• 0

    posted a message on Skin help requested
    whoa thank you so much very nice skin man makes mine look like a kid drawing
    Posted in: Skins
  • 0

    posted a message on Skin help requested
    i am new to this sub forum and i wanted a special skin for a few mobs i have so i downloaded MCSkin3D and edited steve's skin to look like how i wanted my guy to look i used alot of the noise tool and i was wondering if i put it here someone could take a look and try to make the hat look more like a hardhat and make it look like he is wearing a lab coat instead of a white shirt that just cuts off

    there is the picture
    thanks for any help in advance
    Posted in: Skins
  • 0

    posted a message on moved to a new shop, please check signature.
    I would like to request a skin of a guy with an electrician outfit and a hardhat with an open labcoat and EE on the back of the labcoat please let me know if this isnt the kind of stuff you do thanks
    Posted in: Skins
  • 0

    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    read a few things downloaded the .bat and got the error log also read someone else had this error and i reinstalled the forcefield thing but still didnt work


    Mods loaded: 37
    ModLoader 1.1
    mod_ModLoaderMp 1.1v4
    mod_MinecraftForge 1.3.3.12
    mod_NotEnoughItems 1.1.2
    mod_AdditionalBuildcraftObjects 0.9-71 (MC 1.1, BC 3.1.3)
    mod_BuildCraftCore 3.1.3
    mod_BuildCraftBuilders 3.1.3
    mod_BuildCraftEnergy 3.1.3
    mod_BuildCraftFactory 3.1.3
    mod_BuildCraftTransport 3.1.3
    mod_LogisticsPipes 0.2.0 (built with Minecraft 1.1.0, Buildcraft 3.1.3, Forge 1.3.1)
    mod_BuildCraftSilicon 3.1.3
    mod_zAdditionalPipes Rev34.0
    mod_DustMod v0.4.1
    mod_EE EE2 v1.0.0
    mod_EnderChest 1.0.1
    mod_Forestry 1.3.4.2
    mod_BuildCraftZFP (Forestry Package)
    mod_IC2 v1.71
    mod_InvTweaks 1.38 (1.1)
    mod_PigbearLaser Laser 1.1
    mod_mocreatures v3.2.2 (MC 1.1)
    mod_IC2Thermometer v1.1.10
    mod_IronChest 2.5
    mod_ModularForceFieldSystem 1.1 Beta 5_1
    mod_PortalGun 1.1.0v5
    mod_RedPowerArray 2.0pr4d
    mod_RedPowerCore 2.0pr4d
    mod_RedPowerLighting 2.0pr4d
    mod_RedPowerLogic 2.0pr4d
    mod_RedPowerMachine 2.0pr4d
    mod_RedPowerWiring 2.0pr4d
    mod_RedPowerWorld 2.0pr4d
    mod_SneakyPipes 0.0.2 (Minecraft 1.1.0, Buildcraft 3.1.3, Forge 1.3.0)
    mod_treecapitator 1.1
    mod_WirelessRedstone 1.5
    mod_WirelessRemote 0.5

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 79036c34 --------
    Generated 2/25/12 4:20 PM

    Minecraft: Minecraft 1.1
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 5800 Series version 4.1.10524 Compatibility Profile Context, ATI Technologies Inc.

    java.lang.NoSuchFieldError: heat
    at mffs.TileEntityReaktorField.k_(TileEntityReaktorField.java:294)
    at vq.m(World.java:1574)
    at net.minecraft.client.Minecraft.k(SourceFile:1594)
    at net.minecraft.client.Minecraft.x(SourceFile:709)
    at net.minecraft.client.Minecraft.run(SourceFile:662)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 9dc64e9b ----------
    Posted in: Let's Plays
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    hello i am using OptiFine HD D2 Multi-Core for Minecraft 1.0.0 and i use forge 1.2.3 and i know it says Forge 1.2.3 is conflicting with all versions of OptiFine, error: "NoSuchMethodError: wj.c". but if i use OptiFine HD B2 AA for Minecraft 1.0.0 instead will it work? because it says fixed Forge support in the changelogish area
    thx in advance
    Posted in: Minecraft Mods
  • 0

    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Quote from PsychoSupreme

    For storage containers they'd each need to be their own ID. It's because of the way chests record the direction they're facing... or so I'm told. :dry.gif:

    The available IDs also start at 122, FYI. So if you want to make blocks with values, it would be 122-1, 122-2, etc. Just thought you ought to know. :rolleyes:

    Recolor the Lapis Lazuli Block, or the Chest texture? If it's the sooner, you'll need some artistic skill and the use of an image editing program (such as GIMP) to add the chest lines to the Lapis block. In the later case, you'll still need an image editing program, but it'll be much easier as you'll basically just need to adjust hue/saturation and then paste samples of the Lapis texture over the wood texture.

