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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    1.20 - Trails & Tales

    Did you know that the greatest tales of all time also feature the greatest tails of all time? It's true! Think about it. Charlotte's Web - Wilbur's tail is the best part of that tale. Lord of the Rings - Remember that part when Legolas swung around on the Oliphaunt's tail like Tarzan? Freaking epic man. OH! And let's not forget Alice in Wonderland. Remember how Alice had a magical tail? No? Hmmm. Must have dreamed that...


    *ALSO AVAILABLE IN THE MINECRAFT MARKETPLACE ON BEDROCK

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)

    Hey there, just a quick update - YES, I'm working on the 1.20 Trails & Tales update for Jolicraft. It's almost done, actually (Wait til you see the SNIFFER! My new fav!). No eta but it shouldn't be much longer. Sit tight my friends!

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from chocochobi»

    Hello Andre,

    I saw the jolicraft HD is updated on bedrock marketplace but not good old Jolicraft. Do you know when will be updated?

    I play mainly in switch so I'm unable to use the HD textures even on 16.


    Jolicraft HD also includes original Jolicraft, and also a scaled-down version of the HD pack specifically for performance on the switch (the 64x option). Are you saying you can't use it on your switch, even if you enable the 16x version?
    Quote from com_BOY»

    I don't think the 16× version included with Jolicraft HD would perform any differently. However, I am also wondering about updates. The original Jolicraft listing has been removed from the Marketplace in favor of Jolicraft HD. Does this mean we have to purchase the pack a second time just to receive updates?


    That's Microsoft's doing. They won't let me have both the standard version and the HD version separately (they have a policy about not having different 'versions' of a texture pack available as separate purchases). Their only option for me was to include the 16x version as part of the new version. There MIGHT be a way for me to update the old version, even though it's not available to purchase, for those who have already purchased it. I'll look into that. For now though, unfortunately, yeah you'll have to buy the HD version even though you bought the old version. I'd give it to you for free if I could but I don't have that power. I can guarantee that the new version WILL keep getting updated, I plan on making sure Jolicraft up to date as long as I'm alive! (no plans to die any time soon btw)

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from ItzMogst3r»

    Any idea when the HD pack will be updated for 1.19 on bedrock? I downloaded the pack on my PS5 and the 16x will work, however, the game crashes if I try to use or run the 64 or 128 HD resolutions. I’m assuming it’s because they need to be updated? Any idea when this may happen?



    The HD pack has been VERY SLOW through the queue of the Microsoft team. I submitted it over 2 months ago and I just FINALLY got word today that it'll release on Tuesday of next week. So sorry for the delay!

    Quote from Roostar_»

    Hello, love the pack! i was wondering where i can find those alternate textures? i checked my download and could only find GUI and glass alts, as opposed to the rest shown in the image.



    Yeah that pic is outdated. Sorry. Here's a link to all the alts that I've collected:

    http://andrejolicoeur.com/jolicraft/download/alts.zip

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)

    Jolicraft 1.19 - The WILD update!

    Java available now, bedrock coming VERY soon (just waiting for Microsoft to approve the update)


    It's time to GET WILD with the latest Jolicraft update! What does it mean to get wild? Well, I can't say - it means something different for everyone. Maybe you'll go sit in the grass without your shoes on. Maybe you'll go eat some mushrooms you find in the swamp. Maybe you'll cuddle with a toad. I can't tell you how to get wild, but I CAN tell you how to download the latest version of Jolicraft, now fully updated for Minecraft 1.19:


    DOWNLOAD: www.jolicraft.com


    1.19 - the wild update

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from MissChaos7704»

    Hi Andre, I love the Jolicraft HD Pack. And your Jolicraft HD Pack is also the reason why I started with Minecraft. Unfortunately our realm changed from Bedrock to Java and I found out that the HD pack is not yet available for Java. Do you know how long it will take until you can release the HD Pack for Java?
    I understand that the conversion effort is very high and it will take some time. Nevertheless, I am already looking forward to playing in the beautiful Jolicraft world in HD again.
    Thank you very much and keep up the good work.


    Hey there! The conversion is taking WAY longer than I thought it would. I took a break over the holidays and now my kiddos are home because we're in lockdown and I have projects and a million other excuses, but I'll have good news VERY soon. Sit tight my friend :)

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)

    Thanks man! It shall be fixed in the next release. It's been a while, hope you're doing awesome :)

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from SilverLady»

    Im having the exactly same isssue on my Switch, it loads the world and crashes the game.


    I've released an update that will be live tomorrow that will give you the option to select '64x' resolution for the HD pack, which should work much better on mid/low end devices (and it's been validated by Microsoft for use on the switch). After tomorrow if you're still having problems let me know!
    Quote from dungeonruin»

    But. PureBDcraft on the switch works when using 128x128. So I don't know where you read that the switch didn't support textures in this resolution


    I don't have a switch so I can't test it, but when I search I find lots of people having problems with 128x PureBDcraft on the Switch, and they suggest that switching to 64x solved their problems. If it's possible for me to get the 128x version working on the Switch that'd definitely be preferred, I'll consider getting a Switch just so I can troubleshoot this if that's the case.

