
    Posted in: Minecraft Mods
  • 1

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from MamiyaOtaru»

    1.11.2 version released


    1.11.2 and 1.11 have new old north functionality: toggling Old North on ( for those old alpha/beta maps) actually moves the sun/moon to their original location as well as rotating the map 90 degrees



    I'm not seeing 1.11.2 on Curse, am I possibly doing something wrong?


    Edit: saw your comment on Curse, sounds like it's still going through the review process, thank you :)

    Posted in: Minecraft Mods
  • 1

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from scareclone»

    Quick question :


    Is there a way to find and delete a profile ? The 'J' Pannel stopped working after I tried deleting a profile.


    Yep, I had the same problem happen. Just edit the json file in: .minecraft/config/XRay.json
    Posted in: Minecraft Mods
  • 4

    posted a message on Auto-reconnect to server 1.10+

    You trying to get on to 2b2t?

    Posted in: Mods Discussion
  • 1

    posted a message on Command Block to give player head
    Quote from Skylinerw

    Currently you cannot. It is unknown if this capability will be added as well.

    Thank you. So the general case of getting string values from relative commands (i.e. @a, @p, @e, and @r) and using those values within a JSON definition is not currently available. Where is the best place to submit such a request? Is there such a place?
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Continue of CJB MOD [FML && modloader]
    I posted instructions for 1.6.x installation here:
    http://www.minecraft...0#entry23439148

    And if you don't want to go shoving things into the minecraft jar, then use the library install method I posted here:
    http://www.minecraft...0#entry23444955

    Quote from LieutExcalibur

    Xray does not work with 1.6.2 Forge


    Yes it does, please follow my guides

    Quote from Harrison_TOM

    i use the xray for build redstone circuits


    Yes, and thank you so much for this. Building concealed redstone without xray can be quite frustrating.

    Any news on fixing the bugs with mod_cjb_cheats? It still doesn't allow me to place a hopper on another hopper, or any other placement that requires shft+click in single player.
    Posted in: Minecraft Mods
  • 1

    posted a message on [Forge] [v5.5.0] Cheating Essentials - Cheat anything you want - Fixed ALCore link.
    No requests, no complaints, just wanted to say great job! It's been fun watching your progress and your code on GitHub.
    Posted in: Minecraft Mods
  • 1

    posted a message on Installing Mods on the New Launcher
    This should be in bold in the first post:
    Do NOT use spaces in the name you choose.

    That means no spaces in the folder name, no spaces in the jar name, not spaces in the json name, and no spaces in the ID field inside the json file (all 4 of those things should match, anyway: folder, jar, json, ID).

    Quote from Legoman2672

    It's been so easy to install mods forever now, and you guys just had to find a way to screw it up.

    Now I can't install mods. Thanks!


    Honestly, it's really easy. You think the old way is easy because it's what you know. As soon as you learn how easy this new method is, I'll think you'll like it even better. You can have separate modded jar files for different setups all coexisting and hot swappable.

    Quote from unlimited444

    Alright, I followed everything on here correctly but when I go to edit profile there was no 1.6.2-mods option. I only got the default launcher versions and use latest version. Does anyone know what I may have done wrong?


    After you copy the folder and do all the renaming and modifying, make sure you restart the launcher if you had it open. When the launcher starts, it checks that versions folder and looks for new folders. Also, all that renaming you did needs to be a perfect match and none of them can have spaces.

    - Do the same to the {VERSION}-natives

    This is NOT something you need to do. In fact, you're better off deleting that folder. The launcher recreates it every time and should delete it ever time you quit Minecraft.

    Finally, the time and releaseTime fields in the JSON file are used to decide what should be opened for the (Latest) profile. So I recommend (and Forge does this for you) setting the releaseTime to
    "releaseTime": "1960-01-01T00:00:00-0700",
    this way it will get out of the way of official releases.
    Posted in: Java Edition Support
  • 5

    posted a message on Continue of CJB MOD [FML && modloader]
    If this post helps, don't forget to click the green arrow at the bottom of the post. It really helps me out, thank you!

    Quote from RenegadeXR

    Thunder is correct. The makers of Forge Modloader made it a lot more difficult but not impossible to install non-FML mods. To modify their jar, you now have to use Magic Launcher and use the "-Dfml.ignorePatchDiscrepancies=true" argument under the "advanced" setup tab. This bypasses a rather annoying checksum that the author of FML introduced in 1.6.2 to prevent modification of the pre-patched .jar files they now offer.


    You DO NOT need Magic Launcher. You can do this with the current official launcher.

    I'm going to go over the current install for 1.6.2 Forge CJB. If anyone is having trouble, I got it working including XRay and am happy to help out.

    Checklist (order matters!)
    • Install Forge using the Forge jar installer (Windows, Mac, Linux)
    • Run the Forge profile at least once
    • Install CJB Mods by Harrison_TOM
      • Put "mods" folder in your minecraft folder
      • Merge texture files with a resource pack
      • (Optional) Merge XRay files with Forge minecraft jar
    • Add PlayerAPI mod
    • (Optional) Modify JVM Arguments so that Forge will launch your modded jar
    Install Forge

    First, get the required Forge version from the official site:
    http://www.minecraft...ic,10075.0.html

    At that link, there is also a video explaining how to install Forge. Follow that video, it is correct for Windows, Mac, and Linux (haven't tested Linux, but did test Windows and Mac). You will be using the new Forge jar installer, it works just fine.

