Here, the wiki has explanations and diagrams of proper bookshelf placement.
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May 16, 2015Posted in: Survival Mode
Combining on the crafting table is it as far as unenchanting goes.
About the best you can get on a traded pick in 1.8 is Efficiency III Unbreaking III, which isn't all that bad. Throw in Fortune II maybe, or Silk Touch if you like that. I spent a while (and a few stacks of coal and iron) finding one who'd give me that, then I trapped him in my trading center.Villager trading center:
Here he is. No point in trying for Fortune II when someone else in the room will sell me a Fortune III book for 15 emeralds (and my first Fortune III Unbreaking III diamond pick still has plenty of durability left anyway).
Now I'm working on a trade for an Protection III Unbreaking III chestplate (again the best you can get from trading). I got close, but not quite there yet.Damn Thorns...
May 3, 2015Posted in: Survival Mode
I'm guessing you're playing on something earlier than 1.8? Because in 1.8 it's reasonably easy to get what you want: just put it on the table, look if the shown enchantment is what you want, if not adjust your active bookshelves to test other possible levels, and if all else fails enchant something else for a 1-cost and repeat.
What is a "level 6 Respiration I"? Do you have your bookshelves placed correctly and not blocked (a screenshot could help)?
Two alternative approaches are to enchant books instead of items and then, if you eventually get a Respiration IIII enchanted book, you can use that on your diamond helmet. The other possibility is to build an auto-fish farm. In no time flat you will have more enhchanted books than you can use.
Enchanting books is a lot less useful in 1.8, since using an enchanted book costs one of your potential repairs on the tool.
A third possibility (most useful in 1.8, but possible in earlier versions too) is to cultivate Librarian villagers until you find one selling a Respiration III book.
Apr 30, 2015Posted in: Discussion
A village's center is the geometric barycenter of all the doors in the village, and the radius is the maximum of 32 blocks or the Euclidean distance to the door farthest from the center. As doors are added or removed, both of these can change.
A door needs to have a villager nearby (doors are detected in a cubiod 31×31×9 (XZY) centered on the villager), in addition to the sky-view criterion, to be considered a village door. If the newly-found door is within 32 blocks Euclidean distance of the boundary of any existing villages (village radius + 32 from the center of the village), it's added to the nearest such village, otherwise a new village is created.
Apr 26, 2015anomie_x posted a message on What would you rate as the most useful potion in Non-PVP survivalPosted in: Survival Mode
The one I've probably used the most is fire resistance: when towing passive mobs through the Nether, throw a splash potion on them to keep them from dying after they stupidly walk into fire.
Invisibility and water breathing are good for blitzing a monument. Weakness is good for curing a few zombie villagers if you don't have a natural village nearby. Strength II is useful for getting the "Overkill" achievement.
Apr 22, 2015Posted in: Survival Mode
Fixed in 1.8.1-pre4, see MC-954.
The mineshaft generation starts with a large dirt-floored room, and shafts are randomly generated out from it. Part of the room generation is that it tries to make sure the connections between the shafts and the room are clear, by keeping a list of those connection points.
Another part of the generation is that the room starts out at Y=50, then the shafts are generated, then the whole structure is shifted vertically so all mineshafts aren't at the same depth.
The bug was that the list of connection points wasn't shifted along with the room, so the air pockets it was supposed to generate to ensure wall openings to the shafts were always generated near Y=50 instead of at the final position of the room.
Apr 21, 2015Posted in: Survival Mode
Yes, they're very large, and randomly generated from combinations of rooms and passages along the lines of a Nether Fortress or Abandoned Mineshaft. The wiki has details about the different types of rooms you might find.
The several unconnected sections seems unusual to me, although I haven't explored that many. The structure itself is created as a connected whole, but it's possible for individual rooms to fail to actually generate in the world.
Apr 15, 2015Posted in: Discussion
Yes it will. This was fixed in 1.7.5.
As of 1.7.8 and 14w02a, they also no longer lay eggs (to prevent zombies from picking up the eggs and becoming exempt from despawning).
Apr 12, 2015anomie_x posted a message on Ocelot spawning - is there an altitude maximum for ocelot spawning?Posted in: Survival Mode
No, no maximum.
