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    posted a message on Problems with enchantment table

    Here, the wiki has explanations and diagrams of proper bookshelf placement.

    Posted in: Survival Mode
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    posted a message on Unenchanting?

    Combining on the crafting table is it as far as unenchanting goes.


    About the best you can get on a traded pick in 1.8 is Efficiency III Unbreaking III, which isn't all that bad. Throw in Fortune II maybe, or Silk Touch if you like that. I spent a while (and a few stacks of coal and iron) finding one who'd give me that, then I trapped him in my trading center.

    Villager trading center:


    Here he is. No point in trying for Fortune II when someone else in the room will sell me a Fortune III book for 15 emeralds (and my first Fortune III Unbreaking III diamond pick still has plenty of durability left anyway).

    Now I'm working on a trade for an Protection III Unbreaking III chestplate (again the best you can get from trading). I got close, but not quite there yet.

    Damn Thorns...
    Posted in: Survival Mode
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    posted a message on Enchantment Issues

    I'm guessing you're playing on something earlier than 1.8? Because in 1.8 it's reasonably easy to get what you want: just put it on the table, look if the shown enchantment is what you want, if not adjust your active bookshelves to test other possible levels, and if all else fails enchant something else for a 1-cost and repeat.


    I did get a level 6 Respiration I, but nothing else...


    What is a "level 6 Respiration I"? Do you have your bookshelves placed correctly and not blocked (a screenshot could help)?

    Quote from lotus49»

    Two alternative approaches are to enchant books instead of items and then, if you eventually get a Respiration IIII enchanted book, you can use that on your diamond helmet. The other possibility is to build an auto-fish farm. In no time flat you will have more enhchanted books than you can use.


    Enchanting books is a lot less useful in 1.8, since using an enchanted book costs one of your potential repairs on the tool.

    A third possibility (most useful in 1.8, but possible in earlier versions too) is to cultivate Librarian villagers until you find one selling a Respiration III book.

    Posted in: Survival Mode
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    posted a message on Village Boundary Question

    A village's center is the geometric barycenter of all the doors in the village, and the radius is the maximum of 32 blocks or the Euclidean distance to the door farthest from the center. As doors are added or removed, both of these can change.


    A door needs to have a villager nearby (doors are detected in a cubiod 31×31×9 (XZY) centered on the villager), in addition to the sky-view criterion, to be considered a village door. If the newly-found door is within 32 blocks Euclidean distance of the boundary of any existing villages (village radius + 32 from the center of the village), it's added to the nearest such village, otherwise a new village is created.

    Posted in: Discussion
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    posted a message on What would you rate as the most useful potion in Non-PVP survival

    The one I've probably used the most is fire resistance: when towing passive mobs through the Nether, throw a splash potion on them to keep them from dying after they stupidly walk into fire.


    Invisibility and water breathing are good for blitzing a monument. Weakness is good for curing a few zombie villagers if you don't have a natural village nearby. Strength II is useful for getting the "Overkill" achievement.

    Posted in: Survival Mode
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    posted a message on method for finding dungeon or mineshaft
    Quote from rodabon»

    Unless they have fixed it recently, mineshaft generation would generate pockets of airblock in the ocean directly above them.


    Fixed in 1.8.1-pre4, see MC-954.

    Quote from rodabon»

    I've never heard a good explanation for why that occurs.


    The mineshaft generation starts with a large dirt-floored room, and shafts are randomly generated out from it. Part of the room generation is that it tries to make sure the connections between the shafts and the room are clear, by keeping a list of those connection points.

    Another part of the generation is that the room starts out at Y=50, then the shafts are generated, then the whole structure is shifted vertically so all mineshafts aren't at the same depth.

    The bug was that the list of connection points wasn't shifted along with the room, so the air pockets it was supposed to generate to ensure wall openings to the shafts were always generated near Y=50 instead of at the final position of the room.

    Posted in: Survival Mode
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    posted a message on How large are strongholds

    Yes, they're very large, and randomly generated from combinations of rooms and passages along the lines of a Nether Fortress or Abandoned Mineshaft. The wiki has details about the different types of rooms you might find.


    The several unconnected sections seems unusual to me, although I haven't explored that many. The structure itself is created as a connected whole, but it's possible for individual rooms to fail to actually generate in the world.

    Posted in: Survival Mode
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    posted a message on is chicken underground normal?
    Quote from MartinTheMess»

    No, the chicken half of a chicken jockey will not despawn like a hostile mob,


    Yes it will. This was fixed in 1.7.5.

    As of 1.7.8 and 14w02a, they also no longer lay eggs (to prevent zombies from picking up the eggs and becoming exempt from despawning).

    Posted in: Discussion
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    posted a message on Minecraft 1.8.3 Duplication Bug!

    It appears that this does work in Creative, but not in Survival or Adventure. Which makes it rather useless, since in Creative you can just grab the extra stack of diamonds directly.

    Posted in: Creative Mode
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    posted a message on Ocelot spawning - is there an altitude maximum for ocelot spawning?

    No, no maximum.


    Since Ocelots spawn along with hostile mobs, chances are that the mob cap is taken up by mobs in underground caves.

    Posted in: Survival Mode
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