    thanks for the info about the id's and image editing im sorry i wasnt clear about the storage blocks i meant like 9 iron makes 1 iron block 9 gold makes one gold block so i wanted 9 silver to make a silver block i should be more clear in the future
    Posted in: Minecraft Mods
  • 0

    posted a message on CubeX2's Mods - All mods available for 1.8.9
    i have a couple of questions about the Custom stuff mod
    can you make 8 blocks and have them be id 8.1 8.2 8.3 8.4 ect or do they each need there own id? i want to make custom storage blocks for RP2 ores and it would suck if it took 8 block ids to do
    this question is more of an artist question how would i go about recoloring lapis storage block because that seems like it would be the easiest way to get new textures for these blocks
    Posted in: Minecraft Mods
  • 0

    posted a message on The Collector: Reborn
    Quote from dabears17x

    Guys,two people at school told me (Don't know if I should believe them), that @notch tweeted that Beta/Alpha worlds will no longer work in full release. Anyway, they have said some pretty false things in the past, so I don't know if they are telling the truth, and I'm too lazy to check.

    if it is true you can just write down all your items you have and invedit them into a new world one inventory full at a time because you already had the items and if you hack extra your hurting no1 but yourself because only you will know about it
    Posted in: Survival Mode
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    hello i was reading on the comments of the blog and i dont like how quotes are smaller and small and then the quotes stack and all that but thats my opinion which is why i am posting here i read that you werent sure if IC2 had stuff to disable ore gen of copper and tin and i was wondering if i disabled the ones in this mod RP2PR3 if over all it would generate less or would the gaps were RP2 ore would generate would be IC2? i dont like having both because they dont stack... thanks for answer in advance :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5][SMP] Save Point Chest [1.4.0]
    hello i know basically nothing about modding minecraft and you probably already know what minecraft forge is but i was wondering if i was possible to make this using MC forge so it is a base clean mod that i can just plop into the mod's folder? because this TMI are the non-core mods (ML MLMP forge) i have to put in my .jar and it would awesome if i had one less to add into the .jar
    i fully understand if this is too difficult or not possible at all just a small suggestion :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [Vanilla 1.1.0] Buildcraft [2.2.12] Bucket Filler
    Quote from pigalot

    really are you sure because stone pipes pick at random that device they should go into but this one always goes into the 1st one it finds untill its full.

    perhaps you could post a pick of your setup.

    Edit: patched, fixed the right click crash and now works with all liquids and buckets as long as they use the BC API.

    also i have removed the recipe for the overflow pipe but you can still get it using TMI.

    here is a mod spotlight for additional pipes by direwolf20 he is awesome

    is it not the same? sorry if i was wrong but that description seems to be bad :tongue.gif: (the one zeldo put on his thread not anything you said)
    Posted in: Minecraft Mods
  • 0

    posted a message on [Vanilla 1.1.0] Buildcraft [2.2.12] Bucket Filler
    Quote from pigalot

    Ok this is like the 8th time this has been asked. IT WILL BE IN THE NEXT PATCH!

    --------------------------

    On a better note i have made a replacement for the Insertion Pipe from ExtraBuildCraftPipes as i need one and it hasn't been updated in a long time.

    I will add it in to this mod as a bonus extra in the next patch, i call it the Overflow pipe, its a very simple pipe that borrows a lot of code from diamond and wooden pipes.

    blakmajik as far as i have seen he hasn't updated any pipes at all publicly (even of his SVN) so i will release this for now as i know people want it. I cant see the point in any of the other pipes when you use Zeldo's pipes mod so i wont even look at making them.


    EDIT: update done, i think i got all the bugs and added everything i said i would. no texture on the item for the pipe but it looks like a wood pipe when placed.

    *cough* http://www.minecraftforum.net/topic/653775-mc181bc223rev26-buildcraft-teleport-pipes-now-called-additionalpipes/ *cough*
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Quote from samalot

    I have the following installed: (In order of installation)

    Modloader
    MC Forge
    GUI API
    ID resolver - Forge edition
    Audio Mod*
    Lag Spike of death
    Optifine - classis
    MAtmos*

    (*I have tried it without these installed and got the same result)

    When I try to play a save, it opens for a second.. then goes to 'saving chunks' and crashes D:

    Do you know what it wrong ?

    forge requires ModloaderMP
    http://www.minecraftforum.net/topic/182918-181smp-flans-mods-planes-ww2-guns-vehicles-playerapi-moods-mputils-teams/#MLM
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Quote from samalot

    I have the following installed: (In order of installation)

    Modloader
    MC Forge
    GUI API
    ID resolver - Forge edition
    Audio Mod*
    Lag Spike of death
    Optifine - classis
    MAtmos*

    (*I have tried it without these installed and got the same result)

    When I try to play a save, it opens for a second.. then goes to 'saving chunks' and crashes D:

    Do you know what it wrong ?

    forge requires ModloaderMP
    http://www.minecraftforum.net/topic/182918-181smp-flans-mods-planes-ww2-guns-vehicles-playerapi-moods-mputils-teams/#MLM
    Posted in: Minecraft Mods
  • 0

    posted a message on The Collector: Reborn
    Quote from dabears17x

    I lol'd at 1.10

    It would be 2.

    1.10 = 1.1

    i has present
    http://twitter.com/#!/notch/status/105751106394656768
    Posted in: Survival Mode
  • To post a comment, please or register a new account.