Since Ocelots spawn along with hostile mobs, chances are that the mob cap is taken up by mobs in underground caves.
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Mar 17, 2015Posted in: Survival Mode
If you are mining anyways you could just run around in your mines until you come across slimes and then build fences so you can determine exactly where they spawn.
Otherwise there are websites like: http://chunkbase.com/apps/slime-finder where you can paste your seed and they will show you where the slimechunks are.
Mar 9, 2015http://minecraft.gamepedia.com/Horse#History gives no indication that bread was removed as a breeding item (only as a taming/growing/healing item), so I doubt reverting to an older version would help. Also note that even if you get usable breeding items, you apparently have to tame the horses before breeding them (I'm just going by the wiki, I've never tried to breed horses myself).Posted in: Discussion
Feb 20, 2015There are a couple of things you should check:Posted in: Survival Mode
- You're not on peaceful (sanity check) :-)
- Render distance is at least 10, otherwise you won't get many spawns.
- You're standing at least 24 blocks away from the spawn pads.
- Ideally, you're standing less than 32 blocks from the spawn pads (further away and the mobs won't move around ... much).
- You've prevented all (or most) mobs from spwaning in a 128 block sphere around where you stand. If your trap is close to the ocean surface, you may need to light up all the caves below (a lengthy process). Typically, you would build it high enough up that you don't need to light up anywhere.
If all of these are covered and you still don't have any spawns .... dunno :-)
Jan 29, 2015Why build Enderman spawner low?Posted in: Survival Mode
#1 - Need Enderman to fall about 40 blocks for a 1-hit kill or more than 43 blocks for an instant kill.
#2 - In Minecraft 1.7 and before, the lower the "chunk limit" the more productive your ender farm would be, since mobs would try to spawn at a Y between 0 and the chunk limit ("lc"). However, in Minecraft 1.8, mob spawning doesn't try to spawn in the Y range 0-lc, it tries to spawn in the Y range 0-255. Therefore trying to keep a low lc by building lower doesn't help any more in 1.8.
Even in 1.7, the "lc" factor would be greatly outweighed by the factor of how many mobs there were in dark caves, IF there were any dark caves around (which there wouldn't be far out in the Void in the End.)
So yeah in 1.7 building low in the End would give you a modest improvement in spawn rate.
Sep 27, 2014Basically it stems from a couple things:Posted in: Discussion
- Most suggestions for new dimensions are just awful. They are poorly thought out, vague, and are often just an existing dimension with a bunch of items that are just copies of existing items, or they are just the opposite of an already existing dimension because opposites. Hardly anyone is going to put the extreme amount of depth needed to make a fully fleshed out dimension that feels different from existing ones, yet fits in the game, introduces new game mechanics without making old ones redundant or broken, and adds a bunch of new stuff, without losing game balance or making it too stuffed with new things. The actual amount of work that it takes to do really solid game design is more than most people here are willing to put into their idea.
- The second reason is because people see a lack of content in the existing dimensions and would rather those get spiced up first before adding an entirely new dimension (especially if the added dimension is just as sparse). Take the Nether for example. Most people would say that besides the Fortresses, the Nether is bland and empty. So people want new content for that before a whole new dimension. The problem with that is making a bunch of content that revolves around fire is hard, and that is the Nether's primary feature after all. So they would need to expand the scope of the Nether without upsetting gameplay balance.
Sep 7, 2014Hexalobular posted a message on Is anyone else pissed off at how they nerfed Enchanting?If you're going to cheat then you could just as well give yourself the books to enchant to change the enchanting using Creative mode.Posted in: Discussion
Or give yourself the enchanted tools/weapons you want (and enchant and throw away the original tool/weapon if that makes you feel like you earned it, since you still have to earn the levels and find the diamonds) Or say it's alright to leave the desert to hunt cows as long as you just use the leather for books to reset the enchantments.
Aug 27, 2014I think he just didn't know it stood for In-Game-Name.Posted in: Discussion
I've been a PC gamer for 15 years and I had never heard the term "IGN" until I started playing Minecraft. Just like him, I also was confused thinking they meant ign.com (video game forums). Everywhere else they just call it "username".
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