    For convenience, here is the direct link to the jar installer I used, works on Windows, Mac, and Linux:
    http://files.minecra...-9.10.0.789.jar

    Run Forge Once

    Once installed, open the official Minecraft launcher and select the new Forge profile. Launch Minecraft from this profile now, this is important. Forge needs to be run once before you proceed. It will download a few more files it needs. Once you have launched Minecraft and seen that Forge installed properly, you can exit Minecraft and exit the Minecraft launcher.

    Install CJB Mods

    Now you'll want to grab the required version of CJB Mods from Harrion_TOM. It's in the first post of this thread, but here is the link for convenience (it says 1.6.1 in the zip file title, but it is for 1.6.2 as well):
    http://www.mediafire...1.6.1-forge.zip

    Unzip that and follow the folder instructions. I'll repeat them here to help clarify.

    Inside the "Put in Minecraft Folder" you'll find a mods folder. Copy that folder to your minecraft folder. For Windows it's %appdata%/.minecraft, for Mac it's ~/Library/Application\ Support/minecraft, and for Linux it's ~/.minecraft

    The texture folders you'll need to merge with a resource pack. More information about this is in the FAQ below.

    For XRay (optional), you'll need to open your minecraft folder (same place where you put the mods folder), open the "versions" folder, open the "1.6.2-Forge9.10.0.789" folder, and inside you'll find a jar. That's the jar you'll put the contents of CJB.zip into.

    IMPORTANT: If you choose to add the XRay files, you must delete the META-INF folder inside the jar.

    Add PlayerAPI Mod

    Download the PlayerAPI from the official thread:
    http://www.minecraft...api-player-api/

    I used the Forge 1.1 version:
    http://www.mediafire...kbaczl7o0be6h86

    This will give you a zip file containing a PlayerAPI.jar, place that jar in your "mods" folder inside your "minecraft" folder.

    Modify JVM Arguments

    Now for the important part. This is technically optional, as you only need to do this if you modified the minecraft jar which you would only have done if you did the optional XRay step. However, I don't like Forge checking my jar, it's mine and I get to decide what I do with it, not Forge. So here is how you tell Forge to get its sticky fingers off your jar.

    Again, you DO NOT need Magic Launcher. Instead, open the current official Minecraft launcher. Make sure the Forge profile is selected. Click "Edit Profile" and look for the "JVM Arguments" checkbox at the bottom. Check that box. Then, change the arguments from
    -Xmx1G
    to
    -Xmx1G -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true


    If yours did not say "-Xmx1G" just copy whatever yours was and replace in the above instructions.

    Here is a picture of my profile with the proper settings:


    Save the profile changes and then go ahead and play Minecraft. The CJB mods as updated by Harrison_TOM should now be working perfectly.

    They are working for me following these steps, so if you are having trouble just send me a message and I'll be happy to help.

    FAQ

    Q: After installing CJB Mods, I select the Forge profile but Minecraft won't launch.
    A: You need to make sure you properly modified your JVM Arguments. Forge now tries to validate your minecraft jar, and if you modified it then it won't launch. The JVM Arguments are what prevent this check and allow Minecraft to launch.

    Q: The radar and other menu items appear pink and black
    A: Two things can cause this. You didn't merge the texture assets in with your resource pack properly, or you didn't change your resource pack in game to your modified resource pack. If you feel you merged properly and did change your Minecraft settings to use the modified resource pack, try restarting Minecraft after you have selected your modded resource pack. Having it set at launch instead of during game has helped some. Others have found that setting the resource pack at the title screen options menu instead of the in-game options menu also helps.

    Q: Can you provide a pre-modded resource pack?
    For those who want the default experience, here is a CJB modded default pack:
    http://www.mediafire...defaultpack.zip
    Here is the CJB modded version of 32x32 Faithful which I am using:
    http://www.mediafire...thful32pack.zip

    Q: What if I just want to modify the default resources?
    You will first need to make a resource pack from the default resources and then modify that.

    minecraft folder
    Windows: %appdata%/.minecraft
    Mac: ~/Library/Application\ Support/minecraft
    Linux: ~/.minecraft

    1. Go to your minecraft folder
    Locate two folders:
    'assets' - Contains the sounds and icons
    'versions'
    2. Open the 'versions' folder
    3. Open the '1.6.2' folder
    4. Copy '1.6.2.jar' and rename it '1.6.2.zip'
    5. Open the .zip file.
    6. Locate and copy the following:
    assets* (folder)
    pack.mcmeta
    pack.png
    7. Inside the 'assets' folder is a folder named 'minecraft' and in it are the textures and sounds

    *not the same as the before mentioned 'assets'. Both are needed.