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from XenonZed»

    From a quick google search, it looks like the Switch version of the game doesn't actually support 128x textures. This is because there's not enough RAM on the system to load them. You'll have to make a version downscaled to 64x for these users.



    Yup that's the culprit! I found a way to do an easy 128 to 64x convert. It actually looks really good! I'm going to push this as an update for the pack asap. Unfortunately Microsoft is quite slow with their content review and testing process, so it'll probably be about a month before it goes live (assuming it passes certification).


    Switch users, sit tight! And keep in mind you can still use the 16x version in the meantime (click the little gear icon when you enable the pack in your settings to give you the option to switch to 16x).

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from TheMacia»

    Hello. I just bought your pack but i have an issue on nintendo switch the game crash few second after my world loaded. It work on x16 but crash on x128... any idea why it happen?


    Oh dear. I'm not sure because I don't have a switch. Microsoft checks the content on all devices, so it should work in some capacity. Can you try the 16x version and let me know if that works? You can access the 16x version by disabling the pack (reload main menu with vanilla textures), and then enable Jolicraft but make sure you click the little gear option and select the 16x version. If the 16x version works, we'll know it's not a problem with compatibility, in which case I'll have to do some tests to identify the problem.

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)



    JOLICRAFT HD!



    NOW AVAILABLE FOR BEDROCK! Check it out in the Minecraft Marketplace, or



    This has been a LONG time in the making, and I'm super excited to finally be able to share it with you. It's the same Jolicraft charm that you love, but with hand-drawn HD blocks, mobs, items... EVERYTHING!



    PLUS, if you buy the HD version, you'll get Classic 16x Jolicraft as part of the download, which you can toggle in the Resource Packs settings.



    Java users - SIT TIGHT! A Java version will be coming eventually, soon enough, but not super soon. It's going to be a lot of work to port it to Java, and I need a break for a bit (with the C&C update and launching HD I've earned a bit of a vacation!). I'll let you know when I have some Java Jolicraft HD goodness to share.


    Also, I should mention, that I will ALWAYS give regular old 16x Jolicraft priority. I made the HD version because I know many folks like HD packs (and I like to make money from those people!), and I had a lot of fun making it, but I personally only use 16x packs because they fit the Minecraft vibe way better. Classic 16x Jolicraft will always be my first love.


    I can't wait to hear your thoughts!


    Jolicraft HD


    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)

    Caves & Cliffs


    ATTENTION JOLICRAFTERS! The 1.17 update has dropped, and Jolicraft is ready to join you on your journey through the magical new CAVES & CLIFFS that await you.

    Available for the Java version NOW! Get it at www.jolicraft.com

    Coming SOON for the bedrock version!

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)

    Hey Everyone. Just a quick update to let you know that thanks to a great community member (props to XenonZed), Jolicraft was just updated with some quality-of-life improvements:


    - Custom watercolours added for use in Optifine

    - Red sand now has some random variation

    - Smithing table UI colours fixed

    - New beacon beam texture

    - Hotbar slightly transparent now

    - Birch & Acacia boat texture tweak

    - Underwater overlay tweak


    Get the updated version from Jolicraft.com!

    Posted in: Resource Packs
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)

    This is a weird request, but any plans on making a PBR addition to the base texture pack so that textures have a little bit of depth. I've attached an image to show what I mean although that one is a little more aggressive than what I mean. You can also see it in the beginning of this video . Either way this is one of the best texture packs and a can't wait for new updates.


    Nope! That's a ton of work. I WISH I had the time to do that, it looks amazing, but that would only be possible if there were two of me :P

    I hope regular old Jolicraft is good enough!
    Quote from abandon3drain»

    Oh my gosh i remember this pack from YEARS ago, I cant believe its still alive, Thats so awesome!


    Glad you've stuck around. My intention is to keep Jolicraft alive FOREVER, so come back any time :)
    Quote from ejsnowden12»

    Thanks Joliceur, not only for creating this wonderful pack but keeping it updated through all the years. Looking forward to 1.17; Jolicraft is one of the essentials I wait on before moving to a new patch.

    Albeit, I've made a lot of small modifications to your pack to suit my own needs. I've got a few technical questions:

    1) What program do you use to create the textures?

    2) In many parts of your textures, on flat surfaces (i.e. places that don't have fine details e.g. wool, stone, interior of wood planks, etc), there's a lot of small variance in shading. Do you use a tool to achieve this effect or is it done by hand?

    I ask this because when I make my own textures, I can't get the shading to look right and it always comes out as overly cartoonish or low-resolution compared to yours. An apt comparison might be the difference between Legend of Zelda 1 and 3 graphics. I end up relying on mix-and-matching parts and colorization tools instead. Any insight would be appreciated.


    1. Photoshop, but honestly any digital painting program would do. GIMP and Krita are great free alternatives. It's not the program that makes a good texture, it's the method.

    2. I've done a few tutorials. I made some texture painting tutorials back in the day. They're outdated from a technical standpoint but there are some good tips for painting textures (link https://www.youtube.com/user/doodlemachineDOTcom).
    ALSO

    I have a NEW art channel and I've done a few Minecraft videos, with more on the way (including a basic "how to paint pixel textures" video!). Subscribe so you don't miss it!

    Posted in: Resource Packs
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