THREAD LAST UPDATED:
June 4th, 2012
alright. I have extra time on my hands, and decided to start doing reviews, because I noticed all the review threads here die fairly quickly. I like playing maps, especially PUZZLE maps. I will grade fairly, and post in-depth reviews. any review feedback is appreciated.
I will not take straight "survival" maps (like skyblock survival, treedome survial, etc)
When the waiting list reaches 10 maps, i will not accept any more until those are completed.
I will post reviews in the original thread
submit maps using this example:
I will post a video review if.........someone posts one of my map!
Map Type: Puzzle
Map name: CLUELESS
Info: a short, redstone based puzzle map. Utilizes login and thinking, rather than typical "find lever, open door" puzzle maps.
5.The Quest for the Blockforce - Part 1 - Zombie
6. Challenge to the end
7. Beyond the Void
Castlevania:Blood Moon Grade: B
Wow, what a combat map indeed. At first, I really didn't like this map, but it grew on me as i played. It was extremely difficult, and often frustrating. The reward system was nice though, It was fun to try to chose what weapons/armor would be best. The boss battles may have been the highlight of this map. cleverly designed and actually interesting. What really held this map together was the overall architecture. As the gameplay was repetitive, the architecture kept areas interesting and eyecatching, while still using the limited bomb proof blocks. One huge negative in this map however were the holes into the void in the ground. falling in and losing all your items was infuriating. I suggest a canal system that takes you back to the start of the level instead of just a pit. The map was a tad lengthy though, definitely not a 30min play. overall fun, a little repetitive, but a good play nonetheless.
Secrets of the Jungle Grade: B-
you know, I actually liked this map a lot. It was not a challenge, especially for those who regularly play minecraft, but was still fun. I loved the way the level progressed from area to area, it was visually interesting, and altogether satisfying. The story wasn't bad, but the ending left something to be desired. The map really didn't have any so to speak "puzzles"; there was no figuring any rooms out, or hints or anything. It had a kind of exploration aspect i enjoyed in spite of that. I also liked how dying really didn't set you back all that far. I previously played a map where if you lost all your items, it was near impossible to continue. it had a few bugs though, which being such a small map as it was, are more of an issue than they should be.
-creeper proof the area a bit more. i had a few explode and leave nasty holes in the ground that were easy to fall in and die. maybe put a layer of obsidian or bedrock beneath the map.
-The redstone was broken after the first tiny parkor bit, in the room where the two gold block were supposed to rise. the button in the room on the left did nothing
-when i died for the first time, i respawned in abed i had never been to before, which led to a room i never saw again in the map. I had to mcedit the player back to the start
-the snow on the gorund in the treasure rooms and later rooms seems a little out of place...
-beef up the boss battle a tad
The Asylum Grade: C
This map had a lot of mixed emotions. The map certainly had potential, but failed in many areas. Let's start with positives first. I liked how it looked, the asylum/prison feel was done nicely, and certainly had the riot look about it. The story was fairly good, although predictable. In the negative category: The map really didn't flow well. the puzzles were disjointed, and transitions were awkward, and not easy to follow. The puzzles were also extremely basic, it was mostly a bunch of running between sections of the map. worst of all though, and really ruined the map for me. THE LAG. There were two rooms on the map that used a ridiculous amount of mobs in a small area, that were frame rate killers. Please, don't do that. That really brought the overall enjoyment down a ton.