i love how everyone translated "undiscovered secret" to "secret recipie"
from Game Informer post on the matter: "While all the recipes have been discovered, Notch says there is still something secret in the game nobody has discovered yet"
in no way does that mention a recipie, the forum people were just speculating.
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If you want i can pack it into a zip file so the texture "pack" is ready to go straight into the texturepacks folder
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~ 16
~ I have a mic
~ I have skype
~ I am good at building and i try to be responsible
~ I consider myself trustworthy
Edit: Cant get on skype atm.
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Tell me if i made any mistakes!
Beta 1.0
* Working server-side inventory! (And as a result of that, a whole pile of bugs and issues got fixed)
* Made SMP servers save chunks way less often in most cases. Chunks don’t re-save if they got saved in the last 30 seconds
* Moving too far away from a container, or having it blow up, closes the inventory screen
* Fixed /kill
* Introduced leaf decay again. It acts differently from before
* You can now throw eggs
* On a whim, added super exclusive clan cloaks for Mojang Employees
* .. and something else, which is even more rare
^remember the "rare" thing and the hype it got here on MC forums? :biggrin.gif:
Beta 1.2
* Note blocks (right click to tune, trigger to play)
* 15 wool dyes
* A new water dwelling mob
* New tree types
* Reeds magically turned into sugar canes. They still make paper.
* A bunch of new crafting recipes
* One secret useful block
* One secret pretty block
* Cake
* Paintings work in multiplayer
* Disconnecting while riding no longer keeps the player in the world
* A bunch more state is properly synched in multiplayer
* Fixed colors going weird on PowerPC
* Fixed a horrible chunk reload loop in singleplayer
* Fixed most lighting bugs in newly generated SMP maps
* Falling sand behaves better in SMP
* Fixed a few crash on load level bugs
Beta 1.2_01
* Fixed various blocks acting really weird when placed (rails, torches, and more)
* Optimized performance
* Added a new painting that we forgot to include yesterday
* Reduced spawn rates a bit
* Fixed a whole pile of lighting bugs
* No more ghosts at night
* Added a temporary fix to get rid of chunk visibility errors
Beta 1.2_02
*Changed where client downloads skins
Beta 1.3
* Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
* Changed the options around, added a new “Graphics options” button
* Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
* Added three new half-size blocks
* Added Delay/Repeater redstone dust blocks
* Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
* New save file format, old maps need to be converted (that might take a while..)
* It’s now possible to have more than five save slots, and to rename saves
* Scrollbars in both the texture pack list, and in the map selection screen
* Replaced the Mojang splash image to reflect the new logo colors
* .. and a bunch of bug fixes and tweaks!
Beta 1.4
* Added tameable wolves
* Added cookies
* Sleeping in a bed now resets your spawn position
* New Minecraft logo
* Holding shift while climbing will hang on to the ladder
* Spiders will no longer trample crops
* Lots and lots of infrastructure for Statistics lists and Achievements
Beta 1.4_01
* Removed the April fools joke
Beta 1.5
* Weather (rain, snow, thunder)
* Statistics
* Achievements
* Detector rail
* Booster rail
* Performance improvements
Beta 1.6
* Added Nether support to multiplayer
* The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens.
* Added craftable maps
* Added hatches
* Added tall grass in some biomes
* Mushrooms now spreads (very) slowly
* Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
* Added dead shrubs in deserts
* Added allow-nether (set to true or false) in server.properties
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs (you can’t get the records yet, though)
* Activated dispensers make sounds and trigger particles in multiplayer
* Players stuck in walls will slide towards the nearest gap if there is onev
Beta 1.6_01
* Fixed a visual item duplication bug when trying to pick up items while the inventory is full.
Beta 1.6_02
* Fixed an ACTUAL item duplication bug while picking up some items.