    PUTTING TOGETHER A RESOURCE PACK
    1. Make a new folder and open it.
    2. Place the pack.mcmeta and pack.png inside the folder.
    3. Make another new folder and name it 'assets'. Open this folder.
    4. Inside 'assets' create another folder and name it "minecraft'. Open 'minecraft'.
    5. Inside 'minecraft' move the 'font', 'icons', 'lang', 'music', 'records', 'sound', 'texts', and 'textures' folders from the two earlier assets folders.

    Q: Can I add Optifine to this install?
    A: Yes. First follow the above instructions for installing Forge and CJB Mods, then follow the instructions for installing Optifine.

    Download Optifine from the official site:
    http://optifine.net/downloads.php

    I used 1.6.2 HD B3:
    http://optifine.net/...1.6.2_HD_B3.zip

    If you use a different version, be careful to modify the following instructions to match.

    Rename the zip file and change the extension to jar:
    optifine-1.6.2_HD_U_B3.jar


    Place the jar in the following location:
    <minecraft folder>/libraries/net/optifine/optifine/1.6.2_HD_U_B3/optifine-1.6.2_HD_U_B3.jar


    Add the following snippet to the libraries section of the json file of the version you want to mod:
    {
    "name": "net.optifine:optifine:1.6.2_HD_U_B3",
    "comment": "Adds support for HD textures. Improves graphics performance."
    },


    For example, if you are adding Optifine to <minecraft folder>/versions/1.6.2-Forge9.10.0.789 then you will open 1.6.2-Forge9.10.0.789.json and add the above snippet so that it matches this example json file:
    {
    "id": "1.6.2-Forge9.10.0.789",
    "time": "2013-07-09T14:13:04-0700",
    "releaseTime": "1960-01-01T00:00:00-0700",
    "type": "release",
    "processArguments": "username_session_version",
    "minecraftArguments": "--username ${auth_player_name} --session ${auth_session} --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets} --tweakClass cpw.mods.fml.common.launcher.FMLTweaker",
    "minimumLauncherVersion": 2,
    "libraries": [
    {
    "name": "net.minecraftforge:minecraftforge:9.10.0.789",
    "url": "http://files.minecraftforge.net/maven/"
    },
    {
    "name": "net.minecraft:launchwrapper:1.3",
    "serverreq": true
    },
    {
    "name": "net.optifine:optifine:1.6.2_HD_U_B3",
    "comment": "Adds support for HD textures. Improves graphics performance."
    },
    {
    "name": "org.scala-lang:scala-library:2.10.2",
    "url": "http://repo.maven.apache.org/maven2/",
    "comment": "Important for Forge, we add this",
    "serverreq": true
    },
    {
    "name": "org.scala-lang:scala-compiler:2.10.2",
    "url": "http://repo.maven.apache.org/maven2/",
    "comment": "Important for Forge, we add this",
    "serverreq": true
    },
    {
    "name": "org.ow2.asm:asm-all:4.1",
    "serverreq": true
    },
    {
    "name": "net.sf.jopt-simple:jopt-simple:4.5",
    "serverreq": true
    },
    {
    "name": "lzma:lzma:0.0.1",
    "serverreq": true
    },
    {
    "name": "com.paulscode:codecjorbis:20101023"
    },
    {
    "name": "com.paulscode:codecwav:20101023"
    },
    {
    "name": "com.paulscode:libraryjavasound:20101123"
    },
    {
    "name": "com.paulscode:librarylwjglopenal:20100824"
    },
    {
    "name": "com.paulscode:soundsystem:20120107"
    },
    {
    "name": "org.lwjgl.lwjgl:lwjgl:2.9.0"
    },
    {
    "name": "org.lwjgl.lwjgl:lwjgl_util:2.9.0"
    },
    {
    "name": "argo:argo:2.25_fixed"
    },
    {
    "name": "org.bouncycastle:bcprov-jdk15on:1.47"
    },
    {
    "name": "com.google.guava:guava:14.0"
    },
    {
    "name": "org.apache.commons:commons-lang3:3.1"
    },
    {
    "name": "commons-io:commons-io:2.4"
    },
    {
    "name": "net.java.jinput:jinput:2.0.5"
    },
    {
    "name": "net.java.jutils:jutils:1.0.0"
    },
    {
    "name": "com.google.code.gson:gson:2.2.2"
    },
    {
    "name": "org.lwjgl.lwjgl:lwjgl-platform:2.9.0",
    "natives": {
    "linux": "natives-linux",
    "windows": "natives-windows",
    "osx": "natives-osx"
    },
    "extract": {
    "exclude": [
    "META-INF/"
    ]
    }
    },
    {
    "name": "net.java.jinput:jinput-platform:2.0.5",
    "natives": {
    "linux": "natives-linux",
    "windows": "natives-windows",
    "osx": "natives-osx"
    },
    "extract": {
    "exclude": [
    "META-INF/"
    ]
    }
    }
    ],
    "mainClass": "net.minecraft.launchwrapper.Launch"
    }

    Q: I have a question not listed in this FAQ.
    A: Send me a message and I'll be happy to lend a hand:
    http://www.minecraft...emberID=2005213

    If this post helps, don't forget to click the green arrow at the bottom of the post. It really helps me out, thank you!
    Posted in: Minecraft Mods
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