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    posted a message on End problem possibly?(SOLVED)
    Quote from Sonicwave»

    You should put [Resolved] in the title (or add a "Resolved" tag) so that people don't keep replying to this, only to find that the problem was solved already :)

    If only people would actually read the whole thread instead of blindly replying...
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on [1.8] - How to disable Villager's ability to level up?
    Set a non-zero Career and a high CareerLevel.
    Posted in: Discussion
  • 1

    posted a message on Horse and ocean
    Quote from thebaum64»

    That is NOT a good idea... the horse would die... well it would have a 88% chance of dieing.

    Not that bad of an idea if you throw a splash potion of fire resistance on it first and have your route planned so you won't accidentally jump off large cliffs.
    Posted in: Discussion
  • 1

    posted a message on Uneffective slime spawning
    Quote from TheWesson»

    @anomie_x: Well - I don't get a profusion of slimes and I have more than 16 spawning platforms and there are almost always less than 60 entities in range according to the F3 debug view. I don't get a number of slimes like your picture - one every minute or two, not one every ten seconds like I should be getting. Maybe the 'E' number is wrong or lying to me.

    /testfor @e[r=128]
    will list all entities within range.
    /testfor @e[r=128,type=!Squid]
    may be necessary for useful results if you're near an ocean. If you can have someone else connect, using spectator mode is also great for watching whether mobs are spawning and then getting stuck.
    Posted in: Survival Mode
  • 1

    posted a message on Possible for mobs with weapons to drop the weapon they're weilding?
    For mobs that spawned with weapons, the rate is 8.5% (not 20%) when registered as a player kill. Increased by 1 percentage point for each level of Looting.
    Posted in: Survival Mode
  • 1

    posted a message on Eye's of Enders leading to.... A spiral staircase?
    When the stronghold is first generated, the Eye will lead you right to the portal. But after you save and reload (or maybe even if you go far enough away and come back) it will lead to the spiral stair that was the starting room for the Stronghold.

    As for the "behind a wall" thing, I think what happens there is that for whatever reason when it comes time to actually place a room into the chunk it doesn't get done. I was recently looking around the Stronghold in my world with Spectator mode and it's fairly obvious that an area "behind a wall" should have been reached by large-size room that's just missing.
    Posted in: Survival Mode
  • 1

    posted a message on Spectator Mode
    Quote from ant3rd»
    Is there a way to brighten the dark areas in spectator mode?

    /effect @p minecraft:night_vision 86400 0 true
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on I found the source of the extreme lag in Minecraft 1.8 - it is the water physics due to the addition of the underwater temples.
    Quote from LeslieGilliams»
    I found the source of the lag over the weekend and I know now how to correct it (I discovered the exact flaw and how it bugs the game - the fix is rather simple and I was right - the water physics changed because of the ocean temples)

    Rather than these forums, the best place to post this information is in the bug tracker (probably in MC-71078). Please do so!
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on can one player breed a other players dogs in minecraft
    Yes (unless they changed it since 1.7). But the puppies will still belong to the owning player.
    Posted in: Discussion
  • 1

    posted a message on No more snapshots?
    Quote from Sn3akr»
    This has been planned for a long time, and just shutting down all info and updates for 6 weeks is a long time, when people are used to weekly updates.

    What other 2,5B $ games out there do u think gets abandoned for 6 weeks? (oh wait, there is no other games that expensive)

    I can't help thinking this was it for Minecraft and now they start on Minecraft 2, stuff it with micropayments and monthly fees, (and ofc. the mandatory 60$ purchase price) and then the 10 addon priced at 45$ each

    1.8 was released September 2, 2014; that's only about 4 weeks ago, not 6. Meanwhile there has been some info: some bugs have been closed as "Future Version - 1.8.x" (and some closed as "Far Future Version - 1.9+") and there have been a few posts on Twitter about stuff being worked on.

    Seriously, you're being paranoid. Look at history: 1.7.2 was released October 25, 2013, and the next snapshot was 13w47a on November 21, 2013. 1.7.4 was released December 10, 2013, and the next snapshot was 14w02a on January 9, 2014.
    Posted in: Recent Updates and Snapshots
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