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    posted a message on dreaming: doing it right.

    guys, look into the nitemare realm by Keegan666 its already a work in progress


    how do you define "work in progress" from what i've seen he is about as advanced in his work as i am in mine, besides his idea is a completely different concept, unless of course i skipped over a modder saying that he had volunteered to create his idea in which case i understand what you mean.
    Posted in: Suggestions
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    posted a message on Altering mobspawners
    i like it, would make a great mod for adventure maps.
    Posted in: Suggestions
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    posted a message on dreaming: doing it right.
    i have seen many suggestions about dreaming, some of them good. others... not so good. but one thing they all share is their consistency of having prerecorded scripted events happening or forcing you to dream when you actually just wanted to skip night time. Now last time i checked, minecraft was a SANDBOX game, that is to say that you can do whatever the hell you feel like doing.

    most dream realm suggestions sound something like "you wake up on a bed, and a monster comes and you kill it and you solve puzzles and then you wake up with cool objects... derpa herpa" why not instead remain with minecrafts original concept of having a completely customizable world, now if you're an older gamer from the nineties then you might have heard of a game called LSD: dream emulator.

    if you haven't heard of this game look at the video below to get a good idea about what it is. Otherwise you will not understand the rest of the suggestion. Due to the lack of videos concerning this game i had to choose this one. Sorry for wasting six minutes.

    how would the dream realm look like?
    Whenever you travel to the dream realm you would spawn in randomly generated terrain. The map generator would have to be modified to create terrain that simulates skyscrapers and city environments, castles, odd looking buildings, and any other weird and unnatural formation. Now when you enter your dream you will have all of your items, you can place them down. use them and do everything else that you could do in the normal game. you could also mine blocks around you and build any sort of structure. But!! whenever you stand next to glowing blocks your dream would change and become another dream with another map generated randomly. This would mimic real life dreaming where you are constantly shaping and changing the dream environment itself.

    but what if i don't want to teleport to a different dream?
    Then don't. Only glowing blocks can teleport you to a different dream. (that and dying) Whenever you come close to a glowing block the edges of your screen become misty, this mist will eventually over the course of ten seconds cover up your vision and a loading screen appears. This way its impossible for you to have "accidentally" changed the dream. the map generator then builds another random terrain and you begin again in a fresh dream. if you die in a dream then you would be teleported to a dream environment related to the way you died, if you fell in lava it would be a "nether" copy. drowning in water would take you to an island in a giant ocean. getting killed by fall damage takes you to the void (that is to say that you would fall infinitely until dying). mob deaths would take you a random trrain except it is swarming with the mob that killed you and so on. also, glowing blocks would appear randomly in dreams and are identifiable by there consistent glow that would alternate between different light levels.

    but i only dream to pass the night time!!
    Cool so do I. and it should stay that way. unless of course if there was a specific way of reaching this dream realm, a way that would include an obvious procedure that would take you to the dream realm, and i believe that this way would come in the form of *drum roll* a somnic stone, now what would a somnic stone do? when you put it in your inventory and use a bed it would take you to the dream realm. while you are in the dream realm it is impossible to leave your dream state in any way besides actually using the stone again, the way you use it is simply holding it in your hand and right-clicking at which point the dream becomes blurry and you wake up in your bed, with this process you don't have to go to the dream realm involuntarily and if you want to leave immediately you can do that as well. losing the stone in the dream wakes you up immediately as well.

    What/who/why/where/when is a somnic stone?
    A somnic stone is actually a crystal with the rarity of diamonds, when you find one you have to mine it with an iron or diamond pickaxe to collect it. It spawns only a few in your world and whenever you manage to mine one all other somnic stones in your map morph into regular stone, if you lose your stone then the somnic stones in your map revert back from normal stone and can be mined to get another somnic stone. they are also found as rare drops when you raid dungeons.

    this photo is not mine but its my imagination of how the somnic stone would look like to be it would appear like a diamond but with more shades of blue that would differentiate it.

    but wouldn't this take forever to generate new terrain for each dream?
    No, because each dream would only be a limited size, of around five(debatable) chunks. That would allow the modified map generator to create various dream environments without huge amounts of lag or loading screens.

    and what else would the dream realm have to offer?
    It would also have a variety of events and minor scripted things that would make it a strange and exciting trip, you might find yourself attacked by flying pigs. a zombie might walk up to you and say hello, creepers might give you (non-explosive) hugs. random miners might come along, giant zombies might chase you, you might find rare minerals above ground. and several other events that would make the dream realm a dynamic and always refreshing experience.

    optional idea (or not fully formed)