Beta 1.6_03
* The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames
* The “limit frame rate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping
* The “limit frame rate” option has been reset to “off” for all players, enable it again if you want it
* Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6
* Fixed a major CPU load issue in the server where a very tight loop would starve all other threads
* Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.
Beta 1.6_04
* Fixed 1.6.3 using more CPU despite it claiming to use less
Beta 1.6_05
* Tweaked the connection reading code a lot. Hopefully this helps.
* Changed the “limit frame-rate” option to a “frame-rate cap” option.
* Added “Advanced OpenGL” again
* Players riding anything or sleeping in anything will stop doing so when they leave the game now
* Removed the minecraft version number from the main game window. It’s still available in the title screen
* Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so)
* Fixed the server sometimes thinking the player hit a corner when walking when they didn’t
* Fixed dropped damaged items vanishing after a single use after being picked up
* Fixed dropped items not getting ejected from blocks properly
* Fixed the achievements window rendering some graphics outside the clip window
* Fixed players saving while sneaking being loaded too high up
* Fixed shift+click transferring items causing a crash when the target container is full
* Fixed lighting updates sometimes not happening correctly
* Fixed the players health appearing to be full when entering/exiting the nether
* Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug
Beta 1.6_06
* Added a new use for bonemeal
* Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it
* Made glowstone drop more loot
* Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3)
* Re-introduced unlimited FPS, renamed the option again
* Fixed beds not working very well at all in SMP
* Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground
* Boats float up to the surface quicker
* Boats falling down into water lose their vertical momentum very fast
* Removed Herobrine
Beta 1.7
+ Added pistons
+ Fire or redstone is now required to trigger TNT
+ Fences can be stacked
+ Added shears
+ Shears can be used to pick up leaf blocks
+ Shears can be used to shear sheep without hurting them
* Sheep no longer drop wool from being punched
- Removed Herobrine
Beta 1.7_02
* Minor Bug Fixes
Beta 1.7_03
- Corrected a block duplication bug when using pistons
- Corrected a redstone torch duplication bug when using pistons
- Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign
- Ice blocks are now pushed without causing water streams breaking everything
- Booster rails are no longer being powered magically without a power source
- Pistons connected to the end of a piston-transistor via redstone are now properly closed when the power goes out
- Doors no longer create purple particles
- Hacking clients can no longer edit texts of placed signs in multiplayer
- Changed so that paintings pushed by pistons will pop off
Beta 1.8
* New biome Generation Code
* New mob, Endermen
* Field of view slider
* Brightness slider
* Ravines
* Exp orbs
* Levels
* NPC villages
* Giant Mushrooms
* Bonemeal turns small mushrooms into giant mushrooms
* New light engine
* Sky light and torch light have different tints
* Critical hits
* Hitting a mob while falling always critical hits
* The game now keeps track of damage sources and types
* Drowning and being on fire now ignore armor
* Ice only spreads from other ice or the coast
* Explosions look nicer
* Level height is easier to change now
* Sprinting
* Hunger
* Food is stack-able
* New logo
* Suspended water particles
* Keeps track of multiple servers
* High hunger makes HP regenerate slowly
* Eating food has a delay
* Skeletons hold bows more correctly
* Melons
* Melons and pumpkins now farm-able
* Animals flee when hurt
* Pigs have snouts
* Flashier title screen
* Looking towards the sun changes fog color
* Fence gates
* Silverfish mob
* Cave spider
* Strongholds
* Abandoned mine shafts
* Sprouts for melons and pumpkins
* Rivers
* Mountain biomes
* Ocean biomes
* Swamp biomes
* Vines in swamp biomes
* Iron Bars
* Glass panes
* Fixed mushrooms spreading infinitely
* fixed caves generating with too many dead ends
* Removed herobrine
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tons of older people play this game, they just stay a tad more secluded, or do the more advanced things on more obscure parts of the forums.
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i would join but i'm 16 :biggrin.gif:
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Phreaking
Insanely
Cool
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EDIT: I support.