    Corruption: the more you modify the dream world, the more corrupted it becomes, by corrupted i mean that more hostile mobs would spawn, blocks might randomly change textures, torches would turn off automatically, random void holes would appear, and just overall the longer and more you build in one dream it would become more nightmarish. Eventually to the point where your world would be cloaked in darkness and zombies would run rampant, any torches you place would seize to work after a few minutes, diamond blocks and iron blocks would slowly change to dirt and gravel and the dream would transition into a nightmare state where you live in fear.
    Posted in: Suggestions
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    posted a message on Mill/Grinder/Woodchipper
    seems like a lot of hassle just to get some dyes, still. i cn understand its usefulness, it always has bothered me a little to put wheat into a cake without making flour, i'm guessing this would also affect reeds?
    Posted in: Suggestions
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    posted a message on Different Lantern idea
    well truthfully i think that torches should flicker and disappear, but to make it fair the torch recipe should put out eight torches instead of four to counteract their ineffectiveness, and when you think about it this would only be mildly annoying until you hit lava, after which you make a portal. stack a chest full with glowstone and netherrack, and then you never have to worry about lighting again (considering you have a flint and steel for the netherrack.) well those are my two cents.
    Posted in: Suggestions
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    posted a message on Random guy in my game
    HAHAHAHAHAHAHHAHAHAHAHAAHA..... reported.
    Posted in: Survival Mode
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    posted a message on Nether Portal Corruption
    how far would this spread naturally before stopping? would this take over the entire known world if i don't build a wall around it?


    EDIT: just noticed the OP hasn't logged on in months, oh well. maybe someone here would like to open a new topic?
    Posted in: Suggestions
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    posted a message on Zombie Improvement.
    i think that a hive of three would have half the efficiency of a human player, a hive of six would have the efficiency of a human player, a hive of nine would be 1.5 times as fast as the human player, and so on and so on. The efficiency would be divided among the zombies, that way they will always have nearly the same speed of digging, but would allow for larger hives without the added problems of having extra-efficient zombies, what i'd really hate to see is this forming giant hordes of zombies that would be impossible for the player to kill and would lag the **** out of my ancient rock computer. would there be a limit to how many hives can join up?
    Posted in: Suggestions
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    posted a message on change the way we hold certain items
    you seem to have gone over the top for such a simple suggestion, still, its nice to see people who properly explain what they are suggesting. +1 support
    Posted in: Suggestions
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    posted a message on Goliath Beetle -=- [MOB Suggestion](Custom Graphic)
    YES, but only if it does more than just charge and has other tactics. so that it adds new strategies to playing minecraft.
    Posted in: Suggestions
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    posted a message on Zombie Improvement.
    i'm really not sure, if i fall asleep will zombies be able to hack into my house and gang rape me? also i like the idea of a hive mind intelligence. but i would like to know if two groups of zombies get close to eachother, do they automatically become one hive? do they remain in the same group and just wander aimlessly? or do they seperate? also what unit are you using to deterine the block speed at which they dig? and while i would enjoy the basic zombie being able to tear through wool, dirt, gravel, sand, and wood. i really don't think that they should tear through stone, it eliminates the players ability to establish themselves permanently. but overall its a good idea
    Posted in: Suggestions
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    posted a message on The Lost Chronicle [Final entry out!]
    this story is as good the second time as it was the first.
    Posted in: Fan Art
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    posted a message on Strange New Sound File
    for the sake of being minecraft specific, i'm going to suppose its not a helicopter, it just doesn't make sense. if it were in the nether, then this could be a hint that he is going to make dungeons spawn in the nether, so that way we have to explore the nether to find these recordings and if there are other archives of this type then it could add a backstory of sorts to explain minecraft and steve's existence... just saying.
    Posted in: Survival Mode
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    posted a message on "Failed Expeditions"
    Then your first reason is ********, isn't it? Don't go with the rocket ship argument, where the pieces that don't work well fall off and the rest remains flying.

    very well we seem to have reached a misunderstanding, allow me to rephrase myself

    actually the REAL REASON (THE ABOVE REASON BEING COMPLETE ********) i put the asterisk was because i thought i might get hated on for not putting it, didn't think that it would have the opposite effect.

    PS: i seem to have done something wrong with the quotations,i can't get them to work properly. oh well i think i get my point across fairly well without them
    Posted in: Suggestions
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    posted a message on "Failed Expeditions"
    Quote from OliTheG

    for the first 5 minutes this would be cool. But then you just get repeating buildings and stuff, and thats just damned annoying.


    if this is implemented it would be about as rare as finding a quaint little wooden house in the wilderness and then having herobrine come out and invite you to a teaparty with a rabbit in a jacket who keeps saying he is "late" all the while taking out a clock

    conclusion: this would in no way be something common
    Posted in: Suggestions
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